// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed 7fdebd321e8dfbe6-ps.txt
// 3DMigoto: 7fdebd321e8dfbe6 |    Unity headers extracted from 2DxFX_AL_Pixel8bitsGB
//    Shader "2DxFX/AL/Pixel8bitsGB" {
//      Fallback "Transparent/VertexLit"
//      SubShader 1/1 {
//        Tags { "CanUseSpriteAtlas"="true" "IGNOREPROJECTOR"="true" "PreviewType"="Plane" "RenderType"="TransparentCutout" }
//        Pass 1/7 {
//          Name "FORWARD"
//          Tags { "CanUseSpriteAtlas"="true" "IGNOREPROJECTOR"="true" "LIGHTMODE"="FORWARDBASE" "PreviewType"="Plane" "RenderType"="TransparentCutout" "SHADOWSUPPORT"="true" }
//          ZWrite [_Z]
//          Program "fp" {
//            SubProgram "d3d11" {
//            }
//          }
//        }
//      }
//    }
//
// Unity 5.3 headers extracted from 2DxFX_AL_Pixel8bitsGB:
//   API d3d11
//   Shader model ps_4_0
//   undeciphered1: 201708220 57 4 0
//   undeciphered1a: 6
//   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "SHADOWS_SHADOWMASK" }
//   undeciphered2: 1 4 5 4 0 0
//   undeciphered3: 0 0
//   ConstBuffer "$Globals" 112
//   Vector 0 [unity_Lightmap_HDR]
//   Vector 32 [_LightColor0]
//   Float 80 [_Size]
//   Float 88 [_Offset2]
//   Float 92 [_Alpha]
//   ConstBuffer "UnityPerCamera" 144
//   Vector 64 [_WorldSpaceCameraPos] 3
//   ConstBuffer "UnityLighting" 768
//   Vector 0 [_WorldSpaceLightPos0]
//   Vector 736 [unity_OcclusionMaskSelector]
//   ConstBuffer "UnityShadows" 416
//   Vector 384 [_LightShadowData]
//   Vector 400 [unity_ShadowFadeCenterAndType]
//   ConstBuffer "UnityPerFrame" 368
//   Matrix 144 [unity_MatrixV]
//   SetTexture 0 [_MainTex] 2D 30
//   SetTexture 1 [_ShadowMapTexture] 2D 20
//   SetTexture 2 [unity_Lightmap] 2D 00
//   SetTexture 3 [unity_ShadowMask] 2D 10
//   BindCB "$Globals" 0
//   BindCB "UnityPerCamera" 1
//   BindCB "UnityLighting" 2
//   BindCB "UnityShadows" 3
//   BindCB "UnityPerFrame" 4
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.2 on Mon Jan 14 18:45:18 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xy          1     NONE   float   xy
// TEXCOORD                 1   xyz         2     NONE   float   xyz
// TEXCOORD                 2   xyz         3     NONE   float   xyz
// TEXCOORD                 3   xyzw        4     NONE   float   xyzw
// TEXCOORD                 4   xyzw        5     NONE   float   xy
// TEXCOORD                 5   xyzw        6     NONE   float   xy w
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer cb0[6], immediateIndexed
dcl_constantbuffer cb1[9], immediateIndexed
dcl_constantbuffer cb2[47], immediateIndexed
dcl_constantbuffer cb3[26], immediateIndexed
dcl_constantbuffer cb4[12], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyz
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyzw
dcl_input_ps linear v5.xy
dcl_input_ps linear v6.xyw
dcl_output o0.xyzw
dcl_temps 8
dcl_constantbuffer cb10[4], immediateIndexed

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r6.xyzw, l(0, 0, 0, 0), t125.xyzw


// Unity reflection/specular fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed 7fdebd321e8dfbe6-ps.txt

