//SHADOW AND AO - manual fix
// ---- Created with 3Dmigoto v1.3.11 on Tue Jan 29 17:37:41 2019
Texture2D<float4> t0 : register(t0);

SamplerState s0_s : register(s0);

cbuffer cb7 : register(b7)
{
  float4 cb7[4];
}

cbuffer cb6 : register(b6)
{
  float4 cb6[15];
}

cbuffer cb5 : register(b5)
{
  float4 cb5[1];
}

cbuffer cb4 : register(b4)
{
  float4 cb4[21];
}

cbuffer cb3 : register(b3)
{
  float4 cb3[6];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[1];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[1];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[146];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : POSITION0,
  uint v1 : SV_InstanceID0,
  float3 v2 : NORMAL0,
  float4 v3 : TEXCOORD0,
  float2 v4 : TEXCOORD3,
  float4 v5 : COLOR0,
  out float4 o0 : SV_POSITION0,
  out float2 o1 : TEXCOORD1)
{
// Needs manual fix for instruction:
// unknown dcl_: dcl_input_sgv v1.x, instance_id
  float4 r0,r1,r2,r3,r4;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.x = (int)v1.x + asint(cb5[0].x);
  r0.x = (uint)r0.x << 3;
  r0.y = dot(cb6[r0.x+3].xyz, float3(1,1,1));
  r0.z = cb1[0].y + r0.y;
  r0.z = cb7[2].w * r0.z;
  r1.xyz = float3(1.97500002,0.792999983,0.375) * r0.zzz;
  r1.xyz = frac(r1.xyz);
  r1.xyz = r1.xyz * float3(2,2,2) + float3(-0.5,-0.5,-0.5);
  r1.xyz = frac(r1.xyz);
  r1.xyz = r1.xyz * float3(2,2,2) + float3(-1,-1,-1);
  r2.xyz = abs(r1.xyz) * abs(r1.xyz);
  r1.xyz = -abs(r1.xyz) * float3(2,2,2) + float3(3,3,3);
  r1.xyz = r2.xyz * r1.xyz;
  r1.xyz = cb7[2].xyz * r1.xyz + cb7[2].xyz;
  r0.z = cmp(0 < cb7[3].z);
  if (r0.z != 0) {
    r0.zw = cb6[r0.x+3].xz * cb0[145].xy + cb0[145].zw;
    r2.xyzw = t0.SampleLevel(s0_s, r0.zw, 0).xyzw;
    r0.zw = max(-cb7[3].ww, r2.xy);
    r0.zw = min(cb7[3].ww, r0.zw);
    r1.xz = r0.zw * cb7[3].yy + r1.xz;
  }
  r2.xyz = cb6[r0.x+5].xyz * r1.yyy;
  r1.xyw = cb6[r0.x+4].xyz * r1.xxx + r2.xyz;
  r1.xyz = cb6[r0.x+6].xyz * r1.zzz + r1.xyw;
  r2.xyz = cb7[0].yzw * v5.ywz;
  r3.y = v5.x * cb7[0].x + r0.y;
  r0.y = v5.y * cb7[0].y + r3.y;
  r3.x = dot(v0.xyz, r0.yyy);
  r3.xyzw = cb1[0].yyyy + r3.xxyy;
  r3.xyzw = float4(1.97500002,0.792999983,0.375,0.193000004) * r3.xyzw;
  r3.xyzw = frac(r3.xyzw);
  r3.xyzw = r3.xyzw * float4(2,2,2,2) + float4(-0.5,-0.5,-0.5,-0.5);
  r3.xyzw = frac(r3.xyzw);
  r3.xyzw = r3.xyzw * float4(2,2,2,2) + float4(-1,-1,-1,-1);
  r4.xyzw = abs(r3.xyzw) * abs(r3.xyzw);
  r3.xyzw = -abs(r3.xyzw) * float4(2,2,2,2) + float4(3,3,3,3);
  r3.xyzw = r4.xyzw * r3.xyzw;
  r3.xy = r3.xz + r3.yw;
  r0.y = 0.100000001 * r2.x;
  r4.xz = v2.xz * r0.yy;
  r4.y = r3.y * r2.z;
  r3.z = 0.300000012;
  r0.yzw = r3.yyy * r1.xyz;
  r0.yzw = r0.yzw * r2.zzz;
  r0.yzw = r3.xzx * r4.xyz + r0.yzw;
  r0.yzw = r0.yzw * cb7[2].www + v0.xyz;
  r0.yzw = r2.yyy * r1.xyz + r0.yzw;
  o1.xy = v3.xy * cb0[6].xy + cb0[6].zw;
  r1.xyzw = cb6[r0.x+1].xyzw * r0.zzzz;
  r1.xyzw = cb6[r0.x+0].xyzw * r0.yyyy + r1.xyzw;
  r1.xyzw = cb6[r0.x+2].xyzw * r0.wwww + r1.xyzw;
  r1.xyzw = cb6[r0.x+3].xyzw * v0.wwww + r1.xyzw;
  r0.y = cmp(cb3[5].z != 0.000000);
  if (r0.y != 0) {
    r2.x = dot(v2.xyz, cb6[r0.x+4].xyz);
    r2.y = dot(v2.xyz, cb6[r0.x+5].xyz);
    r2.z = dot(v2.xyz, cb6[r0.x+6].xyz);
    r0.x = dot(r2.xyz, r2.xyz);
    r0.x = rsqrt(r0.x);
    r0.xyz = r2.xyz * r0.xxx;
    r2.xyz = -r1.xyz * cb2[0].www + cb2[0].xyz;
    r0.w = dot(r2.xyz, r2.xyz);
    r0.w = rsqrt(r0.w);
    r2.xyz = r2.xyz * r0.www;
    r0.w = dot(r0.xyz, r2.xyz);
    r0.w = -r0.w * r0.w + 1;
    r0.w = sqrt(r0.w);
    r0.w = cb3[5].z * r0.w;
    r1.xyz = -r0.xyz * r0.www + r1.xyz;
  }
  r0.xyzw = cb4[18].xyzw * r1.yyyy;
  r0.xyzw = cb4[17].xyzw * r1.xxxx + r0.xyzw;
  r0.xyzw = cb4[19].xyzw * r1.zzzz + r0.xyzw;
  r0.xyzw = cb4[20].xyzw * r1.wwww + r0.xyzw;
  

