// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed 55c622c92068a2fc-ps.txt
// 3DMigoto: 55c622c92068a2fc |    Unity headers extracted from Standard
//    Shader "Standard" {
//      CustomEditor "StandardShaderGUI"
//      Fallback "VertexLit"
// 1:   SubShader 1/2 {
// 2:   SubShader 2/2 {
// 2:     LOD 150
// 1:     LOD 300
//        Tags { "PerformanceChecks"="False" "RenderType"="Opaque" }
// 2:     Pass 1/4 {
// 1:     Pass 1/5 {
//          Name "FORWARD"
//          Tags { "LIGHTMODE"="FORWARDBASE" "PerformanceChecks"="False" "RenderType"="Opaque" "SHADOWSUPPORT"="true" }
//          ZWrite [_ZWrite]
//          Program "fp" {
//            SubProgram "d3d11" {
//            }
//          }
//        }
//      }
//    }
//
// Unity 5.3 headers extracted from Standard:
//   API d3d11
//   Shader model ps_4_0
//   undeciphered1: 201708220 150 7 4
//   undeciphered1a: 15
//   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "SHADOWS_SHADOWMASK" "_NORMALMAP" "_METALLICGLOSSMAP" }
//   undeciphered2: 1 9 6 8 0 0
//   undeciphered3: 0 0
//   ConstBuffer "$Globals" 176
//   Vector 0 [unity_Lightmap_HDR]
//   Vector 32 [_LightColor0]
//   Vector 64 [_Color]
//   Float 128 [_BumpScale]
//   Float 144 [_GlossMapScale]
//   Float 148 [_OcclusionStrength]
//   ConstBuffer "UnityPerCamera" 144
//   Vector 64 [_WorldSpaceCameraPos] 3
//   ConstBuffer "UnityLighting" 768
//   Vector 0 [_WorldSpaceLightPos0]
//   Vector 736 [unity_OcclusionMaskSelector]
//   ConstBuffer "UnityShadows" 416
//   Vector 384 [_LightShadowData]
//   Vector 400 [unity_ShadowFadeCenterAndType]
//   ConstBuffer "UnityPerFrame" 368
//   Matrix 144 [unity_MatrixV]
//   ConstBuffer "UnityReflectionProbes" 128
//   Vector 0 [unity_SpecCube0_BoxMax]
//   Vector 16 [unity_SpecCube0_BoxMin]
//   Vector 32 [unity_SpecCube0_ProbePosition]
//   Vector 48 [unity_SpecCube0_HDR]
//   Vector 64 [unity_SpecCube1_BoxMax]
//   Vector 80 [unity_SpecCube1_BoxMin]
//   Vector 96 [unity_SpecCube1_ProbePosition]
//   Vector 112 [unity_SpecCube1_HDR]
//   SetTexture 0 [_MainTex] 2D 30
//   SetTexture 1 [_MetallicGlossMap] 2D 50
//   SetTexture 2 [_BumpMap] 2D 40
//   SetTexture 3 [_ShadowMapTexture] 2D 70
//   SetTexture 4 [_OcclusionMap] 2D 60
//   SetTexture 5 [unity_Lightmap] 2D 00
//   SetTexture 6 [unity_ShadowMask] 2D 10
//   SetTexture 7 [unity_SpecCube0] CUBE 20
//   SetTexture 8 [unity_SpecCube1] CUBE -10
