// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed 78d7f292a178f80e-ps.txt
// 3DMigoto: 78d7f292a178f80e |    Unity headers extracted from PF_Standard
//    Shader "PF/Standard" {
//      CustomEditor "PFStandardShaderGUI"
//      SubShader 1/1 {
//        LOD 100
//        Tags { "Reflection"="Opaque" "RenderType"="Opaque" }
//        Pass 2/4 {
//          Name "FORWARDADD"
//          Tags { "LIGHTMODE"="FORWARDADD" "Reflection"="Opaque" "RenderType"="Opaque" "SHADOWSUPPORT"="true" }
//          ZWrite Off
//          Program "fp" {
//            SubProgram "d3d11" {
//            }
//          }
//        }
//      }
//    }
//
// Unity 5.3 headers extracted from PF_Standard:
//   API d3d11
//   Shader model ps_4_0
//   undeciphered1: 201708220 59 6 1
//   undeciphered1a: 8
//   Keywords { "SPOT" "CUTOUT_ON" "SPECULAR_ON" "METALLNESS_ON" "VERTEX_ANIMATION_SIMPLE_ON" }
//   undeciphered2: 1 6 4 6 0 0
//   undeciphered3: 0 0
//   ConstBuffer "$Globals" 2464
//   Vector 32 [_LightColor0]
//   Float 136 [_Metallic]
//   Matrix 176 [unity_WorldToLight]
//   ConstBuffer "UnityPerCamera" 144
//   Vector 64 [_WorldSpaceCameraPos] 3
//   Vector 96 [_ScreenParams]
//   ConstBuffer "UnityLighting" 768
//   Vector 0 [_WorldSpaceLightPos0]
//   ConstBuffer "PFCommonBuffer" 240
//   Vector 48 [_TintColor]
//   Float 64 [_NdotLPower]
//   Float 80 [_Roughness]
//   Float 156 [_AlphaScale]
//   Float 160 [_Cutout]
//   Float 228 [_StencilRef]
//   Float 232 [_ScreenSpaceDecalsGlobalFlag]
//   SetTexture 0 [_MainTex] 2D 10
//   SetTexture 1 [_ScreenSpaceDecalsTex] 2D 50
//   SetTexture 2 [_Parameters] 2D 40
//   SetTexture 3 [_LightTexture0] 2D 20
//   SetTexture 4 [_LightTextureB0] 2D 30
//   SetTexture 5 [unity_NHxRoughness] 2D 00
//   BindCB "$Globals" 0
//   BindCB "UnityPerCamera" 1
//   BindCB "UnityLighting" 2
//   BindCB "PFCommonBuffer" 3
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.2 on Mon Jan 14 18:41:14 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// TEXCOORD                 0   xyzw        1     NONE   float   xy
// TEXCOORD                 1   xyzw        2     NONE   float
// TEXCOORD                 3   xyzw        3     NONE   float      w
// TEXCOORD                 4   xyzw        4     NONE   float      w
// TEXCOORD                 5   xyzw        5     NONE   float   xyzw
// TEXCOORD                 6   xyz         6     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer cb0[15], immediateIndexed
dcl_constantbuffer cb1[9], immediateIndexed
dcl_constantbuffer cb2[1], immediateIndexed
dcl_constantbuffer cb3[15], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v1.xy
dcl_input_ps linear v3.w
dcl_input_ps linear v4.w
dcl_input_ps linear v5.xyzw
dcl_output o0.xyzw
dcl_temps 10
dcl_constantbuffer cb10[4], immediateIndexed

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r8.xyzw, l(0, 0, 0, 0), t125.xyzw


