// asmtool.py -I ../.. --auto-fix-vertex-halo --fix-unusual-halo-with-inconsistent-w-optimisation --fix-unity-reflection --fix-unity-frustum-world --only-autofixed da3035c0d88ea219-vs.txt
// 3DMigoto: da3035c0d88ea219 | Matched 24 variants of 1 shaders: PF/Water/Water
//
//            Unity headers extracted from PF_Water_Water
//            Shader "PF/Water/Water" {
//              CustomEditor "WaterShaderGUI"
//              SubShader 1/1 {
//                LOD 100
//                Tags { "QUEUE"="AlphaTest+10" "RenderType"="Opaque" }
// fff000:        Pass 2/3 {
// 000fff: 1:     Pass 2/3 {
// fff000:          Tags { "LIGHTMODE"="FORWARDBASE" "QUEUE"="AlphaTest+10" "RenderType"="Opaque" "SHADOWSUPPORT"="true" }
// 000fff: 2:     Pass 3/3 {
// 000fff: 2:       Name "FORWARADD"
// 000fff: 1:       Tags { "LIGHTMODE"="FORWARDBASE" "QUEUE"="AlphaTest+10" "RenderType"="Opaque" "SHADOWSUPPORT"="true" }
// 000fff: 2:       Tags { "LIGHTMODE"="FORWARDADD" "QUEUE"="AlphaTest+10" "RenderType"="Opaque" }
// 000fff: 2:       ZWrite Off
//                  Program "vp" {
//                    SubProgram "d3d11" {
//                    }
//                  }
//                }
//              }
//            }
//
//         Unity 5.3 headers extracted from PF_Water_Water:
//           API d3d11
//           Shader model vs_4_0
//           undeciphered1: 201708220 37 0 0
//           undeciphered1a: 5
// 800000:   Keywords { "DIRECTIONAL" "FLOW_ON" "FOAM_DEPTH" "FOAM_MASK" "FOAM_ON" "SCREEN_SPACE_REFLECTIONS" "WATER_INTERACTION" }
// 000800:   Keywords { "DIRECTIONAL" "FLOW_ON" "FOAM_DEPTH" "FOAM_MASK" "FOAM_ON" "WATER_INTERACTION" }
// 020000:   Keywords { "DIRECTIONAL" "FLOW_ON" "FOAM_DEPTH" "FOAM_MASK" "SCREEN_SPACE_REFLECTIONS" "WATER_INTERACTION" }
// 000020:   Keywords { "DIRECTIONAL" "FLOW_ON" "FOAM_DEPTH" "FOAM_MASK" "WATER_INTERACTION" }
// 100000:   Keywords { "DIRECTIONAL" "FLOW_ON" "FOAM_DEPTH" "FOAM_ON" "SCREEN_SPACE_REFLECTIONS" "WATER_INTERACTION" }
// 000100:   Keywords { "DIRECTIONAL" "FLOW_ON" "FOAM_DEPTH" "FOAM_ON" "WATER_INTERACTION" }
// 004000:   Keywords { "DIRECTIONAL" "FLOW_ON" "FOAM_DEPTH" "SCREEN_SPACE_REFLECTIONS" "WATER_INTERACTION" }
// 000004:   Keywords { "DIRECTIONAL" "FLOW_ON" "FOAM_DEPTH" "WATER_INTERACTION" }
// 200000:   Keywords { "DIRECTIONAL" "FLOW_ON" "FOAM_MASK" "FOAM_ON" "SCREEN_SPACE_REFLECTIONS" "WATER_INTERACTION" }
// 000200:   Keywords { "DIRECTIONAL" "FLOW_ON" "FOAM_MASK" "FOAM_ON" "WATER_INTERACTION" }
// 008000:   Keywords { "DIRECTIONAL" "FLOW_ON" "FOAM_MASK" "SCREEN_SPACE_REFLECTIONS" "WATER_INTERACTION" }
// 000008:   Keywords { "DIRECTIONAL" "FLOW_ON" "FOAM_MASK" "WATER_INTERACTION" }
