// asmtool.py -I ../.. --fix-unity-lighting-ps=TEXCOORD4 --only-autofixed a22bb1173c13975f-ps.txt
// 3DMigoto: a22bb1173c13975f |    Unity headers extracted from Hidden_Internal-ScreenSpaceShadows
//    Shader "Hidden/Internal-ScreenSpaceShadows" {
//      SubShader 3/4 {
//        Tags { "ShadowmapFilter"="PCF_SOFT" }
//        Pass 1/1 {
//          Tags { "ShadowmapFilter"="PCF_SOFT" }
//          ZWrite Off
//          Program "fp" {
//            SubProgram "d3d11" {
//            }
//          }
//        }
//      }
//    }
//
// Unity 5.3 headers extracted from Hidden_Internal-ScreenSpaceShadows:
//   API d3d11
//   Shader model ps_4_0
//   undeciphered1: 201708220 106 1 0
//   undeciphered1a: 9
//   undeciphered2: 1 2 4 2 0 0
//   undeciphered3: 0 0
//   ConstBuffer "$Globals" 64
//   Vector 0 [_ShadowMapTexture_TexelSize]
//   ConstBuffer "UnityPerCamera" 144
//   Vector 112 [_ZBufferParams]
//   Vector 128 [unity_OrthoParams]
//   ConstBuffer "UnityPerCameraRare" 352
//   Matrix 288 [unity_CameraToWorld]
//   ConstBuffer "UnityShadows" 416
//   Vector 96 [_LightSplitsNear]
//   Vector 112 [_LightSplitsFar]
//   Vector 384 [_LightShadowData]
//   Matrix 128 [unity_WorldToShadow0]
//   Matrix 192 [unity_WorldToShadow1]
//   Matrix 256 [unity_WorldToShadow2]
//   Matrix 320 [unity_WorldToShadow3]
//   SetTexture 0 [_CameraDepthTexture] 2D 10
//   SetTexture 1 [_ShadowMapTexture] 2D 00
//   BindCB "$Globals" 0
//   BindCB "UnityPerCamera" 1
//   BindCB "UnityPerCameraRare" 2
//   BindCB "UnityShadows" 3
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.2 on Mon Jan 14 19:04:51 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xyzw        1     NONE   float   xy
// TEXCOORD                 1   xyz         2     NONE   float   xyz
// TEXCOORD                 2   xyz         3     NONE   float   xyz
// TEXCOORD                 3   xyz         4     NONE   float   xyz
// TEXCOORD                 4      w        4     NONE   float      w
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer cb0[1], immediateIndexed
dcl_constantbuffer cb1[9], immediateIndexed
dcl_constantbuffer cb2[22], immediateIndexed
dcl_constantbuffer cb3[25], immediateIndexed
dcl_sampler s0, mode_comparison
dcl_sampler s1, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyz
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_output o0.xyzw
dcl_temps 12

// New input from vertex shader with unity_CameraInvProjection[0].x:
dcl_input_ps linear v4.w
dcl_constantbuffer cb10[4], immediateIndexed

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r9.xyzw, l(0, 0, 0, 0), t125.xyzw

sample r0.xyzw, v1.xyxx, t0.xyzw, s1
mad r0.y, cb1[7].x, r0.x, cb1[7].y
div r0.y, l(1.000000, 1.000000, 1.000000, 1.000000), r0.y
add r0.z, -r0.y, r0.x
mad r0.y, cb1[8].w, r0.z, r0.y
add r0.x, -r0.x, l(1.000000)
add r1.xyz, -v3.xyzx, v4.xyzx
mad r0.xzw, r0.xxxx, r1.xxyz, v3.xxyz
mad r0.xzw, -v2.xxyz, r0.yyyy, r0.xxzw
mul r1.xyz, r0.yyyy, v2.xyzx
mad r0.xyz, cb1[8].wwww, r0.xzwx, r1.xyzx

// copy depth from r0.z to r10.x:
mov r10.x, r0.z

ge r1.xyzw, r0.zzzz, cb3[6].xyzw
and r1.xyzw, r1.xyzw, l(0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000)
lt r2.xyzw, r0.zzzz, cb3[7].xyzw
and r2.xyzw, r2.xyzw, l(0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000)
mul r1.xyzw, r1.xyzw, r2.xyzw

