// asmtool.py -I ../.. --auto-fix-vertex-halo --fix-unusual-halo-with-inconsistent-w-optimisation --fix-unity-reflection --fix-unity-frustum-world --only-autofixed bc812fbb38bfc51e-vs.txt
// 3DMigoto: bc812fbb38bfc51e | Matched 64 variants of 8 shaders: 2DxFX/AL/Color, 2DxFX/AL/ColorChange, 2DxFX/AL/DesintegrationFX, 2DxFX/AL/Distortion, 2DxFX/AL/Hologram3, 2DxFX/AL/Mystic_Distortion, 2DxFX/AL/PlasmaShield, 2DxFX/AL/Twist
//
// 00000000000000ff:    Unity headers extracted from 2DxFX_AL_Color
// 000000ff00000000:    Unity headers extracted from 2DxFX_AL_ColorChange
// ff00000000000000:    Unity headers extracted from 2DxFX_AL_DesintegrationFX
// 0000ff0000000000:    Unity headers extracted from 2DxFX_AL_Distortion
// 0000000000ff0000:    Unity headers extracted from 2DxFX_AL_Hologram3
// 00000000ff000000:    Unity headers extracted from 2DxFX_AL_Mystic_Distortion
// 000000000000ff00:    Unity headers extracted from 2DxFX_AL_PlasmaShield
// 00ff000000000000:    Unity headers extracted from 2DxFX_AL_Twist
// 00000000000000ff:    Shader "2DxFX/AL/Color" {
// 000000ff00000000:    Shader "2DxFX/AL/ColorChange" {
// ff00000000000000:    Shader "2DxFX/AL/DesintegrationFX" {
// 0000ff0000000000:    Shader "2DxFX/AL/Distortion" {
// 0000000000ff0000:    Shader "2DxFX/AL/Hologram3" {
// 00000000ff000000:    Shader "2DxFX/AL/Mystic_Distortion" {
// 000000000000ff00:    Shader "2DxFX/AL/PlasmaShield" {
// 00ff000000000000:    Shader "2DxFX/AL/Twist" {
// 00ff000000000000:      Fallback "Sprites/Default"
// ff00ffffffffffff:      Fallback "Transparent/VertexLit"
//                        SubShader 1/1 {
//                          Tags { "CanUseSpriteAtlas"="true" "IGNOREPROJECTOR"="true" "PreviewType"="Plane" "RenderType"="TransparentCutout" }
//                          Pass 4/7 {
//                            Name "PREPASS"
//                            Tags { "CanUseSpriteAtlas"="true" "IGNOREPROJECTOR"="true" "LIGHTMODE"="PREPASSFINAL" "PreviewType"="Plane" "RenderType"="TransparentCutout" }
//                            ZWrite Off
//                            Program "vp" {
//                              SubProgram "d3d11" {
//                              }
//                            }
//                          }
//                        }
//                      }
//
// 00000000000000ff: Unity 5.3 headers extracted from 2DxFX_AL_Color:
// 000000ff00000000: Unity 5.3 headers extracted from 2DxFX_AL_ColorChange:
// ff00000000000000: Unity 5.3 headers extracted from 2DxFX_AL_DesintegrationFX:
// 0000ff0000000000: Unity 5.3 headers extracted from 2DxFX_AL_Distortion:
// 0000000000ff0000: Unity 5.3 headers extracted from 2DxFX_AL_Hologram3:
// 00000000ff000000: Unity 5.3 headers extracted from 2DxFX_AL_Mystic_Distortion:
// 000000000000ff00: Unity 5.3 headers extracted from 2DxFX_AL_PlasmaShield:
// 00ff000000000000: Unity 5.3 headers extracted from 2DxFX_AL_Twist:
//                     API d3d11
//                     Shader model vs_4_0
//                     undeciphered1: 201708220 30 0 0
//                     undeciphered1a: 3
// 2020202020202020:   Keywords { "LIGHTMAP_ON" "LIGHTPROBE_SH" "UNITY_HDR_ON" }
// 0202020202020202:   Keywords { "LIGHTMAP_ON" "LIGHTPROBE_SH" }
// 8080808080808080:   Keywords { "LIGHTMAP_ON" "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" "UNITY_HDR_ON" }
// 0808080808080808:   Keywords { "LIGHTMAP_ON" "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" }
// 4040404040404040:   Keywords { "LIGHTMAP_ON" "SHADOWS_SHADOWMASK" "UNITY_HDR_ON" }
// 0404040404040404:   Keywords { "LIGHTMAP_ON" "SHADOWS_SHADOWMASK" }
// 1010101010101010:   Keywords { "LIGHTMAP_ON" "UNITY_HDR_ON" }
// 0101010101010101:   Keywords { "LIGHTMAP_ON" }
//                     undeciphered2: 1 0 6 0 0 0
//                     undeciphered3: 255 4 0 0 4 5 5 6 3 3
//                     ConstBuffer "$Globals" 176
//                     Vector 80 [_Color]
//                     Vector 128 [_MainTex_ST]
//                     ConstBuffer "UnityPerCamera" 144
//                     Vector 80 [_ProjectionParams]
//                     Vector 96 [_ScreenParams]
//                     ConstBuffer "UnityShadows" 416
//                     Vector 400 [unity_ShadowFadeCenterAndType]
//                     ConstBuffer "UnityPerDraw" 160
//                     Matrix 0 [unity_ObjectToWorld]
//                     ConstBuffer "UnityPerFrame" 368
//                     Matrix 144 [unity_MatrixV]
//                     Matrix 272 [unity_MatrixVP]
//                     ConstBuffer "UnityLightmaps" 32
//                     Vector 0 [unity_LightmapST]
//                     BindCB "$Globals" 0
//                     BindCB "UnityPerCamera" 1
//                     BindCB "UnityShadows" 2
//                     BindCB "UnityPerDraw" 3
//                     BindCB "UnityPerFrame" 4
//                     BindCB "UnityLightmaps" 5
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.2 on Mon Jan 14 19:19:52 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// TANGENT                  0   xyzw        1     NONE   float
// NORMAL                   0   xyz         2     NONE   float
// TEXCOORD                 0   xyzw        3     NONE   float   xy
// TEXCOORD                 1   xyzw        4     NONE   float   xy
// TEXCOORD                 2   xyzw        5     NONE   float
// TEXCOORD                 3   xyzw        6     NONE   float
// COLOR                    0   xyzw        7     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xy          1     NONE   float   xy
// TEXCOORD                 1   xyz         2     NONE   float   xyz
// TEXCOORD                 2   xyzw        3     NONE   float   xyzw
// TEXCOORD                 3   xyzw        4     NONE   float   xyzw
// TEXCOORD                 4   xyzw        5     NONE   float   xyzw
// TEXCOORD                 5   xyzw        6     NONE   float   xyzw
//
vs_4_0
dcl_constantbuffer cb0[9], immediateIndexed
dcl_constantbuffer cb1[7], immediateIndexed
dcl_constantbuffer cb2[26], immediateIndexed
dcl_constantbuffer cb3[4], immediateIndexed
dcl_constantbuffer cb4[21], immediateIndexed
dcl_constantbuffer cb5[1], immediateIndexed
dcl_input v0.xyzw
dcl_input v3.xy
dcl_input v4.xy
dcl_input v7.xyzw
dcl_output_siv o0.xyzw, position
dcl_output o1.xy
dcl_output o2.xyz
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyzw
dcl_output o6.xyzw
dcl_temps 4

