// asmtool.py -I ../.. --fix-unity-lighting-ps=TEXCOORD4 --only-autofixed 90a0af9be9cf6dff-ps.txt
// 3DMigoto: 90a0af9be9cf6dff | Matched 2 variants of 1 shaders: Hidden/Internal-ScreenSpaceShadows
//
//       Unity headers extracted from Hidden_Internal-ScreenSpaceShadows
//       Shader "Hidden/Internal-ScreenSpaceShadows" {
//         SubShader 3/4 {
//           Tags { "ShadowmapFilter"="PCF_SOFT" }
//           Pass 1/1 {
//             Tags { "ShadowmapFilter"="PCF_SOFT" }
//             ZWrite Off
//             Program "fp" {
//               SubProgram "d3d11" {
//               }
//             }
//           }
//         }
//       }
//
//    Unity 5.3 headers extracted from Hidden_Internal-ScreenSpaceShadows:
//      API d3d11
//      Shader model ps_4_0
//      undeciphered1: 201708220 82 1 0
//      undeciphered1a: 8
// 1:   Keywords { "SHADOWS_SINGLE_CASCADE" }
// 2:   Keywords { "SHADOWS_SPLIT_SPHERES" "SHADOWS_SINGLE_CASCADE" }
//      undeciphered2: 1 2 4 2 0 0
//      undeciphered3: 0 0
//      ConstBuffer "$Globals" 64
//      Vector 0 [_ShadowMapTexture_TexelSize]
//      ConstBuffer "UnityPerCamera" 144
//      Vector 112 [_ZBufferParams]
//      Vector 128 [unity_OrthoParams]
//      ConstBuffer "UnityPerCameraRare" 352
//      Matrix 288 [unity_CameraToWorld]
//      ConstBuffer "UnityShadows" 416
//      Vector 384 [_LightShadowData]
//      Matrix 128 [unity_WorldToShadow0]
//      Matrix 192 [unity_WorldToShadow1]
//      Matrix 256 [unity_WorldToShadow2]
//      Matrix 320 [unity_WorldToShadow3]
//      SetTexture 0 [_CameraDepthTexture] 2D 10
//      SetTexture 1 [_ShadowMapTexture] 2D 00
//      BindCB "$Globals" 0
//      BindCB "UnityPerCamera" 1
//      BindCB "UnityPerCameraRare" 2
//      BindCB "UnityShadows" 3
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.2 on Mon Jan 14 18:54:47 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xyzw        1     NONE   float   xy
// TEXCOORD                 1   xyz         2     NONE   float   xyz
// TEXCOORD                 2   xyz         3     NONE   float   xyz
// TEXCOORD                 3   xyz         4     NONE   float   xyz
// TEXCOORD                 4      w        4     NONE   float      w
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer cb0[1], immediateIndexed
dcl_constantbuffer cb1[9], immediateIndexed
dcl_constantbuffer cb2[22], immediateIndexed
dcl_constantbuffer cb3[25], immediateIndexed
dcl_sampler s0, mode_comparison
dcl_sampler s1, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyz
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_output o0.xyzw
dcl_temps 11

// New input from vertex shader with unity_CameraInvProjection[0].x:
dcl_input_ps linear v4.w
dcl_constantbuffer cb10[4], immediateIndexed

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r8.xyzw, l(0, 0, 0, 0), t125.xyzw

sample r0.xyzw, v1.xyxx, t0.xyzw, s1
mad r0.y, cb1[7].x, r0.x, cb1[7].y
div r0.y, l(1.000000, 1.000000, 1.000000, 1.000000), r0.y
add r0.z, -r0.y, r0.x
mad r0.y, cb1[8].w, r0.z, r0.y
add r0.x, -r0.x, l(1.000000)
add r1.xyz, -v3.xyzx, v4.xyzx
mad r0.xzw, r0.xxxx, r1.xxyz, v3.xxyz
mad r0.xzw, -v2.xxyz, r0.yyyy, r0.xxzw
mul r1.xyz, r0.yyyy, v2.xyzx
mad r0.xyz, cb1[8].wwww, r0.xzwx, r1.xyzx

