// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed 625dfac877626ada-ps.txt
// 3DMigoto: 625dfac877626ada |    Unity headers extracted from 2DxFX_AL_Liquid
//    Shader "2DxFX/AL/Liquid" {
//      Fallback "Transparent/VertexLit"
//      SubShader 1/1 {
//        Tags { "CanUseSpriteAtlas"="true" "IGNOREPROJECTOR"="true" "PreviewType"="Plane" "RenderType"="TransparentCutout" }
//        Pass 2/7 {
//          Name "FORWARD"
//          Tags { "CanUseSpriteAtlas"="true" "IGNOREPROJECTOR"="true" "LIGHTMODE"="FORWARDADD" "PreviewType"="Plane" "RenderType"="TransparentCutout" "SHADOWSUPPORT"="true" }
//          ZWrite Off
//          Program "fp" {
//            SubProgram "d3d11" {
//            }
//          }
//        }
//      }
//    }
//
// Unity 5.3 headers extracted from 2DxFX_AL_Liquid:
//   API d3d11
//   Shader model ps_4_0
//   undeciphered1: 201708220 223 3 2
//   undeciphered1a: 10
//   Keywords { "POINT" "SHADOWS_CUBE" "LIGHTMAP_SHADOW_MIXING" }
//   undeciphered2: 1 4 6 4 0 0
//   undeciphered3: 0 0
//   ConstBuffer "$Globals" 192
//   Vector 32 [_LightColor0]
//   Float 128 [_Distortion]
//   Float 132 [_Alpha]
//   Float 136 [_Speed]
//   Float 140 [EValue]
//   Float 160 [Light]
//   Matrix 64 [unity_WorldToLight]
//   ConstBuffer "UnityPerCamera" 144
//   Vector 0 [_Time]
//   Vector 64 [_WorldSpaceCameraPos] 3
//   ConstBuffer "UnityLighting" 768
//   Vector 0 [_WorldSpaceLightPos0]
//   Vector 16 [_LightPositionRange]
//   Vector 32 [_LightProjectionParams]
//   Vector 736 [unity_OcclusionMaskSelector]
//   ConstBuffer "UnityShadows" 416
//   Vector 384 [_LightShadowData]
//   Vector 400 [unity_ShadowFadeCenterAndType]
//   ConstBuffer "UnityPerFrame" 368
//   Matrix 144 [unity_MatrixV]
//   ConstBuffer "UnityProbeVolume" 112
//   Vector 0 [unity_ProbeVolumeParams]
//   Vector 80 [unity_ProbeVolumeSizeInv] 3
//   Vector 96 [unity_ProbeVolumeMin] 3
//   Matrix 16 [unity_ProbeVolumeWorldToObject]
//   SetTexture 0 [_MainTex] 2D 30
//   SetTexture 1 [_LightTexture0] 2D 20
//   SetTexture 2 [unity_ProbeVolumeSH] 3D 00
//   SetTexture 3 [_ShadowMapTexture] CUBE 10
//   BindCB "$Globals" 0
//   BindCB "UnityPerCamera" 1
//   BindCB "UnityLighting" 2
//   BindCB "UnityShadows" 3
//   BindCB "UnityPerFrame" 4
//   BindCB "UnityProbeVolume" 5
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.2 on Mon Jan 14 18:28:50 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xy          1     NONE   float   xy
// TEXCOORD                 1   xyz         2     NONE   float   xyz
// TEXCOORD                 2   xyz         3     NONE   float   xyz
// TEXCOORD                 3   xyzw        4     NONE   float   xyzw
