// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed d9e8faa8ab976ecb-ps.txt
// 3DMigoto: d9e8faa8ab976ecb |    Unity headers extracted from 2DxFX_AL_Cartoon
//    Shader "2DxFX/AL/Cartoon" {
//      Fallback "Transparent/VertexLit"
//      SubShader 1/1 {
//        Tags { "CanUseSpriteAtlas"="true" "IGNOREPROJECTOR"="true" "PreviewType"="Plane" "RenderType"="TransparentCutout" }
//        Pass 1/7 {
//          Name "FORWARD"
//          Tags { "CanUseSpriteAtlas"="true" "IGNOREPROJECTOR"="true" "LIGHTMODE"="FORWARDBASE" "PreviewType"="Plane" "RenderType"="TransparentCutout" "SHADOWSUPPORT"="true" }
//          ZWrite [_Z]
//          Program "fp" {
//            SubProgram "d3d11" {
//            }
//          }
//        }
//      }
//    }
//
// Unity 5.3 headers extracted from 2DxFX_AL_Cartoon:
//   API d3d11
//   Shader model ps_4_0
//   undeciphered1: 201708220 98 24 0
//   undeciphered1a: 15
//   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "SHADOWS_SHADOWMASK" }
//   undeciphered2: 1 4 5 4 0 0
//   undeciphered3: 0 0
//   ConstBuffer "$Globals" 112
//   Vector 0 [unity_Lightmap_HDR]
//   Vector 32 [_LightColor0]
//   Float 80 [_ColorLevel]
//   Float 84 [_EdgeSize]
//   Float 92 [_Alpha]
//   ConstBuffer "UnityPerCamera" 144
//   Vector 64 [_WorldSpaceCameraPos] 3
//   ConstBuffer "UnityLighting" 768
//   Vector 0 [_WorldSpaceLightPos0]
//   Vector 736 [unity_OcclusionMaskSelector]
//   ConstBuffer "UnityShadows" 416
//   Vector 384 [_LightShadowData]
//   Vector 400 [unity_ShadowFadeCenterAndType]
//   ConstBuffer "UnityPerFrame" 368
//   Matrix 144 [unity_MatrixV]
//   SetTexture 0 [_MainTex] 2D 30
//   SetTexture 1 [_ShadowMapTexture] 2D 20
//   SetTexture 2 [unity_Lightmap] 2D 00
//   SetTexture 3 [unity_ShadowMask] 2D 10
//   BindCB "$Globals" 0
//   BindCB "UnityPerCamera" 1
//   BindCB "UnityLighting" 2
//   BindCB "UnityShadows" 3
//   BindCB "UnityPerFrame" 4
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.2 on Mon Jan 14 19:36:00 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xy          1     NONE   float   xy
// TEXCOORD                 1   xyz         2     NONE   float   xyz
// TEXCOORD                 2   xyz         3     NONE   float   xyz
// TEXCOORD                 3   xyzw        4     NONE   float   xyz
// TEXCOORD                 4   xyzw        5     NONE   float   xy
// TEXCOORD                 5   xyzw        6     NONE   float   xy w
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer cb0[6], immediateIndexed
dcl_constantbuffer cb1[9], immediateIndexed
dcl_constantbuffer cb2[47], immediateIndexed
dcl_constantbuffer cb3[26], immediateIndexed
dcl_constantbuffer cb4[12], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyz
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xy
dcl_input_ps linear v6.xyw
dcl_output o0.xyzw
dcl_temps 17
dcl_constantbuffer cb10[4], immediateIndexed

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r15.xyzw, l(0, 0, 0, 0), t125.xyzw


