// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed ef2aeaacf6f0cf29-ps.txt
// 3DMigoto: ef2aeaacf6f0cf29 |    Unity headers extracted from 2DxFX_AL_GrassMultiFX
//    Shader "2DxFX/AL/GrassMultiFX" {
//      Fallback "Transparent/VertexLit"
//      SubShader 1/1 {
//        Tags { "CanUseSpriteAtlas"="true" "IGNOREPROJECTOR"="true" "PreviewType"="Plane" "RenderType"="TransparentCutout" }
//        Pass 1/7 {
//          Name "FORWARD"
//          Tags { "CanUseSpriteAtlas"="true" "IGNOREPROJECTOR"="true" "LIGHTMODE"="FORWARDBASE" "PreviewType"="Plane" "RenderType"="TransparentCutout" "SHADOWSUPPORT"="true" }
//          ZWrite [_Z]
//          Program "fp" {
//            SubProgram "d3d11" {
//            }
//          }
//        }
//      }
//    }
//
// Unity 5.3 headers extracted from 2DxFX_AL_GrassMultiFX:
//   API d3d11
//   Shader model ps_4_0
//   undeciphered1: 201708220 52 6 0
//   undeciphered1a: 4
//   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" }
//   undeciphered2: 1 3 5 3 0 0
//   undeciphered3: 0 0
//   ConstBuffer "$Globals" 128
//   Vector 0 [unity_Lightmap_HDR]
//   Vector 32 [_LightColor0]
//   Float 64 [_Distortion]
//   Float 68 [_Wind]
//   Float 72 [_Wind2]
//   Float 76 [_Wind3]
//   Float 80 [_Wind4]
//   Float 84 [_Alpha]
//   ConstBuffer "UnityPerCamera" 144
//   Vector 64 [_WorldSpaceCameraPos] 3
//   ConstBuffer "UnityLighting" 768
//   Vector 0 [_WorldSpaceLightPos0]
//   ConstBuffer "UnityShadows" 416
//   Vector 384 [_LightShadowData]
//   Vector 400 [unity_ShadowFadeCenterAndType]
//   ConstBuffer "UnityPerFrame" 368
//   Matrix 144 [unity_MatrixV]
//   SetTexture 0 [_MainTex] 2D 20
//   SetTexture 1 [_ShadowMapTexture] 2D 10
//   SetTexture 2 [unity_Lightmap] 2D 00
//   BindCB "$Globals" 0
//   BindCB "UnityPerCamera" 1
//   BindCB "UnityLighting" 2
//   BindCB "UnityShadows" 3
//   BindCB "UnityPerFrame" 4
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.2 on Mon Jan 14 19:47:19 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xy          1     NONE   float   xy
// TEXCOORD                 1   xyz         2     NONE   float   xyz
// TEXCOORD                 2   xyz         3     NONE   float   xyz
// TEXCOORD                 3   xyzw        4     NONE   float   xyzw
// TEXCOORD                 4   xyzw        5     NONE   float   xy
// TEXCOORD                 5   xyzw        6     NONE   float   xy w
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer cb0[6], immediateIndexed
dcl_constantbuffer cb1[9], immediateIndexed
dcl_constantbuffer cb2[1], immediateIndexed
dcl_constantbuffer cb3[26], immediateIndexed
dcl_constantbuffer cb4[12], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyz
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyzw
dcl_input_ps linear v5.xy
dcl_input_ps linear v6.xyw
dcl_output o0.xyzw
dcl_temps 6
dcl_constantbuffer cb10[4], immediateIndexed

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r4.xyzw, l(0, 0, 0, 0), t125.xyzw


