// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed e855a4d5ba75b978-ps.txt
// 3DMigoto: e855a4d5ba75b978 |    Unity headers extracted from 2DxFX_AL_Fire
//    Shader "2DxFX/AL/Fire" {
//      Fallback "Transparent/VertexLit"
//      SubShader 1/1 {
//        Tags { "CanUseSpriteAtlas"="true" "IGNOREPROJECTOR"="true" "PreviewType"="Plane" "RenderType"="TransparentCutout" }
//        Pass 1/7 {
//          Name "FORWARD"
//          Tags { "CanUseSpriteAtlas"="true" "IGNOREPROJECTOR"="true" "LIGHTMODE"="FORWARDBASE" "PreviewType"="Plane" "RenderType"="TransparentCutout" "SHADOWSUPPORT"="true" }
//          ZWrite [_Z]
//          Program "fp" {
//            SubProgram "d3d11" {
//            }
//          }
//        }
//      }
//    }
//
// Unity 5.3 headers extracted from 2DxFX_AL_Fire:
//   API d3d11
//   Shader model ps_4_0
//   undeciphered1: 201708220 66 6 0
//   undeciphered1a: 4
//   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" }
//   undeciphered2: 1 4 5 4 0 0
//   undeciphered3: 0 0
//   ConstBuffer "$Globals" 128
//   Vector 0 [unity_Lightmap_HDR]
//   Vector 32 [_LightColor0]
//   Float 80 [_Alpha]
//   Float 84 [_Value1]
//   Float 88 [_Value2]
//   ConstBuffer "UnityPerCamera" 144
//   Vector 0 [_Time]
//   Vector 64 [_WorldSpaceCameraPos] 3
//   ConstBuffer "UnityLighting" 768
//   Vector 0 [_WorldSpaceLightPos0]
//   ConstBuffer "UnityShadows" 416
//   Vector 384 [_LightShadowData]
//   Vector 400 [unity_ShadowFadeCenterAndType]
//   ConstBuffer "UnityPerFrame" 368
//   Vector 352 [unity_ShadowColor]
//   Matrix 144 [unity_MatrixV]
//   SetTexture 0 [_MainTex2] 2D 30
//   SetTexture 1 [_MainTex] 2D 20
//   SetTexture 2 [_ShadowMapTexture] 2D 10
//   SetTexture 3 [unity_Lightmap] 2D 00
//   BindCB "$Globals" 0
//   BindCB "UnityPerCamera" 1
//   BindCB "UnityLighting" 2
//   BindCB "UnityShadows" 3
//   BindCB "UnityPerFrame" 4
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.2 on Mon Jan 14 19:43:47 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xy          1     NONE   float   xy
// TEXCOORD                 1   xyz         2     NONE   float   xyz
// TEXCOORD                 2   xyz         3     NONE   float   xyz
// TEXCOORD                 3   xyzw        4     NONE   float      w
// TEXCOORD                 4   xyzw        5     NONE   float   xy
// TEXCOORD                 5   xyzw        6     NONE   float   xy w
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer cb0[6], immediateIndexed
dcl_constantbuffer cb1[9], immediateIndexed
dcl_constantbuffer cb2[1], immediateIndexed
dcl_constantbuffer cb3[26], immediateIndexed
dcl_constantbuffer cb4[23], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyz
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.w
dcl_input_ps linear v5.xy
dcl_input_ps linear v6.xyw
dcl_output o0.xyzw
dcl_temps 6
dcl_constantbuffer cb10[4], immediateIndexed

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r4.xyzw, l(0, 0, 0, 0), t125.xyzw


// Unity reflection/specular fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed e855a4d5ba75b978-ps.txt

