// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed 6cbad2a85981d540-ps.txt
// 3DMigoto: 6cbad2a85981d540 | Matched 3 variants of 2 shaders: PF/Standard, PF/StandardDynamic
//
// 6:    Unity headers extracted from PF_Standard
// 1:    Unity headers extracted from PF_StandardDynamic
// 6:    Shader "PF/Standard" {
// 1:    Shader "PF/StandardDynamic" {
// 1:      CustomEditor "PFStandardDynamicShaderGUI"
// 6:      CustomEditor "PFStandardShaderGUI"
//         SubShader 1/1 {
//           LOD 100
//           Tags { "Reflection"="Opaque" "RenderType"="Opaque" }
//           Pass 2/4 {
//             Name "FORWARDADD"
//             Tags { "LIGHTMODE"="FORWARDADD" "Reflection"="Opaque" "RenderType"="Opaque" "SHADOWSUPPORT"="true" }
//             ZWrite Off
//             Program "fp" {
//               SubProgram "d3d11" {
//               }
//             }
//           }
//         }
//       }
//
// 6: Unity 5.3 headers extracted from PF_Standard:
// 1: Unity 5.3 headers extracted from PF_StandardDynamic:
//      API d3d11
//      Shader model ps_4_0
//      undeciphered1: 201708220 87 6 3
//      undeciphered1a: 10
// 4:   Keywords { "POINT" "SHADOWS_CUBE" "SHADOWS_SOFT" "SHADOWS_SHADOWMASK" "FOG_LINEAR" "SPECULAR_ON" "METALLNESS_ON" "VERTEX_ANIMATION_SIMPLE_ON" "VERTEX_INTERACTION_ON" }
// 2:   Keywords { "POINT" "SHADOWS_CUBE" "SHADOWS_SOFT" "SHADOWS_SHADOWMASK" "FOG_LINEAR" "SPECULAR_ON" "METALLNESS_ON" "VERTEX_ANIMATION_SIMPLE_ON" }
// 1:   Keywords { "POINT" "SHADOWS_CUBE" "SHADOWS_SOFT" "SHADOWS_SHADOWMASK" "FOG_LINEAR" "SPECULAR_ON" "METALLNESS_ON" }
//      undeciphered2: 1 7 7 7 0 0
//      undeciphered3: 0 0
//      ConstBuffer "$Globals" 2464
//      Vector 32 [_LightColor0]
//      Float 136 [_Metallic]
//      Matrix 176 [unity_WorldToLight]
//      ConstBuffer "UnityPerCamera" 144
//      Vector 64 [_WorldSpaceCameraPos] 3
//      Vector 80 [_ProjectionParams]
//      Vector 96 [_ScreenParams]
//      ConstBuffer "UnityLighting" 768
//      Vector 0 [_WorldSpaceLightPos0]
//      Vector 16 [_LightPositionRange]
//      Vector 32 [_LightProjectionParams]
//      Vector 736 [unity_OcclusionMaskSelector]
//      ConstBuffer "UnityShadows" 416
//      Vector 384 [_LightShadowData]
//      Vector 400 [unity_ShadowFadeCenterAndType]
//      ConstBuffer "UnityPerFrame" 368
//      Matrix 144 [unity_MatrixV]
//      ConstBuffer "UnityFog" 32
//      Vector 16 [unity_FogParams]
//      ConstBuffer "PFCommonBuffer" 240
//      Vector 48 [_TintColor]
//      Float 64 [_NdotLPower]
//      Float 68 [_FogInfluence]
//      Float 80 [_Roughness]
//      Float 156 [_AlphaScale]
//      Float 228 [_StencilRef]
//      Float 232 [_ScreenSpaceDecalsGlobalFlag]
//      SetTexture 0 [_MainTex] 2D 30
//      SetTexture 1 [_ScreenSpaceDecalsTex] 2D 60
//      SetTexture 2 [_Parameters] 2D 50
