//font 1
// ---- Created with 3Dmigoto v1.3.11 on Sun Jan 13 08:39:05 2019
cbuffer cb3 : register(b3)
{
  float4 cb3[21];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[7];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[7];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[29];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : POSITION0,
  float3 v1 : NORMAL0,
  float4 v2 : COLOR0,
  float4 v3 : TEXCOORD0,
  float2 v4 : TEXCOORD1,
  out float4 o0 : SV_POSITION0,
  out float4 o1 : COLOR0,
  out float4 o2 : COLOR1,
  out float4 o3 : TEXCOORD0,
  out float4 o4 : TEXCOORD1,
  out float4 o5 : TEXCOORD2,
  out float4 o6 : TEXCOORD3,
  out float2 o7 : TEXCOORD4)
{
  float4 r0,r1,r2,r3,r4,r5,r6,r50;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xy = cb0[23].zw + v0.xy;
  r1.xyzw = cb2[1].xyzw * r0.yyyy;
  r1.xyzw = cb2[0].xyzw * r0.xxxx + r1.xyzw;
  r1.xyzw = cb2[2].xyzw * v0.zzzz + r1.xyzw;
  r2.xyzw = cb2[3].xyzw + r1.xyzw;
  r1.xyz = cb2[3].xyz * v0.www + r1.xyz;
  r1.xyz = cb1[4].xyz + -r1.xyz;
  r3.xyzw = cb3[18].xyzw * r2.yyyy;
  r3.xyzw = cb3[17].xyzw * r2.xxxx + r3.xyzw;
  r3.xyzw = cb3[19].xyzw * r2.zzzz + r3.xyzw;
  r2.xyzw = cb3[20].xyzw * r2.wwww + r3.xyzw;
  o0.xyzw = r2.xyzw;
  o1.w = cb0[3].w;
  r3.xyz = v2.xyz;
  r3.w = 1;
  r4.xyzw = cb0[3].xyzw * r3.xyzw;
  r2.xyz = r4.xyz * r4.www;
  o1.xyz = r2.xyz;
  r5.xyz = -r2.xyz;
  r5.w = -r4.w;
  r6.xyz = cb0[5].xyz * cb0[5].www;
  r6.w = cb0[5].w;
  r5.xyzw = r6.xyzw + r5.xyzw;
  r0.z = dot(r1.xyz, r1.xyz);
  r0.z = rsqrt(r0.z);
  r1.xyz = r1.xyz * r0.zzz;
  r2.x = dot(v1.xyz, cb2[4].xyz);
  r2.y = dot(v1.xyz, cb2[5].xyz);
  r2.z = dot(v1.xyz, cb2[6].xyz);
  r0.z = dot(r2.xyz, r2.xyz);
  r0.z = rsqrt(r0.z);
  r2.xyz = r2.xyz * r0.zzz;
  r0.z = dot(r2.xyz, r1.xyz);
  r1.xy = cb3[6].xy * cb1[6].yy;
  r1.xy = cb3[5].xy * cb1[6].xx + r1.xy;
  r1.xy = cb0[28].yz * abs(r1.xy);
  r1.xy = r2.ww / r1.xy;
  r0.w = dot(r1.xy, r1.xy);
  r1.xy = cb0[27].xy * float2(0.25,0.25) + r1.xy;
  o5.zw = float2(0.25,0.25) / r1.xy;
  r0.w = rsqrt(r0.w);
  r1.x = cb0[28].x * abs(v4.y);
  r0.w = r1.x * r0.w;
  r1.x = 1.5 * r0.w;
  r1.y = 1 + -cb0[28].w;
  r1.y = abs(r1.x) * r1.y;
  r0.w = r0.w * 1.5 + -r1.y;
  r0.z = abs(r0.z) * r0.w + r1.y;
  r0.w = cmp(cb3[8].w == 0.000000);
  r0.z = r0.w ? r0.z : r1.x;
  r0.w = cb0[22].w * cb0[4].y;
  r0.w = r0.w * r0.z + 1;
  r1.x = r0.z / r0.w;
  r0.w = cb0[22].w * cb0[6].x;
  r0.w = 0.5 * r0.w;
  r1.y = r0.w * r1.x;
  r1.y = r1.y + r1.y;
  r1.y = min(1, r1.y);
  r1.y = sqrt(r1.y);
  r2.xyzw = r1.yyyy * r5.xyzw;
  o2.xyz = r4.xyz * r4.www + r2.xyz;
  o2.w = r3.w * cb0[3].w + r2.w;
  r2.xyzw = max(float4(-2e+010,-2e+010,-2e+010,-2e+010), cb0[26].xyzw);
  r2.xyzw = min(float4(2e+010,2e+010,2e+010,2e+010), r2.xyzw);
  r1.yz = -r2.xy + r0.xy;
  r0.xy = r0.xy * float2(2,2) + -r2.xy;
  o5.xy = r0.xy + -r2.zw;
  r0.xy = r2.zw + -r2.xy;
  o3.zw = r1.yz / r0.xy;
  o3.xy = v3.xy;
  r0.x = cmp(0 >= v4.y);
  r0.x = r0.x ? 1.000000 : 0;
  r0.y = cb0[22].z + -cb0[22].y;
  r0.x = r0.x * r0.y + cb0[22].y;
  r0.x = r0.x * 0.25 + cb0[4].x;
