// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed b63589f5401dc444-ps.txt
// 3DMigoto: b63589f5401dc444 |    Unity headers extracted from 2DxFX_AL_Fire
//    Shader "2DxFX/AL/Fire" {
//      Fallback "Transparent/VertexLit"
//      SubShader 1/1 {
//        Tags { "CanUseSpriteAtlas"="true" "IGNOREPROJECTOR"="true" "PreviewType"="Plane" "RenderType"="TransparentCutout" }
//        Pass 2/6 {
//          Name "FORWARD"
//          Tags { "CanUseSpriteAtlas"="true" "IGNOREPROJECTOR"="true" "LIGHTMODE"="FORWARDADD" "PreviewType"="Plane" "RenderType"="TransparentCutout" "SHADOWSUPPORT"="true" }
//          ZWrite Off
//          Program "fp" {
//            SubProgram "d3d11" {
//            }
//          }
//        }
//      }
//    }
//
// Unity 5.3 headers extracted from 2DxFX_AL_Fire:
//   API d3d11
//   Shader model ps_4_0
//   undeciphered1: 201802150 93 6 2
//   undeciphered1a: 5
//   Keywords { "POINT" "SHADOWS_CUBE" }
//   undeciphered2: 1 5 6 5 0 0
//   undeciphered3: 0 0
//   ConstBuffer "$Globals" 192
//   Vector 32 [_LightColor0]
//   Float 144 [_Alpha]
//   Float 148 [_Value1]
//   Float 152 [_Value2]
//   Matrix 64 [unity_WorldToLight]
//   ConstBuffer "UnityPerCamera" 144
//   Vector 0 [_Time]
//   Vector 64 [_WorldSpaceCameraPos] 3
//   ConstBuffer "UnityLighting" 768
//   Vector 0 [_WorldSpaceLightPos0]
//   Vector 16 [_LightPositionRange]
//   Vector 32 [_LightProjectionParams]
//   Vector 736 [unity_OcclusionMaskSelector]
//   ConstBuffer "UnityShadows" 416
//   Vector 384 [_LightShadowData]
//   Vector 400 [unity_ShadowFadeCenterAndType]
//   ConstBuffer "UnityPerFrame" 368
//   Matrix 144 [unity_MatrixV]
//   ConstBuffer "UnityProbeVolume" 112
//   Vector 0 [unity_ProbeVolumeParams]
//   Vector 80 [unity_ProbeVolumeSizeInv] 3
//   Vector 96 [unity_ProbeVolumeMin] 3
//   Matrix 16 [unity_ProbeVolumeWorldToObject]
//   SetTexture 0 [_MainTex2] 2D 4
//   SetTexture 1 [_MainTex] 2D 3
//   SetTexture 2 [_LightTexture0] 2D 2
//   SetTexture 3 [unity_ProbeVolumeSH] 3D 0
//   SetTexture 4 [_ShadowMapTexture] CUBE 1
//   BindCB "$Globals" 0
//   BindCB "UnityPerCamera" 1
//   BindCB "UnityLighting" 2
//   BindCB "UnityShadows" 3
//   BindCB "UnityPerFrame" 4
//   BindCB "UnityProbeVolume" 5
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Sun Aug 23 06:58:50 2020
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xy          1     NONE   float   xy
// TEXCOORD                 1   xyz         2     NONE   float   xyz
