// asmtool.py -I ../.. --auto-fix-vertex-halo --fix-unusual-halo-with-inconsistent-w-optimisation --fix-unity-reflection --fix-unity-frustum-world --only-autofixed 4b139163414218b8-vs.txt
// 3DMigoto: 4b139163414218b8 | Matched 34 variants of 1 shaders: PF/Particles
//
//               Unity headers extracted from PF_Particles
//               Shader "PF/Particles" {
//                 CustomEditor "ParticlesShaderGUI"
//                 SubShader 1/1 {
//                   LOD 100
//                   Tags { "QUEUE"="Transparent+30" "RenderType"="Transparent" }
//                   Pass 1/1 {
//                     Tags { "LIGHTMODE"="FORWARDBASE" "QUEUE"="Transparent+30" "RenderType"="Transparent" "SHADOWSUPPORT"="true" }
//                     ZWrite [_ZWrite]
//                     Program "vp" {
//                       SubProgram "d3d11" {
//                       }
//                     }
//                   }
//                 }
//               }
//
//            Unity 5.3 headers extracted from PF_Particles:
//              API d3d11
//              Shader model vs_4_0
//              undeciphered1: 201708220 40 0 0
//              undeciphered1a: 4
// 200000000:   Keywords { "DIRECTIONAL" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "SOFT_PARTICLES" "TEXTURE1_ON" "NOISE0_ON" "COLOR_ALPHA_RAMP" }
// 000000004:   Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "SOFT_PARTICLES" "TEXTURE1_ON" "NOISE0_ON" "COLOR_ALPHA_RAMP" }
// 000000010:   Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "SOFT_PARTICLES" "TEXTURE1_ON" "NOISE0_ON" "COLOR_ALPHA_RAMP" }
// 000000020:   Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "LIGHTPROBE_SH" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "SOFT_PARTICLES" "TEXTURE1_ON" "NOISE0_ON" "COLOR_ALPHA_RAMP" }
// 000000100:   Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "SHADOWS_SHADOWMASK" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "SOFT_PARTICLES" "TEXTURE1_ON" "NOISE0_ON" "COLOR_ALPHA_RAMP" }
// 000000200:   Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "SOFT_PARTICLES" "TEXTURE1_ON" "NOISE0_ON" "COLOR_ALPHA_RAMP" }
// 000000008:   Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "LIGHTPROBE_SH" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "SOFT_PARTICLES" "TEXTURE1_ON" "NOISE0_ON" "COLOR_ALPHA_RAMP" }
// 000000040:   Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "SHADOWS_SHADOWMASK" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "SOFT_PARTICLES" "TEXTURE1_ON" "NOISE0_ON" "COLOR_ALPHA_RAMP" }
// 000000080:   Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "SOFT_PARTICLES" "TEXTURE1_ON" "NOISE0_ON" "COLOR_ALPHA_RAMP" }
// 000000001:   Keywords { "DIRECTIONAL" "LIGHTPROBE_SH" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "SOFT_PARTICLES" "TEXTURE1_ON" "NOISE0_ON" "COLOR_ALPHA_RAMP" }
// 001000000:   Keywords { "DIRECTIONAL" "LIGHTPROBE_SH" "VERTEXLIGHT_ON" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "SOFT_PARTICLES" "TEXTURE1_ON" "NOISE0_ON" "COLOR_ALPHA_RAMP" }
// 000000400:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "SOFT_PARTICLES" "TEXTURE1_ON" "NOISE0_ON" "COLOR_ALPHA_RAMP" }
// 000008000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "SOFT_PARTICLES" "TEXTURE1_ON" "NOISE0_ON" "COLOR_ALPHA_RAMP" }
// 000020000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "SOFT_PARTICLES" "TEXTURE1_ON" "NOISE0_ON" "COLOR_ALPHA_RAMP" }
// 000040000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "LIGHTPROBE_SH" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "SOFT_PARTICLES" "TEXTURE1_ON" "NOISE0_ON" "COLOR_ALPHA_RAMP" }
// 000200000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "SHADOWS_SHADOWMASK" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "SOFT_PARTICLES" "TEXTURE1_ON" "NOISE0_ON" "COLOR_ALPHA_RAMP" }
// 000400000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "SOFT_PARTICLES" "TEXTURE1_ON" "NOISE0_ON" "COLOR_ALPHA_RAMP" }
// 000010000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTPROBE_SH" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "SOFT_PARTICLES" "TEXTURE1_ON" "NOISE0_ON" "COLOR_ALPHA_RAMP" }
// 000080000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "SHADOWS_SHADOWMASK" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "SOFT_PARTICLES" "TEXTURE1_ON" "NOISE0_ON" "COLOR_ALPHA_RAMP" }
// 000100000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "SOFT_PARTICLES" "TEXTURE1_ON" "NOISE0_ON" "COLOR_ALPHA_RAMP" }
// 000001000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_SHADOW_MIXING" "LIGHTPROBE_SH" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "SOFT_PARTICLES" "TEXTURE1_ON" "NOISE0_ON" "COLOR_ALPHA_RAMP" }
// 010000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_SHADOW_MIXING" "LIGHTPROBE_SH" "VERTEXLIGHT_ON" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "SOFT_PARTICLES" "TEXTURE1_ON" "NOISE0_ON" "COLOR_ALPHA_RAMP" }
// 000004000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_SHADOW_MIXING" "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "SOFT_PARTICLES" "TEXTURE1_ON" "NOISE0_ON" "COLOR_ALPHA_RAMP" }
