// asmtool.py -I ../.. --auto-fix-vertex-halo --fix-unusual-halo-with-inconsistent-w-optimisation --fix-unity-reflection --fix-unity-frustum-world --only-autofixed 88946c6057be9bd7-vs.txt
// 3DMigoto: 88946c6057be9bd7 | Matched 56 variants of 1 shaders: PF/Standard
//
//                    Unity headers extracted from PF_Standard
//                    Shader "PF/Standard" {
//                      CustomEditor "PFStandardShaderGUI"
//                      SubShader 1/1 {
//                        LOD 100
//                        Tags { "Reflection"="Opaque" "RenderType"="Opaque" }
//                        Pass 1/4 {
//                          Tags { "LIGHTMODE"="FORWARDBASE" "Reflection"="Opaque" "RenderType"="Opaque" "SHADOWSUPPORT"="true" }
//                          ZWrite [_ZWrite]
//                          Program "vp" {
//                            SubProgram "d3d11" {
//                            }
//                          }
//                        }
//                      }
//                    }
//
//                 Unity 5.3 headers extracted from PF_Standard:
//                   API d3d11
//                   Shader model vs_4_0
//                   undeciphered1: 201708220 40 0 0
//                   undeciphered1a: 5
// 00000000000040:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "FOG_LINEAR" "INSTANCING_ON" "BUMP_ON" "CUTOUT_ON" "VERTEX_ANIMATION_SIMPLE_ON" "VERTEX_INTERACTION_ON" }
// 00000000000002:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "FOG_LINEAR" "INSTANCING_ON" "BUMP_ON" "CUTOUT_ON" "VERTEX_ANIMATION_SIMPLE_ON" }
// 00000000000020:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "FOG_LINEAR" "INSTANCING_ON" "BUMP_ON" "EMISSION_ON" "SPECULAR_ON" "METALLNESS_ON" "VERTEX_ANIMATION_SIMPLE_ON" }
// 00000000000008:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "FOG_LINEAR" "INSTANCING_ON" "BUMP_ON" "EMISSION_ON" "SPECULAR_ON" "VERTEX_ANIMATION_SIMPLE_ON" }
// 00000000000010:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "FOG_LINEAR" "INSTANCING_ON" "BUMP_ON" "SPECULAR_ON" "METALLNESS_ON" "VERTEX_ANIMATION_SIMPLE_ON" }
// 00000000000004:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "FOG_LINEAR" "INSTANCING_ON" "BUMP_ON" "SPECULAR_ON" "VERTEX_ANIMATION_SIMPLE_ON" }
// 00000000000001:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "FOG_LINEAR" "INSTANCING_ON" "BUMP_ON" "VERTEX_ANIMATION_SIMPLE_ON" }
// 00000000100000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "FOG_LINEAR" "INSTANCING_ON" "BUMP_ON" "CUTOUT_ON" "VERTEX_ANIMATION_SIMPLE_ON" "VERTEX_INTERACTION_ON" }
// 00000000008000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "FOG_LINEAR" "INSTANCING_ON" "BUMP_ON" "CUTOUT_ON" "VERTEX_ANIMATION_SIMPLE_ON" }
// 00000000080000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "FOG_LINEAR" "INSTANCING_ON" "BUMP_ON" "EMISSION_ON" "SPECULAR_ON" "METALLNESS_ON" "VERTEX_ANIMATION_SIMPLE_ON" }
// 00000000020000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "FOG_LINEAR" "INSTANCING_ON" "BUMP_ON" "EMISSION_ON" "SPECULAR_ON" "VERTEX_ANIMATION_SIMPLE_ON" }
// 00000000040000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "FOG_LINEAR" "INSTANCING_ON" "BUMP_ON" "SPECULAR_ON" "METALLNESS_ON" "VERTEX_ANIMATION_SIMPLE_ON" }