  r0.x = cb0[22].w * r0.x;
  r0.x = -r0.x * 0.5 + 0.5;
  r1.w = r0.x * r1.x + -0.5;
  o4.y = -r0.w * r1.x + r1.w;
  o4.z = r0.w * r1.x + r1.w;
  o4.xw = r1.xw;
  o6.z = v2.w;
  o6.w = 0;
  r1.xyzw = cb0[23].yyyy * cb0[19].wzxy;
  r0.yw = cb0[28].xx * -r1.zw;
  r0.yw = r0.yw / cb0[27].zw;
  o6.xy = v3.xy + r0.yw;
  r0.y = r1.x * r0.z + 1;
  r0.y = r0.z / r0.y;
  r0.z = 0.5 * r1.y;
  r0.x = r0.x * r0.y + -0.5;
  o7.y = -r0.z * r0.y + r0.x;
  o7.x = r0.y;
//HUD FIX - LOSTI
float4 stereo = StereoParams.Load(0);
float4 iniParams = IniParams.Load(0);
float MouseDepthScale = IniParams.Load(int2(2,0)).z;
float TooltipIndicator = IniParams.Load(int2(0,0)).w;
float HudScale = IniParams.Load(int2(4,0)).z;
float HudScale2 = IniParams.Load(int2(30,0)).w;
float HDWQHDSwitch = IniParams.Load(int2(55,0)).w;

r50.y=0;
//calculate correction value - Pos 1
r50.x=(0.0324*stereo.y)+0.0955;

if(TooltipIndicator==1.0)
{
o0.x -= stereo.x*(o0.w - stereo.y)*r50.x*HudScale;
}

if(TooltipIndicator==0.0)
{
if(o0.y > 1200)
{
o0.x -= stereo.x*(o0.w - stereo.y)*r50.x*HudScale;
}
else if(o0.y <= 1200 && o0.y > 600 && o0.x > -2200)
{
o0.x -= stereo.x*(o0.w - stereo.y)*r50.x;
o0.x -= stereo.x*(o0.w - stereo.y)*r50.x*-0.15*HudScale2;
}
else if(o0.y <= 600 && o0.y > -400 && o0.x > -2200)
{
o0.x -= stereo.x*(o0.w - stereo.y)*r50.x;
o0.x -= stereo.x*(o0.w - stereo.y)*r50.x*-0.19*HudScale2;
}
else if(o0.y <= -400 && o0.y > -1200 && o0.x > -2200)
{
o0.x -= stereo.x*(o0.w - stereo.y)*r50.x;
o0.x -= stereo.x*(o0.w - stereo.y)*r50.x*-0.26*HudScale2;
}
else if(o0.y <= -1200 && o0.x > -2200)
{
o0.x -= stereo.x*(o0.w - stereo.y)*r50.x;
o0.x -= stereo.x*(o0.w - stereo.y)*r50.x*-0.30*HudScale2;
}
else if(o0.x < -2200)
{
o0.x -= stereo.x*(o0.w - stereo.y)*r50.x*HudScale;
}
}

  
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.11 on Sun Jan 13 08:39:05 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// NORMAL                   0   xyz         1     NONE   float   xyz
// COLOR                    0   xyzw        2     NONE   float   xyzw
// TEXCOORD                 0   xy          3     NONE   float   xy
// TEXCOORD                 1   xy          4     NONE   float    y
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// COLOR                    0   xyzw        1     NONE   float   xyzw
// COLOR                    1   xyzw        2     NONE   float   xyzw
// TEXCOORD                 0   xyzw        3     NONE   float   xyzw
// TEXCOORD                 1   xyzw        4     NONE   float   xyzw
// TEXCOORD                 2   xyzw        5     NONE   float   xyzw
// TEXCOORD                 3   xyzw        6     NONE   float   xyzw
// TEXCOORD                 4   xy          7     NONE   float   xy
//
vs_4_0
dcl_constantbuffer cb0[29], immediateIndexed
dcl_constantbuffer cb1[7], immediateIndexed
dcl_constantbuffer cb2[7], immediateIndexed
dcl_constantbuffer cb3[21], immediateIndexed
dcl_input v0.xyzw
dcl_input v1.xyz
dcl_input v2.xyzw
dcl_input v3.xy
dcl_input v4.y
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyzw
dcl_output o6.xyzw
dcl_output o7.xy
dcl_temps 7
