// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed 6399c956eb9e35fa-ps.txt
// 3DMigoto: 6399c956eb9e35fa |    Unity headers extracted from 2DxFX_AL_Pixel8bitsBW
//    Shader "2DxFX/AL/Pixel8bitsBW" {
//      Fallback "Sprites/Default"
//      SubShader 1/1 {
//        Tags { "CanUseSpriteAtlas"="true" "IGNOREPROJECTOR"="true" "PreviewType"="Plane" "RenderType"="TransparentCutout" }
//        Pass 2/7 {
//          Name "FORWARD"
//          Tags { "CanUseSpriteAtlas"="true" "IGNOREPROJECTOR"="true" "LIGHTMODE"="FORWARDADD" "PreviewType"="Plane" "RenderType"="TransparentCutout" "SHADOWSUPPORT"="true" }
//          ZWrite Off
//          Program "fp" {
//            SubProgram "d3d11" {
//            }
//          }
//        }
//      }
//    }
//
// Unity 5.3 headers extracted from 2DxFX_AL_Pixel8bitsBW:
//   API d3d11
//   Shader model ps_4_0
//   undeciphered1: 201708220 109 4 2
//   undeciphered1a: 9
//   Keywords { "SPOT" "SHADOWS_DEPTH" "SHADOWS_SOFT" "LIGHTMAP_SHADOW_MIXING" }
//   undeciphered2: 1 5 6 5 0 0
//   undeciphered3: 0 0
//   ConstBuffer "$Globals" 256
//   Vector 32 [_LightColor0]
//   Vector 128 [_ShadowMapTexture_TexelSize]
//   Float 224 [_Size]
//   Float 232 [_Offset2]
//   Float 236 [_Alpha]
//   Matrix 144 [unity_WorldToLight]
//   ConstBuffer "UnityPerCamera" 144
//   Vector 64 [_WorldSpaceCameraPos] 3
//   ConstBuffer "UnityLighting" 768
//   Vector 0 [_WorldSpaceLightPos0]
//   Vector 736 [unity_OcclusionMaskSelector]
//   ConstBuffer "UnityShadows" 416
//   Vector 384 [_LightShadowData]
//   Vector 400 [unity_ShadowFadeCenterAndType]
//   Matrix 128 [unity_WorldToShadow0]
//   Matrix 192 [unity_WorldToShadow1]
//   Matrix 256 [unity_WorldToShadow2]
//   Matrix 320 [unity_WorldToShadow3]
//   ConstBuffer "UnityPerFrame" 368
//   Matrix 144 [unity_MatrixV]
//   ConstBuffer "UnityProbeVolume" 112
//   Vector 0 [unity_ProbeVolumeParams]
//   Vector 80 [unity_ProbeVolumeSizeInv] 3
//   Vector 96 [unity_ProbeVolumeMin] 3
//   Matrix 16 [unity_ProbeVolumeWorldToObject]
//   SetTexture 0 [_MainTex] 2D 40
//   SetTexture 1 [_LightTexture0] 2D 20
//   SetTexture 2 [_LightTextureB0] 2D 30
//   SetTexture 3 [unity_ProbeVolumeSH] 3D 00
//   SetTexture 4 [_ShadowMapTexture] 2D 10
//   BindCB "$Globals" 0
//   BindCB "UnityPerCamera" 1
//   BindCB "UnityLighting" 2
//   BindCB "UnityShadows" 3
//   BindCB "UnityPerFrame" 4
//   BindCB "UnityProbeVolume" 5
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.2 on Mon Jan 14 18:29:29 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xy          1     NONE   float   xy
// TEXCOORD                 1   xyz         2     NONE   float   xyz
// TEXCOORD                 2   xyz         3     NONE   float   xyz
// TEXCOORD                 3   xyzw        4     NONE   float   xyzw