// Unity reflection/specular fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed 78d7f292a178f80e-ps.txt

mul r8.w, -r8.x, r8.y
mad r9.xyz, -r8.wwww, cb10[0].xyzw, cb1[4].xyzw

sample r0.xyzw, v1.xyxx, t0.xyzw, s1
add r0.xyz, r0.xyzx, -cb3[3].xyzx
mad r0.xyz, cb3[3].wwww, r0.xyzx, cb3[3].xyzx
ne r1.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb3[14].z
if_nz r1.x
  ftoi r1.x, cb3[14].y
  ine r1.x, r1.x, l(4)
  and r1.x, r1.x, l(0x3f800000)
  div r1.yz, v0.xxyx, cb1[6].xxyx
  sample r2.xyzw, r1.yzyy, t1.xyzw, s5
  mul_sat r1.xyzw, r1.xxxx, r2.xyzw
  add r1.xyz, -r0.xyzx, r1.xyzx
  mad r0.xyz, r1.wwww, r1.xyzx, r0.xyzx
endif
sample r1.xyzw, v1.xyxx, t2.xyzw, s4
mul_sat r0.w, r0.w, cb3[9].w
add r1.y, r0.w, -cb3[10].x
lt r1.y, r1.y, l(0.000000)
discard_nz r1.y
mul r1.x, r1.x, cb3[5].x
max r1.x, r1.x, l(0.000100)
mul r1.y, r1.z, cb0[8].z
add r2.xyz, r0.xyzx, l(-0.220916301, -0.220916301, -0.220916301, 0.000000)
mad r2.xyz, r1.yyyy, r2.xyzx, l(0.220916301, 0.220916301, 0.220916301, 0.000000)
mad r1.y, -r1.y, l(0.779083729), l(0.779083729)
sqrt r1.x, r1.x
add r1.x, -r1.x, l(1.000000)
dp3 r1.z, v5.xyzx, v5.xyzx
rsq r1.z, r1.z
mul r3.xyz, r1.zzzz, v5.xyzx
mov r4.x, v3.w
mov r4.y, v4.w
mov r4.z, v5.w
add r5.xyz, r4.xyzx, -r9.xyzx
dp3 r1.z, r5.xyzx, r5.xyzx
rsq r1.z, r1.z
mul r5.xyz, r1.zzzz, r5.xyzx
mad r4.xyz, cb2[0].wwww, -r4.xyzx, cb2[0].xyzx
dp3 r1.z, r4.xyzx, r4.xyzx
rsq r1.z, r1.z
mul r4.xyz, r1.zzzz, r4.xyzx
mul r6.xyzw, v4.wwww, cb0[12].xyzw
mad r6.xyzw, cb0[11].xyzw, v3.wwww, r6.xyzw
mad r6.xyzw, cb0[13].xyzw, v5.wwww, r6.xyzw
add r6.xyzw, r6.xyzw, cb0[14].xyzw
lt r1.z, l(0.000000), r6.z
and r1.z, r1.z, l(0x3f800000)
div r7.xy, r6.xyxx, r6.wwww
add r7.xy, r7.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
sample r7.xyzw, r7.xyxx, t3.xyzw, s2
mul r1.z, r1.z, r7.w
dp3 r1.w, r6.xyzx, r6.xyzx
sample r6.xyzw, r1.wwww, t4.xyzw, s3
mul r1.z, r1.z, r6.x
dp3_sat r1.w, r3.xyzx, r4.xyzx
dp3 r2.w, r5.xyzx, r3.xyzx
add r2.w, r2.w, r2.w
mad r3.xyz, r3.xyzx, -r2.wwww, r5.xyzx
dp3 r2.w, r3.xyzx, r4.xyzx
max r2.w, r2.w, l(0.000000)
mul r3.xyz, r1.zzzz, cb0[2].xyzx
log r1.z, r1.w
mul r1.z, r1.z, cb3[4].x
exp r1.z, r1.z
mul r3.xyz, r1.zzzz, r3.xyzx
mul r1.z, r2.w, r2.w
mul r4.x, r1.z, r1.z
add r4.y, -r1.x, l(1.000000)
sample r4.xyzw, r4.xyxx, t5.xyzw, s0
mul r1.x, r4.x, l(16.000000)
mul r1.xzw, r2.xxyz, r1.xxxx
mad r0.xyz, r0.xyzx, r1.yyyy, r1.xzwx
mul o0.xyz, r3.xyzx, r0.xyzx
mov o0.w, r0.w
ret
// Approximately 0 instruction slots used