// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed 8207aa210927cd2e-ps.txt
// 3DMigoto: 8207aa210927cd2e |    Unity headers extracted from PF_StandardDynamic
//    Shader "PF/StandardDynamic" {
//      CustomEditor "PFStandardDynamicShaderGUI"
//      SubShader 1/1 {
//        LOD 100
//        Tags { "Reflection"="Opaque" "RenderType"="Opaque" }
//        Pass 2/3 {
//          Name "ForwardAdd"
//          Tags { "LIGHTMODE"="FORWARDADD" "Reflection"="Opaque" "RenderType"="Opaque" "SHADOWSUPPORT"="true" }
//          ZWrite Off
//          Program "fp" {
//            SubProgram "d3d11" {
//            }
//          }
//        }
//      }
//    }
//
// Unity 5.3 headers extracted from PF_StandardDynamic:
//   API d3d11
//   Shader model ps_4_0
//   undeciphered1: 201802150 63 5 1
//   undeciphered1a: 6
//   Keywords { "DIRECTIONAL" "FOG_LINEAR" "INSTANCING_ON" "SPECULAR_ON" "METALLNESS_ON" "PETRIFICATION_ON" }
//   undeciphered2: 1 5 5 5 0 0
//   undeciphered3: 0 0
//   ConstBuffer "$Globals" 2400
//   Vector 32 [_LightColor0]
//   Float 136 [_Metallic]
//   ConstBuffer "UnityPerCamera" 144
//   Vector 64 [_WorldSpaceCameraPos] 3
//   Vector 80 [_ProjectionParams]
//   Vector 96 [_ScreenParams]
//   ConstBuffer "UnityLighting" 768
//   Vector 0 [_WorldSpaceLightPos0]
//   ConstBuffer "UnityFog" 32
//   Vector 16 [unity_FogParams]
//   ConstBuffer "PFCommonBuffer" 240
//   Vector 48 [_TintColor]
//   Float 64 [_NdotLPower]
//   Float 68 [_FogInfluence]
//   Float 80 [_Roughness]
//   Float 124 [_Petrification]
//   Vector 128 [_PetrificationColor]
//   Float 144 [_PetrificationColorScale]
//   Float 148 [_PetrificationColorClamp]
//   Float 152 [_PetrificationAlphaScale]
//   Float 156 [_AlphaScale]
//   Float 228 [_StencilRef]
//   Float 232 [_ScreenSpaceDecalsGlobalFlag]
//   SetTexture 0 [_MainTex] 2D 1
//   SetTexture 1 [_ScreenSpaceDecalsTex] 2D 4
//   SetTexture 2 [_Parameters] 2D 2
//   SetTexture 3 [_PetrificationTex] 2D 3
//   SetTexture 4 [unity_NHxRoughness] 2D 0
//   BindCB "$Globals" 0
//   BindCB "UnityPerCamera" 1
//   BindCB "UnityLighting" 2
//   BindCB "UnityFog" 3
//   BindCB "PFCommonBuffer" 4
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Sun Aug 23 06:47:06 2020
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// SV_InstanceID            0   x           1     NONE    uint
// TEXCOORD                 0   xyzw        2     NONE   float   xy
// TEXCOORD                 1   xyzw        3     NONE   float
// TEXCOORD                 3   xyzw        4     NONE   float      w
// TEXCOORD                 4   xyzw        5     NONE   float      w
// TEXCOORD                 5   xyzw        6     NONE   float   xyzw
// TEXCOORD                 6   xyz         7     NONE   float
// TEXCOORD                 8      w        7     NONE   float      w
// TEXCOORD                 7   xyzw        8     NONE   float
// TEXCOORD                 9   xyzw        9     NONE   float     zw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer cb0[9], immediateIndexed
dcl_constantbuffer cb1[9], immediateIndexed
dcl_constantbuffer cb2[1], immediateIndexed
dcl_constantbuffer cb3[2], immediateIndexed
dcl_constantbuffer cb4[15], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v4.w
dcl_input_ps linear v5.w
dcl_input_ps linear v6.xyzw
dcl_input_ps linear v7.w
dcl_input_ps linear v9.zw
dcl_output o0.xyzw
dcl_temps 8
dcl_constantbuffer cb10[4], immediateIndexed

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r6.xyzw, l(0, 0, 0, 0), t125.xyzw


