// ---- Created with 3Dmigoto v1.3.14 on Sun Feb 10 14:27:56 2019
Texture2D<float4> t4 : register(t4);

Texture2D<float4> t3 : register(t3);

Texture2D<float4> t2 : register(t2);

Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s4_s : register(s4);

SamplerState s3_s : register(s3);

SamplerState s2_s : register(s2);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb3 : register(b3)
{
  float4 cb3[8];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[22];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[8];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[152];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_POSITION0,
  float2 v1 : TEXCOORD0,
  float w1 : TEXCOORD3,
  float4 v2 : TEXCOORD1,
  float4 v3 : TEXCOORD2,
  float3 v4 : TEXCOORD4,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2,r3,r4;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.x = cb1[5].z / v3.z;
  r0.xyz = v3.xyz * r0.xxx;
  r1.xy = v2.xy / v2.ww;
  r2.xyzw = t0.Sample(s3_s, r1.xy).xyzw;
  r0.w = cb1[7].x * r2.x + cb1[7].y;
  r0.w = 1 / r0.w;
  r0.xyz = r0.xyz * r0.www;
  r2.xyz = cb2[19].xyz * r0.yyy;
  r0.xyw = cb2[18].xyz * r0.xxx + r2.xyz;
  r0.xyz = cb2[20].xyz * r0.zzz + r0.xyw;
  r0.xyz = cb2[21].xyz + r0.xyz;
  r2.xyz = cb3[5].xyz * r0.yyy;
  r2.xyz = cb3[4].xyz * r0.xxx + r2.xyz;
  r2.xyz = cb3[6].xyz * r0.zzz + r2.xyz;
  r2.xyz = cb3[7].xyz + r2.xyz;
  r3.xyz = float3(0.5,0.5,0.5) + -abs(r2.xyz);
  r3.xyz = cmp(r3.xyz < float3(0,0,0));
  r0.y = (int)r3.y | (int)r3.x;
  r0.y = (int)r3.z | (int)r0.y;
  if (r0.y != 0) discard;
  r0.yw = float2(0.5,0.5) + r2.xz;
  r1.zw = r0.yw * cb0[6].xy + cb0[6].zw;
  r3.xyzw = t1.SampleLevel(s0_s, r1.zw, 0).xyzw;
  r4.xyzw = cb0[4].xyzw * r3.xyzw;
  r1.xyzw = t2.Sample(s4_s, r1.xy).xyzw;
  r1.xyz = r1.xyz * float3(2,2,2) + float3(-1,-1,-1);
  r1.w = dot(r1.xyz, r1.xyz);
  r1.w = rsqrt(r1.w);
  r1.xyz = r1.xyz * r1.www;
  r1.x = dot(r1.xyz, v4.xyz);
  r1.x = -cb0[151].x + r1.x;
  r1.x = 1 + r1.x;
  r1.x = saturate(1 + -r1.x);
  r1.x = log2(r1.x);
  r1.x = cb0[151].y * r1.x;
  r1.x = exp2(r1.x);
  r1.yz = cmp(cb0[151].zz == float2(0,2));
  r1.w = cmp(0 < r2.y);
  r1.y = r1.w ? r1.y : 0;
  r1.y = r1.y ? 1.000000 : 0;
  r1.y = abs(r2.y) * 2 + r1.y;
  r1.w = cmp(r2.y < 0);
  r1.z = r1.w ? r1.z : 0;
  r1.z = r1.z ? 1.000000 : 0;
  r1.y = r1.y + r1.z;
  r1.y = min(1, r1.y);
  r1.z = cmp(0 < cb0[151].w);
  r1.w = r1.y * r1.y;
  r1.w = -r1.y * r1.w + 1;
  r1.y = 1 + -r1.y;
  r1.y = r1.z ? r1.w : r1.y;
  r1.x = r1.x * r1.y;
  o0.w = r4.w * r1.x;
  r1.xy = cmp(float2(0,0) != cb0[15].xy);
  r1.x = r1.y ? r1.x : 0;
  if (r1.x != 0) {
    r0.xz = r0.xz * cb0[12].xy + cb0[12].zw;
    r1.xyzw = t3.Sample(s1_s, r0.xz).xyzw;
    r0.x = cb0[14].w * r1.y;
    r0.x = max(r1.x, r0.x);
    r0.z = 1 + -r1.z;
    r0.x = saturate(r0.x * r0.z);
    r1.xy = cb3[3].xz * cb0[12].xy + cb0[12].zw;
    r1.xyzw = t3.Sample(s1_s, r1.xy).xyzw;
    r0.z = 1 + -r1.x;
    r0.yw = r0.yw * cb0[13].xy + cb0[13].zw;
    r1.xyzw = t4.Sample(s2_s, r0.yw).xyzw;
    r0.y = r1.w + -r0.z;
    r0.y = cmp(r0.y < 0);
    if (r0.y != 0) discard;
    r0.yzw = r3.xyz * cb0[4].xyz + -cb0[14].xyz;
    o0.xyz = r0.xxx * r0.yzw + cb0[14].xyz;
  } else {
    o0.xyz = r4.xyz;
  }