//   BindCB "$Globals" 0
//   BindCB "UnityPerCamera" 1
//   BindCB "UnityLighting" 2
//   BindCB "UnityShadows" 3
//   BindCB "UnityPerFrame" 4
//   BindCB "UnityReflectionProbes" 5
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.2 on Mon Jan 14 18:21:18 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xyzw        1     NONE   float   xy
// TEXCOORD                 1   xyz         2     NONE   float   xyz
// TEXCOORD                 2   xyzw        3     NONE   float   xyzw
// TEXCOORD                 3   xyzw        4     NONE   float   xyzw
// TEXCOORD                 4   xyzw        5     NONE   float   xyzw
// TEXCOORD                 5   xyzw        6     NONE   float   xy
// TEXCOORD                 6   xyzw        7     NONE   float   xy w
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer cb0[10], immediateIndexed
dcl_constantbuffer cb1[9], immediateIndexed
dcl_constantbuffer cb2[47], immediateIndexed
dcl_constantbuffer cb3[26], immediateIndexed
dcl_constantbuffer cb4[12], immediateIndexed
dcl_constantbuffer cb5[8], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_sampler s7, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texturecube (float,float,float,float) t7
dcl_resource_texturecube (float,float,float,float) t8
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyz
dcl_input_ps linear v3.xyzw
dcl_input_ps linear v4.xyzw
dcl_input_ps linear v5.xyzw
dcl_input_ps linear v6.xy
dcl_input_ps linear v7.xyw
dcl_output o0.xyzw
dcl_temps 17
dcl_constantbuffer cb10[4], immediateIndexed

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r15.xyzw, l(0, 0, 0, 0), t125.xyzw


// Unity reflection/specular fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed 55c622c92068a2fc-ps.txt

mul r15.w, -r15.x, r15.y
mad r16.xyz, -r15.wwww, cb10[0].xyzw, cb1[4].xyzw

sample r0.xyzw, v1.xyxx, t1.xyzw, s5
sample r1.xyzw, v1.xyxx, t0.xyzw, s3
mul r2.xyz, r1.xyzx, cb0[4].xyzx
mad r1.xyz, cb0[4].xyzx, r1.xyzx, l(-0.220916301, -0.220916301, -0.220916301, 0.000000)
mad r1.xyz, r0.xxxx, r1.xyzx, l(0.220916301, 0.220916301, 0.220916301, 0.000000)
mad r0.x, -r0.x, l(0.779083729), l(0.779083729)
mul r2.xyz, r0.xxxx, r2.xyzx
sample r3.xyzw, v1.xyxx, t2.xyzw, s4
mul r3.x, r3.w, r3.x
mad r0.yz, r3.xxyx, l(0.000000, 2.000000, 2.000000, 0.000000), l(0.000000, -1.000000, -1.000000, 0.000000)
mul r0.yz, r0.yyzy, cb0[8].xxxx
dp2 r1.w, r0.yzyy, r0.yzyy
