// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed 74135c8f5a4f4345-ps.txt
// 3DMigoto: 74135c8f5a4f4345 |    Unity headers extracted from Hidden_ScreenSpaceCloudShadow
//    Shader "Hidden/ScreenSpaceCloudShadow" {
//      SubShader 1/1 {
//        Tags { "FORCENOSHADOWCASTING"="true" "IGNOREPROJECTOR"="true" "QUEUE"="Transparent" }
//        Pass 1/1 {
//          Tags { "FORCENOSHADOWCASTING"="true" "IGNOREPROJECTOR"="true" "QUEUE"="Transparent" }
//          ZWrite Off
//          Program "fp" {
//            SubProgram "d3d11" {
//            }
//          }
//        }
//      }
//    }
//
// Unity 5.3 headers extracted from Hidden_ScreenSpaceCloudShadow:
//   API d3d11
//   Shader model ps_4_0
//   undeciphered1: 201708220 8 2 0
//   undeciphered1a: 2
//   Keywords { "SSCS_ORTHO_OFF" "SSCS_TOPDOWN_OFF" }
//   undeciphered2: 1 2 2 2 0 0
//   undeciphered3: 0 0
//   ConstBuffer "$Globals" 80
//   Vector 32 [_ShadowFactor]
//   Vector 48 [_CloudFactor]
//   ConstBuffer "UnityPerCamera" 144
//   Vector 64 [_WorldSpaceCameraPos] 3
//   Vector 112 [_ZBufferParams]
//   SetTexture 0 [_CameraDepthTexture] 2D 10
//   SetTexture 1 [_MainTex] 2D 00
//   BindCB "$Globals" 0
//   BindCB "UnityPerCamera" 1
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.2 on Mon Jan 14 18:38:27 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xy          1     NONE   float   xy
// TEXCOORD                 1   xyz         2     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer cb0[4], immediateIndexed
dcl_constantbuffer cb1[9], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xy
dcl_output o0.xyzw
dcl_temps 4
dcl_constantbuffer cb10[4], immediateIndexed

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r2.xyzw, l(0, 0, 0, 0), t125.xyzw


// Unity reflection/specular fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed 74135c8f5a4f4345-ps.txt

mul r2.w, -r2.x, r2.y
mad r3.xyz, -r2.wwww, cb10[0].xyzw, cb1[4].xyzw

sample r0.xyzw, v1.xyxx, t0.xyzw, s1
mad r0.x, cb1[7].x, r0.x, cb1[7].y
div r0.x, l(1.000000, 1.000000, 1.000000, 1.000000), r0.x
mad r0.yz, v2.xxyx, r0.xxxx, r3.xxyx
add r0.x, -r0.x, l(1.000000)
mad r0.yz, r0.yyzy, l(0.000000, 0.005000, 0.005000, 0.000000), cb0[3].xxyx
mul r0.yz, r0.yyzy, cb0[3].zzwz
sample r1.xyzw, r0.yzyy, t1.xyzw, s0
mul r0.x, r0.x, r1.x
mul o0.xyz, r0.xxxx, cb0[2].xyzx
mov o0.w, l(1.000000)
ret
// Approximately 0 instruction slots used