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.14 on Sun Feb 10 14:27:56 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xy          1     NONE   float
// TEXCOORD                 3     z         1     NONE   float
// TEXCOORD                 1   xyzw        2     NONE   float   xy w
// TEXCOORD                 2   xyz         3     NONE   float   xyz
// TEXCOORD                 4   xyz         4     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer cb0[152], immediateIndexed
dcl_constantbuffer cb1[8], immediateIndexed
dcl_constantbuffer cb2[22], immediateIndexed
dcl_constantbuffer cb3[8], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_input_ps linear v2.xyw
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_output o0.xyzw
dcl_temps 5
div r0.x, cb1[5].z, v3.z
mul r0.xyz, r0.xxxx, v3.xyzx
div r1.xy, v2.xyxx, v2.wwww
sample r2.xyzw, r1.xyxx, t0.xyzw, s3
mad r0.w, cb1[7].x, r2.x, cb1[7].y
div r0.w, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
mul r0.xyz, r0.wwww, r0.xyzx
mul r2.xyz, r0.yyyy, cb2[19].xyzx
mad r0.xyw, cb2[18].xyxz, r0.xxxx, r2.xyxz
mad r0.xyz, cb2[20].xyzx, r0.zzzz, r0.xywx
add r0.xyz, r0.xyzx, cb2[21].xyzx
mul r2.xyz, r0.yyyy, cb3[5].xyzx
mad r2.xyz, cb3[4].xyzx, r0.xxxx, r2.xyzx
mad r2.xyz, cb3[6].xyzx, r0.zzzz, r2.xyzx
add r2.xyz, r2.xyzx, cb3[7].xyzx
add r3.xyz, -|r2.xyzx|, l(0.500000, 0.500000, 0.500000, 0.000000)
lt r3.xyz, r3.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
or r0.y, r3.y, r3.x
or r0.y, r3.z, r0.y
discard_nz r0.y
add r0.yw, r2.xxxz, l(0.000000, 0.500000, 0.000000, 0.500000)
mad r1.zw, r0.yyyw, cb0[6].xxxy, cb0[6].zzzw
sample_l r3.xyzw, r1.zwzz, t1.xyzw, s0, l(0.000000)
mul r4.xyzw, r3.xyzw, cb0[4].xyzw
sample r1.xyzw, r1.xyxx, t2.xyzw, s4
mad r1.xyz, r1.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
dp3 r1.w, r1.xyzx, r1.xyzx
rsq r1.w, r1.w
mul r1.xyz, r1.wwww, r1.xyzx
dp3 r1.x, r1.xyzx, v4.xyzx
add r1.x, r1.x, -cb0[151].x
add r1.x, r1.x, l(1.000000)
add_sat r1.x, -r1.x, l(1.000000)
log r1.x, r1.x
mul r1.x, r1.x, cb0[151].y
exp r1.x, r1.x
eq r1.yz, cb0[151].zzzz, l(0.000000, 0.000000, 2.000000, 0.000000)
lt r1.w, l(0.000000), r2.y
and r1.y, r1.w, r1.y
and r1.y, r1.y, l(0x3f800000)
mad r1.y, |r2.y|, l(2.000000), r1.y
lt r1.w, r2.y, l(0.000000)
and r1.z, r1.w, r1.z
and r1.z, r1.z, l(0x3f800000)
add r1.y, r1.z, r1.y
min r1.y, r1.y, l(1.000000)
lt r1.z, l(0.000000), cb0[151].w
mul r1.w, r1.y, r1.y
mad r1.w, -r1.y, r1.w, l(1.000000)
add r1.y, -r1.y, l(1.000000)
movc r1.y, r1.z, r1.w, r1.y
mul r1.x, r1.y, r1.x
mul o0.w, r1.x, r4.w
ne r1.xy, l(0.000000, 0.000000, 0.000000, 0.000000), cb0[15].xyxx
and r1.x, r1.y, r1.x
if_nz r1.x
  mad r0.xz, r0.xxzx, cb0[12].xxyx, cb0[12].zzwz
  sample r1.xyzw, r0.xzxx, t3.xyzw, s1
  mul r0.x, r1.y, cb0[14].w
  max r0.x, r0.x, r1.x
  add r0.z, -r1.z, l(1.000000)
  mul_sat r0.x, r0.z, r0.x
  mad r1.xy, cb3[3].xzxx, cb0[12].xyxx, cb0[12].zwzz
  sample r1.xyzw, r1.xyxx, t3.xyzw, s1
  add r0.z, -r1.x, l(1.000000)
  mad r0.yw, r0.yyyw, cb0[13].xxxy, cb0[13].zzzw
  sample r1.xyzw, r0.ywyy, t4.xyzw, s2
  add r0.y, -r0.z, r1.w
  lt r0.y, r0.y, l(0.000000)
  discard_nz r0.y
  mad r0.yzw, r3.xxyz, cb0[4].xxyz, -cb0[14].xxyz
  mad o0.xyz, r0.xxxx, r0.yzwy, cb0[14].xyzx
else
  mov o0.xyz, r4.xyzx
endif
ret
// Approximately 0 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