// 040000:   Keywords { "DIRECTIONAL" "FLOW_ON" "FOAM_ON" "SCREEN_SPACE_REFLECTIONS" "WATER_INTERACTION" }
// 000040:   Keywords { "DIRECTIONAL" "FLOW_ON" "FOAM_ON" "WATER_INTERACTION" }
// 400000:   Keywords { "DIRECTIONAL" "FOAM_DEPTH" "FOAM_MASK" "FOAM_ON" "SCREEN_SPACE_REFLECTIONS" "WATER_INTERACTION" }
// 000400:   Keywords { "DIRECTIONAL" "FOAM_DEPTH" "FOAM_MASK" "FOAM_ON" "WATER_INTERACTION" }
// 010000:   Keywords { "DIRECTIONAL" "FOAM_DEPTH" "FOAM_MASK" "SCREEN_SPACE_REFLECTIONS" "WATER_INTERACTION" }
// 000010:   Keywords { "DIRECTIONAL" "FOAM_DEPTH" "FOAM_MASK" "WATER_INTERACTION" }
// 080000:   Keywords { "DIRECTIONAL" "FOAM_DEPTH" "FOAM_ON" "SCREEN_SPACE_REFLECTIONS" "WATER_INTERACTION" }
// 000080:   Keywords { "DIRECTIONAL" "FOAM_DEPTH" "FOAM_ON" "WATER_INTERACTION" }
// 002000:   Keywords { "DIRECTIONAL" "FOAM_DEPTH" "SCREEN_SPACE_REFLECTIONS" "WATER_INTERACTION" }
// 000002:   Keywords { "DIRECTIONAL" "FOAM_DEPTH" "WATER_INTERACTION" }
// 001000:   Keywords { "DIRECTIONAL" "SCREEN_SPACE_REFLECTIONS" "WATER_INTERACTION" }
// 000001:   Keywords { "DIRECTIONAL" "WATER_INTERACTION" }
//           undeciphered2: 1 0 5 0 0 0
//           undeciphered3: 55 4 0 0 4 5 1 1 2 2
//           ConstBuffer "$Globals" 2608
//           Vector 192 [_FogOfWarMask_ST]
//           ConstBuffer "UnityPerCamera" 144
//           Vector 80 [_ProjectionParams]
//           ConstBuffer "UnityPerDraw" 160
//           Vector 144 [unity_WorldTransformParams]
//           Matrix 0 [unity_ObjectToWorld]
//           Matrix 64 [unity_WorldToObject]
//           ConstBuffer "UnityPerFrame" 368
//           Matrix 144 [unity_MatrixV]
//           Matrix 272 [unity_MatrixVP]
//           ConstBuffer "WaterBuffer" 256
//           Vector 48 [_WaterMask_ST]
//           BindCB "$Globals" 0
//           BindCB "UnityPerCamera" 1
//           BindCB "UnityPerDraw" 2
//           BindCB "UnityPerFrame" 3
//           BindCB "WaterBuffer" 4
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.2 on Mon Jan 14 19:36:08 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// TEXCOORD                 0   xy          1     NONE   float   xy
// TEXCOORD                 1   xy          2     NONE   float
// NORMAL                   0   xyz         3     NONE   float   xyz
// TANGENT                  0   xyzw        4     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 1   xyzw        2     NONE   float   xyzw
// TEXCOORD                 3   xyzw        3     NONE   float   xyzw
// TEXCOORD                 4   xyzw        4     NONE   float   xyzw
// TEXCOORD                 5   xyzw        5     NONE   float   xyzw
