// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed f097a5371fb536e8-ps.txt
// 3DMigoto: f097a5371fb536e8 | Matched 6 variants of 1 shaders: PF/Water/Water
//
//        Unity headers extracted from PF_Water_Water
//        Shader "PF/Water/Water" {
//          CustomEditor "WaterShaderGUI"
//          SubShader 1/1 {
//            LOD 100
//            Tags { "QUEUE"="AlphaTest+10" "RenderType"="Opaque" }
//            Pass 2/3 {
//              Tags { "LIGHTMODE"="FORWARDBASE" "QUEUE"="AlphaTest+10" "RenderType"="Opaque" "SHADOWSUPPORT"="true" }
//              Program "fp" {
//                SubProgram "d3d11" {
//                }
//              }
//            }
//          }
//        }
//
//     Unity 5.3 headers extracted from PF_Water_Water:
//       API d3d11
//       Shader model ps_4_0
//       undeciphered1: 201708220 363 11 8
//       undeciphered1a: 21
// 20:   Keywords { "DIRECTIONAL" "FOG_LINEAR" "FLOW_ON" "FOAM_MASK" "FOAM_ON" "SCREEN_SPACE_REFLECTIONS" }
// 02:   Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "FOG_LINEAR" "FLOW_ON" "FOAM_MASK" "FOAM_ON" "SCREEN_SPACE_REFLECTIONS" }
// 08:   Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "FOG_LINEAR" "FLOW_ON" "FOAM_MASK" "FOAM_ON" "SCREEN_SPACE_REFLECTIONS" }
// 10:   Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "LIGHTPROBE_SH" "FOG_LINEAR" "FLOW_ON" "FOAM_MASK" "FOAM_ON" "SCREEN_SPACE_REFLECTIONS" }
// 04:   Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "LIGHTPROBE_SH" "FOG_LINEAR" "FLOW_ON" "FOAM_MASK" "FOAM_ON" "SCREEN_SPACE_REFLECTIONS" }
// 01:   Keywords { "DIRECTIONAL" "LIGHTPROBE_SH" "FOG_LINEAR" "FLOW_ON" "FOAM_MASK" "FOAM_ON" "SCREEN_SPACE_REFLECTIONS" }
//       undeciphered2: 1 9 8 8 0 0
//       undeciphered3: 0 0
//       ConstBuffer "$Globals" 2608
//       Vector 32 [_LightColor0]
//       Vector 96 [_MainTex_ST]
//       Vector 224 [_FogOfWarColor]
//       Float 240 [_FogOfWarGlobalFlag]
//       Float 244 [_FogOfWarMaterialFlag]
//       Vector 2400 [_ScreenSize] 2
//       Vector 2416 [_ProjInfo]
//       Float 2560 [_AllowBackwardsRays]
//       Float 2564 [_LayerThickness]
//       Float 2568 [_MaxRayTraceDistance]
//       ScalarInt 2572 [_MaxSteps]
//       Float 2576 [_RayStepSize]
//       Float 2592 [_FadeDistance]
//       Float 2596 [_FresnelFade]
//       Float 2600 [_ScreenEdgeFading]
//       Matrix 2432 [_WorldToCameraMatrix]
//       Matrix 2496 [_ProjectToPixelMatrix]
//       ConstBuffer "UnityPerCamera" 144
//       Vector 0 [_Time]
//       Vector 64 [_WorldSpaceCameraPos] 3
//       Vector 80 [_ProjectionParams]
//       Vector 96 [_ScreenParams]
//       Vector 112 [_ZBufferParams]
//       Vector 128 [unity_OrthoParams]
//       ConstBuffer "UnityLighting" 768
//       Vector 0 [_WorldSpaceLightPos0]
//       ConstBuffer "UnityFog" 32
//       Vector 0 [unity_FogColor]
//       Vector 16 [unity_FogParams]
//       ConstBuffer "ClustersDraw" 9216
//       ScalarInt 0 [_PunctualLightIndexMap0]
//       ScalarInt 4 [_PunctualLightIndexMap1]
//       ScalarInt 8 [_PunctualLightIndexMap2]
//       ScalarInt 12 [_PunctualLightIndexMap3]
//       ScalarInt 16 [_PunctualLightIndexMap4]
//       ScalarInt 20 [_PunctualLightIndexMap5]
//       ScalarInt 24 [_PunctualLightIndexMap6]
//       ScalarInt 28 [_PunctualLightIndexMap7]
//       ScalarInt 32 [_PunctualLightIndexMap8]
//       ScalarInt 36 [_PunctualLightIndexMap9]
//       ScalarInt 40 [_PunctualLightIndexMap10]
//       ScalarInt 44 [_PunctualLightIndexMap11]
//       ScalarInt 48 [_PunctualLightIndexMap12]
//       ScalarInt 52 [_PunctualLightIndexMap13]
//       ScalarInt 56 [_PunctualLightIndexMap14]
//       ScalarInt 60 [_PunctualLightIndexMap15]
//       ScalarInt 64 [_PunctualLightIndexMap16]
//       ScalarInt 68 [_PunctualLightIndexMap17]
//       ScalarInt 72 [_PunctualLightIndexMap18]
//       ScalarInt 76 [_PunctualLightIndexMap19]
//       ScalarInt 80 [_PunctualLightIndexMap20]
//       ScalarInt 84 [_PunctualLightIndexMap21]
//       ScalarInt 88 [_PunctualLightIndexMap22]
//       ScalarInt 92 [_PunctualLightIndexMap23]
//       ScalarInt 96 [_PunctualLightIndexMap24]
//       ScalarInt 100 [_PunctualLightIndexMap25]
