// asmtool.py -I ../.. --auto-fix-vertex-halo --fix-unusual-halo-with-inconsistent-w-optimisation --fix-unity-reflection --fix-unity-frustum-world --only-autofixed 703057b139553bb2-vs.txt
// 3DMigoto: 703057b139553bb2 |    Unity headers extracted from PF_Standard
//    Shader "PF/Standard" {
//      CustomEditor "PFStandardShaderGUI"
//      SubShader 1/1 {
//        LOD 100
//        Tags { "Reflection"="Opaque" "RenderType"="Opaque" }
//        Pass 3/4 {
//          Name "SHADOWCASTER"
//          Tags { "LIGHTMODE"="SHADOWCASTER" "Reflection"="Opaque" "RenderType"="Opaque" "SHADOWSUPPORT"="true" }
//          Program "vp" {
//            SubProgram "d3d11" {
//            }
//          }
//        }
//      }
//    }
//
// Unity 5.3 headers extracted from PF_Standard:
//   API d3d11
//   Shader model vs_4_0
//   undeciphered1: 201708220 74 0 1
//   undeciphered1a: 5
//   Keywords { "SHADOWS_DEPTH" "CUTOUT_ON" "VERTEX_ANIMATION_ON" "VERTEX_ANIMATION_COMPLEX_ON" "VERTEX_INTERACTION_ON" }
//   undeciphered2: 1 1 7 1 0 0
//   undeciphered3: 155 4 0 0 1 1 4 5 3 3
//   ConstBuffer "$Globals" 2400
//   Vector 96 [_MainTex_ST]
//   Vector 2320 [_FoliageMask_ST]
//   ConstBuffer "UnityPerCamera" 144
//   Vector 0 [_Time]
//   ConstBuffer "UnityLighting" 768
//   Vector 0 [_WorldSpaceLightPos0]
//   ConstBuffer "UnityShadows" 416
//   Vector 80 [unity_LightShadowBias]
//   ConstBuffer "UnityPerDraw" 160
//   Matrix 0 [unity_ObjectToWorld]
//   Matrix 64 [unity_WorldToObject]
//   ConstBuffer "UnityPerFrame" 368
//   Matrix 272 [unity_MatrixVP]
//   ConstBuffer "VertexAnimBuffer" 64
//   Float 0 [_ComplexAnimBranchScale]
//   Float 4 [_ComplexAnimEdgeFlutterScale]
//   Float 8 [_ComplexAnimPrimaryFactorScale]
//   Float 12 [_ComplexAnimSecondaryFactorScale]
//   Vector 32 [_Wind]
//   Float 52 [_FoliageInteractionInfluence]
//   Float 56 [_GlobalFoliageInteractionFlag]
//   Float 60 [_GlobalFoliageInfluenceClamp]
//   SetTexture 0 [_FoliageMask] 2D 00
//   BindCB "$Globals" 0
//   BindCB "UnityPerCamera" 1
//   BindCB "UnityLighting" 2
//   BindCB "UnityShadows" 3
//   BindCB "UnityPerDraw" 4
//   BindCB "UnityPerFrame" 5
//   BindCB "VertexAnimBuffer" 6
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.2 on Mon Jan 14 18:36:28 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// NORMAL                   0   xyz         1     NONE   float   xyz
// TEXCOORD                 0   xyzw        2     NONE   float   xy
// TEXCOORD                 3   xy          3     NONE   float
// COLOR                    0   xyzw        4     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 1   xy          1     NONE   float   xy
//
vs_4_0
dcl_constantbuffer cb0[146], immediateIndexed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb2[1], immediateIndexed
dcl_constantbuffer cb3[6], immediateIndexed
dcl_constantbuffer cb4[7], immediateIndexed
dcl_constantbuffer cb5[21], immediateIndexed
dcl_constantbuffer cb6[4], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input v0.xyzw
dcl_input v1.xyz
dcl_input v2.xy
dcl_input v4.xyzw
dcl_output_siv o0.xyzw, position
dcl_output o1.xy
dcl_temps 6

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r5.xyzw, l(0, 0, 0, 0), t125.xyzw

