// ---- Created with 3Dmigoto v1.3.11 on Tue Jan 29 19:48:55 2019
Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb1 : register(b1)
{
  float4 cb1[11];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[166];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_POSITION0,
  float4 v1 : COLOR0,
  float4 v2 : TEXCOORD0,
  float4 v3 : TEXCOORD3,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xyzw = t0.Sample(s0_s, v2.xy).xyzw;
  r1.x = cmp(0 < cb0[165].y);
  r1.y = 1 + -v1.w;
  r1.y = saturate(-r1.y + r0.w);
  r0.xyzw = v1.wxyz * r0.wxyz;
  r0.x = r1.x ? r1.y : r0.x;
  r0.x = saturate(cb1[9].w * r0.x);
  r1.xyz = r0.yzw * r0.xxx;
  r1.w = cmp(0 < cb1[10].x);
  r2.x = -cb1[10].x + r0.x;
  r2.x = cmp(r2.x < 0);
  r1.w = r1.w ? r2.x : 0;
  if (r1.w != 0) discard;
  r2.xy = cmp(float2(0,0) != cb0[15].xy);
  r1.w = r2.y ? r2.x : 0;
  if (r1.w != 0) {
    r2.xyzw = t1.Sample(s1_s, v3.xy).xyzw;
    r1.w = cb0[14].w * r2.y;
    r1.w = max(r2.x, r1.w);
    r2.x = 1 + -r2.z;
    r1.w = saturate(r2.x * r1.w);
    r0.yzw = r0.yzw * r0.xxx + -cb0[14].xyz;
    r1.xyz = r1.www * r0.yzw + cb0[14].xyz;
  }
  r0.yzw = max(float3(0,0,0), r1.xyz);
  o0.xyz = min(cb0[153].zzz, r0.yzw);
  o0.w = r0.x;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.11 on Tue Jan 29 19:48:55 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// COLOR                    0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 0   xyzw        2     NONE   float   xy
// TEXCOORD                 3   xyzw        3     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer cb0[166], immediateIndexed
dcl_constantbuffer cb1[11], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_input_ps linear v1.xyzw
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xy
dcl_output o0.xyzw
dcl_temps 3
sample r0.xyzw, v2.xyxx, t0.xyzw, s0
lt r1.x, l(0.000000), cb0[165].y
add r1.y, -v1.w, l(1.000000)
add_sat r1.y, r0.w, -r1.y
mul r0.xyzw, r0.wxyz, v1.wxyz
movc r0.x, r1.x, r1.y, r0.x
mul_sat r0.x, r0.x, cb1[9].w
mul r1.xyz, r0.xxxx, r0.yzwy
lt r1.w, l(0.000000), cb1[10].x
add r2.x, r0.x, -cb1[10].x
lt r2.x, r2.x, l(0.000000)
and r1.w, r1.w, r2.x
discard_nz r1.w
ne r2.xy, l(0.000000, 0.000000, 0.000000, 0.000000), cb0[15].xyxx
and r1.w, r2.y, r2.x
if_nz r1.w
  sample r2.xyzw, v3.xyxx, t1.xyzw, s1
  mul r1.w, r2.y, cb0[14].w
  max r1.w, r1.w, r2.x
  add r2.x, -r2.z, l(1.000000)
  mul_sat r1.w, r1.w, r2.x
  mad r0.yzw, r0.yyzw, r0.xxxx, -cb0[14].xxyz
  mad r1.xyz, r1.wwww, r0.yzwy, cb0[14].xyzx
endif
max r0.yzw, r1.xxyz, l(0.000000, 0.000000, 0.000000, 0.000000)
min o0.xyz, r0.yzwy, cb0[153].zzzz
mov o0.w, r0.x
ret
// Approximately 0 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