// TEXCOORD                 2   xyz         3     NONE   float   xyz
// TEXCOORD                 3   xyzw        4     NONE   float      w
// TEXCOORD                 4   xyz         5     NONE   float
// TEXCOORD                 5   xyzw        6     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer cb0[10], immediateIndexed
dcl_constantbuffer cb1[9], immediateIndexed
dcl_constantbuffer cb2[47], immediateIndexed
dcl_constantbuffer cb3[26], immediateIndexed
dcl_constantbuffer cb4[12], immediateIndexed
dcl_constantbuffer cb5[7], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_comparison
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture3d (float,float,float,float) t3
dcl_resource_texturecube (float,float,float,float) t4
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyz
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.w
dcl_output o0.xyzw
dcl_temps 7
dcl_constantbuffer cb10[4], immediateIndexed

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r5.xyzw, l(0, 0, 0, 0), t125.xyzw


// Unity reflection/specular fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed b63589f5401dc444-ps.txt

mul r5.w, -r5.x, r5.y
mad r6.xyz, -r5.wwww, cb10[0].xyzw, cb1[4].xyzw

add r0.xyz, -v3.xyzx, cb2[0].xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
mad r1.xyzw, v1.xyxy, l(0.0892857164, 0.0892857164, 0.125000, 0.125000), l(0.022000, 0.022000, -0.050000, 0.000000)
mul r0.w, cb0[9].y, cb1[0].x
ge r2.x, r0.w, -r0.w
frc r2.y, |r0.w|
movc r2.x, r2.x, r2.y, -r2.y
mul r2.x, r2.x, l(8.000000)
round_ni r2.x, r2.x
mad r2.x, r2.x, l(0.125000), r1.x
mul r0.w, r0.w, l(0.125000)
ge r1.x, r0.w, -r0.w
frc r0.w, |r0.w|
movc r0.w, r1.x, r0.w, -r0.w
mul r0.w, r0.w, l(8.000000)
round_ni r0.w, r0.w
mad r0.w, -r0.w, l(0.125000), r1.y
add r2.y, r0.w, l(1.000000)
sample r2.xyzw, r2.xyxx, t0.xyzw, s4
add r1.xy, cb1[0].xxxx, l(0.200000, 0.600000, 0.000000, 0.000000)
mad r1.zw, r1.zzzw, l(0.000000, 0.000000, 0.714285731, 0.714285731), l(0.000000, 0.000000, 0.022000, 0.022000)
mul r1.xy, r1.xyxx, cb0[9].yyyy
ge r3.xy, r1.xyxx, -r1.xyxx
frc r3.zw, |r1.xxxy|
movc r3.xy, r3.xyxx, r3.zwzz, -r3.zwzz
mul r3.xy, r3.xyxx, l(8.000000, 8.000000, 0.000000, 0.000000)
round_ni r3.xy, r3.xyxx
mad r4.x, r3.x, l(0.125000), r1.z
mul r1.xy, r1.xyxx, l(0.125000, 0.125000, 0.000000, 0.000000)
ge r3.xz, r1.xxyx, -r1.xxyx
frc r1.xy, |r1.xyxx|
movc r1.xy, r3.xzxx, r1.xyxx, -r1.xyxx
mul r1.xy, r1.xyxx, l(8.000000, 8.000000, 0.000000, 0.000000)
round_ni r1.xy, r1.xyxx
mad r0.w, -r1.x, l(0.125000), r1.w
add r4.y, r0.w, l(1.000000)
