// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed 4c51c94083445f48-ps.txt
// 3DMigoto: 4c51c94083445f48 |    Unity headers extracted from Standard
//    Shader "Standard" {
//      CustomEditor "StandardShaderGUI"
//      Fallback "VertexLit"
// 1:   SubShader 1/2 {
// 2:   SubShader 2/2 {
// 2:     LOD 150
// 1:     LOD 300
//        Tags { "PerformanceChecks"="False" "RenderType"="Opaque" }
// 2:     Pass 1/4 {
// 1:     Pass 1/5 {
//          Name "FORWARD"
//          Tags { "LIGHTMODE"="FORWARDBASE" "PerformanceChecks"="False" "RenderType"="Opaque" "SHADOWSUPPORT"="true" }
//          ZWrite [_ZWrite]
//          Program "fp" {
//            SubProgram "d3d11" {
//            }
//          }
//        }
//      }
//    }
//
// Unity 5.3 headers extracted from Standard:
//   API d3d11
//   Shader model ps_4_0
//   undeciphered1: 201708220 131 8 6
//   undeciphered1a: 14
//   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "LIGHTPROBE_SH" "_METALLICGLOSSMAP" }
//   undeciphered2: 1 8 7 7 0 0
//   undeciphered3: 0 0
//   ConstBuffer "$Globals" 176
//   Vector 0 [unity_Lightmap_HDR]
//   Vector 32 [_LightColor0]
//   Vector 64 [_Color]
//   Float 144 [_GlossMapScale]
//   Float 148 [_OcclusionStrength]
//   ConstBuffer "UnityPerCamera" 144
//   Vector 64 [_WorldSpaceCameraPos] 3
//   ConstBuffer "UnityLighting" 768
//   Vector 0 [_WorldSpaceLightPos0]
//   Vector 624 [unity_SHAr]
//   Vector 640 [unity_SHAg]
//   Vector 656 [unity_SHAb]
//   Vector 672 [unity_SHBr]
//   Vector 688 [unity_SHBg]
//   Vector 704 [unity_SHBb]
//   Vector 720 [unity_SHC]
//   ConstBuffer "UnityShadows" 416
//   Vector 384 [_LightShadowData]
//   Vector 400 [unity_ShadowFadeCenterAndType]
//   ConstBuffer "UnityPerFrame" 368
//   Vector 352 [unity_ShadowColor]
//   Matrix 144 [unity_MatrixV]
//   ConstBuffer "UnityReflectionProbes" 128
//   Vector 0 [unity_SpecCube0_BoxMax]
//   Vector 16 [unity_SpecCube0_BoxMin]
//   Vector 32 [unity_SpecCube0_ProbePosition]
//   Vector 48 [unity_SpecCube0_HDR]
//   Vector 64 [unity_SpecCube1_BoxMax]
//   Vector 80 [unity_SpecCube1_BoxMin]
//   Vector 96 [unity_SpecCube1_ProbePosition]
//   Vector 112 [unity_SpecCube1_HDR]
//   ConstBuffer "UnityProbeVolume" 112
//   Vector 0 [unity_ProbeVolumeParams]
//   Vector 80 [unity_ProbeVolumeSizeInv] 3
//   Vector 96 [unity_ProbeVolumeMin] 3
//   Matrix 16 [unity_ProbeVolumeWorldToObject]
//   SetTexture 0 [_MainTex] 2D 30
//   SetTexture 1 [_MetallicGlossMap] 2D 40