// 00000000010000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "FOG_LINEAR" "INSTANCING_ON" "BUMP_ON" "SPECULAR_ON" "VERTEX_ANIMATION_SIMPLE_ON" }
// 00000000004000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "FOG_LINEAR" "INSTANCING_ON" "BUMP_ON" "VERTEX_ANIMATION_SIMPLE_ON" }
// 00000008000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "LIGHTPROBE_SH" "FOG_LINEAR" "INSTANCING_ON" "BUMP_ON" "CUTOUT_ON" "VERTEX_ANIMATION_SIMPLE_ON" "VERTEX_INTERACTION_ON" }
// 00000000400000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "LIGHTPROBE_SH" "FOG_LINEAR" "INSTANCING_ON" "BUMP_ON" "CUTOUT_ON" "VERTEX_ANIMATION_SIMPLE_ON" }
// 00000004000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "LIGHTPROBE_SH" "FOG_LINEAR" "INSTANCING_ON" "BUMP_ON" "EMISSION_ON" "SPECULAR_ON" "METALLNESS_ON" "VERTEX_ANIMATION_SIMPLE_ON" }
// 00000001000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "LIGHTPROBE_SH" "FOG_LINEAR" "INSTANCING_ON" "BUMP_ON" "EMISSION_ON" "SPECULAR_ON" "VERTEX_ANIMATION_SIMPLE_ON" }
// 00000002000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "LIGHTPROBE_SH" "FOG_LINEAR" "INSTANCING_ON" "BUMP_ON" "SPECULAR_ON" "METALLNESS_ON" "VERTEX_ANIMATION_SIMPLE_ON" }
// 00000000800000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "LIGHTPROBE_SH" "FOG_LINEAR" "INSTANCING_ON" "BUMP_ON" "SPECULAR_ON" "VERTEX_ANIMATION_SIMPLE_ON" }
// 00000000200000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "LIGHTPROBE_SH" "FOG_LINEAR" "INSTANCING_ON" "BUMP_ON" "VERTEX_ANIMATION_SIMPLE_ON" }
// 01000000000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "SHADOWS_SHADOWMASK" "FOG_LINEAR" "INSTANCING_ON" "BUMP_ON" "CUTOUT_ON" "VERTEX_ANIMATION_SIMPLE_ON" "VERTEX_INTERACTION_ON" }
// 00080000000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "SHADOWS_SHADOWMASK" "FOG_LINEAR" "INSTANCING_ON" "BUMP_ON" "CUTOUT_ON" "VERTEX_ANIMATION_SIMPLE_ON" }
// 00800000000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "SHADOWS_SHADOWMASK" "FOG_LINEAR" "INSTANCING_ON" "BUMP_ON" "EMISSION_ON" "SPECULAR_ON" "METALLNESS_ON" "VERTEX_ANIMATION_SIMPLE_ON" }
// 00200000000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "SHADOWS_SHADOWMASK" "FOG_LINEAR" "INSTANCING_ON" "BUMP_ON" "EMISSION_ON" "SPECULAR_ON" "VERTEX_ANIMATION_SIMPLE_ON" }
// 00400000000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "SHADOWS_SHADOWMASK" "FOG_LINEAR" "INSTANCING_ON" "BUMP_ON" "SPECULAR_ON" "METALLNESS_ON" "VERTEX_ANIMATION_SIMPLE_ON" }
// 00100000000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "SHADOWS_SHADOWMASK" "FOG_LINEAR" "INSTANCING_ON" "BUMP_ON" "SPECULAR_ON" "VERTEX_ANIMATION_SIMPLE_ON" }
// 00040000000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "SHADOWS_SHADOWMASK" "FOG_LINEAR" "INSTANCING_ON" "BUMP_ON" "VERTEX_ANIMATION_SIMPLE_ON" }
// 80000000000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" "FOG_LINEAR" "INSTANCING_ON" "BUMP_ON" "CUTOUT_ON" "VERTEX_ANIMATION_SIMPLE_ON" "VERTEX_INTERACTION_ON" }
// 04000000000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" "FOG_LINEAR" "INSTANCING_ON" "BUMP_ON" "CUTOUT_ON" "VERTEX_ANIMATION_SIMPLE_ON" }
