// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed 6e55cd2342a6a510-ps.txt
// 3DMigoto: 6e55cd2342a6a510 |    Unity headers extracted from 2DxFX_AL_MetalFX
//    Shader "2DxFX/AL/MetalFX" {
//      Fallback "Transparent/VertexLit"
//      SubShader 1/1 {
//        Tags { "CanUseSpriteAtlas"="true" "IGNOREPROJECTOR"="true" "PreviewType"="Plane" "RenderType"="TransparentCutout" }
//        Pass 1/7 {
//          Name "FORWARD"
//          Tags { "CanUseSpriteAtlas"="true" "IGNOREPROJECTOR"="true" "LIGHTMODE"="FORWARDBASE" "PreviewType"="Plane" "RenderType"="TransparentCutout" "SHADOWSUPPORT"="true" }
//          ZWrite [_Z]
//          Program "fp" {
//            SubProgram "d3d11" {
//            }
//          }
//        }
//      }
//    }
//
// Unity 5.3 headers extracted from 2DxFX_AL_MetalFX:
//   API d3d11
//   Shader model ps_4_0
//   undeciphered1: 201708220 74 3 0
//   undeciphered1a: 4
//   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" }
//   undeciphered2: 1 3 5 3 0 0
//   undeciphered3: 0 0
//   ConstBuffer "$Globals" 112
//   Vector 0 [unity_Lightmap_HDR]
//   Vector 32 [_LightColor0]
//   Float 64 [_Distortion]
//   Float 68 [_Alpha]
//   ConstBuffer "UnityPerCamera" 144
//   Vector 0 [_Time]
//   Vector 64 [_WorldSpaceCameraPos] 3
//   ConstBuffer "UnityLighting" 768
//   Vector 0 [_WorldSpaceLightPos0]
//   ConstBuffer "UnityShadows" 416
//   Vector 384 [_LightShadowData]
//   Vector 400 [unity_ShadowFadeCenterAndType]
//   ConstBuffer "UnityPerFrame" 368
//   Vector 352 [unity_ShadowColor]
//   Matrix 144 [unity_MatrixV]
//   SetTexture 0 [_MainTex] 2D 20
//   SetTexture 1 [_ShadowMapTexture] 2D 10
//   SetTexture 2 [unity_Lightmap] 2D 00
//   BindCB "$Globals" 0
//   BindCB "UnityPerCamera" 1
//   BindCB "UnityLighting" 2
//   BindCB "UnityShadows" 3
//   BindCB "UnityPerFrame" 4
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.2 on Mon Jan 14 18:35:25 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xy          1     NONE   float   xy
// TEXCOORD                 1   xyz         2     NONE   float   xyz
// TEXCOORD                 2   xyz         3     NONE   float   xyz
// TEXCOORD                 3   xyzw        4     NONE   float   xyzw
// TEXCOORD                 4   xyzw        5     NONE   float   xy
// TEXCOORD                 5   xyzw        6     NONE   float   xy w
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer cb0[5], immediateIndexed
dcl_constantbuffer cb1[9], immediateIndexed
dcl_constantbuffer cb2[1], immediateIndexed
dcl_constantbuffer cb3[26], immediateIndexed
dcl_constantbuffer cb4[23], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyz
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyzw
dcl_input_ps linear v5.xy
dcl_input_ps linear v6.xyw
dcl_output o0.xyzw
dcl_temps 6
dcl_constantbuffer cb10[4], immediateIndexed

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r4.xyzw, l(0, 0, 0, 0), t125.xyzw


// Unity reflection/specular fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed 6e55cd2342a6a510-ps.txt