// Unity light/shadow fix (pixel shader stage) inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --fix-unity-lighting-ps=TEXCOORD4 --only-autofixed a22bb1173c13975f-ps.txt

add r11.x, r10.x, -r9.y
mul r11.x, r9.x, r11.x
ne r9.w, l(0.0, 0.0, 0.0, 0.0), v4.w
if_nz r9.w
  mad r0.x, -r11.x, v4.w, r0.x
endif

mul r2.xyzw, r0.yyyy, cb2[19].xyzw
mad r2.xyzw, cb2[18].xyzw, r0.xxxx, r2.xyzw
mad r0.xyzw, cb2[20].xyzw, r0.zzzz, r2.xyzw
add r0.xyzw, r0.xyzw, cb2[21].xyzw

if_z r9.w
  mad r0.xyz, -r11.xxxx, cb10[0].xyzx, r0.xyzw
endif

mul r2.xyz, r0.yyyy, cb3[13].xyzx
mad r2.xyz, cb3[12].xyzx, r0.xxxx, r2.xyzx
mad r2.xyz, cb3[14].xyzx, r0.zzzz, r2.xyzx
mad r2.xyz, cb3[15].xyzx, r0.wwww, r2.xyzx
mul r2.xyz, r1.yyyy, r2.xyzx
mul r3.xyz, r0.yyyy, cb3[9].xyzx
mad r3.xyz, cb3[8].xyzx, r0.xxxx, r3.xyzx
mad r3.xyz, cb3[10].xyzx, r0.zzzz, r3.xyzx
mad r3.xyz, cb3[11].xyzx, r0.wwww, r3.xyzx
mad r2.xyz, r3.xyzx, r1.xxxx, r2.xyzx
mul r3.xyz, r0.yyyy, cb3[17].xyzx
mad r3.xyz, cb3[16].xyzx, r0.xxxx, r3.xyzx
mad r3.xyz, cb3[18].xyzx, r0.zzzz, r3.xyzx
mad r3.xyz, cb3[19].xyzx, r0.wwww, r3.xyzx
mad r2.xyz, r3.xyzx, r1.zzzz, r2.xyzx
mul r3.xyz, r0.yyyy, cb3[21].xyzx
mad r3.xyz, cb3[20].xyzx, r0.xxxx, r3.xyzx
mad r0.xyz, cb3[22].xyzx, r0.zzzz, r3.xyzx
mad r0.xyz, cb3[23].xyzx, r0.wwww, r0.xyzx
mad r0.xyz, r0.xyzx, r1.wwww, r2.xyzx
dp4 r0.w, r1.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
add r0.z, -r0.w, r0.z
add r0.z, r0.z, l(1.000000)
mad r1.xy, r0.xyxx, cb0[0].zwzz, l(0.500000, 0.500000, 0.000000, 0.000000)
round_ni r1.xy, r1.xyxx
mad r0.xy, r0.xyxx, cb0[0].zwzz, -r1.xyxx
add r1.zw, -r0.xxxy, l(0.000000, 0.000000, 1.000000, 1.000000)
min r2.xy, r0.xyxx, l(0.000000, 0.000000, 0.000000, 0.000000)
mad r1.zw, -r2.xxxy, r2.xxxy, r1.zzzw
add r1.zw, r1.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000)
mul r2.xy, r1.zwzz, l(0.081632, 0.081632, 0.000000, 0.000000)
mov r3.y, r2.x
max r1.zw, r0.xxxy, l(0.000000, 0.000000, 0.000000, 0.000000)
add r4.xyzw, r0.xxyy, l(0.500000, 1.000000, 0.500000, 1.000000)
mad r1.zw, -r1.zzzw, r1.zzzw, r4.yyyw
mul r4.xyzw, r4.xxzz, r4.xxzz
add r1.zw, r1.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000)
mul r5.z, r1.z, l(0.081632)
mul r6.z, r1.w, l(0.081632)
mad r1.zw, r4.xxxz, l(0.000000, 0.000000, 0.500000, 0.500000), -r0.xxxy
mul r4.xy, r4.ywyy, l(0.040816, 0.040816, 0.000000, 0.000000)
mul r6.xy, r1.wzww, l(0.081632, 0.081632, 0.000000, 0.000000)
mov r5.x, r6.y
mad r5.yw, r0.xxxx, l(0.000000, -0.081632, 0.000000, 0.081632), l(0.000000, 0.163264, 0.000000, 0.081632)
mad r3.xz, r0.xxxx, l(-0.081632, 0.000000, 0.081632, 0.000000), l(0.081632, 0.000000, 0.163264, 0.000000)