//       ScalarInt 104 [_PunctualLightIndexMap26]
//       ScalarInt 108 [_PunctualLightIndexMap27]
//       ScalarInt 112 [_PunctualLightIndexMap28]
//       ScalarInt 116 [_PunctualLightIndexMap29]
//       ScalarInt 120 [_PunctualLightIndexMap30]
//       ScalarInt 124 [_PunctualLightIndexMap31]
//       ScalarInt 128 [_PunctualLightIndexMap32]
//       ScalarInt 132 [_PunctualLightIndexMap33]
//       ScalarInt 136 [_PunctualLightIndexMap34]
//       ScalarInt 140 [_PunctualLightIndexMap35]
//       ScalarInt 144 [_PunctualLightIndexMap36]
//       ScalarInt 148 [_PunctualLightIndexMap37]
//       ScalarInt 152 [_PunctualLightIndexMap38]
//       ScalarInt 156 [_PunctualLightIndexMap39]
//       ScalarInt 160 [_PunctualLightIndexMap40]
//       ScalarInt 164 [_PunctualLightIndexMap41]
//       ScalarInt 168 [_PunctualLightIndexMap42]
//       ScalarInt 172 [_PunctualLightIndexMap43]
//       ScalarInt 176 [_PunctualLightIndexMap44]
//       ScalarInt 180 [_PunctualLightIndexMap45]
//       ScalarInt 184 [_PunctualLightIndexMap46]
//       ScalarInt 188 [_PunctualLightIndexMap47]
//       ScalarInt 192 [_PunctualLightIndexMap48]
//       ScalarInt 196 [_PunctualLightIndexMap49]
//       ScalarInt 200 [_PunctualLightIndexMap50]
//       ScalarInt 204 [_PunctualLightIndexMap51]
//       ScalarInt 208 [_PunctualLightIndexMap52]
//       ScalarInt 212 [_PunctualLightIndexMap53]
//       ScalarInt 216 [_PunctualLightIndexMap54]
//       ScalarInt 220 [_PunctualLightIndexMap55]
//       ScalarInt 224 [_PunctualLightIndexMap56]
//       ScalarInt 228 [_PunctualLightIndexMap57]
//       ScalarInt 232 [_PunctualLightIndexMap58]
//       ScalarInt 236 [_PunctualLightIndexMap59]
//       ScalarInt 240 [_PunctualLightIndexMap60]
//       ScalarInt 244 [_PunctualLightIndexMap61]
//       ScalarInt 248 [_PunctualLightIndexMap62]
//       ScalarInt 252 [_PunctualLightIndexMap63]
//       VectorInt 5120 [_ZBins0] 2
//       VectorInt 5128 [_ZBins1] 2
//       VectorInt 5136 [_ZBins2] 2
//       VectorInt 5144 [_ZBins3] 2
//       VectorInt 5152 [_ZBins4] 2
//       VectorInt 5160 [_ZBins5] 2
//       VectorInt 5168 [_ZBins6] 2
//       VectorInt 5176 [_ZBins7] 2
//       VectorInt 5184 [_ZBins8] 2
//       VectorInt 5192 [_ZBins9] 2
//       VectorInt 5200 [_ZBins10] 2
//       VectorInt 5208 [_ZBins11] 2
//       VectorInt 5216 [_ZBins12] 2
//       VectorInt 5224 [_ZBins13] 2
//       VectorInt 5232 [_ZBins14] 2
//       VectorInt 5240 [_ZBins15] 2
//       VectorInt 5248 [_ZBins16] 2
//       VectorInt 5256 [_ZBins17] 2
//       VectorInt 5264 [_ZBins18] 2
//       VectorInt 5272 [_ZBins19] 2
//       VectorInt 5280 [_ZBins20] 2
//       VectorInt 5288 [_ZBins21] 2
//       VectorInt 5296 [_ZBins22] 2
//       VectorInt 5304 [_ZBins23] 2
//       VectorInt 5312 [_ZBins24] 2
//       VectorInt 5320 [_ZBins25] 2
//       VectorInt 5328 [_ZBins26] 2
//       VectorInt 5336 [_ZBins27] 2
//       VectorInt 5344 [_ZBins28] 2
//       VectorInt 5352 [_ZBins29] 2
//       VectorInt 5360 [_ZBins30] 2
//       VectorInt 5368 [_ZBins31] 2
//       VectorInt 5376 [_ZBins32] 2
//       VectorInt 5384 [_ZBins33] 2
//       VectorInt 5392 [_ZBins34] 2
//       VectorInt 5400 [_ZBins35] 2
//       VectorInt 5408 [_ZBins36] 2
//       VectorInt 5416 [_ZBins37] 2
//       VectorInt 5424 [_ZBins38] 2
//       VectorInt 5432 [_ZBins39] 2
//       VectorInt 5440 [_ZBins40] 2
//       VectorInt 5448 [_ZBins41] 2
//       VectorInt 5456 [_ZBins42] 2
//       VectorInt 5464 [_ZBins43] 2
//       VectorInt 5472 [_ZBins44] 2
//       VectorInt 5480 [_ZBins45] 2
//       VectorInt 5488 [_ZBins46] 2
//       VectorInt 5496 [_ZBins47] 2
//       VectorInt 5504 [_ZBins48] 2
//       VectorInt 5512 [_ZBins49] 2
//       VectorInt 5520 [_ZBins50] 2
//       VectorInt 5528 [_ZBins51] 2
//       VectorInt 5536 [_ZBins52] 2
//       VectorInt 5544 [_ZBins53] 2
//       VectorInt 5552 [_ZBins54] 2
//       VectorInt 5560 [_ZBins55] 2
//       VectorInt 5568 [_ZBins56] 2
//       VectorInt 5576 [_ZBins57] 2
//       VectorInt 5584 [_ZBins58] 2
//       VectorInt 5592 [_ZBins59] 2
//       VectorInt 5600 [_ZBins60] 2
//       VectorInt 5608 [_ZBins61] 2
