// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed 9b01766b217a219b-ps.txt
// 3DMigoto: 9b01766b217a219b |    Unity headers extracted from PF_StandardDynamic
//    Shader "PF/StandardDynamic" {
//      CustomEditor "PFStandardDynamicShaderGUI"
//      SubShader 1/1 {
//        LOD 100
//        Tags { "Reflection"="Opaque" "RenderType"="Opaque" }
//        Pass 2/4 {
//          Name "FORWARDADD"
//          Tags { "LIGHTMODE"="FORWARDADD" "Reflection"="Opaque" "RenderType"="Opaque" "SHADOWSUPPORT"="true" }
//          ZWrite Off
//          Program "fp" {
//            SubProgram "d3d11" {
//            }
//          }
//        }
//      }
//    }
//
// Unity 5.3 headers extracted from PF_StandardDynamic:
//   API d3d11
//   Shader model ps_4_0
//   undeciphered1: 201708220 117 8 1
//   undeciphered1a: 12
//   Keywords { "SPOT" "SHADOWS_DEPTH" "SHADOWS_SOFT" "LIGHTMAP_SHADOW_MIXING" "SHADOWS_SHADOWMASK" "DISSOLVE_ON" "SPECULAR_ON" "METALLNESS_ON" }
//   undeciphered2: 1 9 6 9 0 0
//   undeciphered3: 0 0
//   ConstBuffer "$Globals" 2544
//   Vector 32 [_LightColor0]
//   Vector 128 [_ShadowMapTexture_TexelSize]
//   Float 216 [_Metallic]
//   Matrix 256 [unity_WorldToLight]
//   ConstBuffer "UnityPerCamera" 144
//   Vector 64 [_WorldSpaceCameraPos] 3
//   Vector 96 [_ScreenParams]
//   ConstBuffer "UnityLighting" 768
//   Vector 0 [_WorldSpaceLightPos0]
//   Vector 736 [unity_OcclusionMaskSelector]
//   ConstBuffer "UnityShadows" 416
//   Vector 384 [_LightShadowData]
//   Vector 400 [unity_ShadowFadeCenterAndType]
//   Matrix 128 [unity_WorldToShadow0]
//   Matrix 192 [unity_WorldToShadow1]
//   Matrix 256 [unity_WorldToShadow2]
//   Matrix 320 [unity_WorldToShadow3]
//   ConstBuffer "UnityPerFrame" 368
//   Matrix 144 [unity_MatrixV]
//   ConstBuffer "PFCommonBuffer" 240
//   Vector 48 [_TintColor]
//   Float 64 [_NdotLPower]
//   Float 80 [_Roughness]
//   Float 88 [_Dissolve]
//   Float 92 [_DissolveWidth]
//   Vector 96 [_DissolveColor]
//   Float 112 [_DissolveColorScale]
//   Float 116 [_DissolveCutout]
//   Float 120 [_DissolveEmission]
//   Float 156 [_AlphaScale]
//   Float 228 [_StencilRef]
//   Float 232 [_ScreenSpaceDecalsGlobalFlag]
//   SetTexture 0 [_MainTex] 2D 30
//   SetTexture 1 [_ScreenSpaceDecalsTex] 2D 80
//   SetTexture 2 [_Parameters] 2D 60
//   SetTexture 3 [_DissolveTex] 2D 70
//   SetTexture 4 [_LightTexture0] 2D 40
//   SetTexture 5 [_LightTextureB0] 2D 50
//   SetTexture 6 [unity_NHxRoughness] 2D 10
//   SetTexture 7 [unity_ShadowMask] 2D 00
//   SetTexture 8 [_ShadowMapTexture] 2D 20
//   BindCB "$Globals" 0
//   BindCB "UnityPerCamera" 1
//   BindCB "UnityLighting" 2
//   BindCB "UnityShadows" 3
//   BindCB "UnityPerFrame" 4
//   BindCB "PFCommonBuffer" 5
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.2 on Mon Jan 14 19:00:52 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 1   xyzw        2     NONE   float
// TEXCOORD                 3   xyzw        3     NONE   float      w
// TEXCOORD                 4   xyzw        4     NONE   float      w