// 40000000000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" "FOG_LINEAR" "INSTANCING_ON" "BUMP_ON" "EMISSION_ON" "SPECULAR_ON" "METALLNESS_ON" "VERTEX_ANIMATION_SIMPLE_ON" }
// 10000000000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" "FOG_LINEAR" "INSTANCING_ON" "BUMP_ON" "EMISSION_ON" "SPECULAR_ON" "VERTEX_ANIMATION_SIMPLE_ON" }
// 20000000000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" "FOG_LINEAR" "INSTANCING_ON" "BUMP_ON" "SPECULAR_ON" "METALLNESS_ON" "VERTEX_ANIMATION_SIMPLE_ON" }
// 08000000000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" "FOG_LINEAR" "INSTANCING_ON" "BUMP_ON" "SPECULAR_ON" "VERTEX_ANIMATION_SIMPLE_ON" }
// 02000000000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" "FOG_LINEAR" "INSTANCING_ON" "BUMP_ON" "VERTEX_ANIMATION_SIMPLE_ON" }
// 00000000002000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTPROBE_SH" "FOG_LINEAR" "INSTANCING_ON" "BUMP_ON" "CUTOUT_ON" "VERTEX_ANIMATION_SIMPLE_ON" "VERTEX_INTERACTION_ON" }
// 00000000000100:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTPROBE_SH" "FOG_LINEAR" "INSTANCING_ON" "BUMP_ON" "CUTOUT_ON" "VERTEX_ANIMATION_SIMPLE_ON" }
// 00000000001000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTPROBE_SH" "FOG_LINEAR" "INSTANCING_ON" "BUMP_ON" "EMISSION_ON" "SPECULAR_ON" "METALLNESS_ON" "VERTEX_ANIMATION_SIMPLE_ON" }
// 00000000000400:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTPROBE_SH" "FOG_LINEAR" "INSTANCING_ON" "BUMP_ON" "EMISSION_ON" "SPECULAR_ON" "VERTEX_ANIMATION_SIMPLE_ON" }
// 00000000000800:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTPROBE_SH" "FOG_LINEAR" "INSTANCING_ON" "BUMP_ON" "SPECULAR_ON" "METALLNESS_ON" "VERTEX_ANIMATION_SIMPLE_ON" }
// 00000000000200:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTPROBE_SH" "FOG_LINEAR" "INSTANCING_ON" "BUMP_ON" "SPECULAR_ON" "VERTEX_ANIMATION_SIMPLE_ON" }
// 00000000000080:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTPROBE_SH" "FOG_LINEAR" "INSTANCING_ON" "BUMP_ON" "VERTEX_ANIMATION_SIMPLE_ON" }
// 00000400000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "SHADOWS_SHADOWMASK" "FOG_LINEAR" "INSTANCING_ON" "BUMP_ON" "CUTOUT_ON" "VERTEX_ANIMATION_SIMPLE_ON" "VERTEX_INTERACTION_ON" }
// 00000020000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "SHADOWS_SHADOWMASK" "FOG_LINEAR" "INSTANCING_ON" "BUMP_ON" "CUTOUT_ON" "VERTEX_ANIMATION_SIMPLE_ON" }
// 00000200000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "SHADOWS_SHADOWMASK" "FOG_LINEAR" "INSTANCING_ON" "BUMP_ON" "EMISSION_ON" "SPECULAR_ON" "METALLNESS_ON" "VERTEX_ANIMATION_SIMPLE_ON" }
// 00000080000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "SHADOWS_SHADOWMASK" "FOG_LINEAR" "INSTANCING_ON" "BUMP_ON" "EMISSION_ON" "SPECULAR_ON" "VERTEX_ANIMATION_SIMPLE_ON" }
// 00000100000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "SHADOWS_SHADOWMASK" "FOG_LINEAR" "INSTANCING_ON" "BUMP_ON" "SPECULAR_ON" "METALLNESS_ON" "VERTEX_ANIMATION_SIMPLE_ON" }
// 00000040000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "SHADOWS_SHADOWMASK" "FOG_LINEAR" "INSTANCING_ON" "BUMP_ON" "SPECULAR_ON" "VERTEX_ANIMATION_SIMPLE_ON" }
// 00000010000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "SHADOWS_SHADOWMASK" "FOG_LINEAR" "INSTANCING_ON" "BUMP_ON" "VERTEX_ANIMATION_SIMPLE_ON" }