//fix LOSTI
//moved up
o0.xyw = r0.xyw;

  float4 stereo = StereoParams.Load(0);
  float4 tex_filter = IniParams.Load(int2(2,0)).x;

if (r0.w!=1.0)
{
if (tex_filter.x == 2)
  {
  o0.x-=stereo.x*(o0.w-stereo.y);
  }
}



  r1.x = cb3[5].x / r0.w;
  r1.x = min(0, r1.x);
  r1.x = max(-1, r1.x);
  r0.z = r1.x + r0.z;
  r1.x = min(r0.z, r0.w);
  r1.x = r1.x + -r0.z;
  o0.z = cb3[5].y * r1.x + r0.z;
  //move up
  //o0.xyw = r0.xyw;

  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.11 on Tue Jan 29 17:37:41 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// SV_InstanceID            0   x           1   INSTID    uint   x
// NORMAL                   0   xyz         2     NONE   float   xyz
// TEXCOORD                 0   xyzw        3     NONE   float   xy
// TEXCOORD                 3   xy          4     NONE   float
// COLOR                    0   xyzw        5     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 1   xy          1     NONE   float   xy
//
vs_4_0
dcl_constantbuffer cb0[146], immediateIndexed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb2[1], immediateIndexed
dcl_constantbuffer cb3[6], immediateIndexed
dcl_constantbuffer cb4[21], immediateIndexed
dcl_constantbuffer cb5[1], immediateIndexed
dcl_constantbuffer cb6[15], dynamicIndexed
dcl_constantbuffer cb7[4], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input v0.xyzw
dcl_input_sgv v1.x, instance_id
dcl_input v2.xyz
dcl_input v3.xy
dcl_input v5.xyzw
dcl_output_siv o0.xyzw, position
dcl_output o1.xy
dcl_temps 5
iadd r0.x, v1.x, cb5[0].x
ishl r0.x, r0.x, l(3)
dp3 r0.y, cb6[r0.x + 3].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
add r0.z, r0.y, cb1[0].y
mul r0.z, r0.z, cb7[2].w
mul r1.xyz, r0.zzzz, l(1.975000, 0.793000, 0.375000, 0.000000)
frc r1.xyz, r1.xyzx
mad r1.xyz, r1.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-0.500000, -0.500000, -0.500000, 0.000000)
frc r1.xyz, r1.xyzx
mad r1.xyz, r1.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
mul r2.xyz, |r1.xyzx|, |r1.xyzx|
mad r1.xyz, -|r1.xyzx|, l(2.000000, 2.000000, 2.000000, 0.000000), l(3.000000, 3.000000, 3.000000, 0.000000)
mul r1.xyz, r1.xyzx, r2.xyzx
mad r1.xyz, cb7[2].xyzx, r1.xyzx, cb7[2].xyzx
lt r0.z, l(0.000000), cb7[3].z
if_nz r0.z
  mad r0.zw, cb6[r0.x + 3].xxxz, cb0[145].xxxy, cb0[145].zzzw
  sample_l r2.xyzw, r0.zwzz, t0.xyzw, s0, l(0.000000)
  max r0.zw, r2.xxxy, -cb7[3].wwww