//       VectorInt 5616 [_ZBins62] 2
//       VectorInt 5624 [_ZBins63] 2
//       ConstBuffer "PFCommonBuffer" 240
//       Float 72 [_SpecularPower]
//       Float 76 [_SpecularIntensity]
//       Float 236 [_UseNormalMapAtlas]
//       ConstBuffer "ClusteredBuffer" 2064
//       Vector 0 [_LightPosAndRange0]
//       Vector 16 [_LightPosAndRange1]
//       Vector 32 [_LightPosAndRange2]
//       Vector 48 [_LightPosAndRange3]
//       Vector 64 [_LightPosAndRange4]
//       Vector 80 [_LightPosAndRange5]
//       Vector 96 [_LightPosAndRange6]
//       Vector 112 [_LightPosAndRange7]
//       Vector 128 [_LightPosAndRange8]
//       Vector 144 [_LightPosAndRange9]
//       Vector 160 [_LightPosAndRange10]
//       Vector 176 [_LightPosAndRange11]
//       Vector 192 [_LightPosAndRange12]
//       Vector 208 [_LightPosAndRange13]
//       Vector 224 [_LightPosAndRange14]
//       Vector 240 [_LightPosAndRange15]
//       Vector 256 [_LightPosAndRange16]
//       Vector 272 [_LightPosAndRange17]
//       Vector 288 [_LightPosAndRange18]
//       Vector 304 [_LightPosAndRange19]
//       Vector 320 [_LightPosAndRange20]
//       Vector 336 [_LightPosAndRange21]
//       Vector 352 [_LightPosAndRange22]
//       Vector 368 [_LightPosAndRange23]
//       Vector 384 [_LightPosAndRange24]
//       Vector 400 [_LightPosAndRange25]
//       Vector 416 [_LightPosAndRange26]
//       Vector 432 [_LightPosAndRange27]
//       Vector 448 [_LightPosAndRange28]
//       Vector 464 [_LightPosAndRange29]
//       Vector 480 [_LightPosAndRange30]
//       Vector 496 [_LightPosAndRange31]
//       Vector 512 [_LightPosAndRange32]
//       Vector 528 [_LightPosAndRange33]
//       Vector 544 [_LightPosAndRange34]
//       Vector 560 [_LightPosAndRange35]
//       Vector 576 [_LightPosAndRange36]
//       Vector 592 [_LightPosAndRange37]
//       Vector 608 [_LightPosAndRange38]
//       Vector 624 [_LightPosAndRange39]
//       Vector 640 [_LightPosAndRange40]
//       Vector 656 [_LightPosAndRange41]
//       Vector 672 [_LightPosAndRange42]
//       Vector 688 [_LightPosAndRange43]
//       Vector 704 [_LightPosAndRange44]
//       Vector 720 [_LightPosAndRange45]
//       Vector 736 [_LightPosAndRange46]
//       Vector 752 [_LightPosAndRange47]
//       Vector 768 [_LightPosAndRange48]
//       Vector 784 [_LightPosAndRange49]
//       Vector 800 [_LightPosAndRange50]
//       Vector 816 [_LightPosAndRange51]
//       Vector 832 [_LightPosAndRange52]
//       Vector 848 [_LightPosAndRange53]
//       Vector 864 [_LightPosAndRange54]
//       Vector 880 [_LightPosAndRange55]
//       Vector 896 [_LightPosAndRange56]
//       Vector 912 [_LightPosAndRange57]
//       Vector 928 [_LightPosAndRange58]
//       Vector 944 [_LightPosAndRange59]
//       Vector 960 [_LightPosAndRange60]
//       Vector 976 [_LightPosAndRange61]
//       Vector 992 [_LightPosAndRange62]
//       Vector 1008 [_LightPosAndRange63]
//       Vector 1024 [_LightColorAndAtten0]
//       Vector 1040 [_LightColorAndAtten1]
//       Vector 1056 [_LightColorAndAtten2]
//       Vector 1072 [_LightColorAndAtten3]
//       Vector 1088 [_LightColorAndAtten4]
//       Vector 1104 [_LightColorAndAtten5]
//       Vector 1120 [_LightColorAndAtten6]
//       Vector 1136 [_LightColorAndAtten7]
//       Vector 1152 [_LightColorAndAtten8]
//       Vector 1168 [_LightColorAndAtten9]
//       Vector 1184 [_LightColorAndAtten10]
//       Vector 1200 [_LightColorAndAtten11]
//       Vector 1216 [_LightColorAndAtten12]
//       Vector 1232 [_LightColorAndAtten13]
//       Vector 1248 [_LightColorAndAtten14]
//       Vector 1264 [_LightColorAndAtten15]
//       Vector 1280 [_LightColorAndAtten16]
//       Vector 1296 [_LightColorAndAtten17]
//       Vector 1312 [_LightColorAndAtten18]
//       Vector 1328 [_LightColorAndAtten19]
//       Vector 1344 [_LightColorAndAtten20]
//       Vector 1360 [_LightColorAndAtten21]
//       Vector 1376 [_LightColorAndAtten22]
//       Vector 1392 [_LightColorAndAtten23]
//       Vector 1408 [_LightColorAndAtten24]
//       Vector 1424 [_LightColorAndAtten25]
//       Vector 1440 [_LightColorAndAtten26]