// TEXCOORD                 5   xyz         5     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer cb0[11], immediateIndexed
dcl_constantbuffer cb1[9], immediateIndexed
dcl_constantbuffer cb2[47], immediateIndexed
dcl_constantbuffer cb3[26], immediateIndexed
dcl_constantbuffer cb4[12], immediateIndexed
dcl_constantbuffer cb5[7], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_comparison
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture3d (float,float,float,float) t2
dcl_resource_texturecube (float,float,float,float) t3
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyz
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyzw
dcl_output o0.xyzw
dcl_temps 12
dcl_constantbuffer cb10[4], immediateIndexed

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r10.xyzw, l(0, 0, 0, 0), t125.xyzw


// Unity reflection/specular fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed 625dfac877626ada-ps.txt

mul r10.w, -r10.x, r10.y
mad r11.xyz, -r10.wwww, cb10[0].xyzw, cb1[4].xyzw

add r0.xyz, -v3.xyzx, cb2[0].xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
mul r0.w, cb1[0].x, l(10.000000)
mul r1.x, cb0[8].z, cb1[0].x
mul r1.yz, r0.wwww, cb0[8].xxzx
mad r2.xy, r1.xxxx, l(6.234898, -2.22520947, 0.000000, 0.000000), r1.yyyy
add r0.w, r2.x, v1.x
mad r2.xz, r1.xxxx, l(7.818315, 0.000000, 9.749279, 0.000000), -r1.yyyy
add r1.w, -r2.x, v1.y
mul r2.w, r0.w, l(0.623489797)
mul r3.x, r1.w, l(0.781831503)
mad r3.y, r0.w, l(0.623489797), -r3.x
mul r3.y, r3.y, l(6.000000)
sincos null, r3.y, r3.y
add r3.z, r2.y, r0.w
add r3.w, -r2.z, r1.w
mul r4.xy, r3.zwzz, l(-0.222520947, 0.974927902, 0.000000, 0.000000)
mad r4.z, r3.z, l(-0.222520947), -r4.y
mul r4.z, r4.z, l(6.000000)
sincos null, r4.z, r4.z
add r3.y, r3.y, r4.z
mad r4.zw, r1.xxxx, l(0.000000, 0.000000, -9.009689, -9.009688), r1.yyyy
add r3.z, r3.z, r4.z
mad r5.xy, r1.xxxx, l(4.338836, -4.33883762, 0.000000, 0.000000), -r1.yyyy
add r3.w, r3.w, -r5.x
mul r5.zw, r3.zzzw, l(0.000000, 0.000000, -0.900968909, 0.433883607)
mad r6.x, r3.z, l(-0.900968909), -r5.w
mul r6.x, r6.x, l(6.000000)
sincos null, r6.x, r6.x
add r3.y, r3.y, r6.x
add r3.z, r4.w, r3.z
add r3.w, -r5.y, r3.w
mul r6.xy, r3.zwzz, l(-0.900968850, -0.433883756, 0.000000, 0.000000)
mad r6.z, r3.z, l(-0.900968850), -r6.y
mul r6.z, r6.z, l(6.000000)
sincos null, r6.z, r6.z
add r3.y, r3.y, r6.z
mad r6.zw, r1.xxxx, l(0.000000, 0.000000, -2.22521019, 6.23490047), r1.yyyy
add r3.z, r3.z, r6.z
mad r7.xy, r1.xxxx, l(-9.749279, -7.818313, 0.000000, 0.000000), -r1.yyyy
add r3.w, r3.w, -r7.x
mul r7.zw, r3.zzzw, l(0.000000, 0.000000, -0.222521, -0.974927902)
mad r8.x, r3.z, l(-0.222521), -r7.w
mul r8.x, r8.x, l(6.000000)
sincos null, r8.x, r8.x
add r3.y, r3.y, r8.x
add r3.z, r6.w, r3.z
add r3.w, -r7.y, r3.w