add r0.xy, v0.xyxx, cb0[23].zwzz
mul r1.xyzw, r0.yyyy, cb2[1].xyzw
mad r1.xyzw, cb2[0].xyzw, r0.xxxx, r1.xyzw
mad r1.xyzw, cb2[2].xyzw, v0.zzzz, r1.xyzw
add r2.xyzw, r1.xyzw, cb2[3].xyzw
mad r1.xyz, cb2[3].xyzx, v0.wwww, r1.xyzx
add r1.xyz, -r1.xyzx, cb1[4].xyzx
mul r3.xyzw, r2.yyyy, cb3[18].xyzw
mad r3.xyzw, cb3[17].xyzw, r2.xxxx, r3.xyzw
mad r3.xyzw, cb3[19].xyzw, r2.zzzz, r3.xyzw
mad r2.xyzw, cb3[20].xyzw, r2.wwww, r3.xyzw
mov o0.xyzw, r2.xyzw
mov o1.w, cb0[3].w
mov r3.xyz, v2.xyzx
mov r3.w, l(1.000000)
mul r4.xyzw, r3.xyzw, cb0[3].xyzw
mul r2.xyz, r4.wwww, r4.xyzx
mov o1.xyz, r2.xyzx
mov r5.xyz, -r2.xyzx
mov r5.w, -r4.w
mul r6.xyz, cb0[5].wwww, cb0[5].xyzx
mov r6.w, cb0[5].w
add r5.xyzw, r5.xyzw, r6.xyzw
dp3 r0.z, r1.xyzx, r1.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, r1.xyzx
dp3 r2.x, v1.xyzx, cb2[4].xyzx
dp3 r2.y, v1.xyzx, cb2[5].xyzx
dp3 r2.z, v1.xyzx, cb2[6].xyzx
dp3 r0.z, r2.xyzx, r2.xyzx
rsq r0.z, r0.z
mul r2.xyz, r0.zzzz, r2.xyzx
dp3 r0.z, r2.xyzx, r1.xyzx
mul r1.xy, cb1[6].yyyy, cb3[6].xyxx
mad r1.xy, cb3[5].xyxx, cb1[6].xxxx, r1.xyxx
mul r1.xy, |r1.xyxx|, cb0[28].yzyy
div r1.xy, r2.wwww, r1.xyxx
dp2 r0.w, r1.xyxx, r1.xyxx
mad r1.xy, cb0[27].xyxx, l(0.250000, 0.250000, 0.000000, 0.000000), r1.xyxx
div o5.zw, l(0.000000, 0.000000, 0.250000, 0.250000), r1.xxxy
rsq r0.w, r0.w
mul r1.x, |v4.y|, cb0[28].x
mul r0.w, r0.w, r1.x
mul r1.x, r0.w, l(1.500000)
add r1.y, -cb0[28].w, l(1.000000)
mul r1.y, r1.y, |r1.x|
mad r0.w, r0.w, l(1.500000), -r1.y
mad r0.z, |r0.z|, r0.w, r1.y
eq r0.w, cb3[8].w, l(0.000000)
movc r0.z, r0.w, r0.z, r1.x
mul r0.w, cb0[4].y, cb0[22].w
mad r0.w, r0.w, r0.z, l(1.000000)
div r1.x, r0.z, r0.w
mul r0.w, cb0[6].x, cb0[22].w
mul r0.w, r0.w, l(0.500000)
mul r1.y, r1.x, r0.w
add r1.y, r1.y, r1.y
min r1.y, r1.y, l(1.000000)
sqrt r1.y, r1.y
mul r2.xyzw, r5.xyzw, r1.yyyy
mad o2.xyz, r4.xyzx, r4.wwww, r2.xyzx
mad o2.w, r3.w, cb0[3].w, r2.w
max r2.xyzw, cb0[26].xyzw, l(-20000000000.000000, -20000000000.000000, -20000000000.000000, -20000000000.000000)
min r2.xyzw, r2.xyzw, l(20000000000.000000, 20000000000.000000, 20000000000.000000, 20000000000.000000)
add r1.yz, r0.xxyx, -r2.xxyx
mad r0.xy, r0.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), -r2.xyxx
add o5.xy, -r2.zwzz, r0.xyxx
add r0.xy, -r2.xyxx, r2.zwzz
div o3.zw, r1.yyyz, r0.xxxy
mov o3.xy, v3.xyxx
ge r0.x, l(0.000000), v4.y
and r0.x, r0.x, l(0x3f800000)
add r0.y, -cb0[22].y, cb0[22].z
mad r0.x, r0.x, r0.y, cb0[22].y
mad r0.x, r0.x, l(0.250000), cb0[4].x
mul r0.x, r0.x, cb0[22].w
mad r0.x, -r0.x, l(0.500000), l(0.500000)
mad r1.w, r0.x, r1.x, l(-0.500000)
mad o4.y, -r0.w, r1.x, r1.w
mad o4.z, r0.w, r1.x, r1.w
mov o4.xw, r1.xxxw
mov o6.z, v2.w
mov o6.w, l(0)
mul r1.xyzw, cb0[19].wzxy, cb0[23].yyyy
mul r0.yw, -r1.zzzw, cb0[28].xxxx
div r0.yw, r0.yyyw, cb0[27].zzzw
add o6.xy, r0.ywyy, v3.xyxx
mad r0.y, r1.x, r0.z, l(1.000000)
div r0.y, r0.z, r0.y
mul r0.z, r1.y, l(0.500000)
mad r0.x, r0.x, r0.y, l(-0.500000)
mad o7.y, -r0.z, r0.y, r0.x
mov o7.x, r0.y
ret
// Approximately 0 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