  min r0.zw, r0.zzzw, cb7[3].wwww
  mad r1.xz, r0.zzwz, cb7[3].yyyy, r1.xxzx
endif
mul r2.xyz, r1.yyyy, cb6[r0.x + 5].xyzx
mad r1.xyw, cb6[r0.x + 4].xyxz, r1.xxxx, r2.xyxz
mad r1.xyz, cb6[r0.x + 6].xyzx, r1.zzzz, r1.xywx
mul r2.xyz, v5.ywzy, cb7[0].yzwy
mad r3.y, v5.x, cb7[0].x, r0.y
mad r0.y, v5.y, cb7[0].y, r3.y
dp3 r3.x, v0.xyzx, r0.yyyy
add r3.xyzw, r3.xxyy, cb1[0].yyyy
mul r3.xyzw, r3.xyzw, l(1.975000, 0.793000, 0.375000, 0.193000)
frc r3.xyzw, r3.xyzw
mad r3.xyzw, r3.xyzw, l(2.000000, 2.000000, 2.000000, 2.000000), l(-0.500000, -0.500000, -0.500000, -0.500000)
frc r3.xyzw, r3.xyzw
mad r3.xyzw, r3.xyzw, l(2.000000, 2.000000, 2.000000, 2.000000), l(-1.000000, -1.000000, -1.000000, -1.000000)
mul r4.xyzw, |r3.xyzw|, |r3.xyzw|
mad r3.xyzw, -|r3.xyzw|, l(2.000000, 2.000000, 2.000000, 2.000000), l(3.000000, 3.000000, 3.000000, 3.000000)
mul r3.xyzw, r3.xyzw, r4.xyzw
add r3.xy, r3.ywyy, r3.xzxx
mul r0.y, r2.x, l(0.100000)
mul r4.xz, r0.yyyy, v2.xxzx
mul r4.y, r2.z, r3.y
mov r3.z, l(0.300000)
mul r0.yzw, r1.xxyz, r3.yyyy
mul r0.yzw, r2.zzzz, r0.yyzw
mad r0.yzw, r3.xxzx, r4.xxyz, r0.yyzw
mad r0.yzw, r0.yyzw, cb7[2].wwww, v0.xxyz
mad r0.yzw, r2.yyyy, r1.xxyz, r0.yyzw
mad o1.xy, v3.xyxx, cb0[6].xyxx, cb0[6].zwzz
mul r1.xyzw, r0.zzzz, cb6[r0.x + 1].xyzw
mad r1.xyzw, cb6[r0.x + 0].xyzw, r0.yyyy, r1.xyzw
mad r1.xyzw, cb6[r0.x + 2].xyzw, r0.wwww, r1.xyzw
mad r1.xyzw, cb6[r0.x + 3].xyzw, v0.wwww, r1.xyzw
ne r0.y, cb3[5].z, l(0.000000)
if_nz r0.y
  dp3 r2.x, v2.xyzx, cb6[r0.x + 4].xyzx
  dp3 r2.y, v2.xyzx, cb6[r0.x + 5].xyzx
  dp3 r2.z, v2.xyzx, cb6[r0.x + 6].xyzx
  dp3 r0.x, r2.xyzx, r2.xyzx
  rsq r0.x, r0.x
  mul r0.xyz, r0.xxxx, r2.xyzx
  mad r2.xyz, -r1.xyzx, cb2[0].wwww, cb2[0].xyzx
  dp3 r0.w, r2.xyzx, r2.xyzx
  rsq r0.w, r0.w
  mul r2.xyz, r0.wwww, r2.xyzx
  dp3 r0.w, r0.xyzx, r2.xyzx
  mad r0.w, -r0.w, r0.w, l(1.000000)
  sqrt r0.w, r0.w
  mul r0.w, r0.w, cb3[5].z
  mad r1.xyz, -r0.xyzx, r0.wwww, r1.xyzx
endif
mul r0.xyzw, r1.yyyy, cb4[18].xyzw
mad r0.xyzw, cb4[17].xyzw, r1.xxxx, r0.xyzw
mad r0.xyzw, cb4[19].xyzw, r1.zzzz, r0.xyzw
mad r0.xyzw, cb4[20].xyzw, r1.wwww, r0.xyzw
div r1.x, cb3[5].x, r0.w
min r1.x, r1.x, l(0.000000)
max r1.x, r1.x, l(-1.000000)
add r0.z, r0.z, r1.x
min r1.x, r0.w, r0.z
add r1.x, -r0.z, r1.x
mad o0.z, cb3[5].y, r1.x, r0.z
mov o0.xyw, r0.xyxw
ret
// Approximately 0 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