//   SetTexture 2 [_ShadowMapTexture] 2D 60
//   SetTexture 3 [_OcclusionMap] 2D 50
//   SetTexture 4 [unity_Lightmap] 2D 00
//   SetTexture 5 [unity_SpecCube0] CUBE 10
//   SetTexture 6 [unity_SpecCube1] CUBE -10
//   SetTexture 7 [unity_ProbeVolumeSH] 3D 20
//   BindCB "$Globals" 0
//   BindCB "UnityPerCamera" 1
//   BindCB "UnityLighting" 2
//   BindCB "UnityShadows" 3
//   BindCB "UnityPerFrame" 4
//   BindCB "UnityReflectionProbes" 5
//   BindCB "UnityProbeVolume" 6
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.2 on Mon Jan 14 18:15:49 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xyzw        1     NONE   float   xy
// TEXCOORD                 1   xyz         2     NONE   float   xyz
// TEXCOORD                 2   xyzw        3     NONE   float      w
// TEXCOORD                 3   xyzw        4     NONE   float      w
// TEXCOORD                 4   xyzw        5     NONE   float   xyzw
// TEXCOORD                 5   xyzw        6     NONE   float   xy
// TEXCOORD                 6   xyzw        7     NONE   float   xy w
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer cb0[10], immediateIndexed
dcl_constantbuffer cb1[9], immediateIndexed
dcl_constantbuffer cb2[46], immediateIndexed
dcl_constantbuffer cb3[26], immediateIndexed
dcl_constantbuffer cb4[23], immediateIndexed
dcl_constantbuffer cb5[8], immediateIndexed
dcl_constantbuffer cb6[7], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texturecube (float,float,float,float) t5
dcl_resource_texturecube (float,float,float,float) t6
dcl_resource_texture3d (float,float,float,float) t7
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyz
dcl_input_ps linear v3.w
dcl_input_ps linear v4.w
dcl_input_ps linear v5.xyzw
dcl_input_ps linear v6.xy
dcl_input_ps linear v7.xyw
dcl_output o0.xyzw
dcl_temps 16
dcl_constantbuffer cb10[4], immediateIndexed

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r14.xyzw, l(0, 0, 0, 0), t125.xyzw


// Unity reflection/specular fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed 4c51c94083445f48-ps.txt

mul r14.w, -r14.x, r14.y
mad r15.xyz, -r14.wwww, cb10[0].xyzw, cb1[4].xyzw

sample r0.xyzw, v1.xyxx, t1.xyzw, s4
sample r1.xyzw, v1.xyxx, t0.xyzw, s3
mul r2.xyz, r1.xyzx, cb0[4].xyzx
mad r1.xyz, cb0[4].xyzx, r1.xyzx, l(-0.220916301, -0.220916301, -0.220916301, 0.000000)
mad r1.xyz, r0.xxxx, r1.xyzx, l(0.220916301, 0.220916301, 0.220916301, 0.000000)
mad r0.x, -r0.x, l(0.779083729), l(0.779083729)
mul r2.xyz, r0.xxxx, r2.xyzx