// TEXCOORD                 5   xyzw        5     NONE   float   xyzw
// TEXCOORD                 6   xyz         6     NONE   float
// TEXCOORD                 7   xyzw        7     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer cb0[20], immediateIndexed
dcl_constantbuffer cb1[9], immediateIndexed
dcl_constantbuffer cb2[47], immediateIndexed
dcl_constantbuffer cb3[26], immediateIndexed
dcl_constantbuffer cb4[12], immediateIndexed
dcl_constantbuffer cb5[15], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_comparison
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_sampler s7, mode_default
dcl_sampler s8, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t8
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v1.xyzw
dcl_input_ps linear v3.w
dcl_input_ps linear v4.w
dcl_input_ps linear v5.xyzw
dcl_input_ps linear v7.xy
dcl_output o0.xyzw
dcl_temps 14
dcl_constantbuffer cb10[4], immediateIndexed

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r12.xyzw, l(0, 0, 0, 0), t125.xyzw


// Unity reflection/specular fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed 9b01766b217a219b-ps.txt

mul r12.w, -r12.x, r12.y
mad r13.xyz, -r12.wwww, cb10[0].xyzw, cb1[4].xyzw

sample r0.xyzw, v1.xyxx, t0.xyzw, s3
add r0.xyz, r0.xyzx, -cb5[3].xyzx
mad r0.xyz, cb5[3].wwww, r0.xyzx, cb5[3].xyzx
ne r1.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb5[14].z
if_nz r1.x
  ftoi r1.x, cb5[14].y
  ine r1.x, r1.x, l(4)
  and r1.x, r1.x, l(0x3f800000)
  div r1.yz, v0.xxyx, cb1[6].xxyx
  sample r2.xyzw, r1.yzyy, t1.xyzw, s8
  mul_sat r1.xyzw, r1.xxxx, r2.xyzw
  add r1.xyz, -r0.xyzx, r1.xyzx
  mad r0.xyz, r1.wwww, r1.xyzx, r0.xyzx
endif
sample r1.xyzw, v1.xyxx, t2.xyzw, s6
mul_sat o0.w, r0.w, cb5[9].w
sample r2.xyzw, v1.zwzz, t3.xyzw, s7
lt r0.w, cb5[5].z, r2.x
and r0.w, r0.w, l(0x3f800000)
mad r1.y, -cb5[5].z, cb5[7].y, r2.x
lt r1.y, r1.y, l(0.000000)
discard_nz r1.y
add r1.y, r2.x, -cb5[5].z
div_sat r1.y, r1.y, cb5[5].w
mul r0.w, r0.w, r1.y
lt r1.y, r0.w, l(0.001000)
movc r0.w, r1.y, l(1.000000), r0.w
mul r2.xyz, cb5[6].xyzx, cb5[7].xxxx
add r1.y, -cb5[7].z, l(1.000000)
mul r3.xyz, r1.yyyy, r2.xyzx
mad r0.xyz, -r2.xyzx, r1.yyyy, r0.xyzx
mad r0.xyz, r0.wwww, r0.xyzx, r3.xyzx
mul r0.w, r1.x, cb5[5].x
max r0.w, r0.w, l(0.000100)
mul r1.x, r1.z, cb0[13].z
add r1.yzw, r0.xxyz, l(0.000000, -0.220916301, -0.220916301, -0.220916301)
mad r1.yzw, r1.xxxx, r1.yyzw, l(0.000000, 0.220916301, 0.220916301, 0.220916301)
mad r1.x, -r1.x, l(0.779083729), l(0.779083729)
sqrt r0.w, r0.w
add r0.w, -r0.w, l(1.000000)
dp3 r2.x, v5.xyzx, v5.xyzx
rsq r2.x, r2.x
mul r2.xyz, r2.xxxx, v5.xyzx
mov r3.x, v3.w
mov r3.y, v4.w
mov r3.z, v5.w
add r4.xyz, r3.xyzx, -r13.xyzx
dp3 r2.w, r4.xyzx, r4.xyzx
rsq r2.w, r2.w
mul r4.xyz, r2.wwww, r4.xyzx
mad r5.xyz, cb2[0].wwww, -r3.xyzx, cb2[0].xyzx
dp3 r2.w, r5.xyzx, r5.xyzx
rsq r2.w, r2.w
mul r5.xyz, r2.wwww, r5.xyzx
mul r6.xyzw, v4.wwww, cb0[17].xyzw
mad r6.xyzw, cb0[16].xyzw, v3.wwww, r6.xyzw
mad r6.xyzw, cb0[18].xyzw, v5.wwww, r6.xyzw
add r6.xyzw, r6.xyzw, cb0[19].xyzw