dp3 r0.x, cb4[3].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
add r0.y, r0.x, cb1[0].y
mul r0.y, r0.y, cb6[2].w
mul r0.yzw, r0.yyyy, l(0.000000, 1.975000, 0.793000, 0.375000)
frc r0.yzw, r0.yyzw
mad r0.yzw, r0.yyzw, l(0.000000, 2.000000, 2.000000, 2.000000), l(0.000000, -0.500000, -0.500000, -0.500000)
frc r0.yzw, r0.yyzw
mad r0.yzw, r0.yyzw, l(0.000000, 2.000000, 2.000000, 2.000000), l(0.000000, -1.000000, -1.000000, -1.000000)
mul r1.xyz, |r0.yzwy|, |r0.yzwy|
mad r0.yzw, -|r0.yyzw|, l(0.000000, 2.000000, 2.000000, 2.000000), l(0.000000, 3.000000, 3.000000, 3.000000)
mul r0.yzw, r0.yyzw, r1.xxyz
mad r0.yzw, cb6[2].xxyz, r0.yyzw, cb6[2].xxyz
lt r1.x, l(0.000000), cb6[3].z
if_nz r1.x
  mad r1.xy, cb4[3].xzxx, cb0[145].xyxx, cb0[145].zwzz
  sample_l r1.xyzw, r1.xyxx, t0.xyzw, s0, l(0.000000)
  max r1.xy, r1.xyxx, -cb6[3].wwww
  min r1.xy, r1.xyxx, cb6[3].wwww
  mad r0.yw, r1.xxxy, cb6[3].yyyy, r0.yyyw
endif
mul r1.xyz, r0.zzzz, cb4[5].xyzx
mad r1.xyz, cb4[4].xyzx, r0.yyyy, r1.xyzx
mad r0.yzw, cb4[6].xxyz, r0.wwww, r1.xxyz
mul r1.xyz, v4.ywzy, cb6[0].yzwy
mad r2.y, v4.x, cb6[0].x, r0.x
mad r0.x, v4.y, cb6[0].y, r2.y
dp3 r2.x, v0.xyzx, r0.xxxx
add r2.xyzw, r2.xxyy, cb1[0].yyyy
mul r2.xyzw, r2.xyzw, l(1.975000, 0.793000, 0.375000, 0.193000)
frc r2.xyzw, r2.xyzw
mad r2.xyzw, r2.xyzw, l(2.000000, 2.000000, 2.000000, 2.000000), l(-0.500000, -0.500000, -0.500000, -0.500000)
frc r2.xyzw, r2.xyzw
mad r2.xyzw, r2.xyzw, l(2.000000, 2.000000, 2.000000, 2.000000), l(-1.000000, -1.000000, -1.000000, -1.000000)
mul r3.xyzw, |r2.xyzw|, |r2.xyzw|
mad r2.xyzw, -|r2.xyzw|, l(2.000000, 2.000000, 2.000000, 2.000000), l(3.000000, 3.000000, 3.000000, 3.000000)
mul r2.xyzw, r2.xyzw, r3.xyzw
add r2.xy, r2.ywyy, r2.xzxx
mul r0.x, r1.x, l(0.100000)
mul r3.xz, r0.xxxx, v1.xxzx
mul r3.y, r1.z, r2.y
mov r2.z, l(0.300000)
mul r4.xyz, r0.yzwy, r2.yyyy
mul r1.xzw, r1.zzzz, r4.xxyz
mad r1.xzw, r2.xxzx, r3.xxyz, r1.xxzw
mad r1.xzw, r1.xxzw, cb6[2].wwww, v0.xxyz
mad r0.xyz, r1.yyyy, r0.yzwy, r1.xzwx
mad o1.xy, v2.xyxx, cb0[6].xyxx, cb0[6].zwzz
mul r1.xyzw, r0.yyyy, cb4[1].xyzw
mad r1.xyzw, cb4[0].xyzw, r0.xxxx, r1.xyzw
mad r0.xyzw, cb4[2].xyzw, r0.zzzz, r1.xyzw
mad r0.xyzw, cb4[3].xyzw, v0.wwww, r0.xyzw
ne r1.x, cb3[5].z, l(0.000000)
dp3 r2.x, v1.xyzx, cb4[4].xyzx
dp3 r2.y, v1.xyzx, cb4[5].xyzx
dp3 r2.z, v1.xyzx, cb4[6].xyzx
dp3 r1.y, r2.xyzx, r2.xyzx
rsq r1.y, r1.y
mul r1.yzw, r1.yyyy, r2.xxyz
mad r2.xyz, -r0.xyzx, cb2[0].wwww, cb2[0].xyzx
dp3 r2.w, r2.xyzx, r2.xyzx
rsq r2.w, r2.w
mul r2.xyz, r2.wwww, r2.xyzx
dp3 r2.x, r1.yzwy, r2.xyzx
mad r2.x, -r2.x, r2.x, l(1.000000)
sqrt r2.x, r2.x
mul r2.x, r2.x, cb3[5].z
mad r1.yzw, -r1.yyzw, r2.xxxx, r0.xxyz
movc r0.xyz, r1.xxxx, r1.yzwy, r0.xyzx
mul r1.xyzw, r0.yyyy, cb5[18].xyzw
mad r1.xyzw, cb5[17].xyzw, r0.xxxx, r1.xyzw
mad r1.xyzw, cb5[19].xyzw, r0.zzzz, r1.xyzw
mad r0.xyzw, cb5[20].xyzw, r0.wwww, r1.xyzw

// Relocated to here with asmtool.py
mov o0.xyw, r0.xyxw

// Automatic vertex shader halo fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --auto-fix-vertex-halo --fix-unusual-halo-with-inconsistent-w-optimisation --fix-unity-reflection --fix-unity-frustum-world --only-autofixed 703057b139553bb2-vs.txt
ne r5.w, r0.w, l(1.0)
if_nz r5.w
  add r5.w, r0.w, -r5.y
  mad r0.x, r5.w, r5.x, r0.x
endif

div r1.x, cb3[5].x, r0.w
min r1.x, r1.x, l(0.000000)
max r1.x, r1.x, l(-1.000000)
add r0.z, r0.z, r1.x
min r1.x, r0.w, r0.z
add r1.x, -r0.z, r1.x
mad o0.z, cb3[5].y, r1.x, r0.z

// mov o0.xyw, r0.xyxw // Relocated from here with asmtool.py

ret
// Approximately 0 instruction slots used