// Unity reflection/specular fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed d9e8faa8ab976ecb-ps.txt

mul r15.w, -r15.x, r15.y
mad r16.xyz, -r15.wwww, cb10[0].xyzw, cb1[4].xyzw

sample r0.xyzw, v1.xyxx, t0.xyzw, s3
add r1.x, r0.w, -cb0[5].w
add r1.y, r1.x, l(-0.050000)
lt r1.y, r1.y, l(0.000000)
discard_nz r1.y
mad r2.xyzw, v1.xyxy, l(256.000000, 256.000000, 256.000000, 256.000000), l(0.000000, -2.000000, -1.000000, -2.000000)
mul r2.xyzw, r2.xyzw, l(0.00390625000, 0.00390625000, 0.00390625000, 0.00390625000)
sample r3.xyzw, r2.zwzz, t0.xyzw, s3
sample r2.xyzw, r2.xyxx, t0.xyzw, s3
mad r4.xyzw, v1.xyxy, l(256.000000, 256.000000, 256.000000, 256.000000), l(-1.000000, 2.000000, 1.000000, -2.000000)
mul r4.xyzw, r4.xyzw, l(0.00390625000, 0.00390625000, 0.00390625000, 0.00390625000)
sample r5.xyzw, r4.zwzz, t0.xyzw, s3
sample r4.xyzw, r4.xyxx, t0.xyzw, s3
mad r6.xyzw, v1.xyxy, l(256.000000, 256.000000, 256.000000, 256.000000), l(0.000000, -1.000000, -1.000000, -1.000000)
mul r6.xyzw, r6.xyzw, l(0.00390625000, 0.00390625000, 0.00390625000, 0.00390625000)
sample r7.xyzw, r6.zwzz, t0.xyzw, s3
sample r6.xyzw, r6.xyxx, t0.xyzw, s3
mad r8.xyzw, v1.xyxy, l(256.000000, 256.000000, 256.000000, 256.000000), l(-1.000000, 0.000000, 1.000000, -1.000000)
mul r8.xyzw, r8.xyzw, l(0.00390625000, 0.00390625000, 0.00390625000, 0.00390625000)
sample r9.xyzw, r8.zwzz, t0.xyzw, s3
sample r8.xyzw, r8.xyxx, t0.xyzw, s3
mad r10.xyzw, v1.xyxy, l(256.000000, 256.000000, 256.000000, 256.000000), l(-1.000000, 1.000000, 1.000000, 0.000000)
mul r10.xyzw, r10.xyzw, l(0.00390625000, 0.00390625000, 0.00390625000, 0.00390625000)
sample r11.xyzw, r10.zwzz, t0.xyzw, s3
sample r10.xyzw, r10.xyxx, t0.xyzw, s3
add r12.xyzw, r0.xyzw, r11.xyzw
add r12.xyzw, r8.xyzw, r12.xyzw
add r12.xyzw, r9.xyzw, r12.xyzw
add r12.xyzw, r6.xyzw, r12.xyzw
add r12.xyzw, r7.xyzw, r12.xyzw
add r5.xyzw, r5.xyzw, r12.xyzw
add r2.xyzw, r2.xyzw, r5.xyzw
add r2.xyzw, r3.xyzw, r2.xyzw
mul r2.xyzw, r2.xyzw, l(0.111111112, 0.111111112, 0.111111112, 0.111111112)
mad r3.xyzw, v1.xyxy, l(256.000000, 256.000000, 256.000000, 256.000000), l(1.000000, 2.000000, 0.000000, 2.000000)
mul r3.xyzw, r3.xyzw, l(0.00390625000, 0.00390625000, 0.00390625000, 0.00390625000)
sample r5.xyzw, r3.xyxx, t0.xyzw, s3
sample r3.xyzw, r3.zwzz, t0.xyzw, s3
add r3.xyzw, r3.xyzw, r5.xyzw
add r3.xyzw, r4.xyzw, r3.xyzw
mad r4.xyzw, v1.xyxy, l(256.000000, 256.000000, 256.000000, 256.000000), l(1.000000, 1.000000, 0.000000, 1.000000)
mul r4.xyzw, r4.xyzw, l(0.00390625000, 0.00390625000, 0.00390625000, 0.00390625000)
sample r5.xyzw, r4.xyxx, t0.xyzw, s3
sample r4.xyzw, r4.zwzz, t0.xyzw, s3
add r3.xyzw, r3.xyzw, r5.xyzw
add r3.xyzw, r4.xyzw, r3.xyzw
add r3.xyzw, r10.xyzw, r3.xyzw
add r3.xyzw, r11.xyzw, r3.xyzw
add r3.xyzw, r0.xyzw, r3.xyzw
add r3.xyzw, r8.xyzw, r3.xyzw
mad r2.xyzw, r3.xyzw, l(0.111111112, 0.111111112, 0.111111112, 0.111111112), -r2.xyzw
