// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed ad4770c893f34e17-ps.txt
// 3DMigoto: ad4770c893f34e17 |    Unity headers extracted from 2DxFX_AL_PixelDie
//    Shader "2DxFX/AL/PixelDie" {
//      Fallback "Sprites/Default"
//      SubShader 1/1 {
//        Tags { "CanUseSpriteAtlas"="true" "IGNOREPROJECTOR"="true" "PreviewType"="Plane" "RenderType"="TransparentCutout" }
//        Pass 2/7 {
//          Name "FORWARD"
//          Tags { "CanUseSpriteAtlas"="true" "IGNOREPROJECTOR"="true" "LIGHTMODE"="FORWARDADD" "PreviewType"="Plane" "RenderType"="TransparentCutout" "SHADOWSUPPORT"="true" }
//          ZWrite Off
//          Program "fp" {
//            SubProgram "d3d11" {
//            }
//          }
//        }
//      }
//    }
//
// Unity 5.3 headers extracted from 2DxFX_AL_PixelDie:
//   API d3d11
//   Shader model ps_4_0
//   undeciphered1: 201708220 95 6 2
//   undeciphered1a: 9
//   Keywords { "SPOT" "SHADOWS_DEPTH" "SHADOWS_SOFT" "LIGHTMAP_SHADOW_MIXING" "SHADOWS_SHADOWMASK" }
//   undeciphered2: 1 7 6 7 0 0
//   undeciphered3: 0 0
//   ConstBuffer "$Globals" 272
//   Vector 32 [_LightColor0]
//   Vector 128 [_ShadowMapTexture_TexelSize]
//   Float 224 [_Alpha]
//   Float 228 [_Value1]
//   Matrix 144 [unity_WorldToLight]
//   ConstBuffer "UnityPerCamera" 144
//   Vector 64 [_WorldSpaceCameraPos] 3
//   ConstBuffer "UnityLighting" 768
//   Vector 0 [_WorldSpaceLightPos0]
//   Vector 736 [unity_OcclusionMaskSelector]
//   ConstBuffer "UnityShadows" 416
//   Vector 384 [_LightShadowData]
//   Vector 400 [unity_ShadowFadeCenterAndType]
//   Matrix 128 [unity_WorldToShadow0]
//   Matrix 192 [unity_WorldToShadow1]
//   Matrix 256 [unity_WorldToShadow2]
//   Matrix 320 [unity_WorldToShadow3]
//   ConstBuffer "UnityPerFrame" 368
//   Matrix 144 [unity_MatrixV]
//   ConstBuffer "UnityProbeVolume" 112
//   Vector 0 [unity_ProbeVolumeParams]
//   Vector 80 [unity_ProbeVolumeSizeInv] 3
//   Vector 96 [unity_ProbeVolumeMin] 3
//   Matrix 16 [unity_ProbeVolumeWorldToObject]
//   SetTexture 0 [_MainTex2] 2D 60
//   SetTexture 1 [_MainTex] 2D 50
//   SetTexture 2 [_LightTexture0] 2D 30
//   SetTexture 3 [_LightTextureB0] 2D 40
//   SetTexture 4 [unity_ShadowMask] 2D 00
//   SetTexture 5 [unity_ProbeVolumeSH] 3D 10
//   SetTexture 6 [_ShadowMapTexture] 2D 20
//   BindCB "$Globals" 0
//   BindCB "UnityPerCamera" 1
//   BindCB "UnityLighting" 2
//   BindCB "UnityShadows" 3
//   BindCB "UnityPerFrame" 4
//   BindCB "UnityProbeVolume" 5
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.2 on Mon Jan 14 19:11:04 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xy          1     NONE   float   xy