//       Vector 1456 [_LightColorAndAtten27]
//       Vector 1472 [_LightColorAndAtten28]
//       Vector 1488 [_LightColorAndAtten29]
//       Vector 1504 [_LightColorAndAtten30]
//       Vector 1520 [_LightColorAndAtten31]
//       Vector 1536 [_LightColorAndAtten32]
//       Vector 1552 [_LightColorAndAtten33]
//       Vector 1568 [_LightColorAndAtten34]
//       Vector 1584 [_LightColorAndAtten35]
//       Vector 1600 [_LightColorAndAtten36]
//       Vector 1616 [_LightColorAndAtten37]
//       Vector 1632 [_LightColorAndAtten38]
//       Vector 1648 [_LightColorAndAtten39]
//       Vector 1664 [_LightColorAndAtten40]
//       Vector 1680 [_LightColorAndAtten41]
//       Vector 1696 [_LightColorAndAtten42]
//       Vector 1712 [_LightColorAndAtten43]
//       Vector 1728 [_LightColorAndAtten44]
//       Vector 1744 [_LightColorAndAtten45]
//       Vector 1760 [_LightColorAndAtten46]
//       Vector 1776 [_LightColorAndAtten47]
//       Vector 1792 [_LightColorAndAtten48]
//       Vector 1808 [_LightColorAndAtten49]
//       Vector 1824 [_LightColorAndAtten50]
//       Vector 1840 [_LightColorAndAtten51]
//       Vector 1856 [_LightColorAndAtten52]
//       Vector 1872 [_LightColorAndAtten53]
//       Vector 1888 [_LightColorAndAtten54]
//       Vector 1904 [_LightColorAndAtten55]
//       Vector 1920 [_LightColorAndAtten56]
//       Vector 1936 [_LightColorAndAtten57]
//       Vector 1952 [_LightColorAndAtten58]
//       Vector 1968 [_LightColorAndAtten59]
//       Vector 1984 [_LightColorAndAtten60]
//       Vector 2000 [_LightColorAndAtten61]
//       Vector 2016 [_LightColorAndAtten62]
//       Vector 2032 [_LightColorAndAtten63]
//       Vector 2048 [_Clusters] 3
//       Float 2060 [_GlobalClusterLightingEnabled]
//       ConstBuffer "WaterBuffer" 256
//       Vector 0 [_BumpMap1_ST]
//       Vector 16 [_BumpMap_ST]
//       Float 84 [_FlowSpeed]
//       Float 88 [_WavesLerpSpeed]
//       Float 112 [_FlowNoiseStrength]
//       Vector 128 [_BaseColor]
//       Vector 144 [_AmbientColor]
//       Float 160 [_Density]
//       Float 164 [_Distortion]
//       Float 168 [_ShorePower]
//       Float 172 [_WaterLocalMapFlag]
//       Float 176 [_FresnelPower]
//       Float 212 [_FoamStrength]
//       Vector 224 [_FoamColor]
//       Float 244 [_FoamMaskScale]
//       SetTexture 0 [_MaskTex] 2D 60
//       SetTexture 1 [_BumpMap] 2D 10
//       SetTexture 2 [_BumpMap1] 2D 50
//       SetTexture 3 [_CameraDepthTexture] 2D 30
//       SetTexture 4 [_MainTex] 2D 00
//       SetTexture 5 [_FoamRamp] 2D 70
//       SetTexture 6 [_RefractionTexWater] 2D 40
//       SetTexture 7 [_FogOfWarMask] 2D 20
//       SetTexture 8 [_ClustersRT] 2D_ARRAY -10
//       BindCB "$Globals" 0
//       BindCB "UnityPerCamera" 1
//       BindCB "UnityLighting" 2
//       BindCB "UnityFog" 3
//       BindCB "ClustersDraw" 4
//       BindCB "PFCommonBuffer" 5
//       BindCB "ClusteredBuffer" 6
//       BindCB "WaterBuffer" 7
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.2 on Mon Jan 14 19:48:04 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// TEXCOORD                 0   xyzw        1     NONE   float   xy
// TEXCOORD                 1   xyzw        2     NONE   float
// TEXCOORD                 3   xyzw        3     NONE   float   xyzw
// TEXCOORD                 4   xyzw        4     NONE   float   xyzw
// TEXCOORD                 5   xyzw        5     NONE   float   xyzw
// TEXCOORD                 6   xyz         6     NONE   float     z
// TEXCOORD                 8      w        6     NONE   float      w
// TEXCOORD                 9   xyzw        7     NONE   float   xy
// TEXCOORD                11   xyzw        8     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer cb0[163], immediateIndexed
dcl_constantbuffer cb1[9], immediateIndexed
dcl_constantbuffer cb2[1], immediateIndexed
dcl_constantbuffer cb3[2], immediateIndexed
dcl_constantbuffer cb4[384], dynamicIndexed
dcl_constantbuffer cb5[15], immediateIndexed
dcl_constantbuffer cb6[129], dynamicIndexed
dcl_constantbuffer cb7[16], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_sampler s7, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2darray (float,float,float,float) t8
