//not fixed - waterissue
// ---- Created with 3Dmigoto v1.3.11 on Sun Jan 27 18:12:11 2019
Texture2D<float4> t7 : register(t7);

Texture2D<float4> t6 : register(t6);

Texture2D<float4> t5 : register(t5);

Texture2D<float4> t4 : register(t4);

Texture2D<float4> t3 : register(t3);

Texture2D<float4> t2 : register(t2);

Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s7_s : register(s7);

SamplerState s6_s : register(s6);

SamplerState s5_s : register(s5);

SamplerState s4_s : register(s4);

SamplerState s3_s : register(s3);

SamplerState s2_s : register(s2);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb3 : register(b3)
{
  float4 cb3[11];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[2];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[8];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[167];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_POSITION0,
  float4 v1 : COLOR0,
  float4 v2 : TEXCOORD0,
  float4 v3 : TEXCOORD1,
  float3 v4 : TEXCOORD2,
  float3 w4 : TEXCOORD11,
  float4 v5 : TEXCOORD3,
  float4 v6 : TEXCOORD4,
  float4 v7 : TEXCOORD5,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2,r3,r4,r5;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xy = v6.xy / v6.ww;
  r1.xyzw = t0.Sample(s4_s, r0.xy).xyzw;
  r0.z = cb1[7].z * r1.x + cb1[7].w;
  r0.z = 1 / r0.z;
  r0.z = cb0[166].y + r0.z;
  r0.z = -v6.z + r0.z;
  r0.z = -cb0[165].z * r0.z;
  r0.z = 1.44269502 * r0.z;
  r0.z = exp2(r0.z);
  r0.z = 1 + -r0.z;
  r0.z = max(0, r0.z);
  r1.xyzw = t1.Sample(s6_s, v7.xy).xyzw;
  r1.xyzw = r1.xyxy * float4(2,2,2,2) + float4(-1,-1,-1,-1);
  r2.xy = r1.zw * cb0[161].xx + v2.xy;
  r1.xyzw = r1.xyzw * cb0[161].xxxx + v3.xyzw;
  r3.xyzw = t2.Sample(s1_s, r1.zw).xyzw;
  r3.x = r3.x * r3.w;
  r1.zw = r3.xy * float2(2,2) + float2(-1,-1);
  r2.xyzw = t3.Sample(s0_s, r2.xy).xyzw;
  r3.xyzw = t4.Sample(s3_s, r1.xy).xyzw;
  r0.w = cmp(1 >= cb0[152].z);
  r4.xyzw = r3.xyzw + -r2.xyzw;
  r4.xyzw = cb0[152].wwww * r4.xyzw + r2.xyzw;
  r2.w = r3.w * r2.w;
  r2.xyz = r4.xyz;
  r2.xyzw = r0.wwww ? r4.xyzw : r2.xyzw;
  r0.w = r2.w * cb0[158].x + cb0[158].z;
  r1.x = cb1[0].y + cb0[166].x;
  r1.x = cb0[159].y * r1.x + w4.z;
  r1.x = r1.x + r0.w;
  r1.y = 0.5;
  r3.xyzw = t5.Sample(s5_s, r1.xy).xyzw;
  r2.xyz = r3.xyz * r2.xyz + -r3.xyz;
  r2.xyz = cb0[159].xxx * r2.xyz + r3.xyz;
  r1.xy = cmp(float2(0,0) < cb0[165].wy);
  r0.w = 1 + -r0.z;
  r0.w = saturate(r2.w + -r0.w);
  r0.w = r1.x ? r0.w : r2.w;
  r1.x = 1 + -v1.w;
  r1.x = saturate(-r1.x + r0.w);
  r0.w = v1.w * r0.w;
  r0.w = r1.y ? r1.x : r0.w;
  r3.w = saturate(cb3[9].w * r0.w);