// 00020000000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" "FOG_LINEAR" "INSTANCING_ON" "BUMP_ON" "CUTOUT_ON" "VERTEX_ANIMATION_SIMPLE_ON" "VERTEX_INTERACTION_ON" }
// 00001000000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" "FOG_LINEAR" "INSTANCING_ON" "BUMP_ON" "CUTOUT_ON" "VERTEX_ANIMATION_SIMPLE_ON" }
// 00010000000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" "FOG_LINEAR" "INSTANCING_ON" "BUMP_ON" "EMISSION_ON" "SPECULAR_ON" "METALLNESS_ON" "VERTEX_ANIMATION_SIMPLE_ON" }
// 00004000000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" "FOG_LINEAR" "INSTANCING_ON" "BUMP_ON" "EMISSION_ON" "SPECULAR_ON" "VERTEX_ANIMATION_SIMPLE_ON" }
// 00008000000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" "FOG_LINEAR" "INSTANCING_ON" "BUMP_ON" "SPECULAR_ON" "METALLNESS_ON" "VERTEX_ANIMATION_SIMPLE_ON" }
// 00002000000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" "FOG_LINEAR" "INSTANCING_ON" "BUMP_ON" "SPECULAR_ON" "VERTEX_ANIMATION_SIMPLE_ON" }
// 00000800000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" "FOG_LINEAR" "INSTANCING_ON" "BUMP_ON" "VERTEX_ANIMATION_SIMPLE_ON" }
//                   undeciphered2: 1 0 7 0 0 0
//                   undeciphered3: 55 5 0 0 4 5 5 6 1 1 2 2
//                   ConstBuffer "$Globals" 2400
//                   Vector 96 [_MainTex_ST]
//                   ConstBuffer "UnityPerCamera" 144
//                   Vector 80 [_ProjectionParams]
//                   ConstBuffer "UnityPerDraw" 160
//                   Vector 144 [unity_WorldTransformParams]
//                   ConstBuffer "UnityPerFrame" 368
//                   Matrix 144 [unity_MatrixV]
//                   Matrix 272 [unity_MatrixVP]
//                   ConstBuffer "UnityDrawCallInfo" 16
//                   ScalarInt 0 [unity_BaseInstanceID]
//                   ConstBuffer "UnityInstancing_PerDraw0" 256
//                   Struct 0 [unity_Builtins0Array] 2 128
//                   Matrix 0 [unity_ObjectToWorldArray]
//                   Matrix 64 [unity_WorldToObjectArray]
//                   ConstBuffer "UnityInstancing_PerDraw2" 32
//                   Struct 0 [unity_Builtins2Array] 2 16
//                   Vector 0 [unity_LightmapSTArray]
//                   BindCB "$Globals" 0
//                   BindCB "UnityPerCamera" 1
//                   BindCB "UnityPerDraw" 2
//                   BindCB "UnityPerFrame" 3
//                   BindCB "UnityDrawCallInfo" 4
//                   BindCB "UnityInstancing_PerDraw0" 5
//                   BindCB "UnityInstancing_PerDraw2" 6
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.2 on Mon Jan 14 18:50:10 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// SV_InstanceID            0   x           1   INSTID    uint   x
// TEXCOORD                 0   xy          2     NONE   float   xy
// TEXCOORD                 1   xy          3     NONE   float   xy
// NORMAL                   0   xyz         4     NONE   float   xyz
// TANGENT                  0   xyzw        5     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// SV_InstanceID            0   x           1     NONE    uint   x
// TEXCOORD                 0   xyzw        2     NONE   float   xyzw
// TEXCOORD                 1   xyzw        3     NONE   float   xyzw