min r1.w, r1.w, l(1.000000)
add r1.w, -r1.w, l(1.000000)
sqrt r1.w, r1.w
mul r3.xyz, r0.zzzz, v4.xyzx
mad r3.xyz, v3.xyzx, r0.yyyy, r3.xyzx
mad r3.xyz, v5.xyzx, r1.wwww, r3.xyzx
dp3 r0.y, r3.xyzx, r3.xyzx
rsq r0.y, r0.y
mul r3.xyz, r0.yyyy, r3.xyzx
dp3 r0.y, v2.xyzx, v2.xyzx
rsq r0.y, r0.y
mul r4.xyz, r0.yyyy, v2.xyzx
div r5.xy, v7.xyxx, v7.wwww
sample r5.xyzw, r5.xyxx, t3.xyzw, s7
sample r6.xyzw, v1.xyxx, t4.xyzw, s6
add r0.z, -cb0[9].y, l(1.000000)
mad r0.z, r6.y, cb0[9].y, r0.z
mad r1.w, -r0.w, cb0[9].x, l(1.000000)
dp3 r2.w, r4.xyzx, r3.xyzx
add r2.w, r2.w, r2.w
mad r5.yzw, r3.xxyz, -r2.wwww, r4.xxyz
sample r6.xyzw, v6.xyxx, t6.xyzw, s1
dp4_sat r2.w, r6.xyzw, cb2[46].xyzw
mov r6.x, v3.w
mov r6.y, v4.w
mov r6.z, v5.w
add r7.xyz, -r6.xyzx, r16.xyzx
mov r8.x, cb4[9].z
mov r8.y, cb4[10].z
mov r8.z, cb4[11].z
dp3 r3.w, r7.xyzx, r8.xyzx
add r7.xyz, r6.xyzx, -cb3[25].xyzx
dp3 r4.w, r7.xyzx, r7.xyzx
sqrt r4.w, r4.w
add r4.w, -r3.w, r4.w
mad r3.w, cb3[25].w, r4.w, r3.w
mad_sat r3.w, r3.w, cb3[24].z, cb3[24].w
add_sat r3.w, r3.w, r5.x
min r2.w, r2.w, r3.w
mul r7.xyz, r2.wwww, cb0[2].xyzx
sample r8.xyzw, v6.xyxx, t5.xyzw, s0
mul r2.w, r8.w, cb0[0].x
mul r8.xyz, r8.xyzx, r2.wwww
lt r2.w, l(0.000000), cb5[2].w
if_nz r2.w
  dp3 r2.w, r5.yzwy, r5.yzwy
  rsq r2.w, r2.w
  mul r9.xyz, r2.wwww, r5.yzwy
  add r10.xyz, -r6.xyzx, cb5[0].xyzx
  div r10.xyz, r10.xyzx, r9.xyzx
  add r11.xyz, -r6.xyzx, cb5[1].xyzx
  div r11.xyz, r11.xyzx, r9.xyzx
  lt r12.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r9.xyzx
  movc r10.xyz, r12.xyzx, r10.xyzx, r11.xyzx
  min r2.w, r10.y, r10.x
  min r2.w, r10.z, r2.w
  add r10.xyz, r6.xyzx, -cb5[2].xyzx
  mad r9.xyz, r9.xyzx, r2.wwww, r10.xyzx
else
  mov r9.xyz, r5.yzwy
endif
mad r2.w, -r1.w, l(0.700000), l(1.700000)
mul r2.w, r1.w, r2.w
mul r2.w, r2.w, l(6.000000)
sample_l r9.xyzw, r9.xyzx, t7.xyzw, s2, r2.w
add r3.w, r9.w, l(-1.000000)
mad r3.w, cb5[3].w, r3.w, l(1.000000)
mul r3.w, r3.w, cb5[3].x
mul r10.xyz, r9.xyzx, r3.wwww
lt r4.w, cb5[1].w, l(0.999990)
if_nz r4.w
  lt r4.w, l(0.000000), cb5[6].w
  if_nz r4.w
    dp3 r4.w, r5.yzwy, r5.yzwy
    rsq r4.w, r4.w
    mul r11.xyz, r4.wwww, r5.yzwy
    add r12.xyz, -r6.xyzx, cb5[4].xyzx
    div r12.xyz, r12.xyzx, r11.xyzx
    add r13.xyz, -r6.xyzx, cb5[5].xyzx
    div r13.xyz, r13.xyzx, r11.xyzx
    lt r14.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r11.xyzx
    movc r12.xyz, r14.xyzx, r12.xyzx, r13.xyzx
