// asmtool.py -I ../.. --auto-fix-vertex-halo --fix-unusual-halo-with-inconsistent-w-optimisation --fix-unity-reflection --fix-unity-frustum-world --only-autofixed 5d7524927e2f6692-vs.txt
// 3DMigoto: 5d7524927e2f6692 | Matched 8 variants of 2 shaders: Standard, Standard (Specular setup)
//
// 03:    Unity headers extracted from Standard
// fc:    Unity headers extracted from Standard (Specular setup)
// fc:    Shader "Standard (Specular setup)" {
// 03:    Shader "Standard" {
//          CustomEditor "StandardShaderGUI"
//          Fallback "VertexLit"
//          SubShader 1/2 {
//            LOD 300
//            Tags { "PerformanceChecks"="False" "RenderType"="Opaque" }
//            Pass 2/5 {
//              Name "FORWARD_DELTA"
//              Tags { "LIGHTMODE"="FORWARDADD" "PerformanceChecks"="False" "RenderType"="Opaque" "SHADOWSUPPORT"="true" }
//              ZWrite Off
//              Program "vp" {
//                SubProgram "d3d11" {
//                }
//              }
//            }
//          }
//        }
//
// fc: Unity 5.3 headers extracted from Standard (Specular setup):
// 03: Unity 5.3 headers extracted from Standard:
//       API d3d11
//       Shader model vs_4_0
//       undeciphered1: 201708220 33 0 0
//       undeciphered1a: 4
// 10:   Keywords { "SPOT" "SHADOWS_DEPTH" "SHADOWS_SOFT" "FOG_LINEAR" "_NORMALMAP" "_ALPHATEST_ON" "_SPECGLOSSMAP" }
// 04:   Keywords { "SPOT" "SHADOWS_DEPTH" "SHADOWS_SOFT" "FOG_LINEAR" "_NORMALMAP" "_ALPHATEST_ON" }
// 01:   Keywords { "SPOT" "SHADOWS_DEPTH" "SHADOWS_SOFT" "FOG_LINEAR" "_NORMALMAP" "_METALLICGLOSSMAP" }
// 08:   Keywords { "SPOT" "SHADOWS_DEPTH" "SHADOWS_SOFT" "FOG_LINEAR" "_NORMALMAP" "_SPECGLOSSMAP" }
// 80:   Keywords { "SPOT" "SHADOWS_DEPTH" "SHADOWS_SOFT" "LIGHTMAP_SHADOW_MIXING" "FOG_LINEAR" "_NORMALMAP" "_ALPHATEST_ON" "_SPECGLOSSMAP" }
// 20:   Keywords { "SPOT" "SHADOWS_DEPTH" "SHADOWS_SOFT" "LIGHTMAP_SHADOW_MIXING" "FOG_LINEAR" "_NORMALMAP" "_ALPHATEST_ON" }
// 02:   Keywords { "SPOT" "SHADOWS_DEPTH" "SHADOWS_SOFT" "LIGHTMAP_SHADOW_MIXING" "FOG_LINEAR" "_NORMALMAP" "_METALLICGLOSSMAP" }
// 40:   Keywords { "SPOT" "SHADOWS_DEPTH" "SHADOWS_SOFT" "LIGHTMAP_SHADOW_MIXING" "FOG_LINEAR" "_NORMALMAP" "_SPECGLOSSMAP" }
//       undeciphered2: 1 0 5 0 0 0
//       undeciphered3: 55 5 0 0 1 1 4 5 5 6 2 2
//       ConstBuffer "$Globals" 320
//       Vector 176 [_MainTex_ST]
//       Vector 192 [_DetailAlbedoMap_ST]
//       Float 236 [_UVSec]
//       ConstBuffer "UnityPerCamera" 144
//       Vector 64 [_WorldSpaceCameraPos] 3
//       ConstBuffer "UnityLighting" 768
//       Vector 0 [_WorldSpaceLightPos0]
//       ConstBuffer "UnityPerDraw" 160
//       Vector 144 [unity_WorldTransformParams]
//       Matrix 0 [unity_ObjectToWorld]
//       Matrix 64 [unity_WorldToObject]
//       ConstBuffer "UnityPerFrame" 368
//       Matrix 272 [unity_MatrixVP]
//       BindCB "$Globals" 0
//       BindCB "UnityPerCamera" 1
//       BindCB "UnityLighting" 2
//       BindCB "UnityPerDraw" 3
//       BindCB "UnityPerFrame" 4
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.2 on Mon Jan 14 18:25:46 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// NORMAL                   0   xyz         1     NONE   float   xyz
// TEXCOORD                 0   xy          2     NONE   float   xy
// TEXCOORD                 1   xy          3     NONE   float   xy
// TANGENT                  0   xyzw        4     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 1   xyz         2     NONE   float   xyz
// TEXCOORD                 7      w        2     NONE   float      w
// TEXCOORD                 2   xyzw        3     NONE   float   xyzw
// TEXCOORD                 3   xyzw        4     NONE   float   xyzw
// TEXCOORD                 4   xyzw        5     NONE   float   xyzw
// TEXCOORD                 5   xyz         6     NONE   float   xyz
// TEXCOORD                 6   xyzw        7     NONE   float   xyzw
//
vs_4_0
dcl_constantbuffer cb0[15], immediateIndexed
dcl_constantbuffer cb1[9], immediateIndexed
dcl_constantbuffer cb2[1], immediateIndexed
dcl_constantbuffer cb3[10], immediateIndexed
dcl_constantbuffer cb4[23], immediateIndexed
dcl_input v0.xyzw
dcl_input v1.xyz
dcl_input v2.xy
dcl_input v3.xy
dcl_input v4.xyzw
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_output o2.xyz
dcl_output o2.w
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyzw
dcl_output o6.xyz
dcl_output o7.xyzw
dcl_temps 6
dcl_constantbuffer cb10[4], immediateIndexed