// TEXCOORD                 1   xyz         2     NONE   float   xyz
// TEXCOORD                 2   xyz         3     NONE   float   xyz
// TEXCOORD                 3   xyzw        4     NONE   float   xyzw
// TEXCOORD                 5   xyzw        5     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer cb0[15], immediateIndexed
dcl_constantbuffer cb1[9], immediateIndexed
dcl_constantbuffer cb2[47], immediateIndexed
dcl_constantbuffer cb3[26], immediateIndexed
dcl_constantbuffer cb4[12], immediateIndexed
dcl_constantbuffer cb5[7], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_comparison
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture3d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyz
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyzw
dcl_input_ps linear v5.xy
dcl_output o0.xyzw
dcl_temps 11
dcl_constantbuffer cb10[4], immediateIndexed

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r9.xyzw, l(0, 0, 0, 0), t125.xyzw


// Unity reflection/specular fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed ad4770c893f34e17-ps.txt

mul r9.w, -r9.x, r9.y
mad r10.xyz, -r9.wwww, cb10[0].xyzw, cb1[4].xyzw

add r0.xyz, -v3.xyzx, cb2[0].xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
sample r1.xyzw, v1.xyxx, t0.xyzw, s6
mad r1.xy, cb0[14].yyyy, l(1.200000, 1.200000, 0.000000, 0.000000), -r1.xyxx
add_sat r1.xy, r1.xyxx, r1.xyxx
mad r1.zw, r1.xxxy, l(0.000000, 0.000000, -2.000000, -2.000000), l(0.000000, 0.000000, 3.000000, 3.000000)
mul r1.xy, r1.xyxx, r1.xyxx
mad r0.w, -r1.z, r1.x, l(1.000000)
mul r1.xz, r0.wwww, v1.xxyx
sample r2.xyzw, r1.xzxx, t1.xyzw, s5
mul r2.xyzw, r2.xyzw, v4.xyzw
mul r1.x, r0.w, r2.w
mad r1.y, r1.w, r1.y, r2.z
mad r3.z, cb0[14].y, l(4.000000), r1.y
add r0.w, -r0.w, l(1.000000)
mad r3.xy, r0.wwww, l(2.000000, 2.000000, 0.000000, 0.000000), r2.xyxx
add r0.w, -cb0[14].x, l(1.000000)
mul r1.y, r0.w, r1.x
mul r2.xyz, r1.yyyy, r3.xyzx
mad r0.w, r1.x, r0.w, l(-0.050000)
lt r0.w, r0.w, l(0.000000)
discard_nz r0.w
mul r3.xyzw, v3.yyyy, cb0[10].xyzw
mad r3.xyzw, cb0[9].xyzw, v3.xxxx, r3.xyzw
mad r3.xyzw, cb0[11].xyzw, v3.zzzz, r3.xyzw
add r3.xyzw, r3.xyzw, cb0[12].xyzw
add r1.xzw, -v3.xxyz, r10.xxyz
mov r4.x, cb4[9].z
mov r4.y, cb4[10].z
mov r4.z, cb4[11].z
dp3 r0.w, r1.xzwx, r4.xyzx
add r1.xzw, v3.xxyz, -cb3[25].xxyz
dp3 r1.x, r1.xzwx, r1.xzwx
sqrt r1.x, r1.x
add r1.x, -r0.w, r1.x
mad r0.w, cb3[25].w, r1.x, r0.w
mad_sat r0.w, r0.w, cb3[24].z, cb3[24].w
eq r1.x, cb5[0].x, l(1.000000)
if_nz r1.x
  eq r1.x, cb5[0].y, l(1.000000)
  mul r4.xyz, v3.yyyy, cb5[2].xyzx
  mad r4.xyz, cb5[1].xyzx, v3.xxxx, r4.xyzx
  mad r4.xyz, cb5[3].xyzx, v3.zzzz, r4.xyzx
  add r4.xyz, r4.xyzx, cb5[4].xyzx