  r2.xyz = v1.xyz * r2.xyz;
  r3.xyz = r2.xyz * r3.www;
  r0.w = cmp(0 < cb3[10].x);
  r1.x = -cb3[10].x + r3.w;
  r1.x = cmp(r1.x < 0);
  r0.w = r0.w ? r1.x : 0;
  if (r0.w != 0) discard;
  r0.w = v4.x / cb1[5].y;
  r0.w = 1 + -r0.w;
  r0.w = cb1[5].z * r0.w;
  r0.w = max(0, r0.w);
  r0.w = saturate(r0.w * cb2[1].z + cb2[1].w);
  r4.xyz = cb2[0].xyz * r3.www;
  r5.xyz = r2.xyz * r3.www + -r4.xyz;
  r4.xyz = r0.www * r5.xyz + r4.xyz;
  r2.xyz = -r2.xyz * r3.www + r4.xyz;
  r2.w = 0;
  r2.xyzw = cb3[4].yyyy * r2.xyzw + r3.xyzw;
  r1.xy = cmp(float2(0,0) != cb0[15].xy);
  r0.w = r1.y ? r1.x : 0;
  if (r0.w != 0) {
    r3.xyzw = t6.Sample(s2_s, v5.xy).xyzw;
    r0.w = cb0[14].w * r3.y;
    r0.w = max(r3.x, r0.w);
    r1.x = 1 + -r3.z;
    r0.w = saturate(r1.x * r0.w);
    r3.xyz = -cb0[14].xyz + r2.xyz;
    r2.xyz = r0.www * r3.xyz + cb0[14].xyz;
  }
  r3.xyz = max(float3(0,0,0), r2.xyz);
  r3.xyz = min(cb0[153].zzz, r3.xyz);
  r0.xy = r1.zw * cb0[155].ww + r0.xy;
  r0.xy = cb0[157].xy + r0.xy;
  r1.xyzw = t7.Sample(s7_s, r0.xy).xyzw;
  r0.xyw = r1.xyz * r2.www + -r3.xyz;
  r2.xyz = cb0[156].xxx * r0.xyw + r3.xyz;
  o0.xyzw = r2.xyzw * r0.zzzz;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.11 on Sun Jan 27 18:12:11 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// COLOR                    0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 0   xyzw        2     NONE   float   xy
// TEXCOORD                 1   xyzw        3     NONE   float   xyzw
// TEXCOORD                 2   x           4     NONE   float   x
// TEXCOORD                11    yzw        4     NONE   float      w
// TEXCOORD                 3   xyzw        5     NONE   float   xy
// TEXCOORD                 4   xyzw        6     NONE   float   xyzw
// TEXCOORD                 5   xyzw        7     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer cb0[167], immediateIndexed
dcl_constantbuffer cb1[8], immediateIndexed
dcl_constantbuffer cb2[2], immediateIndexed
dcl_constantbuffer cb3[11], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_sampler s7, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_input_ps linear v1.xyzw
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyzw
dcl_input_ps linear v4.x
dcl_input_ps linear v4.w
dcl_input_ps linear v5.xy
dcl_input_ps linear v6.xyzw
dcl_input_ps linear v7.xy
dcl_output o0.xyzw
dcl_temps 6
div r0.xy, v6.xyxx, v6.wwww
sample r1.xyzw, r0.xyxx, t0.xyzw, s4
mad r0.z, cb1[7].z, r1.x, cb1[7].w
div r0.z, l(1.000000, 1.000000, 1.000000, 1.000000), r0.z
add r0.z, r0.z, cb0[166].y
add r0.z, r0.z, -v6.z