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v1.xy
dcl_input_ps linear v3.xyzw
dcl_input_ps linear v4.xyzw
dcl_input_ps linear v5.xyzw
dcl_input_ps linear v6.z
dcl_input_ps linear v6.w
dcl_input_ps linear v7.xy
dcl_input_ps linear v8.xyzw
dcl_output o0.xyzw
dcl_temps 23
dcl_indexableTemp x0[4], 4
dcl_indexableTemp x1[4], 4
dcl_constantbuffer cb10[4], immediateIndexed

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r21.xyzw, l(0, 0, 0, 0), t125.xyzw


// Unity reflection/specular fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed f097a5371fb536e8-ps.txt

mul r21.w, -r21.x, r21.y
mad r22.xyz, -r21.wwww, cb10[0].xyzw, cb1[4].xyzw

sample r0.xyzw, v1.xyxx, t0.xyzw, s6
mad r0.xy, r0.xyxx, l(-2.000000, 2.000000, 0.000000, 0.000000), l(1.000000, -1.000000, 0.000000, 0.000000)
mul r0.xy, r0.xyxx, cb7[5].yyyy
mul r0.z, r0.z, cb7[7].x
mad r0.z, cb1[0].y, cb7[5].z, r0.z
add r1.x, r0.z, l(0.500000)
frc r1.x, r1.x
frc r0.z, r0.z
mul r1.yz, r0.xxyx, r1.xxxx
mad r1.yz, v1.xxyx, cb7[1].xxyx, r1.yyzy
sample r2.xyzw, r1.yzyy, t1.xyzw, s1
ne r1.y, l(0.000000, 0.000000, 0.000000, 0.000000), cb5[14].w
mad r3.xyz, r2.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
mul r2.x, r2.w, r2.x
mad r2.xy, r2.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r1.z, r2.xyxx, r2.xyxx
min r1.z, r1.z, l(1.000000)
add r1.z, -r1.z, l(1.000000)
sqrt r2.z, r1.z
movc r2.xyz, r1.yyyy, r3.xyzx, r2.xyzx
mul r3.xyz, r2.yyyy, v4.xyzx
mad r2.xyw, v3.xyxz, r2.xxxx, r3.xyxz
mad r2.xyz, v5.xyzx, r2.zzzz, r2.xywx
dp3 r1.z, r2.xyzx, r2.xyzx
rsq r1.z, r1.z
mul r2.xyz, r1.zzzz, r2.xyzx
mul r1.zw, r0.zzzz, r0.xxxy
mad r1.zw, v1.xxxy, cb7[0].xxxy, r1.zzzw
sample r3.xyzw, r1.zwzz, t2.xyzw, s5
mad r4.xyz, r3.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
mul r3.x, r3.w, r3.x
mad r3.xy, r3.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r1.z, r3.xyxx, r3.xyxx
min r1.z, r1.z, l(1.000000)
add r1.z, -r1.z, l(1.000000)
sqrt r3.z, r1.z
movc r1.yzw, r1.yyyy, r4.xxyz, r3.xxyz
mul r3.xyz, r1.zzzz, v4.xyzx
mad r3.xyz, v3.xyzx, r1.yyyy, r3.xyzx
mad r1.yzw, v5.xxyz, r1.wwww, r3.xxyz
dp3 r2.w, r1.yzwy, r1.yzwy
rsq r2.w, r2.w
add r3.x, -r1.x, l(0.500000)
add r3.x, |r3.x|, |r3.x|
mad r1.yzw, r1.yyzw, r2.wwww, -r2.xxyz
mad r1.yzw, r3.xxxx, r1.yyzw, r2.xxyz
dp3 r2.x, r1.yzwy, r1.yzwy
rsq r2.x, r2.x
mad r1.yzw, r1.yyzw, r2.xxxx, -v5.xxyz
mad r1.yzw, cb7[10].yyyy, r1.yyzw, v5.xxyz
mov r2.x, v3.w
mov r2.y, v4.w
mov r2.z, v5.w
add r2.xyz, r2.xyzx, -r22.xyzx
dp3 r2.w, r2.xyzx, r2.xyzx
rsq r2.w, r2.w
div r3.yzw, v8.xxyz, v8.wwww
sample r4.xyzw, r3.yzyy, t3.xyzw, s3
lt r4.y, l(0.000000), cb1[8].w
add r4.z, -cb1[5].y, cb1[5].z
mad r5.x, r4.x, r4.z, cb1[5].y
mad r5.y, v8.z, r4.z, cb1[5].y
mad r4.x, cb1[7].z, r4.x, cb1[7].w
div r6.x, l(1.000000, 1.000000, 1.000000, 1.000000), r4.x
mov r6.y, v8.w
movc r4.xy, r4.yyyy, r5.xyxx, r6.xyxx
add r4.x, -r4.y, r4.x
mul r4.xw, r4.xxxx, -cb7[10].xxxz
mul r4.xw, r4.xxxw, l(1.442695, 0.000000, 0.000000, 14.426950)
exp r4.xw, r4.xxxw
add r4.xw, -r4.xxxw, l(1.000000, 0.000000, 0.000000, 1.000000)
max r5.xy, r4.xwxx, l(0.000000, 0.000000, 0.000000, 0.000000)
div r4.x, cb0[6].x, cb7[1].x
div r4.w, cb0[6].x, cb7[0].x
mul r6.xy, v1.xyxx, cb0[6].xyxx
mul r6.zw, r0.xxxy, r4.xxxx
mad r6.zw, r6.zzzw, r1.xxxx, r6.xxxy
add r6.zw, r6.zzzw, l(0.000000, 0.000000, -0.500000, -0.500000)
sample r7.xyzw, r6.zwzz, t4.xyzw, s0
mul r0.xy, r0.xyxx, r4.wwww
mad r0.xy, r0.xyxx, r0.zzzz, r6.xyxx
add r0.xy, r0.xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
sample r6.xyzw, r0.xyxx, t4.xyzw, s0
add r0.xyz, -r7.xyzx, r6.xyzx
mad r0.xyz, r3.xxxx, r0.xyzx, r7.xyzx
mul r1.x, r5.y, cb7[15].y
mul r0.w, r0.w, r1.x
max r6.x, r0.w, l(0.000000)
mov r6.y, l(0.500000)
sample r6.xyzw, r6.xyxx, t5.xyzw, s7
dp3 r0.x, r0.xyzx, r6.xyzx
mul_sat r0.x, r0.x, cb7[13].y
mad r0.yzw, r0.xxxx, cb7[14].xxyz, -cb7[8].xxyz
mad r0.yzw, r0.xxxx, r0.yyzw, cb7[8].xxyz
add r1.x, -r0.x, l(1.000000)
mad r6.xyz, -r2.xyzx, r2.wwww, cb2[0].xyzx
dp3 r3.x, r6.xyzx, r6.xyzx
rsq r3.x, r3.x
mul r6.xyz, r3.xxxx, r6.xyzx
dp3 r3.x, r1.yzwy, r6.xyzx
mul r4.x, cb5[4].z, l(1024.000000)
mad r4.w, -r4.x, r3.x, r4.x
add r4.w, r3.x, r4.w
div r3.x, r3.x, r4.w