    min r4.w, r12.y, r12.x
    min r4.w, r12.z, r4.w
    add r6.xyz, r6.xyzx, -cb5[6].xyzx
    mad r5.yzw, r11.xxyz, r4.wwww, r6.xxyz
  endif
  sample_l r5.xyzw, r5.yzwy, t8.xyzw, s2, r2.w
  add r2.w, r5.w, l(-1.000000)
  mad r2.w, cb5[7].w, r2.w, l(1.000000)
  mul r2.w, r2.w, cb5[7].x
  mul r5.xyz, r5.xyzx, r2.wwww
  mad r6.xyz, r3.wwww, r9.xyzx, -r5.xyzx
  mad r10.xyz, cb5[1].wwww, r6.xyzx, r5.xyzx
endif
mul r5.xyz, r0.zzzz, r10.xyzx
mad r6.xyz, -v2.xyzx, r0.yyyy, cb2[0].xyzx
dp3 r0.y, r6.xyzx, r6.xyzx
max r0.y, r0.y, l(0.001000)
rsq r0.y, r0.y
mul r6.xyz, r0.yyyy, r6.xyzx
dp3 r0.y, r3.xyzx, -r4.xyzx
dp3_sat r2.w, r3.xyzx, cb2[0].xyzx
dp3_sat r3.x, r3.xyzx, r6.xyzx
dp3_sat r3.y, cb2[0].xyzx, r6.xyzx
mul r3.z, r3.y, r3.y
dp2 r3.z, r3.zzzz, r1.wwww
add r3.z, r3.z, l(-0.500000)
add r3.w, -r2.w, l(1.000000)
mul r4.x, r3.w, r3.w
mul r4.x, r4.x, r4.x
mul r3.w, r3.w, r4.x
mad r3.w, r3.z, r3.w, l(1.000000)
add r4.x, -|r0.y|, l(1.000000)
mul r4.y, r4.x, r4.x
mul r4.y, r4.y, r4.y
mul r4.x, r4.x, r4.y
mad r3.z, r3.z, r4.x, l(1.000000)
mul r3.z, r3.z, r3.w
mul r3.z, r2.w, r3.z
mul r3.w, r1.w, r1.w
max r3.w, r3.w, l(0.002000)
add r4.y, -r3.w, l(1.000000)
mad r4.z, |r0.y|, r4.y, r3.w
mad r4.y, r2.w, r4.y, r3.w
mul r0.y, |r0.y|, r4.y
mad r0.y, r2.w, r4.z, r0.y
add r0.y, r0.y, l(0.000010)
div r0.y, l(0.500000), r0.y
mul r4.y, r3.w, r3.w
mad r4.z, r3.x, r4.y, -r3.x
mad r3.x, r4.z, r3.x, l(1.000000)
mul r4.y, r4.y, l(0.318309873)
mad r3.x, r3.x, r3.x, l(1.000000012E-007)
div r3.x, r4.y, r3.x
mul r0.y, r0.y, r3.x
mul r0.y, r0.y, l(3.14159274)
max r0.y, r0.y, l(0.000100)
sqrt r0.y, r0.y
mul r0.y, r2.w, r0.y
mul r2.w, r3.w, l(0.280000)
mad r1.w, -r2.w, r1.w, l(1.000000)
dp3 r2.w, r1.xyzx, r1.xyzx
ne r2.w, r2.w, l(0.000000)
and r2.w, r2.w, l(0x3f800000)
mul r0.y, r0.y, r2.w
mad r0.x, r0.w, cb0[9].x, -r0.x
add_sat r0.x, r0.x, l(1.000000)
mul r3.xzw, r3.zzzz, r7.xxyz
mad r3.xzw, r8.xxyz, r0.zzzz, r3.xxzw
mul r0.yzw, r7.xxyz, r0.yyyy
add r2.w, -r3.y, l(1.000000)
mul r3.y, r2.w, r2.w
mul r3.y, r3.y, r3.y
mul r2.w, r2.w, r3.y
add r4.yzw, -r1.xxyz, l(0.000000, 1.000000, 1.000000, 1.000000)
mad r4.yzw, r4.yyzw, r2.wwww, r1.xxyz
mul r0.yzw, r0.yyzw, r4.yyzw
mad r0.yzw, r2.xxyz, r3.xxzw, r0.yyzw
mul r2.xyz, r5.xyzx, r1.wwww
add r3.xyz, -r1.xyzx, r0.xxxx
mad r1.xyz, r4.xxxx, r3.xyzx, r1.xyzx
mad o0.xyz, r2.xyzx, r1.xyzx, r0.yzwy
mov o0.w, l(1.000000)
ret
// Approximately 0 instruction slots used