mov r3.w, r4.x
mov r2.w, r4.y
add r4.xyzw, r3.xyzw, r5.xyzw
div r3.xyzw, r3.xyzw, r4.xyzw
add r3.xyzw, r3.xyzw, l(-3.500000, -1.500000, 0.500000, 2.500000)
mul r3.xyzw, r3.wxyz, cb0[0].xxxx
mad r6.yw, r0.yyyy, l(0.000000, -0.081632, 0.000000, 0.081632), l(0.000000, 0.163264, 0.000000, 0.081632)
mad r2.xz, r0.yyyy, l(-0.081632, 0.000000, 0.081632, 0.000000), l(0.081632, 0.000000, 0.163264, 0.000000)
add r5.xyzw, r2.xyzw, r6.xyzw
div r2.xyzw, r2.xyzw, r5.xyzw
add r2.xyzw, r2.xyzw, l(-3.500000, -1.500000, 0.500000, 2.500000)
mul r2.xyzw, r2.xwyz, cb0[0].yyyy
mul r6.xyzw, r4.xyzw, r5.xxxx
mov r7.xzw, r3.yyzw
mov r7.y, r2.x
mad r8.xyzw, r1.xyxy, cb0[0].xyxy, r7.xyzy
sample_c_lz r0.x, r8.xyxx, t1.xxxx, s0, r0.z
sample_c_lz r0.y, r8.zwzz, t1.xxxx, s0, r0.z
mul r0.y, r0.y, r6.y
mad r0.x, r6.x, r0.x, r0.y
mad r0.yw, r1.xxxy, cb0[0].xxxy, r7.wwwy
mov r3.y, r7.y
mad r1.zw, r1.xxxy, cb0[0].xxxy, r3.xxxy
sample_c_lz r1.z, r1.zwzz, t1.xxxx, s0, r0.z
sample_c_lz r0.y, r0.ywyy, t1.xxxx, s0, r0.z
mad r0.x, r6.z, r0.y, r0.x
mad r0.x, r6.w, r1.z, r0.x
mul r6.xyzw, r4.xyzw, r5.yyyy
mov r7.y, r2.z
mad r8.xyzw, r1.xyxy, cb0[0].xyxy, r7.xyzy
sample_c_lz r0.y, r8.xyxx, t1.xxxx, s0, r0.z
sample_c_lz r0.w, r8.zwzz, t1.xxxx, s0, r0.z
mad r0.x, r6.x, r0.y, r0.x
mad r0.x, r6.y, r0.w, r0.x
mad r0.yw, r1.xxxy, cb0[0].xxxy, r7.wwwy
mov r3.z, r7.y
mad r1.zw, r1.xxxy, cb0[0].xxxy, r3.xxxz
sample_c_lz r1.z, r1.zwzz, t1.xxxx, s0, r0.z
sample_c_lz r0.y, r0.ywyy, t1.xxxx, s0, r0.z
mad r0.x, r6.z, r0.y, r0.x
mad r0.x, r6.w, r1.z, r0.x
mul r6.xyzw, r4.xyzw, r5.zzzz
mul r4.xyzw, r4.xyzw, r5.wwww
mov r7.y, r2.w
mad r5.xyzw, r1.xyxy, cb0[0].xyxy, r7.xyzy
sample_c_lz r0.y, r5.xyxx, t1.xxxx, s0, r0.z
sample_c_lz r0.w, r5.zwzz, t1.xxxx, s0, r0.z
mad r0.x, r6.x, r0.y, r0.x
mad r0.x, r6.y, r0.w, r0.x
mad r0.yw, r1.xxxy, cb0[0].xxxy, r7.wwwy
mov r2.xzw, r7.xxzw
mov r3.w, r7.y
mad r1.zw, r1.xxxy, cb0[0].xxxy, r3.xxxw
sample_c_lz r1.z, r1.zwzz, t1.xxxx, s0, r0.z
sample_c_lz r0.y, r0.ywyy, t1.xxxx, s0, r0.z
mad r0.x, r6.z, r0.y, r0.x
mad r0.x, r6.w, r1.z, r0.x
mad r5.xyzw, r1.xyxy, cb0[0].xyxy, r2.xyzy
mad r0.yw, r1.xxxy, cb0[0].xxxy, r2.wwwy
mov r3.y, r2.y
mad r1.xy, r1.xyxx, cb0[0].xyxx, r3.xyxx
sample_c_lz r1.x, r1.xyxx, t1.xxxx, s0, r0.z
sample_c_lz r0.y, r0.ywyy, t1.xxxx, s0, r0.z
sample_c_lz r0.w, r5.xyxx, t1.xxxx, s0, r0.z
sample_c_lz r0.z, r5.zwzz, t1.xxxx, s0, r0.z
mad r0.x, r4.x, r0.w, r0.x
mad r0.x, r4.y, r0.z, r0.x
mad r0.x, r4.z, r0.y, r0.x
mad r0.x, r4.w, r1.x, r0.x
add r0.y, -cb3[24].x, l(1.000000)
mad o0.xyzw, r0.xxxx, r0.yyyy, cb3[24].xxxx
ret
// Approximately 0 instruction slots used