mul r6.xyz, r3.xxxx, cb0[2].xyzx
mul r6.xyz, r6.xyzx, cb5[4].wwww
dp3 r3.x, r1.yzwy, cb2[0].xyzx
max r3.x, r3.x, l(0.000000)
mul r7.xyz, r0.yzwy, cb0[2].xyzx
mad r7.xyz, r7.xyzx, r3.xxxx, cb7[9].xyzx
mad r6.xyz, r6.xyzx, r1.xxxx, r7.xyzx
lt r3.x, l(0.000000), cb6[128].w
if_nz r3.x
  lt r3.x, cb1[8].w, l(1.000000)
  add r4.w, -v6.z, -cb1[5].y
  div r4.z, r4.w, r4.z
  add r4.w, -v0.z, l(1.000000)
  movc r3.x, r3.x, r4.z, r4.w
  div r7.xy, v0.xyxx, cb1[6].xyxx
  mul r3.x, r3.x, cb6[128].z
  add r7.z, -r7.y, l(1.000000)
  mul r4.zw, r7.xxxz, cb6[128].xxxy
  ftoi r7.xy, r4.zwzz
  ftoi r7.z, r3.x
  mov r7.w, l(0)
  ld r7.xyzw, r7.xyzw, t8.xyzw
  mov x0[0].xyzw, l(0,0,0,0)
  mov x1[0].xyzw, l(0,0,0,0)
  mov x0[1].xyzw, l(0,0,0,0)
  mov x1[1].xyzw, l(0,0,0,0)
  mov x0[2].xyzw, l(0,0,0,0)
  mov x1[2].xyzw, l(0,0,0,0)
  mov x0[3].xyzw, l(0,0,0,0)
  mov x1[3].xyzw, l(0,0,0,0)
  ftou r3.x, r3.x
  mov r4.z, r7.x
  mov r4.w, l(0)
  loop
    ine r5.w, r4.z, l(0)
    ilt r7.y, r4.w, l(4)
    and r5.w, r5.w, r7.y
    breakc_z r5.w
    ishl r5.w, r4.z, l(16)
    movc r7.y, r5.w, r5.w, r4.z
    ishl r7.z, r7.y, l(8)
    movc r7.y, r7.z, r7.z, r7.y
    movc r8.xy, r5.wwww, l(15,7,0,0), l(31,23,0,0)
    movc r5.w, r7.z, r8.y, r8.x
    ishl r7.z, r7.y, l(4)
    movc r7.y, r7.z, r7.z, r7.y
    iadd r7.w, r5.w, l(-4)
    movc r5.w, r7.z, r7.w, r5.w
    ishl r7.z, r7.y, l(2)
    movc r7.y, r7.z, r7.z, r7.y
    iadd r7.w, r5.w, l(-2)
    movc r5.w, r7.z, r7.w, r5.w
    ishl r7.y, r7.y, l(1)
    iadd r7.z, r5.w, l(-1)
    movc r5.w, r7.y, r7.z, r5.w
    movc r5.w, r4.z, r5.w, l(-1)
    ishl r7.y, l(1), r5.w
    not r7.y, r7.y
    and r4.z, r4.z, r7.y
    iadd r5.w, r5.w, cb4[r3.x + 320].x
    mov r5.w, cb4[r5.w + 0].x
    mov x0[r4.w + 0].xyzw, cb6[r5.w + 0].xyzw
    mov x1[r4.w + 0].xyzw, cb6[r5.w + 64].xyzw
    iadd r4.w, r4.w, l(1)
  endloop
  mov r7.x, x0[0].x
  mov r7.y, x0[1].x
  mov r7.z, x0[2].x
  mov r7.w, x0[3].x
  mov r8.x, x0[0].y
  mov r8.y, x0[1].y
  mov r8.z, x0[2].y
  mov r8.w, x0[3].y
  mov r9.x, x0[0].z
  mov r9.y, x0[1].z
  mov r9.z, x0[2].z
  mov r9.w, x0[3].z
  mov r10.xyz, x1[0].xyzx
  mov r11.xyz, x1[1].xyzx
  mov r12.xyz, x1[2].xyzx
  mov r13.xyz, x1[3].xyzx
  mov r14.x, x1[0].w
  mov r14.y, x1[1].w
  mov r14.z, x1[2].w
  mov r14.w, x1[3].w
  mov r15.x, x0[0].w
  mov r15.y, x0[1].w
  mov r15.z, x0[2].w
  mov r15.w, x0[3].w
  add r7.xyzw, r7.xyzw, -v3.wwww
  add r8.xyzw, r8.xyzw, -v4.wwww
  add r9.xyzw, r9.xyzw, -v5.wwww
  mul r16.xyzw, r8.xyzw, r8.xyzw
  mad r16.xyzw, r7.xyzw, r7.xyzw, r16.xyzw
  mad r16.xyzw, r9.xyzw, r9.xyzw, r16.xyzw
  max r16.xyzw, r16.xyzw, l(0.000001, 0.000001, 0.000001, 0.000001)
  mul r17.xyzw, r1.zzzz, r8.xyzw
  mad r17.xyzw, r7.xyzw, r1.yyyy, r17.xyzw
  mad r17.xyzw, r9.xyzw, r1.wwww, r17.xyzw
  sqrt r18.xyzw, r16.xyzw
  div r17.xyzw, r17.xyzw, r18.xyzw
  max r17.xyzw, r17.xyzw, l(0.000000, 0.000000, 0.000000, 0.000000)
  mad r14.xyzw, r16.xyzw, r14.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
  div r14.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000), r14.xyzw
  mul r19.xyzw, r15.xyzw, r16.xyzw
  lt r20.xyzw, l(0.640000, 0.640000, 0.640000, 0.640000), r19.xyzw
  and r20.xyzw, r20.xyzw, l(0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000)
  mad r15.xyzw, r16.xyzw, r15.xyzw, l(-0.640000, -0.640000, -0.640000, -0.640000)
  mul r15.xyzw, r15.xyzw, l(2.77777767, 2.77777767, 2.77777767, 2.77777767)
  mad r15.xyzw, r20.xyzw, -r15.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
  mul r14.xyzw, r14.xyzw, r15.xyzw
  lt r15.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000), r19.xyzw
  movc r15.xyzw, r15.xyzw, l(0,0,0,0), l(1.000000,1.000000,1.000000,1.000000)
  mul r14.xyzw, r14.xyzw, r15.xyzw
  mul r15.xyzw, r5.yyyy, r17.xyzw
  div r7.xyzw, r7.xyzw, r18.xyzw
  mad r7.xyzw, -r2.xxxx, r2.wwww, r7.xyzw
  div r8.xyzw, r8.xyzw, r18.xyzw
  mad r8.xyzw, -r2.yyyy, r2.wwww, r8.xyzw
  div r9.xyzw, r9.xyzw, r18.xyzw
  mad r2.xyzw, -r2.zzzz, r2.wwww, r9.xyzw
  mov r9.x, r7.x
  mov r9.y, r8.x
  mov r9.z, r2.x
  dp3 r3.x, r9.xyzx, r9.xyzx
  rsq r3.x, r3.x
  mul r9.xyz, r3.xxxx, r9.xyzx
  mov r16.x, r7.y
  mov r16.y, r8.y
  mov r16.z, r2.y
  dp3 r3.x, r16.xyzx, r16.xyzx
  rsq r3.x, r3.x