mul r6.w, -r6.x, r6.y
mad r7.xyz, -r6.wwww, cb10[0].xyzw, cb1[4].xyzw

add r0.x, -cb0[5].w, l(1.000000)
mul r0.y, cb0[5].x, l(64.000000)
mul r0.zw, r0.yyyy, v1.xxxy
round_ni r0.zw, r0.zzzw
div r0.yz, r0.zzwz, r0.yyyy
sample r1.xyzw, r0.yzyy, t0.xyzw, s3
add r0.y, r0.z, r0.y
mul r1.xyzw, r1.xyzw, v4.xyzw
mul r0.x, r0.x, r1.w
lt r0.z, r1.w, l(0.950000)
mul r1.xyz, r1.xyzx, cb0[5].zzzz
movc r0.x, r0.z, l(0), r0.x
add r0.z, r0.x, l(-0.050000)
lt r0.z, r0.z, l(0.000000)
discard_nz r0.z
mul r0.z, r0.y, l(0.500000)
round_ni r0.z, r0.z
mad r0.y, -r0.z, l(2.000000), r0.y
mul r2.xyz, r1.xyzx, r1.xyzx
mad r3.xyz, r2.xyzx, r1.xyzx, l(-0.103823, -0.328509, -0.0740879923, 0.000000)
dp3 r3.x, r3.xyzx, r3.xyzx
mad r4.xyz, r2.xyzx, r1.xyzx, l(-0.314432025, -0.493039042, -0.0196830016, 0.000000)
dp3 r0.z, r4.xyzx, r4.xyzx
min r3.y, r0.z, l(1000.000000)
lt r0.z, r0.z, l(1000.000000)
and r4.xyz, r0.zzzz, l(0x3f2e147b, 0x3f4a3d71, 0x3e8a3d71, 0)
lt r0.z, r3.x, r3.y
mov r3.z, l(1000.000000)
movc r3.yz, r0.zzzz, r3.xxyx, r3.yyzy
mad r5.xyz, r2.xyzx, r1.xyzx, l(-0.00219699973, -0.079507, -0.0506530032, 0.000000)
mad r1.xyz, r2.xyzx, r1.xyzx, l(-0.0000269999982, -0.004096, -0.0359370038, 0.000000)
dp3 r1.x, r1.xyzx, r1.xyzx
dp3 r3.x, r5.xyzx, r5.xyzx
lt r0.w, r3.x, r3.y
movc r1.yz, r0.wwww, r3.xxyx, r3.yyzy
lt r1.w, r1.x, r1.y
movc r1.xy, r1.wwww, r1.xyxx, r1.yzyy
sqrt r1.xy, r1.xyxx
add r1.x, r1.y, r1.x
div r1.x, r1.y, r1.x
add r1.x, r1.x, l(1.000000)
lt r0.y, r1.x, r0.y
and r1.xyz, r4.xyzx, r0.zzzz
movc r2.xyz, r0.zzzz, l(0.470000,0.690000,0.420000,0), r4.xyzx
movc r1.xyz, r0.wwww, r2.xyzx, r1.xyzx
movc r2.xyz, r0.wwww, l(0.130000,0.430000,0.370000,0), r2.xyzx
movc r1.xyz, r1.wwww, r2.xyzx, r1.xyzx
movc r2.xyz, r1.wwww, l(0.030000,0.160000,0.330000,0), r2.xyzx
movc r0.yzw, r0.yyyy, r1.xxyz, r2.xxyz
mul r0.yzw, r0.xxxx, r0.yyzw
mov o0.w, r0.x
sample r1.xyzw, v5.xyxx, t2.xyzw, s0
mul r0.x, r1.w, cb0[0].x
mul r1.xyz, r1.xyzx, r0.xxxx
mul r1.xyz, r0.yzwy, r1.xyzx
add r2.xyz, v3.xyzx, -cb3[25].xyzx
dp3 r0.x, r2.xyzx, r2.xyzx
sqrt r0.x, r0.x
add r2.xyz, -v3.xyzx, r7.xyzx
mov r3.x, cb4[9].z
mov r3.y, cb4[10].z
mov r3.z, cb4[11].z
dp3 r1.w, r2.xyzx, r3.xyzx
add r0.x, r0.x, -r1.w
mad r0.x, cb3[25].w, r0.x, r1.w
mad_sat r0.x, r0.x, cb3[24].z, cb3[24].w
div r2.xy, v6.xyxx, v6.wwww
sample r2.xyzw, r2.xyxx, t1.xyzw, s2
add_sat r0.x, r0.x, r2.x
sample r2.xyzw, v5.xyxx, t3.xyzw, s1
dp4_sat r1.w, r2.xyzw, cb2[46].xyzw
min r0.x, r0.x, r1.w
mul r2.xyz, r0.xxxx, cb0[2].xyzx
mul r0.xyz, r0.yzwy, r2.xyzx
dp3 r0.w, v2.xyzx, cb2[0].xyzx
max r0.w, r0.w, l(0.000000)
mad o0.xyz, r0.xyzx, r0.wwww, r1.xyzx
ret
// Approximately 0 instruction slots used