// TEXCOORD                 6   xyz         6     NONE   float   xyz
// TEXCOORD                 9   xyzw        7     NONE   float   xyzw
// TEXCOORD                11   xyzw        8     NONE   float   xyzw
//
vs_4_0
dcl_constantbuffer cb0[13], immediateIndexed
dcl_constantbuffer cb1[6], immediateIndexed
dcl_constantbuffer cb2[10], immediateIndexed
dcl_constantbuffer cb3[21], immediateIndexed
dcl_constantbuffer cb4[4], immediateIndexed
dcl_input v0.xyzw
dcl_input v1.xy
dcl_input v3.xyz
dcl_input v4.xyzw
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyzw
dcl_output o6.xyz
dcl_output o7.xyzw
dcl_output o8.xyzw
dcl_temps 6

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r5.xyzw, l(0, 0, 0, 0), t125.xyzw

mul r0.xyzw, v0.yyyy, cb2[1].xyzw
mad r0.xyzw, cb2[0].xyzw, v0.xxxx, r0.xyzw
mad r0.xyzw, cb2[2].xyzw, v0.zzzz, r0.xyzw
add r0.xyzw, r0.xyzw, cb2[3].xyzw
mul r1.xyzw, r0.yyyy, cb3[18].xyzw
mad r1.xyzw, cb3[17].xyzw, r0.xxxx, r1.xyzw
mad r1.xyzw, cb3[19].xyzw, r0.zzzz, r1.xyzw
mad r0.xyzw, cb3[20].xyzw, r0.wwww, r1.xyzw
mov o0.xyzw, r0.xyzw

// Automatic vertex shader halo fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --auto-fix-vertex-halo --fix-unusual-halo-with-inconsistent-w-optimisation --fix-unity-reflection --fix-unity-frustum-world --only-autofixed da3035c0d88ea219-vs.txt
ne r5.w, r0.w, l(1.0)
if_nz r5.w
  add r5.w, r0.w, -r5.y
  mad r0.x, r5.w, r5.x, r0.x
endif

mov o1.xy, v1.xyxx
mul r1.xyz, v0.yyyy, cb2[1].xyzx
mad r1.xyz, cb2[0].xyzx, v0.xxxx, r1.xyzx
mad r1.xyz, cb2[2].xyzx, v0.zzzz, r1.xyzx
mad r1.xyz, cb2[3].xyzx, v0.wwww, r1.xyzx
mad o1.zw, r1.xxxz, cb4[3].xxxy, cb4[3].zzzw
mov o2.xyzw, l(0,0,0,0)
mul r2.xyz, v4.yyyy, cb2[1].xyzx
mad r2.xyz, cb2[0].xyzx, v4.xxxx, r2.xyzx
mad r2.xyz, cb2[2].xyzx, v4.zzzz, r2.xyzx
dp3 r1.w, r2.xyzx, r2.xyzx
rsq r1.w, r1.w
mul r2.xyz, r1.wwww, r2.xyzx
mov o3.xyz, r2.xyzx
mov o3.w, r1.x
dp3 r3.x, v3.xyzx, cb2[4].xyzx
dp3 r3.y, v3.xyzx, cb2[5].xyzx
dp3 r3.z, v3.xyzx, cb2[6].xyzx
dp3 r1.w, r3.xyzx, r3.xyzx
rsq r1.w, r1.w
mul r3.xyz, r1.wwww, r3.xyzx
mul r4.xyz, r2.yzxy, r3.zxyz
mad r2.xyz, r3.yzxy, r2.zxyz, -r4.xyzx
mov o5.xyz, r3.xyzx
mul r1.w, v4.w, cb2[9].w
mul o4.xyz, r1.wwww, r2.xyzx
mov o4.w, r1.y
mov o5.w, r1.z
mul r2.xyz, r1.yyyy, cb3[10].xyzx
mad r2.xyz, cb3[9].xyzx, r1.xxxx, r2.xyzx
mad r2.xyz, cb3[11].xyzx, r1.zzzz, r2.xyzx
mad o7.xy, r1.xzxx, cb0[12].xyxx, cb0[12].zwzz
add o6.xyz, r2.xyzx, cb3[12].xyzx
mov o7.zw, l(0,0,0,0)
mul r0.y, r0.y, cb1[5].x
mul r1.xzw, r0.xxwy, l(0.500000, 0.000000, 0.500000, 0.500000)
mov o8.zw, r0.zzzw
add o8.xy, r1.zzzz, r1.xwxx
ret
// Approximately 0 instruction slots used