add r7.xyz, -r3.xyzx, r13.xyzx
mov r8.x, cb4[9].z
mov r8.y, cb4[10].z
mov r8.z, cb4[11].z
dp3 r2.w, r7.xyzx, r8.xyzx
add r3.xyz, r3.xyzx, -cb3[25].xyzx
dp3 r3.x, r3.xyzx, r3.xyzx
sqrt r3.x, r3.x
add r3.x, -r2.w, r3.x
mad r2.w, cb3[25].w, r3.x, r2.w
mad_sat r2.w, r2.w, cb3[24].z, cb3[24].w
sample r3.xyzw, v7.xyxx, t7.xyzw, s0
dp4_sat r3.x, r3.xyzw, cb2[46].xyzw
mul r7.xyzw, v4.wwww, cb3[9].xyzw
mad r7.xyzw, cb3[8].xyzw, v3.wwww, r7.xyzw
mad r7.xyzw, cb3[10].xyzw, v5.wwww, r7.xyzw
add r7.xyzw, r7.xyzw, cb3[11].xyzw
div r3.yzw, r7.xxyz, r7.wwww
mad r7.xy, r3.yzyy, cb0[8].zwzz, l(0.500000, 0.500000, 0.000000, 0.000000)
round_ni r7.xy, r7.xyxx
mad r3.yz, r3.yyzy, cb0[8].zzwz, -r7.xxyx
add r8.xyzw, r3.yyzz, l(0.500000, 1.000000, 0.500000, 1.000000)
mul r9.xw, r8.xxxz, r8.xxxz
mad r7.zw, r9.xxxw, l(0.000000, 0.000000, 0.500000, 0.500000), -r3.yyyz
add r8.xz, -r3.yyzy, l(1.000000, 0.000000, 1.000000, 0.000000)
min r10.xy, r3.yzyy, l(0.000000, 0.000000, 0.000000, 0.000000)
mad r8.xz, -r10.xxyx, r10.xxyx, r8.xxzx
max r3.yz, r3.yyzy, l(0.000000, 0.000000, 0.000000, 0.000000)
mad r3.yz, -r3.yyzy, r3.yyzy, r8.yywy
mov r10.x, r7.z
mov r10.y, r8.x
mov r10.z, r3.y
mov r10.w, r9.x
mul r10.xyzw, r10.xyzw, l(0.444440, 0.444440, 0.444440, 0.222220)
mov r9.x, r7.w
mov r9.y, r8.z
mov r9.z, r3.z
mul r8.xyzw, r9.xyzw, l(0.444440, 0.444440, 0.444440, 0.222220)
add r9.xyzw, r10.ywyw, r10.xzxz
add r11.xyzw, r8.yyww, r8.xxzz
div r3.yz, r10.yywy, r9.zzwz
add r3.yz, r3.yyzy, l(0.000000, -1.500000, 0.500000, 0.000000)
div r7.zw, r8.yyyw, r11.yyyw
add r7.zw, r7.zzzw, l(0.000000, 0.000000, -1.500000, 0.500000)
mul r8.xy, r3.yzyy, cb0[8].xxxx
mul r8.zw, r7.zzzw, cb0[8].yyyy
mul r9.xyzw, r9.xyzw, r11.xyzw
mad r10.xyzw, r7.xyxy, cb0[8].xyxy, r8.xzyz
sample_c_lz r3.y, r10.xyxx, t8.xxxx, s2, r3.w
sample_c_lz r3.z, r10.zwzz, t8.xxxx, s2, r3.w
mul r3.z, r3.z, r9.y
mad r3.y, r9.x, r3.y, r3.z
mad r7.xyzw, r7.xyxy, cb0[8].xyxy, r8.xwyw
sample_c_lz r3.z, r7.xyxx, t8.xxxx, s2, r3.w
mad r3.y, r9.z, r3.z, r3.y
sample_c_lz r3.z, r7.zwzz, t8.xxxx, s2, r3.w
mad r3.y, r9.w, r3.z, r3.y
add r3.z, -cb3[24].x, l(1.000000)
mad r3.y, r3.y, r3.z, cb3[24].x
add_sat r2.w, r2.w, r3.y
min r2.w, r3.x, r2.w
lt r3.x, l(0.000000), r6.z
and r3.x, r3.x, l(0x3f800000)
div r3.yz, r6.xxyx, r6.wwww
add r3.yz, r3.yyzy, l(0.000000, 0.500000, 0.500000, 0.000000)
sample r7.xyzw, r3.yzyy, t4.xyzw, s4
mul r3.x, r3.x, r7.w
dp3 r3.y, r6.xyzx, r6.xyzx
sample r6.xyzw, r3.yyyy, t5.xyzw, s5
mul r3.x, r3.x, r6.x
mul r2.w, r2.w, r3.x
dp3_sat r3.x, r2.xyzx, r5.xyzx
dp3 r3.y, r4.xyzx, r2.xyzx
add r3.y, r3.y, r3.y
mad r2.xyz, r2.xyzx, -r3.yyyy, r4.xyzx
dp3 r2.x, r2.xyzx, r5.xyzx
max r2.x, r2.x, l(0.000000)
mul r2.yzw, r2.wwww, cb0[2].xxyz
log r3.x, r3.x
mul r3.x, r3.x, cb5[4].x
exp r3.x, r3.x
mul r2.yzw, r2.yyzw, r3.xxxx
mul r2.x, r2.x, r2.x
mul r3.x, r2.x, r2.x
add r3.y, -r0.w, l(1.000000)
sample r3.xyzw, r3.xyxx, t6.xyzw, s1
mul r0.w, r3.x, l(16.000000)
mul r1.yzw, r1.yyzw, r0.wwww
mad r0.xyz, r0.xyzx, r1.xxxx, r1.yzwy
mul o0.xyz, r2.yzwy, r0.xyzx
ret
// Approximately 0 instruction slots used