//      SetTexture 3 [_LightTexture0] 2D 40
//      SetTexture 4 [unity_NHxRoughness] 2D 10
//      SetTexture 5 [unity_ShadowMask] 2D 00
//      SetTexture 6 [_ShadowMapTexture] CUBE 20
//      BindCB "$Globals" 0
//      BindCB "UnityPerCamera" 1
//      BindCB "UnityLighting" 2
//      BindCB "UnityShadows" 3
//      BindCB "UnityPerFrame" 4
//      BindCB "UnityFog" 5
//      BindCB "PFCommonBuffer" 6
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.2 on Mon Jan 14 18:34:28 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// TEXCOORD                 0   xyzw        1     NONE   float   xy
// TEXCOORD                 1   xyzw        2     NONE   float
// TEXCOORD                 3   xyzw        3     NONE   float      w
// TEXCOORD                 4   xyzw        4     NONE   float      w
// TEXCOORD                 5   xyzw        5     NONE   float   xyzw
// TEXCOORD                 6   xyz         6     NONE   float
// TEXCOORD                 8      w        6     NONE   float      w
// TEXCOORD                 7   xyzw        7     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer cb0[15], immediateIndexed
dcl_constantbuffer cb1[9], immediateIndexed
dcl_constantbuffer cb2[47], immediateIndexed
dcl_constantbuffer cb3[26], immediateIndexed
dcl_constantbuffer cb4[12], immediateIndexed
dcl_constantbuffer cb5[2], immediateIndexed
dcl_constantbuffer cb6[15], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_comparison
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texturecube (float,float,float,float) t6
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v1.xy
dcl_input_ps linear v3.w
dcl_input_ps linear v4.w
dcl_input_ps linear v5.xyzw
dcl_input_ps linear v6.w
dcl_input_ps linear v7.xy
dcl_output o0.xyzw
dcl_temps 12
dcl_constantbuffer cb10[4], immediateIndexed

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r10.xyzw, l(0, 0, 0, 0), t125.xyzw


// Unity reflection/specular fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed 6cbad2a85981d540-ps.txt

mul r10.w, -r10.x, r10.y
mad r11.xyz, -r10.wwww, cb10[0].xyzw, cb1[4].xyzw

sample r0.xyzw, v1.xyxx, t0.xyzw, s3
add r0.xyz, r0.xyzx, -cb6[3].xyzx
mad r0.xyz, cb6[3].wwww, r0.xyzx, cb6[3].xyzx
ne r1.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb6[14].z
if_nz r1.x
  ftoi r1.x, cb6[14].y
  ine r1.x, r1.x, l(4)
  and r1.x, r1.x, l(0x3f800000)
  div r1.yz, v0.xxyx, cb1[6].xxyx
  sample r2.xyzw, r1.yzyy, t1.xyzw, s6
  mul_sat r1.xyzw, r1.xxxx, r2.xyzw
  add r1.xyz, -r0.xyzx, r1.xyzx
  mad r0.xyz, r1.wwww, r1.xyzx, r0.xyzx
endif
sample r1.xyzw, v1.xyxx, t2.xyzw, s5
mul_sat r2.w, r0.w, cb6[9].w
mul r0.w, r1.x, cb6[5].x
max r0.w, r0.w, l(0.000100)
mul r1.x, r1.z, cb0[8].z
add r1.yzw, r0.xxyz, l(0.000000, -0.220916301, -0.220916301, -0.220916301)
mad r1.yzw, r1.xxxx, r1.yyzw, l(0.000000, 0.220916301, 0.220916301, 0.220916301)