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r3.xyzw, l(0, 0, 0, 0), t125.xyzw

div r0.xy, v0.xyxx, v0.wwww
mul r0.zw, cb1[6].xxxy, l(0.000000, 0.000000, 0.500000, 0.500000)
mul r0.xy, r0.zwzz, r0.xyxx
round_ne r0.xy, r0.xyxx
div r0.xy, r0.xyxx, r0.zwzz
mul r0.xy, r0.xyxx, v0.wwww
mul r1.xyzw, r0.yyyy, cb3[1].xyzw
mad r0.xyzw, cb3[0].xyzw, r0.xxxx, r1.xyzw
mad r0.xyzw, cb3[2].xyzw, v0.zzzz, r0.xyzw
add r1.xyzw, r0.xyzw, cb3[3].xyzw
mad r0.xyz, cb3[3].xyzx, v0.wwww, r0.xyzx
mul r2.xyzw, r1.yyyy, cb4[18].xyzw
mad r2.xyzw, cb4[17].xyzw, r1.xxxx, r2.xyzw
mad r2.xyzw, cb4[19].xyzw, r1.zzzz, r2.xyzw
mad r2.xyzw, cb4[20].xyzw, r1.wwww, r2.xyzw
mov o0.xyzw, r2.xyzw

// Automatic vertex shader halo fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --auto-fix-vertex-halo --fix-unusual-halo-with-inconsistent-w-optimisation --fix-unity-reflection --fix-unity-frustum-world --only-autofixed bc812fbb38bfc51e-vs.txt
ne r3.w, r2.w, l(1.0)
if_nz r3.w
  add r3.w, r2.w, -r3.y
  mad r2.x, r3.w, r3.x, r2.x
endif

mad o1.xy, v3.xyxx, cb0[8].xyxx, cb0[8].zwzz
mov o2.xyz, r0.xyzx
add r0.xyz, r0.xyzx, -cb2[25].xyzx
mul o6.xyz, r0.xyzx, cb2[25].wwww
mul o3.xyzw, v7.xyzw, cb0[5].xyzw
mul r0.x, r2.y, cb1[5].x
mul r0.w, r0.x, l(0.500000)
mul r0.xz, r2.xxwx, l(0.500000, 0.000000, 0.500000, 0.000000)
mov o4.zw, r2.zzzw
add o4.xy, r0.zzzz, r0.xwxx
mad o5.xy, v4.xyxx, cb5[0].xyxx, cb5[0].zwzz
mov o5.zw, l(0,0,0,0)
mul r0.x, r1.y, cb4[10].z
mad r0.x, cb4[9].z, r1.x, r0.x
mad r0.x, cb4[11].z, r1.z, r0.x
mad r0.x, cb4[12].z, r1.w, r0.x
add r0.y, -cb2[25].w, l(1.000000)
mul o6.w, r0.y, -r0.x
ret
// Approximately 0 instruction slots used