// asmtool.py -I ../.. --auto-fix-vertex-halo --fix-unusual-halo-with-inconsistent-w-optimisation --fix-unity-reflection --fix-unity-frustum-world --only-autofixed d0be92aa184d54d1-vs.txt
// 3DMigoto: d0be92aa184d54d1 | Matched 3 variants of 1 shaders: Standard
//
//       Unity headers extracted from Standard
//       Shader "Standard" {
//         CustomEditor "StandardShaderGUI"
//         Fallback "VertexLit"
//         SubShader 2/2 {
//           LOD 150
//           Tags { "PerformanceChecks"="False" "RenderType"="Opaque" }
//           Pass 2/3 {
//             Name "FORWARD_DELTA"
//             Tags { "LIGHTMODE"="FORWARDADD" "PerformanceChecks"="False" "RenderType"="Opaque" "SHADOWSUPPORT"="true" }
//             ZWrite Off
//             Program "vp" {
//               SubProgram "d3d11" {
//               }
//             }
//           }
//         }
//       }
//
//    Unity 5.3 headers extracted from Standard:
//      API d3d11
//      Shader model vs_4_0
//      undeciphered1: 201802150 34 0 0
//      undeciphered1a: 3
// 4:   Keywords { "SPOT" "SHADOWS_DEPTH" "LIGHTMAP_SHADOW_MIXING" }
// 2:   Keywords { "SPOT" "SHADOWS_DEPTH" }
// 1:   Keywords { "SPOT" }
//      undeciphered2: 1 0 5 0 0 0
//      undeciphered3: 51 4 0 0 1 1 4 5 5 6
//      ConstBuffer "$Globals" 240
//      Vector 96 [_MainTex_ST]
//      Vector 112 [_DetailAlbedoMap_ST]
//      Float 156 [_UVSec]
//      Matrix 176 [unity_WorldToLight]
//      ConstBuffer "UnityPerCamera" 144
//      Vector 64 [_WorldSpaceCameraPos] 3
//      ConstBuffer "UnityLighting" 768
//      Vector 0 [_WorldSpaceLightPos0]
//      ConstBuffer "UnityPerDraw" 176
//      Matrix 0 [unity_ObjectToWorld]
//      Matrix 64 [unity_WorldToObject]
//      ConstBuffer "UnityPerFrame" 368
//      Matrix 272 [unity_MatrixVP]
//      BindCB "$Globals" 0
//      BindCB "UnityPerCamera" 1
//      BindCB "UnityLighting" 2
//      BindCB "UnityPerDraw" 3
//      BindCB "UnityPerFrame" 4
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Sun Aug 23 07:04:53 2020
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// NORMAL                   0   xyz         1     NONE   float   xyz
// TEXCOORD                 0   xy          2     NONE   float   xy
// TEXCOORD                 1   xy          3     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 1   xyzw        2     NONE   float   xyzw
// TEXCOORD                 2   xyzw        3     NONE   float   xyzw
// TEXCOORD                 3   xyzw        4     NONE   float   xyzw
// TEXCOORD                 4   xyzw        5     NONE   float   xyzw
// TEXCOORD                 5   xyz         6     NONE   float   xyz
// TEXCOORD                 6   xyzw        7     NONE   float   xyzw
// TEXCOORD                 7   xyzw        8     NONE   float   xyzw
//
vs_4_0
dcl_constantbuffer cb0[15], immediateIndexed
dcl_constantbuffer cb1[9], immediateIndexed
dcl_constantbuffer cb2[1], immediateIndexed
dcl_constantbuffer cb3[7], immediateIndexed
dcl_constantbuffer cb4[23], immediateIndexed
dcl_input v0.xyzw
dcl_input v1.xyz
dcl_input v2.xy
dcl_input v3.xy
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyzw
dcl_output o6.xyz
dcl_output o7.xyzw
dcl_output o8.xyzw
dcl_temps 5
dcl_constantbuffer cb10[4], immediateIndexed

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r3.xyzw, l(0, 0, 0, 0), t125.xyzw


// Unity reflection/specular fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --auto-fix-vertex-halo --fix-unusual-halo-with-inconsistent-w-optimisation --fix-unity-reflection --fix-unity-frustum-world --only-autofixed d0be92aa184d54d1-vs.txt

mul r3.w, -r3.x, r3.y
mad r4.xyz, -r3.wwww, cb10[0].xyzw, cb1[4].xyzw

mul r0.xyzw, v0.yyyy, cb3[1].xyzw
mad r0.xyzw, cb3[0].xyzw, v0.xxxx, r0.xyzw
mad r0.xyzw, cb3[2].xyzw, v0.zzzz, r0.xyzw
add r1.xyzw, r0.xyzw, cb3[3].xyzw
mad r0.xyzw, cb3[3].xyzw, v0.wwww, r0.xyzw
mul r2.xyzw, r1.yyyy, cb4[18].xyzw
mad r2.xyzw, cb4[17].xyzw, r1.xxxx, r2.xyzw
mad r2.xyzw, cb4[19].xyzw, r1.zzzz, r2.xyzw
mad o0.xyzw, cb4[20].xyzw, r1.wwww, r2.xyzw
eq r1.x, cb0[9].w, l(0.000000)
movc r1.xy, r1.xxxx, v2.xyxx, v3.xyxx
mad o1.zw, r1.xxxy, cb0[7].xxxy, cb0[7].zzzw
mad o1.xy, v2.xyxx, cb0[6].xyxx, cb0[6].zwzz
mul r1.xyz, v0.yyyy, cb3[1].xyzx
mad r1.xyz, cb3[0].xyzx, v0.xxxx, r1.xyzx
mad r1.xyz, cb3[2].xyzx, v0.zzzz, r1.xyzx
mad r1.xyz, cb3[3].xyzx, v0.wwww, r1.xyzx
add r2.xyz, r1.xyzx, -r4.xyzx
dp3 r1.w, r2.xyzx, r2.xyzx
rsq r1.w, r1.w
mul o2.xyz, r1.wwww, r2.xyzx
mov o2.w, l(0)
mad r2.xyz, -r1.xyzx, cb2[0].wwww, cb2[0].xyzx
mov o6.xyz, r1.xyzx
dp3 r1.x, r2.xyzx, r2.xyzx
rsq r1.x, r1.x
mul r1.xyz, r1.xxxx, r2.xyzx
mov r1.w, l(0)
mov o3.xyzw, r1.wwwx
mov o4.xyzw, r1.wwwy
mov o5.w, r1.z
dp3 r1.x, v1.xyzx, cb3[4].xyzx
dp3 r1.y, v1.xyzx, cb3[5].xyzx
dp3 r1.z, v1.xyzx, cb3[6].xyzx
dp3 r1.w, r1.xyzx, r1.xyzx
rsq r1.w, r1.w
mul o5.xyz, r1.wwww, r1.xyzx
mul r1.xyzw, r0.yyyy, cb0[12].xyzw
mad r1.xyzw, cb0[11].xyzw, r0.xxxx, r1.xyzw
mad r1.xyzw, cb0[13].xyzw, r0.zzzz, r1.xyzw
mad o7.xyzw, cb0[14].xyzw, r0.wwww, r1.xyzw
mov o8.xyzw, l(0,0,0,0)
ret
// Approximately 0 instruction slots used