// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed fc7999fad2608d71-ps.txt
// 3DMigoto: fc7999fad2608d71 |    Unity headers extracted from 2DxFX_AL_Sharpen
//    Shader "2DxFX/AL/Sharpen" {
//      Fallback "Transparent/VertexLit"
//      SubShader 1/1 {
//        Tags { "CanUseSpriteAtlas"="true" "IGNOREPROJECTOR"="true" "PreviewType"="Plane" "RenderType"="TransparentCutout" }
//        Pass 1/7 {
//          Name "FORWARD"
//          Tags { "CanUseSpriteAtlas"="true" "IGNOREPROJECTOR"="true" "LIGHTMODE"="FORWARDBASE" "PreviewType"="Plane" "RenderType"="TransparentCutout" "SHADOWSUPPORT"="true" }
//          ZWrite [_Z]
//          Program "fp" {
//            SubProgram "d3d11" {
//            }
//          }
//        }
//      }
//    }
//
// Unity 5.3 headers extracted from 2DxFX_AL_Sharpen:
//   API d3d11
//   Shader model ps_4_0
//   undeciphered1: 201708220 46 8 0
//   undeciphered1a: 7
//   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "SHADOWS_SHADOWMASK" }
//   undeciphered2: 1 4 5 4 0 0
//   undeciphered3: 0 0
//   ConstBuffer "$Globals" 112
//   Vector 0 [unity_Lightmap_HDR]
//   Vector 32 [_LightColor0]
//   Float 64 [_Distortion]
//   Float 68 [_Alpha]
//   ConstBuffer "UnityPerCamera" 144
//   Vector 64 [_WorldSpaceCameraPos] 3
//   ConstBuffer "UnityLighting" 768
//   Vector 0 [_WorldSpaceLightPos0]
//   Vector 736 [unity_OcclusionMaskSelector]
//   ConstBuffer "UnityShadows" 416
//   Vector 384 [_LightShadowData]
//   Vector 400 [unity_ShadowFadeCenterAndType]
//   ConstBuffer "UnityPerFrame" 368
//   Matrix 144 [unity_MatrixV]
//   SetTexture 0 [_MainTex] 2D 30
//   SetTexture 1 [_ShadowMapTexture] 2D 20
//   SetTexture 2 [unity_Lightmap] 2D 00
//   SetTexture 3 [unity_ShadowMask] 2D 10
//   BindCB "$Globals" 0
//   BindCB "UnityPerCamera" 1
//   BindCB "UnityLighting" 2
//   BindCB "UnityShadows" 3
//   BindCB "UnityPerFrame" 4
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.2 on Mon Jan 14 19:54:15 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xy          1     NONE   float   xy
// TEXCOORD                 1   xyz         2     NONE   float   xyz
// TEXCOORD                 2   xyz         3     NONE   float   xyz
// TEXCOORD                 3   xyzw        4     NONE   float   xyzw
// TEXCOORD                 4   xyzw        5     NONE   float   xy
// TEXCOORD                 5   xyzw        6     NONE   float   xy w
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer cb0[5], immediateIndexed
dcl_constantbuffer cb1[9], immediateIndexed
dcl_constantbuffer cb2[47], immediateIndexed
dcl_constantbuffer cb3[26], immediateIndexed
dcl_constantbuffer cb4[12], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyz
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyzw
dcl_input_ps linear v5.xy
dcl_input_ps linear v6.xyw
dcl_output o0.xyzw
dcl_temps 9
dcl_constantbuffer cb10[4], immediateIndexed

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r7.xyzw, l(0, 0, 0, 0), t125.xyzw


// Unity reflection/specular fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed fc7999fad2608d71-ps.txt

mul r7.w, -r7.x, r7.y
mad r8.xyz, -r7.wwww, cb10[0].xyzw, cb1[4].xyzw

sample r0.xyzw, v1.xyxx, t0.xyzw, s3
mad r0.w, r0.w, v4.w, -cb0[4].y
add r1.x, r0.w, l(-0.050000)
lt r1.x, r1.x, l(0.000000)
discard_nz r1.x
mad r1.x, cb0[4].x, l(9.000000), l(1.000000)
mul r1.y, cb0[4].x, l(9.000000)
add r2.xyzw, v1.xyxy, l(-0.00390625000, -0.000000, 0.00390625000, 0.000000)
sample r3.xyzw, r2.xyxx, t0.xyzw, s3
sample r2.xyzw, r2.zwzz, t0.xyzw, s3
add r4.xyz, r0.xyzx, r3.xyzx
add r4.xyz, r2.xyzx, r4.xyzx
add r5.xyzw, v1.xyxy, l(-0.000000, -0.00390625000, 0.000000, 0.00390625000)
sample r6.xyzw, r5.xyxx, t0.xyzw, s3
sample r5.xyzw, r5.zwzz, t0.xyzw, s3
add r4.xyz, r4.xyzx, r6.xyzx
add r4.xyz, r5.xyzx, r4.xyzx
mul r1.yzw, r1.yyyy, r4.xxyz
mul r1.yzw, r1.yyzw, l(0.000000, 0.200000, 0.200000, 0.200000)
mad r1.xyz, r1.xxxx, r0.xyzx, -r1.yzwy
min r4.xyz, r0.xyzx, r3.xyzx
max r0.xyz, r0.xyzx, r3.xyzx
max r0.xyz, r2.xyzx, r0.xyzx
min r2.xyz, r2.xyzx, r4.xyzx
min r2.xyz, r6.xyzx, r2.xyzx
max r0.xyz, r6.xyzx, r0.xyzx
max r0.xyz, r5.xyzx, r0.xyzx
min r2.xyz, r5.xyzx, r2.xyzx
max r1.xyz, r1.xyzx, r2.xyzx
min r0.xyz, r0.xyzx, r1.xyzx
mul r0.xyz, r0.xyzx, v4.xyzx
mul r0.xyz, r0.wwww, r0.xyzx
mov o0.w, r0.w
sample r1.xyzw, v5.xyxx, t2.xyzw, s0
mul r0.w, r1.w, cb0[0].x
mul r1.xyz, r1.xyzx, r0.wwww
mul r1.xyz, r0.xyzx, r1.xyzx
add r2.xyz, v3.xyzx, -cb3[25].xyzx
dp3 r0.w, r2.xyzx, r2.xyzx
sqrt r0.w, r0.w
add r2.xyz, -v3.xyzx, r8.xyzx
mov r3.x, cb4[9].z
mov r3.y, cb4[10].z
mov r3.z, cb4[11].z
dp3 r1.w, r2.xyzx, r3.xyzx
add r0.w, r0.w, -r1.w
mad r0.w, cb3[25].w, r0.w, r1.w
mad_sat r0.w, r0.w, cb3[24].z, cb3[24].w
div r2.xy, v6.xyxx, v6.wwww
sample r2.xyzw, r2.xyxx, t1.xyzw, s2
add_sat r0.w, r0.w, r2.x
sample r2.xyzw, v5.xyxx, t3.xyzw, s1
dp4_sat r1.w, r2.xyzw, cb2[46].xyzw
min r0.w, r0.w, r1.w
mul r2.xyz, r0.wwww, cb0[2].xyzx
mul r0.xyz, r0.xyzx, r2.xyzx
dp3 r0.w, v2.xyzx, cb2[0].xyzx
max r0.w, r0.w, l(0.000000)
mad o0.xyz, r0.xyzx, r0.wwww, r1.xyzx
ret
// Approximately 0 instruction slots used