// 100000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_SHADOW_MIXING" "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" "VERTEXLIGHT_ON" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "SOFT_PARTICLES" "TEXTURE1_ON" "NOISE0_ON" "COLOR_ALPHA_RAMP" }
// 080000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_SHADOW_MIXING" "SHADOWS_SHADOWMASK" "VERTEXLIGHT_ON" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "SOFT_PARTICLES" "TEXTURE1_ON" "NOISE0_ON" "COLOR_ALPHA_RAMP" }
// 008000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_SHADOW_MIXING" "VERTEXLIGHT_ON" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "SOFT_PARTICLES" "TEXTURE1_ON" "NOISE0_ON" "COLOR_ALPHA_RAMP" }
// 000000800:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTPROBE_SH" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "SOFT_PARTICLES" "TEXTURE1_ON" "NOISE0_ON" "COLOR_ALPHA_RAMP" }
// 004000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTPROBE_SH" "VERTEXLIGHT_ON" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "SOFT_PARTICLES" "TEXTURE1_ON" "NOISE0_ON" "COLOR_ALPHA_RAMP" }
// 000002000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "SOFT_PARTICLES" "TEXTURE1_ON" "NOISE0_ON" "COLOR_ALPHA_RAMP" }
// 040000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" "VERTEXLIGHT_ON" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "SOFT_PARTICLES" "TEXTURE1_ON" "NOISE0_ON" "COLOR_ALPHA_RAMP" }
// 020000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "SHADOWS_SHADOWMASK" "VERTEXLIGHT_ON" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "SOFT_PARTICLES" "TEXTURE1_ON" "NOISE0_ON" "COLOR_ALPHA_RAMP" }
// 002000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "VERTEXLIGHT_ON" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "SOFT_PARTICLES" "TEXTURE1_ON" "NOISE0_ON" "COLOR_ALPHA_RAMP" }
// 000000002:   Keywords { "DIRECTIONAL" "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "SOFT_PARTICLES" "TEXTURE1_ON" "NOISE0_ON" "COLOR_ALPHA_RAMP" }
// 000800000:   Keywords { "DIRECTIONAL" "VERTEXLIGHT_ON" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "SOFT_PARTICLES" "TEXTURE1_ON" "NOISE0_ON" "COLOR_ALPHA_RAMP" }
//              undeciphered2: 1 0 5 0 0 0
//              undeciphered3: 59 4 0 0 3 3 4 5 5 6
//              ConstBuffer "$Globals" 2768
//              Vector 96 [_MainTex_ST]
//              Vector 192 [_FogOfWarMask_ST]
//              Vector 2400 [_UV0Speed] 2
//              Vector 2416 [_MainTex1_ST]
//              Vector 2432 [_UV1Speed] 2
//              Float 2448 [_ApplyTexSheetUvTex1]
//              Float 2452 [_HDRColorScale]
//              Vector 2464 [_BumpMap_ST]
//              Vector 2480 [_UVBumpSpeed] 2
//              Float 2488 [_ApplyTexSheetUvBump]
//              Float 2552 [_RandomizeRampOffset]
//              Vector 2560 [_Noise0Tex_ST]
//              Float 2580 [_Noise0IDSpeedScale]
//              Vector 2584 [_Noise0Speed] 2
//              Float 2592 [_ApplyTexSheetUvNoise0]
//              Float 2596 [_RandomizeNoiseOffset]
//              Float 2600 [_TexSheetEnabled]
//              Float 2656 [_TimeEditor]
//              Float 2660 [_VirtualOffset]
//              ConstBuffer "UnityPerCamera" 144
//              Vector 0 [_Time]
//              Vector 80 [_ProjectionParams]
//              ConstBuffer "UnityPerDraw" 160
//              Matrix 0 [unity_ObjectToWorld]
//              ConstBuffer "UnityPerFrame" 368
//              Matrix 80 [glstate_matrix_projection]
//              Matrix 144 [unity_MatrixV]
//              Matrix 272 [unity_MatrixVP]
//              ConstBuffer "PFCommonBuffer" 240
//              Vector 48 [_TintColor]
//              BindCB "$Globals" 0
//              BindCB "UnityPerCamera" 1
//              BindCB "UnityPerDraw" 2
//              BindCB "UnityPerFrame" 3
//              BindCB "PFCommonBuffer" 4
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.2 on Mon Jan 14 18:15:08 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// NORMAL                   0   xyz         1     NONE   float
// COLOR                    0   xyzw        2     NONE   float   xyzw
// TEXCOORD                 0   xyzw        3     NONE   float   xyzw
// TEXCOORD                 1   xyzw        4     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// COLOR                    0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 0   xyzw        2     NONE   float   xyzw
// TEXCOORD                 1   xyzw        3     NONE   float   xyzw
// TEXCOORD                 3   xyzw        4     NONE   float   xyzw
// TEXCOORD                 4   xyzw        5     NONE   float   xyzw
// TEXCOORD                 5   xyzw        6     NONE   float   xyzw
// TEXCOORD                11   xyz         7     NONE   float   xyz
//
vs_4_0
dcl_constantbuffer cb0[167], immediateIndexed
dcl_constantbuffer cb1[6], immediateIndexed
dcl_constantbuffer cb2[4], immediateIndexed
dcl_constantbuffer cb3[21], immediateIndexed
dcl_constantbuffer cb4[4], immediateIndexed
dcl_input v0.xyzw
dcl_input v2.xyzw
dcl_input v3.xyzw
dcl_input v4.xy
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyzw
dcl_output o6.xyzw
dcl_output o7.xyz
dcl_temps 5