// Unity reflection/specular fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed 8207aa210927cd2e-ps.txt

mul r6.w, -r6.x, r6.y
mad r7.xyz, -r6.wwww, cb10[0].xyzw, cb1[4].xyzw

sample r0.xyzw, v2.xyxx, t0.xyzw, s1
add r0.xyz, r0.xyzx, -cb4[3].xyzx
mad r0.xyz, cb4[3].wwww, r0.xyzx, cb4[3].xyzx
ne r1.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb4[14].z
if_nz r1.x
  ftoi r1.x, cb4[14].y
  ine r1.x, r1.x, l(4)
  and r1.x, r1.x, l(0x3f800000)
  div r1.yz, v0.xxyx, cb1[6].xxyx
  sample r2.xyzw, r1.yzyy, t1.xyzw, s4
  mul_sat r1.xyzw, r1.xxxx, r2.xyzw
  add r1.xyz, -r0.xyzx, r1.xyzx
  mad r0.xyz, r1.wwww, r1.xyzx, r0.xyzx
endif
sample r1.xyzw, v2.xyxx, t2.xyzw, s2
mul_sat r2.w, r0.w, cb4[9].w
sample r3.xyzw, v9.zwzz, t3.xyzw, s3
dp3 r0.w, r0.xyzx, l(0.299000, 0.587000, 0.114000, 0.000000)
add r1.y, -cb4[7].w, l(1.000000)
add r1.y, -r1.y, r3.w
mul_sat r1.y, r1.y, cb4[9].z
mul r3.xyz, r3.xyzx, r0.wwww
mul r3.xyz, r3.xyzx, cb4[8].xyzx
mul r3.xyz, r3.xyzx, cb4[9].xxxx
max r3.xyz, r3.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
min r3.xyz, r3.xyzx, cb4[9].yyyy
add r3.xyz, -r0.xyzx, r3.xyzx
mad r0.xyz, r1.yyyy, r3.xyzx, r0.xyzx
mul r0.w, r1.x, cb4[5].x
max r0.w, r0.w, l(0.000100)
mul r1.x, r1.z, cb0[8].z
add r1.yzw, r0.xxyz, l(0.000000, -0.220916301, -0.220916301, -0.220916301)
mad r1.yzw, r1.xxxx, r1.yyzw, l(0.000000, 0.220916301, 0.220916301, 0.220916301)
mad r1.x, -r1.x, l(0.779083729), l(0.779083729)
sqrt r0.w, r0.w
add r0.w, -r0.w, l(1.000000)
dp3 r3.x, v6.xyzx, v6.xyzx
rsq r3.x, r3.x
mul r3.xyz, r3.xxxx, v6.xyzx
mov r4.x, v4.w
mov r4.y, v5.w
mov r4.z, v6.w
add r5.xyz, r4.xyzx, -r7.xyzx
dp3 r3.w, r5.xyzx, r5.xyzx
rsq r3.w, r3.w
mul r5.xyz, r3.wwww, r5.xyzx
mad r4.xyz, cb2[0].wwww, -r4.xyzx, cb2[0].xyzx
dp3 r3.w, r4.xyzx, r4.xyzx
rsq r3.w, r3.w
mul r4.xyz, r3.wwww, r4.xyzx
dp3_sat r3.w, r3.xyzx, r4.xyzx
dp3 r4.w, r5.xyzx, r3.xyzx
add r4.w, r4.w, r4.w
mad r3.xyz, r3.xyzx, -r4.wwww, r5.xyzx
dp3 r3.x, r3.xyzx, r4.xyzx
max r3.x, r3.x, l(0.000000)
log r3.y, r3.w
mul r3.y, r3.y, cb4[4].x
exp r3.y, r3.y
mul r3.yzw, r3.yyyy, cb0[2].xxyz
mul r3.x, r3.x, r3.x
mul r4.x, r3.x, r3.x
add r4.y, -r0.w, l(1.000000)
sample r4.xyzw, r4.xyxx, t4.xyzw, s0
mul r0.w, r4.x, l(16.000000)
mul r1.yzw, r1.yyzw, r0.wwww
mad r0.xyz, r0.xyzx, r1.xxxx, r1.yzwy
mul r2.xyz, r3.yzwy, r0.xyzx
div r0.x, v7.w, cb1[5].y
add r0.x, -r0.x, l(1.000000)
mul r0.x, r0.x, cb1[5].z
max r0.x, r0.x, l(0.000000)
mad_sat r0.x, r0.x, cb3[1].z, cb3[1].w
mad r0.xyz, r0.xxxx, r2.xyzx, -r2.xyzx
mov r0.w, l(0)
mad o0.xyzw, cb4[4].yyyy, r0.xyzw, r2.xyzw
ret
// Approximately 0 instruction slots used