// copy depth from r0.z to r9.x:
mov r9.x, r0.z


// Unity light/shadow fix (pixel shader stage) inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --fix-unity-lighting-ps=TEXCOORD4 --only-autofixed 90a0af9be9cf6dff-ps.txt

add r10.x, r9.x, -r8.y
mul r10.x, r8.x, r10.x
ne r8.w, l(0.0, 0.0, 0.0, 0.0), v4.w
if_nz r8.w
  mad r0.x, -r10.x, v4.w, r0.x
endif

mul r1.xyzw, r0.yyyy, cb2[19].xyzw
mad r1.xyzw, cb2[18].xyzw, r0.xxxx, r1.xyzw
mad r0.xyzw, cb2[20].xyzw, r0.zzzz, r1.xyzw
add r0.xyzw, r0.xyzw, cb2[21].xyzw

if_z r8.w
  mad r0.xyz, -r10.xxxx, cb10[0].xyzx, r0.xyzw
endif

mul r1.xyz, r0.yyyy, cb3[9].xyzx
mad r1.xyz, cb3[8].xyzx, r0.xxxx, r1.xyzx
mad r0.xyz, cb3[10].xyzx, r0.zzzz, r1.xyzx
mad r0.xyz, cb3[11].xyzx, r0.wwww, r0.xyzx
mad r1.xy, r0.xyxx, cb0[0].zwzz, l(0.500000, 0.500000, 0.000000, 0.000000)
round_ni r1.xy, r1.xyxx
mad r0.xy, r0.xyxx, cb0[0].zwzz, -r1.xyxx
add r1.zw, -r0.xxxy, l(0.000000, 0.000000, 1.000000, 1.000000)
min r2.xy, r0.xyxx, l(0.000000, 0.000000, 0.000000, 0.000000)
mad r1.zw, -r2.xxxy, r2.xxxy, r1.zzzw
add r1.zw, r1.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000)
mul r2.xy, r1.zwzz, l(0.081632, 0.081632, 0.000000, 0.000000)
mov r3.y, r2.x
max r1.zw, r0.xxxy, l(0.000000, 0.000000, 0.000000, 0.000000)
add r4.xyzw, r0.xxyy, l(0.500000, 1.000000, 0.500000, 1.000000)
mad r1.zw, -r1.zzzw, r1.zzzw, r4.yyyw
mul r4.xyzw, r4.xxzz, r4.xxzz
add r1.zw, r1.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000)
mul r5.z, r1.z, l(0.081632)
mul r6.z, r1.w, l(0.081632)
mad r1.zw, r4.xxxz, l(0.000000, 0.000000, 0.500000, 0.500000), -r0.xxxy
mul r3.zw, r4.wwwy, l(0.000000, 0.000000, 0.040816, 0.040816)
mul r6.xy, r1.wzww, l(0.081632, 0.081632, 0.000000, 0.000000)
mov r5.x, r6.y
mov r2.w, r3.z
mad r5.yw, r0.xxxx, l(0.000000, -0.081632, 0.000000, 0.081632), l(0.000000, 0.163264, 0.000000, 0.081632)
mad r3.xz, r0.xxxx, l(-0.081632, 0.000000, 0.081632, 0.000000), l(0.081632, 0.000000, 0.163264, 0.000000)
add r4.xyzw, r3.xyzw, r5.xyzw
div r3.xyzw, r3.xyzw, r4.xyzw
add r3.xyzw, r3.xyzw, l(-3.500000, -1.500000, 0.500000, 2.500000)
mul r3.xyzw, r3.wxyz, cb0[0].xxxx
mov r5.xzw, r3.yyzw
mad r6.yw, r0.yyyy, l(0.000000, -0.081632, 0.000000, 0.081632), l(0.000000, 0.163264, 0.000000, 0.081632)