  mul r16.xyz, r3.xxxx, r16.xyzx
  mov r2.x, r7.z
  mov r2.y, r8.z
  dp3 r3.x, r2.xyzx, r2.xyzx
  rsq r3.x, r3.x
  mul r7.xyz, r2.xyzx, r3.xxxx
  mov r2.x, r7.w
  mov r2.y, r8.w
  dp3 r2.z, r2.xywx, r2.xywx
  rsq r2.z, r2.z
  mul r2.xyz, r2.zzzz, r2.xywx
  dp3 r8.x, r1.yzwy, r9.xyzx
  dp3 r8.y, r1.yzwy, r16.xyzx
  dp3 r8.z, r1.yzwy, r7.xyzx
  dp3 r8.w, r1.yzwy, r2.xyzx
  mad r2.xyzw, -r4.xxxx, r8.xyzw, r4.xxxx
  add r2.xyzw, r8.xyzw, r2.xyzw
  div r2.xyzw, r8.xyzw, r2.xyzw
  mul r2.xyzw, r2.xyzw, cb5[4].wwww
  mad r4.xzw, r0.yyzw, r15.xxxx, r2.xxxx
  mul r4.xzw, r10.xxyz, r4.xxzw
  mad r7.xyz, r0.yzwy, r15.yyyy, r2.yyyy
  mul r7.xyz, r11.xyzx, r7.xyzx
  mul r7.xyz, r14.yyyy, r7.xyzx
  mad r4.xzw, r4.xxzw, r14.xxxx, r7.xxyz
  mad r2.xyz, r0.yzwy, r15.zzzz, r2.zzzz
  mul r2.xyz, r12.xyzx, r2.xyzx
  mad r2.xyz, r2.xyzx, r14.zzzz, r4.xzwx
  mad r0.yzw, r0.yyzw, r15.wwww, r2.wwww
  mul r0.yzw, r13.xxyz, r0.yyzw
  mad r0.yzw, r0.yyzw, r14.wwww, r2.xxyz
  add r6.xyz, r0.yzwy, r6.xyzx
endif
mul r0.yz, r1.yywy, cb7[10].yyyy
mul r2.xy, r0.yzyy, l(0.100000, 0.100000, 0.000000, 0.000000)
mad r0.yz, r0.yyzy, l(0.000000, 0.100000, 0.100000, 0.000000), r3.yyzy
sample r7.xyzw, r0.yzyy, t3.xyzw, s3
mad r0.y, cb1[7].z, r7.x, cb1[7].w
div r0.y, l(1.000000, 1.000000, 1.000000, 1.000000), r0.y
add r0.z, -r4.y, r0.y
mul r0.z, r0.z, -cb7[10].x
mul r0.z, r0.z, l(1.442695)
exp r0.z, r0.z
add r0.z, -r0.z, l(1.000000)
max r2.z, r0.z, l(0.000000)
lt r0.y, r0.y, r4.y
mov r5.z, l(0)
movc r0.yzw, r0.yyyy, r5.zzzx, r2.xxyz
mad r2.x, cb1[7].z, r3.w, cb1[7].w
div r2.x, l(1.000000, 1.000000, 1.000000, 1.000000), r2.x
mov r4.z, -r2.x
ge r2.y, r4.z, l(-100.000000)
if_nz r2.y
  mul r2.yz, r3.yyzy, cb0[150].xxyx
  mad r2.yz, r2.yyzy, cb0[151].xxyx, cb0[151].zzwz
  mul r4.xy, r4.zzzz, r2.yzyy
  mul r2.yzw, r1.zzzz, cb0[153].xxyz
  mad r2.yzw, cb0[152].xxyz, r1.yyyy, r2.yyzw
  mad r1.yzw, cb0[154].xxyz, r1.wwww, r2.yyzw
  dp3 r2.y, r4.xyzx, r4.xyzx
  rsq r2.y, r2.y
  mul r2.yzw, r2.yyyy, r4.xxyz
  dp3 r3.x, r1.yzwy, -r2.yzwy
  add r3.x, r3.x, r3.x
  mad r5.xzw, r1.yyzw, r3.xxxx, r2.yyzw
  dp3 r3.x, r5.xzwx, r5.xzwx
  rsq r3.x, r3.x
  mul r5.xzw, r3.xxxx, r5.xxzw
  eq r3.x, cb0[160].x, l(0.000000)
  lt r3.w, l(0.000000), r5.w
  and r3.x, r3.w, r3.x
  if_z r3.x
    mul r2.x, r2.x, l(0.010000)
    max r2.x, r2.x, l(0.001000)
    mad r1.yzw, r1.yyzw, r2.xxxx, r4.xxyz
    div r3.xw, l(1.000000, 1.000000, 1.000000, 1.000000), cb0[150].xxxy
    mad r2.x, r5.w, cb0[160].z, r1.w
    lt r2.x, l(-0.010000), r2.x
    add r4.w, -r1.w, l(-0.010000)
    div r4.w, r4.w, r5.w
    movc r2.x, r2.x, r4.w, cb0[160].z
    mad r7.xyz, r5.xzwx, r2.xxxx, r1.yzwy
    mul r8.xyz, r1.zzzz, cb0[157].xywx
    mad r8.xyz, cb0[156].xywx, r1.yyyy, r8.xyzx
    mad r8.xyz, cb0[158].xywx, r1.wwww, r8.xyzx
    add r8.xyz, r8.xyzx, cb0[159].xywx
    mul r9.xyz, r7.yyyy, cb0[157].xywx
    mad r9.xyz, cb0[156].xywx, r7.xxxx, r9.xyzx
    mad r9.xyz, cb0[158].xywx, r7.zzzz, r9.xyzx
    add r9.xyz, r9.xyzx, cb0[159].xywx
    div r2.x, l(1.000000, 1.000000, 1.000000, 1.000000), r8.z
    div r4.w, l(1.000000, 1.000000, 1.000000, 1.000000), r9.z
    mul r8.zw, r2.xxxx, r8.yyyx
    mul r9.zw, r4.wwww, r9.xxxy
    mul r10.xyz, r1.yzwy, r2.xxxx
    mul r7.xyz, r4.wwww, r7.xyzx
    add r11.xy, cb0[150].yxyy, l(-0.500000, -0.500000, 0.000000, 0.000000)
    lt r11.zw, r11.xxxy, r9.wwwz
    lt r12.xy, r9.wzww, l(0.500000, 0.500000, 0.000000, 0.000000)
    or r12.xy, r11.zwzz, r12.xyxx
    movc r11.xy, r11.zwzz, -r11.xyxx, l(-0.500000,-0.500000,0,0)
    mad r11.xy, r9.yxyy, r4.wwww, r11.xyxx
    mad r9.xy, r9.yxyy, r4.wwww, -r8.zwzz
    div r9.xy, r11.xyxx, r9.xyxx
    and r7.w, r9.x, r12.x
    max r9.x, r9.y, r7.w
    movc r7.w, r12.y, r9.x, r7.w
    mad r9.xy, r8.xyxx, r2.xxxx, -r9.zwzz
    mad r9.xy, r7.wwww, r9.xyxx, r9.zwzz
    add r9.z, r2.x, -r4.w
    mad r4.w, r7.w, r9.z, r4.w
    mad r11.xyz, r1.yzwy, r2.xxxx, -r7.xyzx
    mad r7.xyz, r7.wwww, r11.xyzx, r7.xyzx
    mad r9.zw, r8.xxxy, r2.xxxx, -r9.xxxy
    dp2 r7.w, r9.zwzz, r9.zwzz
    lt r7.w, r7.w, l(0.000100)
    mad r9.zw, r8.xxxy, r2.xxxx, l(0.000000, 0.000000, 0.010000, 0.010000)
    movc r9.xy, r7.wwww, r9.zwzz, r9.xyxx