// TEXCOORD                 5   xyzw        5     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer cb0[15], immediateIndexed
dcl_constantbuffer cb1[9], immediateIndexed
dcl_constantbuffer cb2[47], immediateIndexed
dcl_constantbuffer cb3[26], immediateIndexed
dcl_constantbuffer cb4[12], immediateIndexed
dcl_constantbuffer cb5[7], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_comparison
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture3d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyz
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyzw
dcl_output o0.xyzw
dcl_temps 11
dcl_constantbuffer cb10[4], immediateIndexed

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r9.xyzw, l(0, 0, 0, 0), t125.xyzw


// Unity reflection/specular fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed 6399c956eb9e35fa-ps.txt

mul r9.w, -r9.x, r9.y
mad r10.xyz, -r9.wwww, cb10[0].xyzw, cb1[4].xyzw

add r0.xyz, -v3.xyzx, cb2[0].xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
mul r0.w, cb0[14].x, l(64.000000)
mul r1.xy, r0.wwww, v1.xyxx
round_ni r1.xy, r1.xyxx
div r1.xy, r1.xyxx, r0.wwww
sample r2.xyzw, r1.xyxx, t0.xyzw, s4
mul r2.xyzw, r2.xyzw, v4.xyzw
mul r2.xyz, r2.xyzx, cb0[14].zzzz
lt r0.w, r2.w, l(0.950000)
mul r3.xyz, r2.xyzx, r2.xyzx
mad r4.xyz, r3.xyzx, r2.xyzx, l(-0.941192091, -0.941192091, -0.941192091, 0.000000)
dp3 r1.z, r4.xyzx, r4.xyzx
lt r1.w, r1.z, l(1000.000000)
and r1.w, r1.w, l(0x3f7ae148)
min r4.y, r1.z, l(1000.000000)
mov r4.z, l(1000.000000)
mad r2.xyz, r3.xyzx, r2.xyzx, l(-0.0000269999982, -0.0000269999982, -0.0000269999982, 0.000000)
dp3 r4.x, r2.xyzx, r2.xyzx
lt r1.z, r4.x, r4.y
movc r2.x, r1.z, l(0.030000), r1.w
and r1.w, r1.w, r1.z
movc r2.yz, r1.zzzz, r4.xxyx, r4.yyzy
sqrt r2.yz, r2.yyzy
add r1.x, r1.y, r1.x
mul r1.y, r1.x, l(0.500000)
round_ni r1.y, r1.y
mad r1.x, -r1.y, l(2.000000), r1.x
add r1.y, r2.z, r2.y
div r1.y, r2.z, r1.y
add r1.y, r1.y, l(1.000000)
lt r1.x, r1.y, r1.x
movc r1.x, r1.x, r1.w, r2.x
add r1.y, -cb0[14].w, l(1.000000)
mul r1.y, r1.y, r2.w
movc r0.w, r0.w, l(0), r1.y
mul r1.x, r0.w, r1.x
add r1.y, r0.w, l(-0.050000)
lt r1.y, r1.y, l(0.000000)
discard_nz r1.y
mul r2.xyzw, v3.yyyy, cb0[10].xyzw
mad r2.xyzw, cb0[9].xyzw, v3.xxxx, r2.xyzw
mad r2.xyzw, cb0[11].xyzw, v3.zzzz, r2.xyzw
add r2.xyzw, r2.xyzw, cb0[12].xyzw
add r1.yzw, -v3.xxyz, r10.xxyz
mov r3.x, cb4[9].z
mov r3.y, cb4[10].z
mov r3.z, cb4[11].z
dp3 r1.y, r1.yzwy, r3.xyzx
add r3.xyz, v3.xyzx, -cb3[25].xyzx
dp3 r1.z, r3.xyzx, r3.xyzx
sqrt r1.z, r1.z
add r1.z, -r1.y, r1.z
mad r1.y, cb3[25].w, r1.z, r1.y
mad_sat r1.y, r1.y, cb3[24].z, cb3[24].w
eq r1.z, cb5[0].x, l(1.000000)
if_nz r1.z
  eq r1.z, cb5[0].y, l(1.000000)
  mul r3.xyz, v3.yyyy, cb5[2].xyzx
  mad r3.xyz, cb5[1].xyzx, v3.xxxx, r3.xyzx
