// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed f800548c28c78869-ps.txt
// 3DMigoto: f800548c28c78869 | Matched 2 variants of 1 shaders: PF/Water/Water
//
//       Unity headers extracted from PF_Water_Water
//       Shader "PF/Water/Water" {
//         CustomEditor "WaterShaderGUI"
//         SubShader 1/1 {
//           LOD 100
//           Tags { "QUEUE"="AlphaTest+10" "RenderType"="Opaque" }
//           Pass 3/3 {
//             Name "ForwarAdd"
//             Tags { "LIGHTMODE"="FORWARDADD" "QUEUE"="AlphaTest+10" "RenderType"="Opaque" }
//             ZWrite Off
//             Program "fp" {
//               SubProgram "d3d11" {
//               }
//             }
//           }
//         }
//       }
//
//    Unity 5.3 headers extracted from PF_Water_Water:
//      API d3d11
//      Shader model ps_4_0
//      undeciphered1: 201802150 120 11 1
//      undeciphered1a: 8
// 2:   Keywords { "POINT" "FOG_LINEAR" "FLOW_ON" "FOAM_ON" "FOAM_MASK" "WATER_INTERACTION" "FLUID_ON" }
// 1:   Keywords { "SPOT" "FOG_LINEAR" "FLOW_ON" "FOAM_ON" "FOAM_MASK" "WATER_INTERACTION" "FLUID_ON" }
//      undeciphered2: 1 10 5 10 0 0
//      undeciphered3: 0 0
//      ConstBuffer "$Globals" 2672
//      Vector 32 [_LightColor0]
//      Vector 96 [_MainTex_ST]
//      Vector 288 [_FogOfWarColor]
//      Float 304 [_FogOfWarGlobalFlag]
//      Float 308 [_FogOfWarMaterialFlag]
//      Matrix 176 [unity_WorldToLight]
//      ConstBuffer "UnityPerCamera" 144
//      Vector 0 [_Time]
//      Vector 64 [_WorldSpaceCameraPos] 3
//      Vector 80 [_ProjectionParams]
//      Vector 112 [_ZBufferParams]
//      Vector 128 [unity_OrthoParams]
//      ConstBuffer "UnityLighting" 768
//      Vector 0 [_WorldSpaceLightPos0]
//      ConstBuffer "PFCommonBuffer" 240
//      Float 72 [_SpecularPower]
//      Float 76 [_SpecularIntensity]
//      Float 236 [_UseNormalMapAtlas]
//      ConstBuffer "WaterBuffer" 256
//      Vector 0 [_BumpMap1_ST]
//      Vector 16 [_BumpMap_ST]
//      Float 80 [_FluidFactor]
//      Float 84 [_FlowSpeed]
//      Float 88 [_WavesLerpSpeed]
//      Float 112 [_FlowNoiseStrength]
//      Vector 128 [_BaseColor]
//      Float 160 [_Density]
//      Float 164 [_Distortion]
//      Float 212 [_FoamStrength]
//      Vector 224 [_FoamColor]
//      Float 244 [_FoamMaskScale]
//      SetTexture 0 [_MaskTex] 2D 8
//      SetTexture 1 [_BumpMap] 2D 1
//      SetTexture 2 [_BumpMap1] 2D 5
//      SetTexture 3 [_WaterMask] 2D 6
//      SetTexture 4 [_WaterFluidMask] 2D 7
//      SetTexture 5 [_CameraDepthTexture] 2D 4
//      SetTexture 6 [_MainTex] 2D 0
//      SetTexture 7 [_FoamRamp] 2D 9
//      SetTexture 8 [_LightTexture0] 2D 2
//      SetTexture 9 [_FogOfWarMask] 2D 3
//      BindCB "$Globals" 0
//      BindCB "UnityPerCamera" 1
//      BindCB "UnityLighting" 2
//      BindCB "PFCommonBuffer" 3
//      BindCB "WaterBuffer" 4
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Sun Aug 23 07:13:43 2020
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 1   xyzw        2     NONE   float
// TEXCOORD                 3   xyzw        3     NONE   float   xyzw