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r4.xyzw, l(0, 0, 0, 0), t125.xyzw


// Unity reflection/specular fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --auto-fix-vertex-halo --fix-unusual-halo-with-inconsistent-w-optimisation --fix-unity-reflection --fix-unity-frustum-world --only-autofixed 5d7524927e2f6692-vs.txt

mul r4.w, -r4.x, r4.y
mad r5.xyz, -r4.wwww, cb10[0].xyzw, cb1[4].xyzw

mul r0.xyzw, v0.yyyy, cb3[1].xyzw
mad r0.xyzw, cb3[0].xyzw, v0.xxxx, r0.xyzw
mad r0.xyzw, cb3[2].xyzw, v0.zzzz, r0.xyzw
add r0.xyzw, r0.xyzw, cb3[3].xyzw
mul r1.xyzw, r0.yyyy, cb4[18].xyzw
mad r1.xyzw, cb4[17].xyzw, r0.xxxx, r1.xyzw
mad r1.xyzw, cb4[19].xyzw, r0.zzzz, r1.xyzw
mad r0.xyzw, cb4[20].xyzw, r0.wwww, r1.xyzw
mov o0.xyzw, r0.xyzw
mov o2.w, r0.z
eq r0.x, cb0[14].w, l(0.000000)
movc r0.xy, r0.xxxx, v2.xyxx, v3.xyxx
mad o1.zw, r0.xxxy, cb0[12].xxxy, cb0[12].zzzw
mad o1.xy, v2.xyxx, cb0[11].xyxx, cb0[11].zwzz
mul r0.xyz, v0.yyyy, cb3[1].xyzx
mad r0.xyz, cb3[0].xyzx, v0.xxxx, r0.xyzx
mad r0.xyz, cb3[2].xyzx, v0.zzzz, r0.xyzx
mad r0.xyz, cb3[3].xyzx, v0.wwww, r0.xyzx
add o2.xyz, r0.xyzx, -r5.xyzx
mul r1.xyz, v4.yyyy, cb3[1].xyzx
mad r1.xyz, cb3[0].xyzx, v4.xxxx, r1.xyzx
mad r1.xyz, cb3[2].xyzx, v4.zzzz, r1.xyzx
dp3 r0.w, r1.xyzx, r1.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r1.xyzx
mov o3.xyz, r1.xyzx
mad r2.xyz, -r0.xyzx, cb2[0].wwww, cb2[0].xyzx
mov o6.xyz, r0.xyzx
mov o3.w, r2.x
dp3 r0.x, v1.xyzx, cb3[4].xyzx
dp3 r0.y, v1.xyzx, cb3[5].xyzx
dp3 r0.z, v1.xyzx, cb3[6].xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
mul r3.xyz, r1.yzxy, r0.zxyz
mad r1.xyz, r0.yzxy, r1.zxyz, -r3.xyzx
mov o5.xyz, r0.xyzx
mul r0.x, v4.w, cb3[9].w
mul o4.xyz, r0.xxxx, r1.xyzx
mov o4.w, r2.y
mov o5.w, r2.z
mov o7.xyzw, l(0,0,0,0)
ret
// Approximately 0 instruction slots used