  mad r3.xyz, cb5[3].xyzx, v3.zzzz, r3.xyzx
  add r3.xyz, r3.xyzx, cb5[4].xyzx
  movc r3.xyz, r1.zzzz, r3.xyzx, v3.xyzx
  add r3.xyz, r3.xyzx, -cb5[6].xyzx
  mul r3.yzw, r3.xxyz, cb5[5].xxyz
  mad r1.z, r3.y, l(0.250000), l(0.750000)
  mad r1.w, cb5[0].z, l(0.500000), l(0.750000)
  max r3.x, r1.w, r1.z
  sample r3.xyzw, r3.xzwx, t3.xyzw, s0
else
  mov r3.xyzw, l(1.000000,1.000000,1.000000,1.000000)
endif
dp4_sat r1.z, r3.xyzw, cb2[46].xyzw
mul r3.xyzw, v3.yyyy, cb3[9].xyzw
mad r3.xyzw, cb3[8].xyzw, v3.xxxx, r3.xyzw
mad r3.xyzw, cb3[10].xyzw, v3.zzzz, r3.xyzw
add r3.xyzw, r3.xyzw, cb3[11].xyzw
div r3.xyz, r3.xyzx, r3.wwww
mad r4.xy, r3.xyxx, cb0[8].zwzz, l(0.500000, 0.500000, 0.000000, 0.000000)
round_ni r4.xy, r4.xyxx
mad r3.xy, r3.xyxx, cb0[8].zwzz, -r4.xyxx
add r5.xyzw, r3.xxyy, l(0.500000, 1.000000, 0.500000, 1.000000)
mul r6.xw, r5.xxxz, r5.xxxz
mad r4.zw, r6.xxxw, l(0.000000, 0.000000, 0.500000, 0.500000), -r3.xxxy
add r5.xz, -r3.xxyx, l(1.000000, 0.000000, 1.000000, 0.000000)
min r7.xy, r3.xyxx, l(0.000000, 0.000000, 0.000000, 0.000000)
mad r5.xz, -r7.xxyx, r7.xxyx, r5.xxzx
max r3.xy, r3.xyxx, l(0.000000, 0.000000, 0.000000, 0.000000)
mad r3.xy, -r3.xyxx, r3.xyxx, r5.ywyy
mov r7.x, r4.z
mov r7.y, r5.x
mov r7.z, r3.x
mov r7.w, r6.x
mul r7.xyzw, r7.xyzw, l(0.444440, 0.444440, 0.444440, 0.222220)
mov r6.x, r4.w
mov r6.y, r5.z
mov r6.z, r3.y
mul r5.xyzw, r6.xyzw, l(0.444440, 0.444440, 0.444440, 0.222220)
add r6.xyzw, r7.ywyw, r7.xzxz
add r8.xyzw, r5.yyww, r5.xxzz
div r3.xy, r7.ywyy, r6.zwzz
add r3.xy, r3.xyxx, l(-1.500000, 0.500000, 0.000000, 0.000000)
div r4.zw, r5.yyyw, r8.yyyw
add r4.zw, r4.zzzw, l(0.000000, 0.000000, -1.500000, 0.500000)
mul r5.xy, r3.xyxx, cb0[8].xxxx
mul r5.zw, r4.zzzw, cb0[8].yyyy
mul r6.xyzw, r6.xyzw, r8.xyzw
mad r7.xyzw, r4.xyxy, cb0[8].xyxy, r5.xzyz
sample_c_lz r1.w, r7.xyxx, t4.xxxx, s1, r3.z
sample_c_lz r3.x, r7.zwzz, t4.xxxx, s1, r3.z
mul r3.x, r3.x, r6.y
mad r1.w, r6.x, r1.w, r3.x
mad r4.xyzw, r4.xyxy, cb0[8].xyxy, r5.xwyw
sample_c_lz r3.x, r4.xyxx, t4.xxxx, s1, r3.z
mad r1.w, r6.z, r3.x, r1.w
sample_c_lz r3.x, r4.zwzz, t4.xxxx, s1, r3.z
mad r1.w, r6.w, r3.x, r1.w
add r3.x, -cb3[24].x, l(1.000000)
mad r1.w, r1.w, r3.x, cb3[24].x
add_sat r1.y, r1.y, r1.w
min r1.y, r1.z, r1.y
lt r1.z, l(0.000000), r2.z
and r1.z, r1.z, l(0x3f800000)
div r3.xy, r2.xyxx, r2.wwww
add r3.xy, r3.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
sample r3.xyzw, r3.xyxx, t1.xyzw, s2
mul r1.z, r1.z, r3.w
dp3 r1.w, r2.xyzx, r2.xyzx
sample r2.xyzw, r1.wwww, t2.xyzw, s3
mul r1.z, r1.z, r2.x
mul r1.y, r1.y, r1.z
mul r1.yzw, r1.yyyy, cb0[2].xxyz
dp3 r0.x, v2.xyzx, r0.xyzx
max r0.x, r0.x, l(0.000000)
mul r1.xyz, r1.yzwy, r1.xxxx
mul o0.xyz, r0.xxxx, r1.xyzx
mov o0.w, r0.w
ret
// Approximately 0 instruction slots used