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r4.xyzw, l(0, 0, 0, 0), t125.xyzw

mul r0.xyzw, v0.yyyy, cb2[1].xyzw
mad r0.xyzw, cb2[0].xyzw, v0.xxxx, r0.xyzw
mad r0.xyzw, cb2[2].xyzw, v0.zzzz, r0.xyzw
add r1.xyzw, r0.xyzw, cb2[3].xyzw
mad r0.xy, cb2[3].xzxx, v0.wwww, r0.xzxx
mad o4.xy, r0.xyxx, cb0[12].xyxx, cb0[12].zwzz
mul r0.xyzw, r1.yyyy, cb3[18].xyzw
mad r0.xyzw, cb3[17].xyzw, r1.xxxx, r0.xyzw
mad r0.xyzw, cb3[19].xyzw, r1.zzzz, r0.xyzw
mad r0.xyzw, cb3[20].xyzw, r1.wwww, r0.xyzw

// Relocated to here with asmtool.py
mov o0.xyw, r0.xyxw

// Automatic vertex shader halo fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --auto-fix-vertex-halo --fix-unusual-halo-with-inconsistent-w-optimisation --fix-unity-reflection --fix-unity-frustum-world --only-autofixed 4b139163414218b8-vs.txt
ne r4.w, r0.w, l(1.0)
if_nz r4.w
  add r4.w, r0.w, -r4.y
  mad r0.x, r4.w, r4.x, r0.x
endif

mad r2.xy, cb3[7].zwzz, cb0[166].yyyy, r0.zwzz
div r0.z, r2.x, r2.y
mul o0.z, r0.w, r0.z

// mov o0.xyw, r0.xyxw // Relocated from here with asmtool.py

mov o5.w, r0.w
mul r2.xyzw, v2.xyzw, cb4[3].xyzw
mov r3.x, cb0[153].y
mov r3.w, l(1.000000)
mul o1.xyzw, r2.xyzw, r3.xxxw
lt r2.xy, l(0.000000, 0.000000, 0.000000, 0.000000), cb0[162].zxzz
movc o2.zw, r2.xxxx, v3.zzzw, v3.xxxy
movc r2.xy, r2.yyyy, v3.xyxx, v3.zwzz
mad r2.xy, r2.xyxx, cb0[160].xyxx, cb0[160].zwzz
mad r2.zw, v3.xxxy, cb0[6].xxxy, cb0[6].zzzw
add r0.z, cb0[166].x, cb1[0].y
mad o2.xy, cb0[150].xyxx, r0.zzzz, r2.zwzz
lt r2.z, l(0.000000), cb0[153].x
movc r2.zw, r2.zzzz, v3.xxxy, v3.zzzw
mad r2.zw, r2.zzzw, cb0[151].xxxy, cb0[151].zzzw
mad o3.xy, cb0[152].xyxx, r0.zzzz, r2.zwzz
lt r2.z, l(0.000000), cb0[155].z
movc r2.zw, r2.zzzz, v3.xxxy, v3.zzzw
mad r2.zw, r2.zzzw, cb0[154].xxxy, cb0[154].zzzw
mad o3.zw, cb0[155].xxxy, r0.zzzz, r2.zzzw
mad r2.xy, cb0[161].zwzz, r0.zzzz, r2.xyxx
mov o4.zw, l(0,0,0,0)
mul r0.z, r1.y, cb3[10].z
mad r0.z, cb3[9].z, r1.x, r0.z
mad r0.z, cb3[11].z, r1.z, r0.z
mad r0.z, cb3[12].z, r1.w, r0.z
mov o5.z, -r0.z
mul r0.y, r0.y, cb1[5].x
mul r0.xz, r0.xxwx, l(0.500000, 0.000000, 0.500000, 0.000000)
mul r0.w, r0.y, l(0.500000)
add o5.xy, r0.zzzz, r0.xwxx
add r0.x, -v3.x, v4.x
mad r0.x, cb0[162].y, r0.x, v3.x
mad o6.xy, r0.xxxx, cb0[161].yyyy, r2.xyxx
mov o6.zw, l(0,0,0,0)
mul o7.z, v4.y, cb0[159].z
mov o7.xy, l(0,0,0,0)
ret
// Approximately 0 instruction slots used