mad r1.x, -r1.x, l(0.779083729), l(0.779083729)
sqrt r0.w, r0.w
add r0.w, -r0.w, l(1.000000)
dp3 r3.x, v5.xyzx, v5.xyzx
rsq r3.x, r3.x
mul r3.xyz, r3.xxxx, v5.xyzx
mov r4.x, v3.w
mov r4.y, v4.w
mov r4.z, v5.w
add r5.xyz, r4.xyzx, -r11.xyzx
dp3 r3.w, r5.xyzx, r5.xyzx
rsq r3.w, r3.w
mul r5.xyz, r3.wwww, r5.xyzx
mad r6.xyz, cb2[0].wwww, -r4.xyzx, cb2[0].xyzx
dp3 r3.w, r6.xyzx, r6.xyzx
rsq r3.w, r3.w
mul r6.xyz, r3.wwww, r6.xyzx
mul r7.xyz, v4.wwww, cb0[12].xyzx
mad r7.xyz, cb0[11].xyzx, v3.wwww, r7.xyzx
mad r7.xyz, cb0[13].xyzx, v5.wwww, r7.xyzx
add r7.xyz, r7.xyzx, cb0[14].xyzx
add r8.xyz, -r4.xyzx, r11.xyzx
mov r9.x, cb4[9].z
mov r9.y, cb4[10].z
mov r9.z, cb4[11].z
dp3 r3.w, r8.xyzx, r9.xyzx
add r8.xyz, r4.xyzx, -cb3[25].xyzx
dp3 r4.w, r8.xyzx, r8.xyzx
sqrt r4.w, r4.w
add r4.w, -r3.w, r4.w
mad r3.w, cb3[25].w, r4.w, r3.w
mad_sat r3.w, r3.w, cb3[24].z, cb3[24].w
sample r8.xyzw, v7.xyxx, t5.xyzw, s0
dp4_sat r4.w, r8.xyzw, cb2[46].xyzw
lt r5.w, r3.w, l(0.990000)
if_nz r5.w
  add r4.xyz, r4.xyzx, -cb2[1].xyzx
  max r5.w, |r4.y|, |r4.x|
  max r5.w, |r4.z|, r5.w
  add r5.w, r5.w, -cb2[2].z
  max r5.w, r5.w, l(0.000010)
  mul r5.w, r5.w, cb2[2].w
  div r5.w, cb2[2].y, r5.w
  add r5.w, r5.w, -cb2[2].x
  add r5.w, -r5.w, l(1.000000)
  add r8.xyz, r4.xyzx, l(0.00781250000, 0.00781250000, 0.00781250000, 0.000000)
  sample_c_lz r8.x, r8.xyzx, t6.xxxx, s2, r5.w
  add r9.xyz, r4.xyzx, l(-0.00781250000, -0.00781250000, 0.00781250000, 0.000000)
  sample_c_lz r8.y, r9.xyzx, t6.xxxx, s2, r5.w
  add r9.xyz, r4.xyzx, l(-0.00781250000, 0.00781250000, -0.00781250000, 0.000000)
  sample_c_lz r8.z, r9.xyzx, t6.xxxx, s2, r5.w
  add r4.xyz, r4.xyzx, l(0.00781250000, -0.00781250000, -0.00781250000, 0.000000)
  sample_c_lz r8.w, r4.xyzx, t6.xxxx, s2, r5.w
  dp4 r4.x, r8.xyzw, l(0.250000, 0.250000, 0.250000, 0.250000)
  add r4.y, -cb3[24].x, l(1.000000)
  mad r4.x, r4.x, r4.y, cb3[24].x
else
  mov r4.x, l(1.000000)
endif
add r4.y, -r4.x, r4.w
mad r3.w, r3.w, r4.y, r4.x
dp3 r4.x, r7.xyzx, r7.xyzx
sample r4.xyzw, r4.xxxx, t3.xyzw, s4
mul r3.w, r3.w, r4.x
dp3_sat r4.x, r3.xyzx, r6.xyzx
dp3 r4.y, r5.xyzx, r3.xyzx
add r4.y, r4.y, r4.y
mad r3.xyz, r3.xyzx, -r4.yyyy, r5.xyzx
dp3 r3.x, r3.xyzx, r6.xyzx
max r3.x, r3.x, l(0.000000)
mul r3.yzw, r3.wwww, cb0[2].xxyz
log r4.x, r4.x
mul r4.x, r4.x, cb6[4].x
exp r4.x, r4.x
mul r3.yzw, r3.yyzw, r4.xxxx
mul r3.x, r3.x, r3.x
mul r4.x, r3.x, r3.x
add r4.y, -r0.w, l(1.000000)
sample r4.xyzw, r4.xyxx, t4.xyzw, s1
mul r0.w, r4.x, l(16.000000)
mul r1.yzw, r1.yyzw, r0.wwww
mad r0.xyz, r0.xyzx, r1.xxxx, r1.yzwy
mul r2.xyz, r3.yzwy, r0.xyzx
div r0.x, v6.w, cb1[5].y
add r0.x, -r0.x, l(1.000000)
mul r0.x, r0.x, cb1[5].z
max r0.x, r0.x, l(0.000000)
mad_sat r0.x, r0.x, cb5[1].z, cb5[1].w
mad r0.xyz, r0.xxxx, r2.xyzx, -r2.xyzx
mov r0.w, l(0)
mad o0.xyzw, cb6[4].yyyy, r0.xyzw, r2.xyzw
ret
// Approximately 0 instruction slots used