// Unity reflection/specular fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed ef2aeaacf6f0cf29-ps.txt

mul r4.w, -r4.x, r4.y
mad r5.xyz, -r4.wwww, cb10[0].xyzw, cb1[4].xyzw

div r0.x, v1.y, cb0[4].x
mad r0.x, r0.x, cb0[4].y, v1.x
ge r0.y, |r0.x|, -|r0.x|
frc r0.x, |r0.x|
movc r0.x, r0.y, r0.x, -r0.x
mov r0.y, v1.y
sample r0.xyzw, r0.xyxx, t0.xyzw, s2
mad r0.xyzw, r0.xyzw, v4.xyzw, l(-0.195000, -0.195000, -0.195000, -0.010000)
add r1.xyzw, v1.xyxy, l(0.200000, 0.010000, 0.400000, 0.020000)
div r1.yw, r1.yyyw, cb0[4].xxxx
mad r1.xy, r1.ywyy, cb0[4].zwzz, r1.xzxx
ge r1.zw, |r1.xxxy|, -|r1.xxxy|
frc r1.xy, |r1.xyxx|
movc r1.xy, r1.zwzz, r1.xyxx, -r1.xyxx
add r1.zw, v1.yyyy, l(0.000000, 0.000000, 0.010000, 0.020000)
sample r2.xyzw, r1.xzxx, t0.xyzw, s2
sample r1.xyzw, r1.ywyy, t0.xyzw, s2
mad r1.xyzw, r1.xyzw, v4.xyzw, l(-0.065000, -0.065000, -0.065000, -0.010000)
mad r2.xyzw, r2.xyzw, v4.xyzw, l(-0.130000, -0.130000, -0.130000, -0.010000)
add r3.x, -r2.w, l(1.000000)
mul r2.xyzw, r2.wwww, r2.xyzw
mad r0.xyzw, r0.xyzw, r3.xxxx, r2.xyzw
add r2.x, -r1.w, l(1.000000)
mul r1.xyzw, r1.wwww, r1.xyzw
mad r0.xyzw, r0.xyzw, r2.xxxx, r1.xyzw
add r1.xyw, v1.xyxy, l(0.600000, 0.030000, 0.000000, 0.030000)
div r1.y, r1.y, cb0[4].x
mad r1.x, r1.y, cb0[5].x, r1.x
ge r1.y, |r1.x|, -|r1.x|
frc r1.x, |r1.x|
movc r1.z, r1.y, r1.x, -r1.x
sample r1.xyzw, r1.zwzz, t0.xyzw, s2
mad r2.xyzw, r1.xyzw, v4.xyzw, l(0.000000, 0.000000, 0.000000, -0.010000)
mad r1.x, r1.w, v4.w, l(-0.010000)
mul r2.xyzw, r1.xxxx, r2.xyzw
add r1.x, -r1.x, l(1.000000)
mad r0.xyzw, r0.xyzw, r1.xxxx, r2.xyzw
add r0.w, r0.w, -cb0[5].y
mul r0.xyz, r0.wwww, r0.xyzx
add r1.x, r0.w, l(-0.050000)
mov o0.w, r0.w
lt r0.w, r1.x, l(0.000000)
discard_nz r0.w
add r1.xyz, v3.xyzx, -cb3[25].xyzx
dp3 r0.w, r1.xyzx, r1.xyzx
sqrt r0.w, r0.w
add r1.xyz, -v3.xyzx, r5.xyzx
mov r2.x, cb4[9].z
mov r2.y, cb4[10].z
mov r2.z, cb4[11].z
dp3 r1.x, r1.xyzx, r2.xyzx
add r0.w, r0.w, -r1.x
mad r0.w, cb3[25].w, r0.w, r1.x
mad_sat r0.w, r0.w, cb3[24].z, cb3[24].w
div r1.xy, v6.xyxx, v6.wwww
sample r1.xyzw, r1.xyxx, t1.xyzw, s1
add r1.y, -r1.x, l(1.000000)
mad r0.w, r0.w, r1.y, r1.x
mul r1.xyz, r0.wwww, cb0[2].xyzx
mul r1.xyz, r0.xyzx, r1.xyzx
sample r2.xyzw, v5.xyxx, t2.xyzw, s0
mul r0.w, r2.w, cb0[0].x
mul r2.xyz, r2.xyzx, r0.wwww
mul r0.xyz, r0.xyzx, r2.xyzx
dp3 r0.w, v2.xyzx, cb2[0].xyzx
max r0.w, r0.w, l(0.000000)
mad o0.xyz, r1.xyzx, r0.wwww, r0.xyzx
ret
// Approximately 0 instruction slots used