add r3.xyzw, r10.xyzw, r4.xyzw
mad r12.xyzw, v1.xyxy, l(256.000000, 256.000000, 256.000000, 256.000000), l(2.000000, -1.000000, -2.000000, 1.000000)
mul r12.xyzw, r12.xyzw, l(0.00390625000, 0.00390625000, 0.00390625000, 0.00390625000)
sample r13.xyzw, r12.zwzz, t0.xyzw, s3
sample r12.xyzw, r12.xyxx, t0.xyzw, s3
add r3.xyzw, r3.xyzw, r13.xyzw
add r3.xyzw, r0.xyzw, r3.xyzw
add r3.xyzw, r8.xyzw, r3.xyzw
mad r13.xyzw, v1.xyxy, l(256.000000, 256.000000, 256.000000, 256.000000), l(-2.000000, 0.000000, -2.000000, -1.000000)
mul r13.xyzw, r13.xyzw, l(0.00390625000, 0.00390625000, 0.00390625000, 0.00390625000)
sample r14.xyzw, r13.xyxx, t0.xyzw, s3
sample r13.xyzw, r13.zwzz, t0.xyzw, s3
add r3.xyzw, r3.xyzw, r14.xyzw
add r3.xyzw, r6.xyzw, r3.xyzw
add r3.xyzw, r7.xyzw, r3.xyzw
add r3.xyzw, r13.xyzw, r3.xyzw
mul r3.xyzw, r3.xyzw, l(0.111111112, 0.111111112, 0.111111112, 0.111111112)
mad r13.xyzw, v1.xyxy, l(256.000000, 256.000000, 256.000000, 256.000000), l(2.000000, 1.000000, 2.000000, 0.000000)
mul r13.xyzw, r13.xyzw, l(0.00390625000, 0.00390625000, 0.00390625000, 0.00390625000)
sample r14.xyzw, r13.xyxx, t0.xyzw, s3
sample r13.xyzw, r13.zwzz, t0.xyzw, s3
add r14.xyzw, r5.xyzw, r14.xyzw
add r1.yzw, r4.xxyz, r5.xxyz
add r4.xyzw, r4.xyzw, r14.xyzw
add r4.xyzw, r13.xyzw, r4.xyzw
add r4.xyzw, r11.xyzw, r4.xyzw
add r4.xyzw, r0.xyzw, r4.xyzw
add r4.xyzw, r12.xyzw, r4.xyzw
add r4.xyzw, r9.xyzw, r4.xyzw
add r4.xyzw, r6.xyzw, r4.xyzw
mad r3.xyzw, r4.xyzw, l(0.111111112, 0.111111112, 0.111111112, 0.111111112), -r3.xyzw
add r2.xyzw, |r2.xyzw|, |r3.xyzw|
mul r2.xyzw, r2.xyzw, l(0.500000, 0.500000, 0.500000, 0.500000)
dp4 r0.w, r2.xyzw, r2.xyzw
sqrt r0.w, r0.w
add r1.yzw, r10.xxyz, r1.yyzw
add r1.yzw, r11.xxyz, r1.yyzw
add r0.xyz, r0.xyzx, r1.yzwy
add r0.xyz, r8.xyzx, r0.xyzx
add r0.xyz, r9.xyzx, r0.xyzx
add r0.xyz, r6.xyzx, r0.xyzx
add r0.xyz, r7.xyzx, r0.xyzx
mul r0.xyz, r0.xyzx, v4.xyzx
mul r0.xyz, r0.xyzx, l(0.777777791, 0.777777791, 0.777777791, 0.000000)
round_ni r0.xyz, r0.xyzx
div r0.xyz, r0.xyzx, cb0[5].xxxx
add r1.y, cb0[5].y, l(0.050000)
lt r0.w, r1.y, r0.w
movc r0.xyz, r0.wwww, l(0,0,0,0), r0.xyzx
mul r0.xyz, r1.xxxx, r0.xyzx
mov o0.w, r1.x
sample r1.xyzw, v5.xyxx, t2.xyzw, s0
mul r0.w, r1.w, cb0[0].x
mul r1.xyz, r1.xyzx, r0.wwww
mul r1.xyz, r0.xyzx, r1.xyzx
add r2.xyz, v3.xyzx, -cb3[25].xyzx
dp3 r0.w, r2.xyzx, r2.xyzx
sqrt r0.w, r0.w
add r2.xyz, -v3.xyzx, r16.xyzx
mov r3.x, cb4[9].z
mov r3.y, cb4[10].z
mov r3.z, cb4[11].z
dp3 r1.w, r2.xyzx, r3.xyzx
add r0.w, r0.w, -r1.w
mad r0.w, cb3[25].w, r0.w, r1.w
mad_sat r0.w, r0.w, cb3[24].z, cb3[24].w
div r2.xy, v6.xyxx, v6.wwww
sample r2.xyzw, r2.xyxx, t1.xyzw, s2
add_sat r0.w, r0.w, r2.x
sample r2.xyzw, v5.xyxx, t3.xyzw, s1
dp4_sat r1.w, r2.xyzw, cb2[46].xyzw
min r0.w, r0.w, r1.w
mul r2.xyz, r0.wwww, cb0[2].xyzx
mul r0.xyz, r0.xyzx, r2.xyzx
dp3 r0.w, v2.xyzx, cb2[0].xyzx
max r0.w, r0.w, l(0.000000)
mad o0.xyz, r0.xyzx, r0.wwww, r1.xyzx
ret
// Approximately 0 instruction slots used