dp3 r0.y, v5.xyzx, v5.xyzx
rsq r0.y, r0.y
mul r3.xyz, r0.yyyy, v5.xyzx
dp3 r0.y, v2.xyzx, v2.xyzx
rsq r0.y, r0.y
mul r4.xyz, r0.yyyy, v2.xyzx
div r0.yz, v7.xxyx, v7.wwww
sample r5.xyzw, r0.yzyy, t2.xyzw, s6
sample r6.xyzw, v1.xyxx, t3.xyzw, s5
add r0.y, -cb0[9].y, l(1.000000)
mad r0.y, r6.y, cb0[9].y, r0.y
mad r0.z, -r0.w, cb0[9].x, l(1.000000)
dp3 r1.w, r4.xyzx, r3.xyzx
add r1.w, r1.w, r1.w
mad r5.yzw, r3.xxyz, -r1.wwww, r4.xxyz
mov r6.x, v3.w
mov r6.y, v4.w
mov r6.z, v5.w
add r7.xyz, -r6.xyzx, r15.xyzx
mov r8.x, cb4[9].z
mov r8.y, cb4[10].z
mov r8.z, cb4[11].z
dp3 r1.w, r7.xyzx, r8.xyzx
add r7.xyz, r6.xyzx, -cb3[25].xyzx
dp3 r2.w, r7.xyzx, r7.xyzx
sqrt r2.w, r2.w
add r2.w, -r1.w, r2.w
mad r1.w, cb3[25].w, r2.w, r1.w
mad_sat r1.w, r1.w, cb3[24].z, cb3[24].w
add_sat r1.w, r1.w, r5.x
eq r2.w, cb6[0].x, l(1.000000)
if_nz r2.w
  eq r2.w, cb6[0].y, l(1.000000)
  mul r7.xyz, v4.wwww, cb6[2].xyzx
  mad r7.xyz, cb6[1].xyzx, v3.wwww, r7.xyzx
  mad r7.xyz, cb6[3].xyzx, v5.wwww, r7.xyzx
  add r7.xyz, r7.xyzx, cb6[4].xyzx
  movc r7.xyz, r2.wwww, r7.xyzx, r6.xyzx
  add r7.xyz, r7.xyzx, -cb6[6].xyzx
  mul r7.yzw, r7.xxyz, cb6[5].xxyz
  mul r2.w, r7.y, l(0.250000)
  mul r4.w, cb6[0].z, l(0.500000)
  mad r5.x, -cb6[0].z, l(0.500000), l(0.250000)
  max r2.w, r2.w, r4.w
  min r7.x, r5.x, r2.w
  sample r8.xyzw, r7.xzwx, t7.xyzw, s2
  add r9.xyz, r7.xzwx, l(0.250000, 0.000000, 0.000000, 0.000000)
  sample r9.xyzw, r9.xyzx, t7.xyzw, s2
  add r7.xyz, r7.xzwx, l(0.500000, 0.000000, 0.000000, 0.000000)
  sample r7.xyzw, r7.xyzx, t7.xyzw, s2
  mov r3.w, l(1.000000)
  dp4 r8.x, r8.xyzw, r3.xyzw
  dp4 r8.y, r9.xyzw, r3.xyzw
  dp4 r8.z, r7.xyzw, r3.xyzw
else
  mov r3.w, l(1.000000)
  dp4 r8.x, cb2[39].xyzw, r3.xyzw
  dp4 r8.y, cb2[40].xyzw, r3.xyzw
  dp4 r8.z, cb2[41].xyzw, r3.xyzw
endif
mul r7.xyzw, r3.yzzx, r3.xyzz
dp4 r9.x, cb2[42].xyzw, r7.xyzw
dp4 r9.y, cb2[43].xyzw, r7.xyzw
dp4 r9.z, cb2[44].xyzw, r7.xyzw
mul r2.w, r3.y, r3.y
mad r2.w, r3.x, r3.x, -r2.w
mad r7.xyz, cb2[45].xyzx, r2.wwww, r9.xyzx
add r7.xyz, r7.xyzx, r8.xyzx
max r7.xyz, r7.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
log r7.xyz, r7.xyzx
mul r7.xyz, r7.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r7.xyz, r7.xyzx
mad r7.xyz, r7.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
max r7.xyz, r7.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
sample r8.xyzw, v6.xyxx, t4.xyzw, s0
mul r2.w, r8.w, cb0[0].x
mad r7.xyz, r2.wwww, r8.xyzx, r7.xyzx
dp3 r2.w, r3.xyzx, cb2[0].xyzx