// TEXCOORD                 4   xyzw        4     NONE   float   xyzw
// TEXCOORD                 5   xyzw        5     NONE   float   xyzw
// TEXCOORD                 6   xyz         6     NONE   float
// TEXCOORD                 8      w        6     NONE   float      w
// TEXCOORD                 7   xyzw        7     NONE   float
// TEXCOORD                 9   xyzw        8     NONE   float   xyzw
// TEXCOORD                11   xyzw        9     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer cb0[20], immediateIndexed
dcl_constantbuffer cb1[9], immediateIndexed
dcl_constantbuffer cb2[1], immediateIndexed
dcl_constantbuffer cb3[15], immediateIndexed
dcl_constantbuffer cb4[16], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_sampler s7, mode_default
dcl_sampler s8, mode_default
dcl_sampler s9, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t9
dcl_input_ps linear v1.xyzw
dcl_input_ps linear v3.xyzw
dcl_input_ps linear v4.xyzw
dcl_input_ps linear v5.xyzw
dcl_input_ps linear v6.w
dcl_input_ps linear v8.xyzw
dcl_input_ps linear v9.xyzw
dcl_output o0.xyzw
dcl_temps 10
dcl_constantbuffer cb10[4], immediateIndexed

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r8.xyzw, l(0, 0, 0, 0), t125.xyzw


// Unity reflection/specular fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed f800548c28c78869-ps.txt

mul r8.w, -r8.x, r8.y
mad r9.xyz, -r8.wwww, cb10[0].xyzw, cb1[4].xyzw

sample r0.xyzw, v1.xyxx, t0.xyzw, s8
mad r0.xy, r0.xyxx, l(-2.000000, 2.000000, 0.000000, 0.000000), l(1.000000, -1.000000, 0.000000, 0.000000)
mul r0.xy, r0.xyxx, cb4[5].yyyy
mul r0.z, r0.z, cb4[7].x
mad r0.z, cb1[0].y, cb4[5].z, r0.z
add r1.x, r0.z, l(0.500000)
frc r1.x, r1.x
frc r0.z, r0.z
mul r1.yz, r0.xxyx, r1.xxxx
mad r1.yz, v1.xxyx, cb4[1].xxyx, r1.yyzy
sample r2.xyzw, r1.yzyy, t1.xyzw, s1
ne r1.y, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[14].w
mad r3.xyz, r2.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
mul r2.x, r2.w, r2.x
mad r2.xy, r2.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r1.z, r2.xyxx, r2.xyxx
min r1.z, r1.z, l(1.000000)
add r1.z, -r1.z, l(1.000000)
sqrt r2.z, r1.z
movc r2.xyz, r1.yyyy, r3.xyzx, r2.xyzx
mul r3.xyz, r2.yyyy, v4.xyzx
mad r2.xyw, v3.xyxz, r2.xxxx, r3.xyxz
mad r2.xyz, v5.xyzx, r2.zzzz, r2.xywx
dp3 r1.z, r2.xyzx, r2.xyzx
rsq r1.z, r1.z
mul r2.xyz, r1.zzzz, r2.xyzx
mul r1.zw, r0.zzzz, r0.xxxy
mad r1.zw, v1.xxxy, cb4[0].xxxy, r1.zzzw
sample r3.xyzw, r1.zwzz, t2.xyzw, s5
mad r4.xyz, r3.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
mul r3.x, r3.w, r3.x
mad r3.xy, r3.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r1.z, r3.xyxx, r3.xyxx
min r1.z, r1.z, l(1.000000)
add r1.z, -r1.z, l(1.000000)
sqrt r3.z, r1.z
movc r1.yzw, r1.yyyy, r4.xxyz, r3.xxyz
mul r3.xyz, r1.zzzz, v4.xyzx
mad r3.xyz, v3.xyzx, r1.yyyy, r3.xyzx
mad r1.yzw, v5.xxyz, r1.wwww, r3.xxyz
dp3 r2.w, r1.yzwy, r1.yzwy
rsq r2.w, r2.w
add r3.x, -r1.x, l(0.500000)
add r3.x, |r3.x|, |r3.x|
mad r1.yzw, r1.yyzw, r2.wwww, -r2.xxyz
mad r1.yzw, r3.xxxx, r1.yyzw, r2.xxyz
dp3 r2.x, r1.yzwy, r1.yzwy
rsq r2.x, r2.x
mad r1.yzw, r1.yyzw, r2.xxxx, -v5.xxyz
