// asmtool.py -I ../.. --auto-fix-vertex-halo --fix-unusual-halo-with-inconsistent-w-optimisation --fix-unity-reflection --fix-unity-frustum-world --only-autofixed f6d5426b8c5f2aa0-vs.txt
// 3DMigoto: f6d5426b8c5f2aa0 | Matched 90 variants of 15 shaders: 2DxFX/AL/Flame, 2DxFX/AL/GoldFX, 2DxFX/AL/GoldenFX, 2DxFX/AL/GrayScale, 2DxFX/AL/HSV, 2DxFX/AL/Heat, 2DxFX/AL/IcedFX, 2DxFX/AL/MetalFX, 2DxFX/AL/Negative, 2DxFX/AL/Noise, 2DxFX/AL/NoiseAnimated, 2DxFX/AL/Posterize, 2DxFX/AL/SandFX, 2DxFX/AL/Sepia, 2DxFX/AL/Sharpen
//
// 00000000000000fc0000000:    Unity headers extracted from 2DxFX_AL_Flame
// 3f000000000000000000000:    Unity headers extracted from 2DxFX_AL_GoldFX
// 00fc0000000000000000000:    Unity headers extracted from 2DxFX_AL_GoldenFX
// 0000000000003f000000000:    Unity headers extracted from 2DxFX_AL_GrayScale
// 0000000000000003f000000:    Unity headers extracted from 2DxFX_AL_HSV
// 0000000003f000000000000:    Unity headers extracted from 2DxFX_AL_Heat
// 00000000000000000000fc0:    Unity headers extracted from 2DxFX_AL_IcedFX
// 0000003f000000000000000:    Unity headers extracted from 2DxFX_AL_MetalFX
// 00000000000000000fc0000:    Unity headers extracted from 2DxFX_AL_Negative
// 00000000fc0000000000000:    Unity headers extracted from 2DxFX_AL_Noise
// 00000000000fc0000000000:    Unity headers extracted from 2DxFX_AL_NoiseAnimated
// 0000000000000000003f000:    Unity headers extracted from 2DxFX_AL_Posterize
// 0000000000000000000003f:    Unity headers extracted from 2DxFX_AL_SandFX
// 0003f000000000000000000:    Unity headers extracted from 2DxFX_AL_Sepia
// 00000fc0000000000000000:    Unity headers extracted from 2DxFX_AL_Sharpen
// 00000000000000fc0000000:    Shader "2DxFX/AL/Flame" {
// 3f000000000000000000000:    Shader "2DxFX/AL/GoldFX" {
// 00fc0000000000000000000:    Shader "2DxFX/AL/GoldenFX" {
// 0000000000003f000000000:    Shader "2DxFX/AL/GrayScale" {
// 0000000000000003f000000:    Shader "2DxFX/AL/HSV" {
// 0000000003f000000000000:    Shader "2DxFX/AL/Heat" {
// 00000000000000000000fc0:    Shader "2DxFX/AL/IcedFX" {
// 0000003f000000000000000:    Shader "2DxFX/AL/MetalFX" {
// 00000000000000000fc0000:    Shader "2DxFX/AL/Negative" {
// 00000000fc0000000000000:    Shader "2DxFX/AL/Noise" {
// 00000000000fc0000000000:    Shader "2DxFX/AL/NoiseAnimated" {
// 0000000000000000003f000:    Shader "2DxFX/AL/Posterize" {
// 0000000000000000000003f:    Shader "2DxFX/AL/SandFX" {
// 0003f000000000000000000:    Shader "2DxFX/AL/Sepia" {
// 00000fc0000000000000000:    Shader "2DxFX/AL/Sharpen" {
// 00000000000000fc0000000:      Fallback "Sprites/Default"
// 3fffffffffffff03fffffff:      Fallback "Transparent/VertexLit"
//                               SubShader 1/1 {
//                                 Tags { "CanUseSpriteAtlas"="true" "IGNOREPROJECTOR"="true" "PreviewType"="Plane" "RenderType"="TransparentCutout" }
//                                 Pass 4/7 {
//                                   Name "PREPASS"
//                                   Tags { "CanUseSpriteAtlas"="true" "IGNOREPROJECTOR"="true" "LIGHTMODE"="PREPASSFINAL" "PreviewType"="Plane" "RenderType"="TransparentCutout" }
//                                   ZWrite Off
//                                   Program "vp" {
//                                     SubProgram "d3d11" {
//                                     }
//                                   }
//                                 }