max r2.w, r2.w, l(0.000000)
add r1.w, -r1.w, l(1.000000)
mul r1.w, r1.w, r2.w
mad r8.xyz, -r1.wwww, cb0[2].xyzx, r7.xyzx
max r8.xyz, r8.xyzx, cb4[22].xyzx
add r9.xyz, r7.xyzx, -r8.xyzx
mad r8.xyz, cb3[24].xxxx, r9.xyzx, r8.xyzx
min r7.xyz, r7.xyzx, r8.xyzx
mul r7.xyz, r0.yyyy, r7.xyzx
lt r1.w, l(0.000000), cb5[2].w
if_nz r1.w
  dp3 r1.w, r5.yzwy, r5.yzwy
  rsq r1.w, r1.w
  mul r8.xyz, r1.wwww, r5.yzwy
  add r9.xyz, -r6.xyzx, cb5[0].xyzx
  div r9.xyz, r9.xyzx, r8.xyzx
  add r10.xyz, -r6.xyzx, cb5[1].xyzx
  div r10.xyz, r10.xyzx, r8.xyzx
  lt r11.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r8.xyzx
  movc r9.xyz, r11.xyzx, r9.xyzx, r10.xyzx
  min r1.w, r9.y, r9.x
  min r1.w, r9.z, r1.w
  add r9.xyz, r6.xyzx, -cb5[2].xyzx
  mad r8.xyz, r8.xyzx, r1.wwww, r9.xyzx
else
  mov r8.xyz, r5.yzwy
endif
mad r1.w, -r0.z, l(0.700000), l(1.700000)
mul r1.w, r0.z, r1.w
mul r1.w, r1.w, l(6.000000)
sample_l r8.xyzw, r8.xyzx, t5.xyzw, s1, r1.w
add r2.w, r8.w, l(-1.000000)
mad r2.w, cb5[3].w, r2.w, l(1.000000)
mul r2.w, r2.w, cb5[3].x
mul r9.xyz, r8.xyzx, r2.wwww
lt r3.w, cb5[1].w, l(0.999990)
if_nz r3.w
  lt r3.w, l(0.000000), cb5[6].w
  if_nz r3.w
    dp3 r3.w, r5.yzwy, r5.yzwy
    rsq r3.w, r3.w
    mul r10.xyz, r3.wwww, r5.yzwy
    add r11.xyz, -r6.xyzx, cb5[4].xyzx
    div r11.xyz, r11.xyzx, r10.xyzx
    add r12.xyz, -r6.xyzx, cb5[5].xyzx
    div r12.xyz, r12.xyzx, r10.xyzx
    lt r13.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r10.xyzx
    movc r11.xyz, r13.xyzx, r11.xyzx, r12.xyzx
    min r3.w, r11.y, r11.x
    min r3.w, r11.z, r3.w
    add r6.xyz, r6.xyzx, -cb5[6].xyzx
    mad r5.yzw, r10.xxyz, r3.wwww, r6.xxyz
  endif
  sample_l r5.xyzw, r5.yzwy, t6.xyzw, s1, r1.w
  add r1.w, r5.w, l(-1.000000)
  mad r1.w, cb5[7].w, r1.w, l(1.000000)
  mul r1.w, r1.w, cb5[7].x
  mul r5.xyz, r5.xyzx, r1.wwww
  mad r6.xyz, r2.wwww, r8.xyzx, -r5.xyzx
  mad r9.xyz, cb5[1].wwww, r6.xyzx, r5.xyzx
endif
mul r5.xyz, r0.yyyy, r9.xyzx
dp3 r0.y, r3.xyzx, -r4.xyzx
mul r1.w, r0.z, r0.z
max r1.w, r1.w, l(0.002000)
mul r1.w, r1.w, l(0.280000)
mad r0.z, -r1.w, r0.z, l(1.000000)
mad r0.x, r0.w, cb0[9].x, -r0.x
add_sat r0.x, r0.x, l(1.000000)
mul r3.xyz, r5.xyzx, r0.zzzz
add r0.y, -|r0.y|, l(1.000000)
mul r0.z, r0.y, r0.y
mul r0.z, r0.z, r0.z
mul r0.y, r0.y, r0.z
add r0.xzw, -r1.xxyz, r0.xxxx
mad r0.xyz, r0.yyyy, r0.xzwx, r1.xyzx
mul r0.xyz, r0.xyzx, r3.xyzx
mad o0.xyz, r2.xyzx, r7.xyzx, r0.xyzx
mov o0.w, l(1.000000)
ret
// Approximately 0 instruction slots used