// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed dd51aebc01a3029e-ps.txt
// 3DMigoto: dd51aebc01a3029e |    Unity headers extracted from 2DxFX_AL_CompressionFX
//    Shader "2DxFX/AL/CompressionFX" {
//      Fallback "Transparent/VertexLit"
//      SubShader 1/1 {
//        Tags { "CanUseSpriteAtlas"="true" "IGNOREPROJECTOR"="true" "PreviewType"="Plane" "RenderType"="TransparentCutout" }
//        Pass 1/7 {
//          Name "FORWARD"
//          Tags { "CanUseSpriteAtlas"="true" "IGNOREPROJECTOR"="true" "LIGHTMODE"="FORWARDBASE" "PreviewType"="Plane" "RenderType"="TransparentCutout" "SHADOWSUPPORT"="true" }
//          ZWrite [_Z]
//          Program "fp" {
//            SubProgram "d3d11" {
//            }
//          }
//        }
//      }
//    }
//
// Unity 5.3 headers extracted from 2DxFX_AL_CompressionFX:
//   API d3d11
//   Shader model ps_4_0
//   undeciphered1: 201708220 53 3 0
//   undeciphered1a: 4
//   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" }
//   undeciphered2: 1 3 5 3 0 0
//   undeciphered3: 0 0
//   ConstBuffer "$Globals" 112
//   Vector 0 [unity_Lightmap_HDR]
//   Vector 32 [_LightColor0]
//   Float 80 [_Distortion]
//   Float 84 [_Alpha]
//   ConstBuffer "UnityPerCamera" 144
//   Vector 0 [_Time]
//   Vector 64 [_WorldSpaceCameraPos] 3
//   ConstBuffer "UnityLighting" 768
//   Vector 0 [_WorldSpaceLightPos0]
//   ConstBuffer "UnityShadows" 416
//   Vector 384 [_LightShadowData]
//   Vector 400 [unity_ShadowFadeCenterAndType]
//   ConstBuffer "UnityPerFrame" 368
//   Vector 352 [unity_ShadowColor]
//   Matrix 144 [unity_MatrixV]
//   SetTexture 0 [_MainTex] 2D 20
//   SetTexture 1 [_ShadowMapTexture] 2D 10
//   SetTexture 2 [unity_Lightmap] 2D 00
//   BindCB "$Globals" 0
//   BindCB "UnityPerCamera" 1
//   BindCB "UnityLighting" 2
//   BindCB "UnityShadows" 3
//   BindCB "UnityPerFrame" 4
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.2 on Mon Jan 14 19:37:45 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xy          1     NONE   float   xy
// TEXCOORD                 1   xyz         2     NONE   float   xyz
// TEXCOORD                 2   xyz         3     NONE   float   xyz
// TEXCOORD                 3   xyzw        4     NONE   float   xyzw
// TEXCOORD                 4   xyzw        5     NONE   float   xy
// TEXCOORD                 5   xyzw        6     NONE   float   xy w
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer cb0[6], immediateIndexed
dcl_constantbuffer cb1[9], immediateIndexed
dcl_constantbuffer cb2[1], immediateIndexed
dcl_constantbuffer cb3[26], immediateIndexed
dcl_constantbuffer cb4[23], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyz
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyzw
dcl_input_ps linear v5.xy
dcl_input_ps linear v6.xyw
dcl_output o0.xyzw
dcl_temps 6
dcl_constantbuffer cb10[4], immediateIndexed

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r4.xyzw, l(0, 0, 0, 0), t125.xyzw


// Unity reflection/specular fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed dd51aebc01a3029e-ps.txt

mul r4.w, -r4.x, r4.y
mad r5.xyz, -r4.wwww, cb10[0].xyzw, cb1[4].xyzw

mul r0.xyzw, v1.xyxy, l(24.000000, 19.000000, 38.000000, 14.000000)
round_ni r0.xyzw, r0.xyzw
mul r0.xyzw, r0.xyzw, l(4.000000, 4.000000, 4.000000, 4.000000)
add r1.xy, cb1[0].xyxx, l(0.100000, 0.100000, 0.000000, 0.000000)
mad r1.xy, r1.xyxx, l(12.000000, 12.000000, 0.000000, 0.000000), l(50.000000, 50.000000, 0.000000, 0.000000)
round_ni r1.xy, r1.xyxx
mul r0.xyzw, r0.xyzw, r1.xyxy
mul r1.xy, r1.xyxx, l(2.000000, 1.000000, 0.000000, 0.000000)
dp2 r1.x, r1.xyxx, l(127.099998, 311.700012, 0.000000, 0.000000)
sincos r1.x, null, r1.x
mul r1.x, r1.x, l(43758.546875)
frc r1.x, r1.x
dp2 r0.x, r0.xyxx, l(127.099998, 311.700012, 0.000000, 0.000000)
dp2 r0.y, r0.zwzz, l(127.099998, 311.700012, 0.000000, 0.000000)
sincos r0.xy, null, r0.xyxx
mul r0.xy, r0.xyxx, l(43758.546875, 43758.546875, 0.000000, 0.000000)
frc r0.xy, r0.xyxx
mul r0.z, r0.x, r0.x
mul r0.x, r0.z, r0.x
mul r0.x, r0.x, cb0[5].x
mul r0.z, r0.y, r0.y
mul r0.y, r0.z, r0.y
mul r0.x, r0.y, r0.x
mul r0.x, r0.x, l(0.020000)
mul r0.x, r1.x, r0.x
mov r0.y, l(0)
add r0.xy, r0.xyxx, v1.xyxx
sample r0.xyzw, r0.xyxx, t0.xyzw, s2
mad r0.w, r0.w, v4.w, -cb0[5].y
mul r0.xyz, r0.xyzx, v4.xyzx
mul r0.xyz, r0.wwww, r0.xyzx
add r1.x, r0.w, l(-0.050000)
mov o0.w, r0.w
lt r0.w, r1.x, l(0.000000)
discard_nz r0.w
add r1.xyz, v3.xyzx, -cb3[25].xyzx
dp3 r0.w, r1.xyzx, r1.xyzx
sqrt r0.w, r0.w
add r1.xyz, -v3.xyzx, r5.xyzx
mov r2.x, cb4[9].z
mov r2.y, cb4[10].z
mov r2.z, cb4[11].z
dp3 r1.x, r1.xyzx, r2.xyzx
add r0.w, r0.w, -r1.x
mad r0.w, cb3[25].w, r0.w, r1.x
mad_sat r0.w, r0.w, cb3[24].z, cb3[24].w
div r1.xy, v6.xyxx, v6.wwww
sample r1.xyzw, r1.xyxx, t1.xyzw, s1
add_sat r0.w, r0.w, r1.x
add r0.w, -r0.w, l(1.000000)
dp3 r1.x, v2.xyzx, cb2[0].xyzx
max r1.x, r1.x, l(0.000000)
mul r0.w, r0.w, r1.x
sample r1.xyzw, v5.xyxx, t2.xyzw, s0
mul r1.w, r1.w, cb0[0].x
mul r2.xyz, r1.xyzx, r1.wwww
mad r3.xyz, -r0.wwww, cb0[2].xyzx, r2.xyzx
max r3.xyz, r3.xyzx, cb4[22].xyzx
mad r1.xyz, r1.wwww, r1.xyzx, -r3.xyzx
mad r1.xyz, cb3[24].xxxx, r1.xyzx, r3.xyzx
min r1.xyz, r1.xyzx, r2.xyzx
mul o0.xyz, r0.xyzx, r1.xyzx
ret
// Approximately 0 instruction slots used