//                               }
//                             }
//
// 00000000000000fc0000000: Unity 5.3 headers extracted from 2DxFX_AL_Flame:
// 3f000000000000000000000: Unity 5.3 headers extracted from 2DxFX_AL_GoldFX:
// 00fc0000000000000000000: Unity 5.3 headers extracted from 2DxFX_AL_GoldenFX:
// 0000000000003f000000000: Unity 5.3 headers extracted from 2DxFX_AL_GrayScale:
// 0000000000000003f000000: Unity 5.3 headers extracted from 2DxFX_AL_HSV:
// 0000000003f000000000000: Unity 5.3 headers extracted from 2DxFX_AL_Heat:
// 00000000000000000000fc0: Unity 5.3 headers extracted from 2DxFX_AL_IcedFX:
// 0000003f000000000000000: Unity 5.3 headers extracted from 2DxFX_AL_MetalFX:
// 00000000000000000fc0000: Unity 5.3 headers extracted from 2DxFX_AL_Negative:
// 00000000fc0000000000000: Unity 5.3 headers extracted from 2DxFX_AL_Noise:
// 00000000000fc0000000000: Unity 5.3 headers extracted from 2DxFX_AL_NoiseAnimated:
// 0000000000000000003f000: Unity 5.3 headers extracted from 2DxFX_AL_Posterize:
// 0000000000000000000003f: Unity 5.3 headers extracted from 2DxFX_AL_SandFX:
// 0003f000000000000000000: Unity 5.3 headers extracted from 2DxFX_AL_Sepia:
// 00000fc0000000000000000: Unity 5.3 headers extracted from 2DxFX_AL_Sharpen:
//                            API d3d11
//                            Shader model vs_4_0
//                            undeciphered1: 201708220 43 0 0
//                            undeciphered1a: 4
// 08208208208208208208208:   Keywords { "LIGHTPROBE_SH" "UNITY_HDR_ON" }
// 02082082082082082082082:   Keywords { "LIGHTPROBE_SH" }
// 20820820820820820820820:   Keywords { "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" "UNITY_HDR_ON" }
// 04104104104104104104104:   Keywords { "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" }
// 10410410410410410410410:   Keywords { "SHADOWS_SHADOWMASK" "UNITY_HDR_ON" }
//                            undeciphered2: 1 0 5 0 0 0
//                            undeciphered3: 255 4 0 0 1 1 4 5 3 3
//                            ConstBuffer "$Globals" 128
//                            Vector 80 [_Color]
//                            Vector 96 [_MainTex_ST]
//                            ConstBuffer "UnityPerCamera" 144
//                            Vector 80 [_ProjectionParams]
//                            Vector 96 [_ScreenParams]
//                            ConstBuffer "UnityLighting" 768
//                            Vector 624 [unity_SHAr]
//                            Vector 640 [unity_SHAg]
//                            Vector 656 [unity_SHAb]
//                            Vector 672 [unity_SHBr]
//                            Vector 688 [unity_SHBg]
//                            Vector 704 [unity_SHBb]
//                            Vector 720 [unity_SHC]
//                            ConstBuffer "UnityPerDraw" 160
//                            Matrix 0 [unity_ObjectToWorld]
//                            Matrix 64 [unity_WorldToObject]
//                            ConstBuffer "UnityPerFrame" 368
//                            Matrix 272 [unity_MatrixVP]
//                            BindCB "$Globals" 0
//                            BindCB "UnityPerCamera" 1
//                            BindCB "UnityLighting" 2
//                            BindCB "UnityPerDraw" 3
//                            BindCB "UnityPerFrame" 4
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.2 on Mon Jan 14 19:51:21 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// TANGENT                  0   xyzw        1     NONE   float
