// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed 5f1f2ad2504613c7-ps.txt
// 3DMigoto: 5f1f2ad2504613c7 |    Unity headers extracted from Legacy Shaders_Diffuse
//    Shader "Legacy Shaders/Diffuse" {
//      Fallback "Legacy Shaders/VertexLit"
//      SubShader 1/1 {
//        LOD 200
//        Tags { "RenderType"="Opaque" }
//        Pass 1/6 {
//          Name "FORWARD"
//          Tags { "LIGHTMODE"="FORWARDBASE" "RenderType"="Opaque" "SHADOWSUPPORT"="true" }
//          Program "fp" {
//            SubProgram "d3d11" {
//            }
//          }
//        }
//      }
//    }
//
// Unity 5.3 headers extracted from Legacy Shaders_Diffuse:
//   API d3d11
//   Shader model ps_4_0
//   undeciphered1: 201708220 58 6 2
//   undeciphered1a: 5
//   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "LIGHTPROBE_SH" }
//   undeciphered2: 1 4 6 4 0 0
//   undeciphered3: 0 0
//   ConstBuffer "$Globals" 96
//   Vector 0 [unity_Lightmap_HDR]
//   Vector 32 [_LightColor0]
//   Vector 64 [_Color]
//   ConstBuffer "UnityPerCamera" 144
//   Vector 64 [_WorldSpaceCameraPos] 3
//   ConstBuffer "UnityLighting" 768
//   Vector 0 [_WorldSpaceLightPos0]
//   Vector 624 [unity_SHAr]
//   Vector 640 [unity_SHAg]
//   Vector 656 [unity_SHAb]
//   Vector 672 [unity_SHBr]
//   Vector 688 [unity_SHBg]
//   Vector 704 [unity_SHBb]
//   Vector 720 [unity_SHC]
//   ConstBuffer "UnityShadows" 416
//   Vector 384 [_LightShadowData]
//   Vector 400 [unity_ShadowFadeCenterAndType]
//   ConstBuffer "UnityPerFrame" 368
//   Vector 352 [unity_ShadowColor]
//   Matrix 144 [unity_MatrixV]
//   ConstBuffer "UnityProbeVolume" 112
//   Vector 0 [unity_ProbeVolumeParams]
//   Vector 80 [unity_ProbeVolumeSizeInv] 3
//   Vector 96 [unity_ProbeVolumeMin] 3
//   Matrix 16 [unity_ProbeVolumeWorldToObject]
//   SetTexture 0 [_MainTex] 2D 30
//   SetTexture 1 [_ShadowMapTexture] 2D 20
//   SetTexture 2 [unity_Lightmap] 2D 00
//   SetTexture 3 [unity_ProbeVolumeSH] 3D 10
//   BindCB "$Globals" 0
//   BindCB "UnityPerCamera" 1
//   BindCB "UnityLighting" 2
//   BindCB "UnityShadows" 3
//   BindCB "UnityPerFrame" 4
//   BindCB "UnityProbeVolume" 5
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.2 on Mon Jan 14 18:26:46 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xy          1     NONE   float   xy
// TEXCOORD                 1   xyz         2     NONE   float   xyz
// TEXCOORD                 2   xyz         3     NONE   float   xyz
// TEXCOORD                 3   xyzw        4     NONE   float   xy
// TEXCOORD                 5   xyzw        5     NONE   float   xy w
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer cb0[5], immediateIndexed
dcl_constantbuffer cb1[9], immediateIndexed
dcl_constantbuffer cb2[46], immediateIndexed
dcl_constantbuffer cb3[26], immediateIndexed
dcl_constantbuffer cb4[23], immediateIndexed
dcl_constantbuffer cb5[7], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture3d (float,float,float,float) t3
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyz
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xy
dcl_input_ps linear v5.xyw
dcl_output o0.xyzw
dcl_temps 7
dcl_constantbuffer cb10[4], immediateIndexed

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r5.xyzw, l(0, 0, 0, 0), t125.xyzw