sample r4.xyzw, r4.xyxx, t0.xyzw, s4
add r1.xzw, r2.xxyz, r4.xxyz
mad r2.xy, v1.xyxx, l(0.125000, 0.125000, 0.000000, 0.000000), l(-0.025000, -0.020000, 0.000000, 0.000000)
mad r2.xy, r2.xyxx, l(0.714285731, 0.714285731, 0.000000, 0.000000), l(0.022000, 0.022000, 0.000000, 0.000000)
mad r3.x, r3.y, l(0.125000), r2.x
mad r0.w, -r1.y, l(0.125000), r2.y
add r3.y, r0.w, l(1.000000)
sample r2.xyzw, r3.xyxx, t0.xyzw, s4
add r1.xyz, r1.xzwx, r2.xyzx
mad r2.xy, r1.xxxx, l(0.015625, 0.015625, 0.000000, 0.000000), v1.xyxx
sample r2.xyzw, r2.xyxx, t1.xyzw, s3
mul r0.w, r2.w, v4.w
mul r1.yzw, r1.xxyz, cb0[9].zzzz
mul r0.w, r1.x, r0.w
add r1.x, -cb0[9].x, l(1.000000)
mul r2.x, r0.w, r1.x
mul r1.yzw, r1.yyzw, r2.xxxx
mad r0.w, r0.w, r1.x, l(-0.050000)
lt r0.w, r0.w, l(0.000000)
discard_nz r0.w
mul r2.yzw, v3.yyyy, cb0[5].xxyz
mad r2.yzw, cb0[4].xxyz, v3.xxxx, r2.yyzw
mad r2.yzw, cb0[6].xxyz, v3.zzzz, r2.yyzw
add r2.yzw, r2.yyzw, cb0[7].xxyz
add r3.xyz, -v3.xyzx, r6.xyzx
mov r4.x, cb4[9].z
mov r4.y, cb4[10].z
mov r4.z, cb4[11].z
dp3 r0.w, r3.xyzx, r4.xyzx
add r3.xyz, v3.xyzx, -cb3[25].xyzx
dp3 r1.x, r3.xyzx, r3.xyzx
sqrt r1.x, r1.x
add r1.x, -r0.w, r1.x
mad r0.w, cb3[25].w, r1.x, r0.w
mad_sat r0.w, r0.w, cb3[24].z, cb3[24].w
eq r1.x, cb5[0].x, l(1.000000)
if_nz r1.x
  eq r1.x, cb5[0].y, l(1.000000)
  mul r3.xyz, v3.yyyy, cb5[2].xyzx
  mad r3.xyz, cb5[1].xyzx, v3.xxxx, r3.xyzx
  mad r3.xyz, cb5[3].xyzx, v3.zzzz, r3.xyzx
  add r3.xyz, r3.xyzx, cb5[4].xyzx
  movc r3.xyz, r1.xxxx, r3.xyzx, v3.xyzx
  add r3.xyz, r3.xyzx, -cb5[6].xyzx
  mul r3.yzw, r3.xxyz, cb5[5].xxyz
  mad r1.x, r3.y, l(0.250000), l(0.750000)
  mad r3.y, cb5[0].z, l(0.500000), l(0.750000)
  max r3.x, r1.x, r3.y
  sample r3.xyzw, r3.xzwx, t3.xyzw, s0
else
  mov r3.xyzw, l(1.000000,1.000000,1.000000,1.000000)
endif
dp4_sat r1.x, r3.xyzw, cb2[46].xyzw
add r3.xyz, v3.xyzx, -cb2[1].xyzx
max r3.w, |r3.y|, |r3.x|
max r3.w, |r3.z|, r3.w
add r3.w, r3.w, -cb2[2].z
max r3.w, r3.w, l(0.000010)
mul r3.w, r3.w, cb2[2].w
div r3.w, cb2[2].y, r3.w
add r3.w, r3.w, -cb2[2].x
add r3.w, -r3.w, l(1.000000)
sample_c_lz r3.x, r3.xyzx, t4.xxxx, s1, r3.w
add r3.y, -cb3[24].x, l(1.000000)
mad r3.x, r3.x, r3.y, cb3[24].x
add r1.x, r1.x, -r3.x
mad r0.w, r0.w, r1.x, r3.x
dp3 r1.x, r2.yzwy, r2.yzwy
sample r3.xyzw, r1.xxxx, t2.xyzw, s2
mul r0.w, r0.w, r3.x
mul r2.yzw, r0.wwww, cb0[2].xxyz
dp3 r0.x, v2.xyzx, r0.xyzx
max r0.x, r0.x, l(0.000000)
mul r0.yzw, r1.yyzw, r2.yyzw
mul o0.xyz, r0.xxxx, r0.yzwy
mov o0.w, r2.x
ret
// Approximately 0 instruction slots used