    mad r9.zw, -r8.xxxy, r2.xxxx, r9.xxxy
    lt r7.w, |r9.z|, |r9.w|
    movc r8.xy, r7.wwww, r8.zwzz, r8.wzww
    movc r9.xyz, r7.wwww, r9.ywzy, r9.xzwx
    lt r8.z, l(0.000000), r9.y
    lt r8.w, r9.y, l(0.000000)
    iadd r8.z, -r8.z, r8.w
    itof r11.x, r8.z
    div r8.z, r11.x, r9.y
    mul r11.y, r9.z, r8.z
    mad r7.xyz, -r1.yzwy, r2.xxxx, r7.xyzx
    mul r7.xyz, r8.zzzz, r7.xyzx
    add r1.y, -r2.x, r4.w
    mul r1.y, r8.z, r1.y
    round_z r1.z, cb0[161].x
    mul r9.yzw, r1.zzzz, r7.xxyz
    mul r4.w, r1.z, r1.y
    mul r7.x, r9.x, r11.x
    add r7.y, -cb0[160].y, l(100000.000000)
    ge r7.y, r1.w, r7.y
    ge r8.z, l(100000.000000), r1.w
    and r7.y, r7.y, r8.z
    mov r12.x, r10.z
    mov r12.y, r2.x
    mov r8.zw, l(0,0,-1.000000,-1.000000)
    mov r13.xy, r8.xyxx
    mov r9.x, l(0)
    mov r10.w, r7.y
    mov r14.y, r1.w
    mov r11.z, r7.y
    loop
      mul r11.w, r11.x, r13.x
      ge r11.w, r7.x, r11.w
      ilt r12.z, r9.x, cb0[160].w
      and r11.w, r11.w, r12.z
      not r12.z, r11.z
      and r11.w, r11.w, r12.z
      breakc_z r11.w
      mad r11.w, r9.w, l(0.500000), r12.x
      mad r12.z, r4.w, l(0.500000), r12.y
      div r14.x, r11.w, r12.z
      lt r11.w, r14.x, r14.y
      movc r12.zw, r11.wwww, r14.xxxy, r14.yyyx
      movc r8.zw, r7.wwww, r13.yyyx, r13.xxxy
      mul r13.zw, r3.xxxw, r8.zzzw
      sample_l r15.xyzw, r13.zwzz, t3.xyzw, s3, l(0.000000)
      mad r11.w, cb1[7].z, r15.x, cb1[7].w
      div r11.w, l(1.000000, 1.000000, 1.000000, 1.000000), r11.w
      ge r11.z, -r11.w, r12.z
      add r11.w, -r11.w, -cb0[160].y
      ge r11.w, r12.w, r11.w
      and r10.w, r11.w, r11.z
      mad r13.xy, r11.xyxx, r1.zzzz, r13.xyxx
      mad r12.x, r7.z, r1.z, r12.x
      mad r12.y, r1.y, r1.z, r12.y
      iadd r9.x, r9.x, l(1)
      mov r14.y, r14.x
    endloop
    mad r7.z, -r7.z, r1.z, r12.x
    mad r1.y, -r1.y, r1.z, r12.y
    itof r1.z, r9.x
    mad r7.xy, r9.yzyy, r1.zzzz, r10.xyxx
    div r1.y, l(1.000000, 1.000000, 1.000000, 1.000000), r1.y
    div r3.xw, r8.zzzw, cb0[150].xxxy
    mad r4.xyz, r7.xyzx, r1.yyyy, -r4.xyzx
    dp3 r1.y, r4.xyzx, r5.xzwx
    add r1.z, r1.z, r1.z
    itof r1.w, cb0[160].w
    div r1.z, r1.z, r1.w
    add r1.z, r1.z, l(-1.000000)
    max r1.z, r1.z, l(0.000000)
    add r1.z, -r1.z, l(1.000000)
    mul r1.z, r1.z, r1.z
    add r1.y, -r1.y, cb0[160].z
    div_sat r1.y, r1.y, cb0[162].x
    mul r1.y, r1.y, r1.z
    dp3 r1.z, r5.xzwx, r2.yzwy
    log r1.z, |r1.z|
    mul r1.z, r1.z, cb7[11].x
    exp r1.z, r1.z
    add r1.w, -cb0[162].y, l(1.000000)
    add r2.x, -r1.z, l(1.000000)
    mad r1.z, r1.w, r2.x, r1.z
    max r1.z, r1.z, l(0.000000)
    mul r1.y, r1.z, r1.y
    and r1.y, r1.y, r10.w
    add r1.zw, -r3.xxxw, l(0.000000, 0.000000, 1.000000, 1.000000)
    min r1.z, r1.w, r1.z
    min r1.w, r3.x, r3.x
    min r1.z, r1.w, r1.z
    mad r1.w, cb0[162].z, l(0.100000), l(0.001000)
    div_sat r1.z, r1.z, r1.w
    log r1.z, r1.z
    mul r1.z, r1.z, l(0.200000)
    exp r1.z, r1.z
    mul r1.z, r1.z, r1.z
    mul r2.w, r1.y, r1.z
    sample r4.xyzw, r3.xwxx, t6.xyzw, s4
    mul r2.xyz, r2.wwww, r4.xyzx
  else
    mov r2.xyzw, l(0,0,0,0)
  endif
else
  mov r2.xyzw, l(0,0,0,0)
endif
mul r1.y, r5.y, r2.w
mul r1.x, r1.x, r1.y
min r1.x, r1.x, l(1.000000)
mov r6.w, cb7[8].w
mad r4.xyzw, r2.xyzw, r5.yyyy, -r6.xyzw
mad r1.xyzw, r1.xxxx, r4.xyzw, r6.xyzw
div r2.x, v6.w, cb1[5].y
add r2.x, -r2.x, l(1.000000)
mul r2.x, r2.x, cb1[5].z
max r2.x, r2.x, l(0.000000)
mad_sat r2.x, r2.x, cb3[1].z, cb3[1].w
add r4.xyz, r1.xyzx, -cb3[0].xyzx
mad r1.xyz, r2.xxxx, r4.xyzx, cb3[0].xyzx
ne r2.xy, l(0.000000, 0.000000, 0.000000, 0.000000), cb0[15].xyxx
and r2.x, r2.y, r2.x
if_nz r2.x
  sample r4.xyzw, v7.xyxx, t7.xyzw, s2
  mul r2.x, r4.y, cb0[14].w
  max r2.x, r2.x, r4.x
  add r2.y, -r4.z, l(1.000000)
  mul_sat r2.x, r2.y, r2.x
  add r4.xyz, r1.xyzx, -cb0[14].xyzx
  mad r1.xyz, r2.xxxx, r4.xyzx, cb0[14].xyzx
endif
mad r0.yz, r0.yyzy, r5.yyyy, r3.yyzy
sample r3.xyzw, r0.yzyy, t6.xyzw, s4
add r0.y, r0.w, cb7[10].w
add r0.x, r0.x, r0.y
mad_sat r0.x, r2.w, r5.y, r0.x
add r1.xyzw, r1.xyzw, -r3.xyzw
mad o0.xyzw, r0.xxxx, r1.xyzw, r3.xyzw
ret
// Approximately 0 instruction slots used