mad r2.xyz, cb4[10].yyyy, r1.yzwy, v5.xyzx
mov r4.x, v3.w
mov r4.y, v4.w
mov r4.z, v5.w
add r1.yzw, r4.xxyz, -r9.xxyz
dp3 r3.y, r1.yzwy, r1.yzwy
rsq r3.y, r3.y
sample r5.xyzw, v1.zwzz, t3.xyzw, s6
mov r2.w, l(-1.000000)
mad r2.xyw, r5.xyxz, l(2.000000, 2.000000, 0.000000, 2.000000), r2.xyxw
add r5.xy, r2.xyxx, l(-1.000000, -1.000000, 0.000000, 0.000000)
mul r5.z, r2.w, r2.z
dp3 r2.x, r5.xyzx, r5.xyzx
rsq r2.x, r2.x
mul r2.xyz, r2.xxxx, r5.xyzx
sample r6.xyzw, v8.zwzz, t4.xyzw, s7
mul_sat r2.w, r6.w, cb4[5].x
add r5.xyz, r6.xyzx, -cb4[8].xyzx
mad r5.xyz, r2.wwww, r5.xyzx, cb4[8].xyzx
div r3.zw, v9.xxxy, v9.wwww
sample r6.xyzw, r3.zwzz, t5.xyzw, s4
lt r2.w, l(0.000000), cb1[8].w
add r3.z, -cb1[5].y, cb1[5].z
mad r7.x, r6.x, r3.z, cb1[5].y
mad r7.y, v9.z, r3.z, cb1[5].y
mad r3.z, cb1[7].z, r6.x, cb1[7].w
div r6.x, l(1.000000, 1.000000, 1.000000, 1.000000), r3.z
mov r6.y, v9.w
movc r3.zw, r2.wwww, r7.xxxy, r6.xxxy
add r2.w, -r3.w, r3.z
mul r2.w, r2.w, -cb4[10].x
mul r2.w, r2.w, l(1.442695)
exp r2.w, r2.w
add r2.w, -r2.w, l(1.000000)
max r2.w, r2.w, l(0.000000)
div r3.z, cb0[6].x, cb4[1].x
div r3.w, cb0[6].x, cb4[0].x
mul r6.xy, v1.xyxx, cb0[6].xyxx
mul r6.zw, r0.xxxy, r3.zzzz
mad r6.zw, r6.zzzw, r1.xxxx, r6.xxxy
add r6.zw, r6.zzzw, l(0.000000, 0.000000, -0.500000, -0.500000)
sample r7.xyzw, r6.zwzz, t6.xyzw, s0
mul r0.xy, r0.xyxx, r3.wwww
mad r0.xy, r0.xyxx, r0.zzzz, r6.xyxx
add r0.xy, r0.xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
sample r6.xyzw, r0.xyxx, t6.xyzw, s0
add r0.xyz, -r7.xyzx, r6.xyzx
mad r0.xyz, r3.xxxx, r0.xyzx, r7.xyzx
mul r0.w, r0.w, cb4[15].y
max r0.w, r0.w, l(0.000000)
max r6.x, r0.w, r5.w
mov r6.y, l(0.500000)
sample r6.xyzw, r6.xyxx, t7.xyzw, s9
dp3 r0.x, r0.xyzx, r6.xyzx
mul_sat r0.x, r0.x, cb4[13].y
mad r0.yzw, r0.xxxx, cb4[14].xxyz, -r5.xxyz
mad r0.xyz, r0.xxxx, r0.yzwy, r5.xyzx
mad r3.xzw, cb2[0].wwww, -r4.xxyz, cb2[0].xxyz
dp3 r0.w, r3.xzwx, r3.xzwx
rsq r0.w, r0.w
mul r3.xzw, r0.wwww, r3.xxzw
mad r1.xyz, -r1.yzwy, r3.yyyy, r3.xzwx
dp3 r0.w, r1.xyzx, r1.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r1.xyzx
dp3 r0.w, r2.xyzx, r1.xyzx
mul r1.x, cb3[4].z, l(1024.000000)
mad r1.x, -r1.x, r0.w, r1.x
add r1.x, r0.w, r1.x
div r0.w, r0.w, r1.x
mul r0.w, r0.w, cb3[4].w
dp3 r1.x, r2.xyzx, r3.xzwx
max r1.x, r1.x, l(0.000000)
mul r1.yzw, v4.wwww, cb0[12].xxyz
mad r1.yzw, cb0[11].xxyz, v3.wwww, r1.yyzw
mad r1.yzw, cb0[13].xxyz, v5.wwww, r1.yyzw
add r1.yzw, r1.yyzw, cb0[14].xxyz
dp3 r1.y, r1.yzwy, r1.yzwy
sample r3.xyzw, r1.yyyy, t8.xyzw, s2
mad r0.xyz, r0.xyzx, r1.xxxx, r0.wwww
mul r0.xyz, r0.xyzx, cb0[2].xyzx
mul r0.xyz, r3.xxxx, r0.xyzx
mov_sat r0.w, v6.w
mul r1.xyz, r0.xyzx, r0.wwww
ne r2.xy, l(0.000000, 0.000000, 0.000000, 0.000000), cb0[19].xyxx
and r1.w, r2.y, r2.x
if_nz r1.w
  sample r3.xyzw, v8.xyxx, t9.xyzw, s3
  mul r1.w, r3.y, cb0[18].w
  max r1.w, r1.w, r3.x
  add r2.x, -r3.z, l(1.000000)
  mul_sat r1.w, r1.w, r2.x
  mad r0.xyz, r0.wwww, r0.xyzx, -cb0[18].xyzx
  mad r1.xyz, r1.wwww, r0.xyzx, cb0[18].xyzx
endif
mul o0.xyz, r2.wwww, r1.xyzx
mov o0.w, cb4[8].w
ret
// Approximately 0 instruction slots used