mad r2.xz, r0.yyyy, l(-0.081632, 0.000000, 0.081632, 0.000000), l(0.081632, 0.000000, 0.163264, 0.000000)
add r6.xyzw, r2.xyzw, r6.xyzw
div r2.xyzw, r2.xyzw, r6.xyzw
add r2.xyzw, r2.xyzw, l(-3.500000, -1.500000, 0.500000, 2.500000)
mul r2.xyzw, r2.xwyz, cb0[0].yyyy
mov r5.y, r2.x
mad r7.xyzw, r1.xyxy, cb0[0].xyxy, r5.xyzy
sample_c_lz r0.x, r7.zwzz, t1.xxxx, s0, r0.z
sample_c_lz r0.y, r7.xyxx, t1.xxxx, s0, r0.z
mul r7.xyzw, r4.xyzw, r6.xxxx
mul r0.x, r0.x, r7.y
mad r0.x, r7.x, r0.y, r0.x
mad r0.yw, r1.xxxy, cb0[0].xxxy, r5.wwwy
mov r3.y, r5.y
mad r1.zw, r1.xxxy, cb0[0].xxxy, r3.xxxy
sample_c_lz r1.z, r1.zwzz, t1.xxxx, s0, r0.z
sample_c_lz r0.y, r0.ywyy, t1.xxxx, s0, r0.z
mad r0.x, r7.z, r0.y, r0.x
mad r0.x, r7.w, r1.z, r0.x
mov r5.y, r2.z
mad r7.xyzw, r1.xyxy, cb0[0].xyxy, r5.xyzy
sample_c_lz r0.y, r7.xyxx, t1.xxxx, s0, r0.z
sample_c_lz r0.w, r7.zwzz, t1.xxxx, s0, r0.z
mul r7.xyzw, r4.xyzw, r6.yyyy
mad r0.x, r7.x, r0.y, r0.x
mad r0.x, r7.y, r0.w, r0.x
mad r0.yw, r1.xxxy, cb0[0].xxxy, r5.wwwy
mov r3.z, r5.y
mad r1.zw, r1.xxxy, cb0[0].xxxy, r3.xxxz
sample_c_lz r1.z, r1.zwzz, t1.xxxx, s0, r0.z
sample_c_lz r0.y, r0.ywyy, t1.xxxx, s0, r0.z
mad r0.x, r7.z, r0.y, r0.x
mad r0.x, r7.w, r1.z, r0.x
mov r5.y, r2.w
mad r7.xyzw, r1.xyxy, cb0[0].xyxy, r5.xyzy
sample_c_lz r0.y, r7.xyxx, t1.xxxx, s0, r0.z
sample_c_lz r0.w, r7.zwzz, t1.xxxx, s0, r0.z
mul r7.xyzw, r4.xyzw, r6.zzzz
mul r4.xyzw, r4.xyzw, r6.wwww
mad r0.x, r7.x, r0.y, r0.x
mad r0.x, r7.y, r0.w, r0.x
mad r0.yw, r1.xxxy, cb0[0].xxxy, r5.wwwy
mov r2.xzw, r5.xxzw
mov r3.w, r5.y
mad r1.zw, r1.xxxy, cb0[0].xxxy, r3.xxxw
sample_c_lz r1.z, r1.zwzz, t1.xxxx, s0, r0.z
sample_c_lz r0.y, r0.ywyy, t1.xxxx, s0, r0.z
mad r0.x, r7.z, r0.y, r0.x
mad r0.x, r7.w, r1.z, r0.x
mad r5.xyzw, r1.xyxy, cb0[0].xyxy, r2.xyzy
mad r0.yw, r1.xxxy, cb0[0].xxxy, r2.wwwy
mov r3.y, r2.y
mad r1.xy, r1.xyxx, cb0[0].xyxx, r3.xyxx
sample_c_lz r1.x, r1.xyxx, t1.xxxx, s0, r0.z
sample_c_lz r0.y, r0.ywyy, t1.xxxx, s0, r0.z
sample_c_lz r0.w, r5.xyxx, t1.xxxx, s0, r0.z
sample_c_lz r0.z, r5.zwzz, t1.xxxx, s0, r0.z
mad r0.x, r4.x, r0.w, r0.x
mad r0.x, r4.y, r0.z, r0.x
mad r0.x, r4.z, r0.y, r0.x
mad r0.x, r4.w, r1.x, r0.x
add r0.y, -cb3[24].x, l(1.000000)
mad o0.xyzw, r0.xxxx, r0.yyyy, cb3[24].xxxx
ret
// Approximately 0 instruction slots used