mul r8.xy, r3.zwzz, l(0.623490036, -0.781831324, 0.000000, 0.000000)
mad r8.z, r3.z, l(0.623490036), -r8.y
mul r8.z, r8.z, l(6.000000)
sincos null, r8.z, r8.z
add r3.y, r3.y, r8.z
add r1.z, r1.y, r1.z
add r3.z, r1.z, r3.z
mad r8.z, r1.x, l(0.00000174845559), -r1.y
add r3.w, r3.w, -r8.z
mad r8.w, -r3.w, l(1.748455531E-007), r3.z
mul r8.w, r8.w, l(6.000000)
sincos null, r8.w, r8.w
add r3.y, r3.y, r8.w
mad r1.x, r1.x, l(6.23489761), r1.y
add r1.y, r1.x, r3.z
add r8.w, -r2.x, r3.w
mul r9.x, r1.y, l(0.623489738)
mul r8.w, r8.w, l(0.781831503)
mad r1.y, r1.y, l(0.623489738), -r8.w
mul r1.y, r1.y, l(6.000000)
sincos null, r1.y, r1.y
add r1.y, r1.y, r3.y
add r0.w, r0.w, l(8.530000)
mad r3.x, r0.w, l(0.623489797), -r3.x
mul r3.x, r3.x, l(6.000000)
sincos null, r3.x, r3.x
add r0.w, r2.y, r0.w
mad r2.y, r0.w, l(-0.222520947), -r4.y
mul r2.y, r2.y, l(6.000000)
sincos null, r2.y, r2.y
add r2.y, r2.y, r3.x
add r0.w, r4.z, r0.w
mad r3.x, r0.w, l(-0.900968909), -r5.w
mul r3.x, r3.x, l(6.000000)
sincos null, r3.x, r3.x
add r2.y, r2.y, r3.x
add r0.w, r4.w, r0.w
mad r3.x, r0.w, l(-0.900968850), -r6.y
mul r3.x, r3.x, l(6.000000)
sincos null, r3.x, r3.x
add r2.y, r2.y, r3.x
add r0.w, r6.z, r0.w
mad r3.x, r0.w, l(-0.222521), -r7.w
mul r3.x, r3.x, l(6.000000)
sincos null, r3.x, r3.x
add r2.y, r2.y, r3.x
add r0.w, r6.w, r0.w
mad r3.x, r0.w, l(0.623490036), -r8.y
mul r3.x, r3.x, l(6.000000)
sincos null, r3.x, r3.x
add r2.y, r2.y, r3.x
add r0.w, r1.z, r0.w
mad r1.z, -r3.w, l(1.748455531E-007), r0.w
mul r1.z, r1.z, l(6.000000)
sincos null, r1.yz, r1.yyzy
add r1.z, r1.z, r2.y
add r0.w, r1.x, r0.w
mad r0.w, r0.w, l(0.623489738), -r8.w
mul r0.w, r0.w, l(6.000000)
sincos null, r0.w, r0.w
add r0.w, r0.w, r1.z
sincos null, r0.w, r0.w
add r0.w, -r0.w, r1.y
add r1.x, r1.w, l(8.530000)
mad r1.z, -r1.x, l(0.781831503), r2.w
mul r1.z, r1.z, l(6.000000)
add r1.x, -r2.z, r1.x
mad r1.w, -r1.x, l(0.974927902), r4.x
mul r1.w, r1.w, l(6.000000)
sincos null, r1.zw, r1.zzzw
add r1.z, r1.w, r1.z
add r1.x, -r5.x, r1.x
mad r1.w, -r1.x, l(0.433883607), r5.z
mul r1.w, r1.w, l(6.000000)
sincos null, r1.w, r1.w
add r1.z, r1.w, r1.z
add r1.x, -r5.y, r1.x
mad r1.w, -r1.x, l(-0.433883756), r6.x
mul r1.w, r1.w, l(6.000000)
sincos null, r1.w, r1.w
add r1.z, r1.w, r1.z
add r1.x, -r7.x, r1.x
mad r1.w, -r1.x, l(-0.974927902), r7.z
mul r1.w, r1.w, l(6.000000)
sincos null, r1.w, r1.w
add r1.z, r1.w, r1.z
add r1.x, -r7.y, r1.x
mad r1.w, -r1.x, l(-0.781831324), r8.x
mul r1.w, r1.w, l(6.000000)
sincos null, r1.w, r1.w
add r1.z, r1.w, r1.z
add r1.x, -r8.z, r1.x
mad r1.w, -r1.x, l(1.748455531E-007), r3.z
mul r1.w, r1.w, l(6.000000)
sincos null, r1.w, r1.w
add r1.z, r1.w, r1.z
add r1.x, -r2.x, r1.x
mad r1.x, -r1.x, l(0.781831503), r9.x