// NORMAL                   0   xyz         2     NONE   float   xyz
// TEXCOORD                 0   xyzw        3     NONE   float   xy
// TEXCOORD                 1   xyzw        4     NONE   float
// TEXCOORD                 2   xyzw        5     NONE   float
// TEXCOORD                 3   xyzw        6     NONE   float
// COLOR                    0   xyzw        7     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xy          1     NONE   float   xy
// TEXCOORD                 1   xyz         2     NONE   float   xyz
// TEXCOORD                 2   xyzw        3     NONE   float   xyzw
// TEXCOORD                 3   xyzw        4     NONE   float   xyzw
// TEXCOORD                 4   xyzw        5     NONE   float   xyzw
// TEXCOORD                 5   xyz         6     NONE   float   xyz
//
vs_4_0
dcl_constantbuffer cb0[7], immediateIndexed
dcl_constantbuffer cb1[7], immediateIndexed
dcl_constantbuffer cb2[46], immediateIndexed
dcl_constantbuffer cb3[7], immediateIndexed
dcl_constantbuffer cb4[21], immediateIndexed
dcl_input v0.xyzw
dcl_input v2.xyz
dcl_input v3.xy
dcl_input v7.xyzw
dcl_output_siv o0.xyzw, position
dcl_output o1.xy
dcl_output o2.xyz
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyzw
dcl_output o6.xyz
dcl_temps 5

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r4.xyzw, l(0, 0, 0, 0), t125.xyzw

div r0.xy, v0.xyxx, v0.wwww
mul r0.zw, cb1[6].xxxy, l(0.000000, 0.000000, 0.500000, 0.500000)
mul r0.xy, r0.zwzz, r0.xyxx
round_ne r0.xy, r0.xyxx
div r0.xy, r0.xyxx, r0.zwzz
mul r0.xy, r0.xyxx, v0.wwww
mul r1.xyzw, r0.yyyy, cb3[1].xyzw
mad r0.xyzw, cb3[0].xyzw, r0.xxxx, r1.xyzw
mad r0.xyzw, cb3[2].xyzw, v0.zzzz, r0.xyzw
add r1.xyzw, r0.xyzw, cb3[3].xyzw
mad o2.xyz, cb3[3].xyzx, v0.wwww, r0.xyzx
mul r0.xyzw, r1.yyyy, cb4[18].xyzw
mad r0.xyzw, cb4[17].xyzw, r1.xxxx, r0.xyzw
mad r0.xyzw, cb4[19].xyzw, r1.zzzz, r0.xyzw
mad r0.xyzw, cb4[20].xyzw, r1.wwww, r0.xyzw
mov o0.xyzw, r0.xyzw

// Automatic vertex shader halo fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --auto-fix-vertex-halo --fix-unusual-halo-with-inconsistent-w-optimisation --fix-unity-reflection --fix-unity-frustum-world --only-autofixed f6d5426b8c5f2aa0-vs.txt
ne r4.w, r0.w, l(1.0)
if_nz r4.w
  add r4.w, r0.w, -r4.y
  mad r0.x, r4.w, r4.x, r0.x
endif

mad o1.xy, v3.xyxx, cb0[6].xyxx, cb0[6].zwzz
mul o3.xyzw, v7.xyzw, cb0[5].xyzw
mul r0.y, r0.y, cb1[5].x
mul r1.xzw, r0.xxwy, l(0.500000, 0.000000, 0.500000, 0.500000)
mov o4.zw, r0.zzzw
add o4.xy, r1.zzzz, r1.xwxx
mov o5.xyzw, l(0,0,0,0)
dp3 r0.x, v2.xyzx, cb3[4].xyzx
dp3 r0.y, v2.xyzx, cb3[5].xyzx
dp3 r0.z, v2.xyzx, cb3[6].xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
mul r1.x, r0.y, r0.y
mad r1.x, r0.x, r0.x, -r1.x
mul r2.xyzw, r0.yzzx, r0.xyzz
dp4 r3.x, cb2[42].xyzw, r2.xyzw
dp4 r3.y, cb2[43].xyzw, r2.xyzw
dp4 r3.z, cb2[44].xyzw, r2.xyzw
mad r1.xyz, cb2[45].xyzx, r1.xxxx, r3.xyzx
mov r0.w, l(1.000000)
dp4 r2.x, cb2[39].xyzw, r0.xyzw
dp4 r2.y, cb2[40].xyzw, r0.xyzw
dp4 r2.z, cb2[41].xyzw, r0.xyzw
add r0.xyz, r1.xyzx, r2.xyzx
max r0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
log r0.xyz, r0.xyzx
mul r0.xyz, r0.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r0.xyz, r0.xyzx
mad r0.xyz, r0.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
max o6.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
ret
// Approximately 0 instruction slots used