// TEXCOORD                 3   xyzw        4     NONE   float   xyzw
// TEXCOORD                 4   xyzw        5     NONE   float   xyzw
// TEXCOORD                 5   xyzw        6     NONE   float   xyzw
// TEXCOORD                 6   xyz         7     NONE   float   xyz
// TEXCOORD                 8      w        7     NONE   float      w
// TEXCOORD                 7   xyzw        8     NONE   float   xyzw
//
vs_4_0
dcl_constantbuffer cb0[7], immediateIndexed
dcl_constantbuffer cb1[6], immediateIndexed
dcl_constantbuffer cb2[10], immediateIndexed
dcl_constantbuffer cb3[21], immediateIndexed
dcl_constantbuffer cb4[1], immediateIndexed
dcl_constantbuffer cb5[15], dynamicIndexed
dcl_constantbuffer cb6[2], dynamicIndexed
dcl_input v0.xyzw
dcl_input_sgv v1.x, instance_id
dcl_input v2.xy
dcl_input v3.xy
dcl_input v4.xyz
dcl_input v5.xyzw
dcl_output_siv o0.xyzw, position
dcl_output o1.x
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyzw
dcl_output o6.xyzw
dcl_output o7.xyz
dcl_output o7.w
dcl_output o8.xyzw
dcl_temps 6

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r5.xyzw, l(0, 0, 0, 0), t125.xyzw

iadd r0.x, v1.x, cb4[0].x
ishl r0.y, r0.x, l(3)
mad o3.xy, v3.xyxx, cb6[r0.x + 0].xyxx, cb6[r0.x + 0].zwzz
mul r1.xyzw, v0.yyyy, cb5[r0.y + 1].xyzw
mad r1.xyzw, cb5[r0.y + 0].xyzw, v0.xxxx, r1.xyzw
mad r1.xyzw, cb5[r0.y + 2].xyzw, v0.zzzz, r1.xyzw
add r1.xyzw, r1.xyzw, cb5[r0.y + 3].xyzw
mul r2.xyzw, r1.yyyy, cb3[18].xyzw
mad r2.xyzw, cb3[17].xyzw, r1.xxxx, r2.xyzw
mad r2.xyzw, cb3[19].xyzw, r1.zzzz, r2.xyzw
mad r1.xyzw, cb3[20].xyzw, r1.wwww, r2.xyzw
mov o0.xyzw, r1.xyzw

// Automatic vertex shader halo fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --auto-fix-vertex-halo --fix-unusual-halo-with-inconsistent-w-optimisation --fix-unity-reflection --fix-unity-frustum-world --only-autofixed 88946c6057be9bd7-vs.txt
ne r5.w, r1.w, l(1.0)
if_nz r5.w
  add r5.w, r1.w, -r5.y
  mad r1.x, r5.w, r5.x, r1.x
endif

mov o1.x, v1.x
mad o2.xy, v2.xyxx, cb0[6].xyxx, cb0[6].zwzz
mov o2.zw, l(0,0,0,0)
mov o3.zw, l(0,0,0,0)
mul r0.xzw, v5.yyyy, cb5[r0.y + 1].xxyz
mad r0.xzw, cb5[r0.y + 0].xxyz, v5.xxxx, r0.xxzw
mad r0.xzw, cb5[r0.y + 2].xxyz, v5.zzzz, r0.xxzw
dp3 r2.x, r0.xzwx, r0.xzwx
rsq r2.x, r2.x
mul r0.xzw, r0.xxzw, r2.xxxx
mov o4.xyz, r0.xzwx
mul r2.xyz, v0.yyyy, cb5[r0.y + 1].xyzx
mad r2.xyz, cb5[r0.y + 0].xyzx, v0.xxxx, r2.xyzx
mad r2.xyz, cb5[r0.y + 2].xyzx, v0.zzzz, r2.xyzx
mad r2.xyz, cb5[r0.y + 3].xyzx, v0.wwww, r2.xyzx
mov o4.w, r2.x
dp3 r3.x, v4.xyzx, cb5[r0.y + 4].xyzx
dp3 r3.y, v4.xyzx, cb5[r0.y + 5].xyzx
dp3 r3.z, v4.xyzx, cb5[r0.y + 6].xyzx
dp3 r0.y, r3.xyzx, r3.xyzx
rsq r0.y, r0.y
mul r3.xyz, r0.yyyy, r3.xyzx
mul r4.xyz, r0.zwxz, r3.zxyz
mad r0.xyz, r3.yzxy, r0.wxzw, -r4.xyzx
mov o6.xyz, r3.xyzx
mul r0.w, v5.w, cb2[9].w
mul o5.xyz, r0.wwww, r0.xyzx
mov o5.w, r2.y
mov o6.w, r2.z
mul r0.xyz, r2.yyyy, cb3[10].xyzx
mad r0.xyz, cb3[9].xyzx, r2.xxxx, r0.xyzx
mad r0.xyz, cb3[11].xyzx, r2.zzzz, r0.xyzx
add o7.xyz, r0.xyzx, cb3[12].xyzx
mov o7.w, r1.z
mul r0.x, r1.y, cb1[5].x
mul r0.w, r0.x, l(0.500000)
mul r0.xz, r1.xxwx, l(0.500000, 0.000000, 0.500000, 0.000000)
mov o8.zw, r1.zzzw
add o8.xy, r0.zzzz, r0.xwxx
ret
// Approximately 0 instruction slots used