mul r4.w, -r4.x, r4.y
mad r5.xyz, -r4.wwww, cb10[0].xyzw, cb1[4].xyzw

mul r0.x, cb0[5].y, cb1[0].x
ge r0.y, r0.x, -r0.x
frc r0.z, |r0.x|
movc r0.y, r0.y, r0.z, -r0.z
mul r0.xy, r0.xyxx, l(0.125000, 8.000000, 0.000000, 0.000000)
round_ni r0.y, r0.y
mad r1.xyzw, v1.xyxy, l(0.0892857164, 0.0892857164, 0.125000, 0.125000), l(0.022000, 0.022000, -0.050000, 0.000000)
mad r2.x, r0.y, l(0.125000), r1.x
ge r0.y, r0.x, -r0.x
frc r0.x, |r0.x|
movc r0.x, r0.y, r0.x, -r0.x
mul r0.x, r0.x, l(8.000000)
round_ni r0.x, r0.x
mad r0.x, -r0.x, l(0.125000), r1.y
mad r0.yz, r1.zzwz, l(0.000000, 0.714285731, 0.714285731, 0.000000), l(0.000000, 0.022000, 0.022000, 0.000000)
add r2.y, r0.x, l(1.000000)
sample r1.xyzw, r2.xyxx, t0.xyzw, s3
add r0.xw, cb1[0].xxxx, l(0.200000, 0.000000, 0.000000, 0.600000)
mul r0.xw, r0.xxxw, cb0[5].yyyy
ge r2.xy, r0.xwxx, -r0.xwxx
frc r2.zw, |r0.xxxw|
mul r0.xw, r0.xxxw, l(0.125000, 0.000000, 0.000000, 0.125000)
movc r2.xy, r2.xyxx, r2.zwzz, -r2.zwzz
mul r2.xy, r2.xyxx, l(8.000000, 8.000000, 0.000000, 0.000000)
round_ni r2.xy, r2.xyxx
mad r3.x, r2.x, l(0.125000), r0.y
ge r2.xz, r0.xxwx, -r0.xxwx
frc r0.xy, |r0.xwxx|
movc r0.xy, r2.xzxx, r0.xyxx, -r0.xyxx
mul r0.xy, r0.xyxx, l(8.000000, 8.000000, 0.000000, 0.000000)
round_ni r0.xy, r0.xyxx
mad r0.x, -r0.x, l(0.125000), r0.z
add r3.y, r0.x, l(1.000000)
sample r3.xyzw, r3.xyxx, t0.xyzw, s3
add r0.xzw, r1.xxyz, r3.xxyz
mad r1.xy, v1.xyxx, l(0.125000, 0.125000, 0.000000, 0.000000), l(-0.025000, -0.020000, 0.000000, 0.000000)
mad r1.xy, r1.xyxx, l(0.714285731, 0.714285731, 0.000000, 0.000000), l(0.022000, 0.022000, 0.000000, 0.000000)
mad r0.y, -r0.y, l(0.125000), r1.y
mad r1.x, r2.y, l(0.125000), r1.x
add r1.y, r0.y, l(1.000000)
sample r1.xyzw, r1.xyxx, t0.xyzw, s3
add r0.xyz, r0.xzwx, r1.xyzx
mad r1.xy, r0.xxxx, l(0.015625, 0.015625, 0.000000, 0.000000), v1.xyxx
sample r1.xyzw, r1.xyxx, t1.xyzw, s2
mul r0.w, r1.w, v4.w
mul r0.w, r0.x, r0.w
mul r0.xyz, r0.xyzx, cb0[5].zzzz
add r1.x, -cb0[5].x, l(1.000000)
mad r1.y, r0.w, r1.x, l(-0.050000)
mul r0.w, r0.w, r1.x
lt r1.x, r1.y, l(0.000000)
discard_nz r1.x
mul r0.xyz, r0.wwww, r0.xyzx
mov o0.w, r0.w
add r1.xyz, v3.xyzx, -cb3[25].xyzx
dp3 r0.w, r1.xyzx, r1.xyzx
sqrt r0.w, r0.w
add r1.xyz, -v3.xyzx, r5.xyzx
mov r2.x, cb4[9].z
mov r2.y, cb4[10].z
mov r2.z, cb4[11].z
dp3 r1.x, r1.xyzx, r2.xyzx
add r0.w, r0.w, -r1.x
mad r0.w, cb3[25].w, r0.w, r1.x
mad_sat r0.w, r0.w, cb3[24].z, cb3[24].w
div r1.xy, v6.xyxx, v6.wwww
sample r1.xyzw, r1.xyxx, t2.xyzw, s1
add_sat r0.w, r0.w, r1.x
add r0.w, -r0.w, l(1.000000)
dp3 r1.x, v2.xyzx, cb2[0].xyzx
max r1.x, r1.x, l(0.000000)
mul r0.w, r0.w, r1.x
sample r1.xyzw, v5.xyxx, t3.xyzw, s0
mul r1.w, r1.w, cb0[0].x
mul r2.xyz, r1.xyzx, r1.wwww
mad r3.xyz, -r0.wwww, cb0[2].xyzx, r2.xyzx
max r3.xyz, r3.xyzx, cb4[22].xyzx
mad r1.xyz, r1.wwww, r1.xyzx, -r3.xyzx
mad r1.xyz, cb3[24].xxxx, r1.xyzx, r3.xyzx
min r1.xyz, r1.xyzx, r2.xyzx
mul o0.xyz, r0.xyzx, r1.xyzx
ret
// Approximately 0 instruction slots used