mul r1.x, r1.x, l(6.000000)
sincos null, r1.x, r1.x
add r1.x, r1.x, r1.z
sincos null, r1.x, r1.x
add r1.x, -r1.x, r1.y
mul r1.y, r0.w, l(0.00833333377)
mad r2.x, r0.w, l(0.0166666675), v1.x
mul r1.z, r1.x, l(0.00833333377)
mad r2.y, r1.x, l(0.0166666675), v1.y
mul r1.y, r1.z, r1.y
mul r1.y, r1.y, cb0[10].x
mad r1.y, r1.y, l(700.000000), l(1.000000)
mad r0.w, r0.w, l(0.00833333377), l(-0.012000)
mad r1.x, r1.x, l(0.00833333377), l(-0.012000)
lt r1.z, l(0.000000), r0.w
lt r1.w, l(0.000000), r1.x
and r1.z, r1.w, r1.z
mul r0.w, r0.w, r1.x
mul r0.w, r0.w, l(200000.000000)
log r1.x, r1.y
mul r0.w, r0.w, r1.x
exp r0.w, r0.w
movc r0.w, r1.z, r0.w, r1.y
add r1.xy, r2.xyxx, -v1.xyxx
mad r1.xy, cb0[8].wwww, r1.xyxx, v1.xyxx
sample r1.xyzw, r1.xyxx, t0.xyzw, s3
mul r1.xyzw, r0.wwww, r1.xyzw
mul r1.xyzw, r1.xyzw, v4.xyzw
add r0.w, -cb0[8].y, l(1.000000)
mul r2.x, r0.w, r1.w
mul r1.xyz, r1.xyzx, r2.xxxx
mad r0.w, r1.w, r0.w, l(-0.050000)
lt r0.w, r0.w, l(0.000000)
discard_nz r0.w
mul r2.yzw, v3.yyyy, cb0[5].xxyz
mad r2.yzw, cb0[4].xxyz, v3.xxxx, r2.yyzw
mad r2.yzw, cb0[6].xxyz, v3.zzzz, r2.yyzw
add r2.yzw, r2.yyzw, cb0[7].xxyz
add r3.xyz, -v3.xyzx, r11.xyzx
mov r4.x, cb4[9].z
mov r4.y, cb4[10].z
mov r4.z, cb4[11].z
dp3 r0.w, r3.xyzx, r4.xyzx
add r3.xyz, v3.xyzx, -cb3[25].xyzx
dp3 r1.w, r3.xyzx, r3.xyzx
sqrt r1.w, r1.w
add r1.w, -r0.w, r1.w
mad r0.w, cb3[25].w, r1.w, r0.w
mad_sat r0.w, r0.w, cb3[24].z, cb3[24].w
eq r1.w, cb5[0].x, l(1.000000)
if_nz r1.w
  eq r1.w, cb5[0].y, l(1.000000)
  mul r3.xyz, v3.yyyy, cb5[2].xyzx
  mad r3.xyz, cb5[1].xyzx, v3.xxxx, r3.xyzx
  mad r3.xyz, cb5[3].xyzx, v3.zzzz, r3.xyzx
  add r3.xyz, r3.xyzx, cb5[4].xyzx
  movc r3.xyz, r1.wwww, r3.xyzx, v3.xyzx
  add r3.xyz, r3.xyzx, -cb5[6].xyzx
  mul r3.yzw, r3.xxyz, cb5[5].xxyz
  mad r1.w, r3.y, l(0.250000), l(0.750000)
  mad r3.y, cb5[0].z, l(0.500000), l(0.750000)
  max r3.x, r1.w, r3.y
  sample r3.xyzw, r3.xzwx, t2.xyzw, s0
else
  mov r3.xyzw, l(1.000000,1.000000,1.000000,1.000000)
endif
dp4_sat r1.w, r3.xyzw, cb2[46].xyzw
add r3.xyz, v3.xyzx, -cb2[1].xyzx
max r3.w, |r3.y|, |r3.x|
max r3.w, |r3.z|, r3.w
add r3.w, r3.w, -cb2[2].z
max r3.w, r3.w, l(0.000010)
mul r3.w, r3.w, cb2[2].w
div r3.w, cb2[2].y, r3.w
add r3.w, r3.w, -cb2[2].x
add r3.w, -r3.w, l(1.000000)
sample_c_lz r3.x, r3.xyzx, t3.xxxx, s1, r3.w
add r3.y, -cb3[24].x, l(1.000000)
mad r3.x, r3.x, r3.y, cb3[24].x
add_sat r0.w, r0.w, r3.x
min r0.w, r1.w, r0.w
dp3 r1.w, r2.yzwy, r2.yzwy
sample r3.xyzw, r1.wwww, t1.xyzw, s2
mul r0.w, r0.w, r3.x
mul r2.yzw, r0.wwww, cb0[2].xxyz
dp3 r0.x, v2.xyzx, r0.xyzx
max r0.x, r0.x, l(0.000000)
mul r0.yzw, r1.xxyz, r2.yyzw
mul o0.xyz, r0.xxxx, r0.yzwy
mov o0.w, r2.x
ret
// Approximately 0 instruction slots used