  movc r1.xzw, r1.xxxx, r4.xxyz, v3.xxyz
  add r1.xzw, r1.xxzw, -cb5[6].xxyz
  mul r4.yzw, r1.xxzw, cb5[5].xxyz
  mad r1.x, r4.y, l(0.250000), l(0.750000)
  mad r1.z, cb5[0].z, l(0.500000), l(0.750000)
  max r4.x, r1.z, r1.x
  sample r4.xyzw, r4.xzwx, t5.xyzw, s1
else
  sample r4.xyzw, v5.xyxx, t4.xyzw, s0
endif
dp4_sat r1.x, r4.xyzw, cb2[46].xyzw
mul r4.xyzw, v3.yyyy, cb3[9].xyzw
mad r4.xyzw, cb3[8].xyzw, v3.xxxx, r4.xyzw
mad r4.xyzw, cb3[10].xyzw, v3.zzzz, r4.xyzw
add r4.xyzw, r4.xyzw, cb3[11].xyzw
div r4.xyz, r4.xyzx, r4.wwww
mad r1.zw, r4.xxxy, cb0[8].zzzw, l(0.000000, 0.000000, 0.500000, 0.500000)
round_ni r1.zw, r1.zzzw
mad r4.xy, r4.xyxx, cb0[8].zwzz, -r1.zwzz
add r5.xyzw, r4.xxyy, l(0.500000, 1.000000, 0.500000, 1.000000)
mul r6.xw, r5.xxxz, r5.xxxz
mad r5.xz, r6.xxwx, l(0.500000, 0.000000, 0.500000, 0.000000), -r4.xxyx
add r7.xy, -r4.xyxx, l(1.000000, 1.000000, 0.000000, 0.000000)
min r7.zw, r4.xxxy, l(0.000000, 0.000000, 0.000000, 0.000000)
mad r7.xy, -r7.zwzz, r7.zwzz, r7.xyxx
max r4.xy, r4.xyxx, l(0.000000, 0.000000, 0.000000, 0.000000)
mad r4.xy, -r4.xyxx, r4.xyxx, r5.ywyy
mov r8.x, r5.x
mov r8.y, r7.x
mov r8.z, r4.x
mov r8.w, r6.x
mul r8.xyzw, r8.xyzw, l(0.444440, 0.444440, 0.444440, 0.222220)
mov r6.x, r5.z
mov r6.y, r7.y
mov r6.z, r4.y
mul r5.xyzw, r6.xyzw, l(0.444440, 0.444440, 0.444440, 0.222220)
add r6.xyzw, r8.ywyw, r8.xzxz
add r7.xyzw, r5.yyww, r5.xxzz
div r4.xy, r8.ywyy, r6.zwzz
add r4.xy, r4.xyxx, l(-1.500000, 0.500000, 0.000000, 0.000000)
div r5.xy, r5.ywyy, r7.ywyy
add r5.xy, r5.xyxx, l(-1.500000, 0.500000, 0.000000, 0.000000)
mul r8.xy, r4.xyxx, cb0[8].xxxx
mul r8.zw, r5.xxxy, cb0[8].yyyy
mul r5.xyzw, r6.xyzw, r7.xyzw
mad r6.xyzw, r1.zwzw, cb0[8].xyxy, r8.xzyz
sample_c_lz r2.w, r6.xyxx, t6.xxxx, s2, r4.z
sample_c_lz r4.x, r6.zwzz, t6.xxxx, s2, r4.z
mul r4.x, r4.x, r5.y
mad r2.w, r5.x, r2.w, r4.x
mad r6.xyzw, r1.zwzw, cb0[8].xyxy, r8.xwyw
sample_c_lz r1.z, r6.xyxx, t6.xxxx, s2, r4.z
mad r1.z, r5.z, r1.z, r2.w
sample_c_lz r1.w, r6.zwzz, t6.xxxx, s2, r4.z
mad r1.z, r5.w, r1.w, r1.z
add r1.w, -cb3[24].x, l(1.000000)
mad r1.z, r1.z, r1.w, cb3[24].x
add_sat r0.w, r0.w, r1.z
min r0.w, r1.x, r0.w
lt r1.x, l(0.000000), r3.z
and r1.x, r1.x, l(0x3f800000)
div r1.zw, r3.xxxy, r3.wwww
add r1.zw, r1.zzzw, l(0.000000, 0.000000, 0.500000, 0.500000)
sample r4.xyzw, r1.zwzz, t2.xyzw, s3
mul r1.x, r1.x, r4.w
dp3 r1.z, r3.xyzx, r3.xyzx
sample r3.xyzw, r1.zzzz, t3.xyzw, s4
mul r1.x, r1.x, r3.x
mul r0.w, r0.w, r1.x
mul r1.xzw, r0.wwww, cb0[2].xxyz
dp3 r0.x, v2.xyzx, r0.xyzx
max r0.x, r0.x, l(0.000000)
mul r0.yzw, r1.xxzw, r2.xxyz
mul o0.xyz, r0.xxxx, r0.yzwy
mov o0.w, r1.y
ret
// Approximately 0 instruction slots used