mul r0.z, r0.z, -cb0[165].z
mul r0.z, r0.z, l(1.442695)
exp r0.z, r0.z
add r0.z, -r0.z, l(1.000000)
max r0.z, r0.z, l(0.000000)
sample r1.xyzw, v7.xyxx, t1.xyzw, s6
mad r1.xyzw, r1.xyxy, l(2.000000, 2.000000, 2.000000, 2.000000), l(-1.000000, -1.000000, -1.000000, -1.000000)
mad r2.xy, r1.zwzz, cb0[161].xxxx, v2.xyxx
mad r1.xyzw, r1.xyzw, cb0[161].xxxx, v3.xyzw
sample r3.xyzw, r1.zwzz, t2.xyzw, s1
mul r3.x, r3.w, r3.x
mad r1.zw, r3.xxxy, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -1.000000, -1.000000)
sample r2.xyzw, r2.xyxx, t3.xyzw, s0
sample r3.xyzw, r1.xyxx, t4.xyzw, s3
ge r0.w, l(1.000000), cb0[152].z
add r4.xyzw, -r2.xyzw, r3.xyzw
mad r4.xyzw, cb0[152].wwww, r4.xyzw, r2.xyzw
mul r2.w, r2.w, r3.w
mov r2.xyz, r4.xyzx
movc r2.xyzw, r0.wwww, r4.xyzw, r2.xyzw
mad r0.w, r2.w, cb0[158].x, cb0[158].z
add r1.x, cb0[166].x, cb1[0].y
mad r1.x, cb0[159].y, r1.x, v4.w
add r1.x, r0.w, r1.x
mov r1.y, l(0.500000)
sample r3.xyzw, r1.xyxx, t5.xyzw, s5
mad r2.xyz, r3.xyzx, r2.xyzx, -r3.xyzx
mad r2.xyz, cb0[159].xxxx, r2.xyzx, r3.xyzx
lt r1.xy, l(0.000000, 0.000000, 0.000000, 0.000000), cb0[165].wyww
add r0.w, -r0.z, l(1.000000)
add_sat r0.w, -r0.w, r2.w
movc r0.w, r1.x, r0.w, r2.w
add r1.x, -v1.w, l(1.000000)
add_sat r1.x, r0.w, -r1.x
mul r0.w, r0.w, v1.w
movc r0.w, r1.y, r1.x, r0.w
mul_sat r3.w, r0.w, cb3[9].w
mul r2.xyz, r2.xyzx, v1.xyzx
mul r3.xyz, r3.wwww, r2.xyzx
lt r0.w, l(0.000000), cb3[10].x
add r1.x, r3.w, -cb3[10].x
lt r1.x, r1.x, l(0.000000)
and r0.w, r0.w, r1.x
discard_nz r0.w
div r0.w, v4.x, cb1[5].y
add r0.w, -r0.w, l(1.000000)
mul r0.w, r0.w, cb1[5].z
max r0.w, r0.w, l(0.000000)
mad_sat r0.w, r0.w, cb2[1].z, cb2[1].w
mul r4.xyz, r3.wwww, cb2[0].xyzx
mad r5.xyz, r2.xyzx, r3.wwww, -r4.xyzx
mad r4.xyz, r0.wwww, r5.xyzx, r4.xyzx
mad r2.xyz, -r2.xyzx, r3.wwww, r4.xyzx
mov r2.w, l(0)
mad r2.xyzw, cb3[4].yyyy, r2.xyzw, r3.xyzw
ne r1.xy, l(0.000000, 0.000000, 0.000000, 0.000000), cb0[15].xyxx
and r0.w, r1.y, r1.x
if_nz r0.w
  sample r3.xyzw, v5.xyxx, t6.xyzw, s2
  mul r0.w, r3.y, cb0[14].w
  max r0.w, r0.w, r3.x
  add r1.x, -r3.z, l(1.000000)
  mul_sat r0.w, r0.w, r1.x
  add r3.xyz, r2.xyzx, -cb0[14].xyzx
  mad r2.xyz, r0.wwww, r3.xyzx, cb0[14].xyzx
endif
max r3.xyz, r2.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
min r3.xyz, r3.xyzx, cb0[153].zzzz
mad r0.xy, r1.zwzz, cb0[155].wwww, r0.xyxx
add r0.xy, r0.xyxx, cb0[157].xyxx
sample r1.xyzw, r0.xyxx, t7.xyzw, s7
mad r0.xyw, r1.xyxz, r2.wwww, -r3.xyxz
mad r2.xyz, cb0[156].xxxx, r0.xywx, r3.xyzx
mul o0.xyzw, r0.zzzz, r2.xyzw
ret
// Approximately 0 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
 