// Unity reflection/specular fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed 5f1f2ad2504613c7-ps.txt

mul r5.w, -r5.x, r5.y
mad r6.xyz, -r5.wwww, cb10[0].xyzw, cb1[4].xyzw

sample r0.xyzw, v1.xyxx, t0.xyzw, s3
mul r0.xyz, r0.xyzx, cb0[4].xyzx
div r1.xy, v5.xyxx, v5.wwww
sample r1.xyzw, r1.xyxx, t1.xyzw, s2
add r1.yzw, -v3.xxyz, r6.xxyz
mov r2.x, cb4[9].z
mov r2.y, cb4[10].z
mov r2.z, cb4[11].z
dp3 r0.w, r1.yzwy, r2.xyzx
add r1.yzw, v3.xxyz, -cb3[25].xxyz
dp3 r1.y, r1.yzwy, r1.yzwy
sqrt r1.y, r1.y
add r1.y, -r0.w, r1.y
mad r0.w, cb3[25].w, r1.y, r0.w
mad_sat r0.w, r0.w, cb3[24].z, cb3[24].w
add_sat r0.w, r0.w, r1.x
eq r1.x, cb5[0].x, l(1.000000)
if_nz r1.x
  eq r1.x, cb5[0].y, l(1.000000)
  mul r1.yzw, v3.yyyy, cb5[2].xxyz
  mad r1.yzw, cb5[1].xxyz, v3.xxxx, r1.yyzw
  mad r1.yzw, cb5[3].xxyz, v3.zzzz, r1.yyzw
  add r1.yzw, r1.yyzw, cb5[4].xxyz
  movc r1.xyz, r1.xxxx, r1.yzwy, v3.xyzx
  add r1.xyz, r1.xyzx, -cb5[6].xyzx
  mul r1.yzw, r1.xxyz, cb5[5].xxyz
  mul r1.y, r1.y, l(0.250000)
  mul r2.x, cb5[0].z, l(0.500000)
  mad r2.y, -cb5[0].z, l(0.500000), l(0.250000)
  max r1.y, r1.y, r2.x
  min r1.x, r2.y, r1.y
  sample r2.xyzw, r1.xzwx, t3.xyzw, s1
  add r3.xyz, r1.xzwx, l(0.250000, 0.000000, 0.000000, 0.000000)
  sample r3.xyzw, r3.xyzx, t3.xyzw, s1
  add r1.xyz, r1.xzwx, l(0.500000, 0.000000, 0.000000, 0.000000)
  sample r1.xyzw, r1.xyzx, t3.xyzw, s1
  mov r4.xyz, v2.xyzx
  mov r4.w, l(1.000000)
  dp4 r2.x, r2.xyzw, r4.xyzw
  dp4 r2.y, r3.xyzw, r4.xyzw
  dp4 r2.z, r1.xyzw, r4.xyzw
else
  mov r1.xyz, v2.xyzx
  mov r1.w, l(1.000000)
  dp4 r2.x, cb2[39].xyzw, r1.xyzw
  dp4 r2.y, cb2[40].xyzw, r1.xyzw
  dp4 r2.z, cb2[41].xyzw, r1.xyzw
endif
mul r1.xyzw, v2.yzzx, v2.xyzz
dp4 r3.x, cb2[42].xyzw, r1.xyzw
dp4 r3.y, cb2[43].xyzw, r1.xyzw
dp4 r3.z, cb2[44].xyzw, r1.xyzw
mul r1.x, v2.y, v2.y
mad r1.x, v2.x, v2.x, -r1.x
mad r1.xyz, cb2[45].xyzx, r1.xxxx, r3.xyzx
add r1.xyz, r1.xyzx, r2.xyzx
max r1.xyz, r1.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
log r1.xyz, r1.xyzx
mul r1.xyz, r1.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r1.xyz, r1.xyzx
mad r1.xyz, r1.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
max r1.xyz, r1.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
sample r2.xyzw, v4.xyxx, t2.xyzw, s0
mul r1.w, r2.w, cb0[0].x
mad r1.xyz, r1.wwww, r2.xyzx, r1.xyzx
dp3 r1.w, v2.xyzx, cb2[0].xyzx
max r1.w, r1.w, l(0.000000)
add r0.w, -r0.w, l(1.000000)
mul r0.w, r0.w, r1.w
mad r2.xyz, -r0.wwww, cb0[2].xyzx, r1.xyzx
max r2.xyz, r2.xyzx, cb4[22].xyzx
add r3.xyz, r1.xyzx, -r2.xyzx
mad r2.xyz, cb3[24].xxxx, r3.xyzx, r2.xyzx
min r1.xyz, r1.xyzx, r2.xyzx
mul o0.xyz, r0.xyzx, r1.xyzx
mov o0.w, l(1.000000)
ret
// Approximately 0 instruction slots used