// ---- Created with 3Dmigoto v1.3.11 on Sat Jan 26 16:33:39 2019
Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb0 : register(b0)
{
  float4 cb0[11];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float2 v0 : TEXCOORD0,
  float2 w0 : TEXCOORD1,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xy = cb0[10].zw * w0.xy;
  r0.xyzw = t0.Sample(s1_s, r0.xy).xyzw;
  r0.xyz = float3(1,1,1) + -cb0[7].xyz;
  r0.xyz = r0.www * r0.xyz + cb0[7].xyz;
  r1.xyz = float3(1,1,1) + -r0.xyz;
  r2.xyzw = t1.Sample(s0_s, v0.xy).xyzw;
  r0.w = dot(r2.xyz, float3(0.298999995,0.587000012,0.114));
  r0.w = cb0[9].x * r0.w;
  r0.xyz = r0.www * r1.xyz + r0.xyz;
  o0.xyz = r2.xyz * r0.xyz;
  o0.w = r2.w;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.11 on Sat Jan 26 16:33:39 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                 0   xy          0     NONE   float   xy
// TEXCOORD                 1     zw        0     NONE   float     zw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer cb0[11], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_input_ps linear v0.xy
dcl_input_ps linear v0.zw
dcl_output o0.xyzw
dcl_temps 3
mul r0.xy, v0.zwzz, cb0[10].zwzz
sample r0.xyzw, r0.xyxx, t0.xyzw, s1
add r0.xyz, -cb0[7].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mad r0.xyz, r0.wwww, r0.xyzx, cb0[7].xyzx
add r1.xyz, -r0.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
sample r2.xyzw, v0.xyxx, t1.xyzw, s0
dp3 r0.w, r2.xyzx, l(0.299000, 0.587000, 0.114000, 0.000000)
mul r0.w, r0.w, cb0[9].x
mad r0.xyz, r0.wwww, r1.xyzx, r0.xyzx
mul o0.xyz, r0.xyzx, r2.xyzx
mov o0.w, r2.w
ret
// Approximately 0 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