mul r4.w, -r4.x, r4.y
mad r5.xyz, -r4.wwww, cb10[0].xyzw, cb1[4].xyzw

sample r0.xyzw, v1.xyxx, t0.xyzw, s2
mad r1.x, r0.w, v4.w, -cb0[4].y
add r1.y, r1.x, l(-0.050000)
lt r1.y, r1.y, l(0.000000)
discard_nz r1.y
mad r1.y, cb1[0].x, l(11.250000), l(1.100000)
mad r1.z, -v1.x, l(5.000000), r1.y
mad r2.xyz, v1.xyyx, l(5.000000, 5.000000, 12.500000, 0.000000), r1.yyyy
sincos r2.xyz, null, r2.xyzx
sincos r1.y, null, r1.z
add r1.y, r1.y, r2.x
add r1.y, r2.y, r1.y
add r1.y, r2.z, r1.y
add r1.y, r1.y, l(5.000000)
mul r1.z, r1.y, l(0.200000)
round_ni r1.z, r1.z
mad r1.y, r1.y, l(0.200000), -r1.z
dp3 r1.z, r0.xzyx, l(0.200000, 0.200000, 0.400000, 0.000000)
add r1.y, r1.z, r1.y
round_ni r1.z, r1.y
add r1.y, -r1.z, r1.y
mad_sat r1.z, r1.y, l(6.000000), l(-2.000000)
mad_sat r1.y, -r1.y, l(6.000000), l(2.000000)
add r1.y, r1.y, r1.z
mad r0.w, r1.y, r0.w, -cb0[4].y
mul r0.xyz, r0.xyzx, v4.xyzx
dp3 r0.x, r0.xyzx, l(0.412600, 0.815200, 0.172200, 0.000000)
add r0.y, -r0.w, l(1.000000)
mad r0.z, -r0.x, l(0.115896732), l(1.000000)
mul r0.w, r0.x, r0.x
mad r0.z, r0.w, l(2.583297), r0.z
mad r1.yzw, r0.xxxx, l(0.000000, 0.616473, 3.369681, 0.169122502), l(0.000000, 0.860117733, 1.000000, 0.317398727)
mul r2.xyz, r0.xxxx, l(2.400000, 1.59999990, 1.59999990, 0.000000)
mul r2.xyz, r2.xyzx, r2.xyzx
mul r2.xyz, r2.xyzx, r2.xyzx
mad r1.yzw, r0.wwww, l(0.000000, 2.05825949, 11.330322, 0.672770679), r1.yyzw
div r0.x, r1.w, r0.z
div r0.z, r1.y, r1.z
add r0.w, r0.z, r0.z
mul r0.z, r0.z, l(3.000000)
mad r0.w, -r0.x, l(8.000000), r0.w
add r0.x, r0.x, r0.x
add r0.w, r0.w, l(4.000000)
div r0.xz, r0.xxzx, r0.wwww
add r0.w, -r0.z, l(1.000000)
add r0.w, -r0.x, r0.w
div r0.x, l(1.000000, 1.000000, 1.000000, 1.000000), r0.x
mul r3.xz, r0.wwzw, r0.xxxx
mov r3.y, l(1.000000)
div r0.xzw, r3.xxyz, cb0[4].xxxx
mad r0.xyz, r0.xzwx, r2.xyzx, r0.yyyy
mad r1.yzw, r0.xxyz, l(0.000000, 0.500000, 0.500000, 0.500000), l(0.000000, 0.100000, 0.100000, 0.100000)
dp3 r0.x, r0.xyzx, l(0.212600, 0.215200, 0.172200, 0.000000)
add r0.xyz, r0.xxxx, r1.yzwy
mul r0.xyz, r1.xxxx, r0.xyzx
mov o0.w, r1.x
add r1.xyz, v3.xyzx, -cb3[25].xyzx
dp3 r0.w, r1.xyzx, r1.xyzx
sqrt r0.w, r0.w
add r1.xyz, -v3.xyzx, r5.xyzx
mov r2.x, cb4[9].z
mov r2.y, cb4[10].z
mov r2.z, cb4[11].z
dp3 r1.x, r1.xyzx, r2.xyzx
add r0.w, r0.w, -r1.x
mad r0.w, cb3[25].w, r0.w, r1.x
mad_sat r0.w, r0.w, cb3[24].z, cb3[24].w
div r1.xy, v6.xyxx, v6.wwww
sample r1.xyzw, r1.xyxx, t1.xyzw, s1
add_sat r0.w, r0.w, r1.x
add r0.w, -r0.w, l(1.000000)
dp3 r1.x, v2.xyzx, cb2[0].xyzx
max r1.x, r1.x, l(0.000000)
mul r0.w, r0.w, r1.x
sample r1.xyzw, v5.xyxx, t2.xyzw, s0
mul r1.w, r1.w, cb0[0].x
mul r2.xyz, r1.xyzx, r1.wwww
mad r3.xyz, -r0.wwww, cb0[2].xyzx, r2.xyzx
max r3.xyz, r3.xyzx, cb4[22].xyzx
mad r1.xyz, r1.wwww, r1.xyzx, -r3.xyzx
mad r1.xyz, cb3[24].xxxx, r1.xyzx, r3.xyzx
min r1.xyz, r1.xyzx, r2.xyzx
mul o0.xyz, r0.xyzx, r1.xyzx
ret
// Approximately 0 instruction slots used