// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed 4737b72fb1e318b9-ps.txt
// 3DMigoto: 4737b72fb1e318b9 | Matched 2 variants of 1 shaders: PF/Standard
//
//       Unity headers extracted from PF_Standard
//       Shader "PF/Standard" {
//         CustomEditor "PFStandardShaderGUI"
//         SubShader 1/1 {
//           LOD 100
//           Tags { "Reflection"="Opaque" "RenderType"="Opaque" }
//           Pass 2/4 {
//             Name "FORWARDADD"
//             Tags { "LIGHTMODE"="FORWARDADD" "Reflection"="Opaque" "RenderType"="Opaque" "SHADOWSUPPORT"="true" }
//             ZWrite Off
//             Program "fp" {
//               SubProgram "d3d11" {
//               }
//             }
//           }
//         }
//       }
//
//    Unity 5.3 headers extracted from PF_Standard:
//      API d3d11
//      Shader model ps_4_0
//      undeciphered1: 201708220 64 6 1
//      undeciphered1a: 7
// 2:   Keywords { "DIRECTIONAL" "LIGHTMAP_SHADOW_MIXING" "SHADOWS_SHADOWMASK" "FOG_LINEAR" "INSTANCING_ON" "BUMP_ON" "SPECULAR_ON" "METALLNESS_ON" "VERTEX_ANIMATION_SIMPLE_ON" }
// 1:   Keywords { "DIRECTIONAL" "SHADOWS_SHADOWMASK" "FOG_LINEAR" "INSTANCING_ON" "BUMP_ON" "SPECULAR_ON" "METALLNESS_ON" "VERTEX_ANIMATION_SIMPLE_ON" }
//      undeciphered2: 1 6 5 6 0 0
//      undeciphered3: 0 0
//      ConstBuffer "$Globals" 2400
//      Vector 32 [_LightColor0]
//      Float 136 [_Metallic]
//      ConstBuffer "UnityPerCamera" 144
//      Vector 64 [_WorldSpaceCameraPos] 3
//      Vector 80 [_ProjectionParams]
//      Vector 96 [_ScreenParams]
//      ConstBuffer "UnityLighting" 768
//      Vector 0 [_WorldSpaceLightPos0]
//      Vector 736 [unity_OcclusionMaskSelector]
//      ConstBuffer "UnityFog" 32
//      Vector 16 [unity_FogParams]
//      ConstBuffer "PFCommonBuffer" 240
//      Vector 48 [_TintColor]
//      Float 64 [_NdotLPower]
//      Float 68 [_FogInfluence]
//      Float 80 [_Roughness]
//      Float 156 [_AlphaScale]
//      Float 228 [_StencilRef]
//      Float 232 [_ScreenSpaceDecalsGlobalFlag]
//      Float 236 [_UseNormalMapAtlas]
//      SetTexture 0 [_MainTex] 2D 20
//      SetTexture 1 [_ScreenSpaceDecalsTex] 2D 50
//      SetTexture 2 [_Parameters] 2D 40
//      SetTexture 3 [_BumpMap] 2D 30
//      SetTexture 4 [unity_NHxRoughness] 2D 10
//      SetTexture 5 [unity_ShadowMask] 2D 00
//      BindCB "$Globals" 0
//      BindCB "UnityPerCamera" 1
//      BindCB "UnityLighting" 2
//      BindCB "UnityFog" 3
//      BindCB "PFCommonBuffer" 4
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.2 on Mon Jan 14 18:12:50 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// SV_InstanceID            0   x           1     NONE    uint
// TEXCOORD                 0   xyzw        2     NONE   float   xy
// TEXCOORD                 1   xyzw        3     NONE   float
// TEXCOORD                 3   xyzw        4     NONE   float   xyzw
// TEXCOORD                 4   xyzw        5     NONE   float   xyzw
// TEXCOORD                 5   xyzw        6     NONE   float   xyzw
// TEXCOORD                 6   xyz         7     NONE   float
// TEXCOORD                 8      w        7     NONE   float      w
// TEXCOORD                 7   xyzw        8     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer cb0[9], immediateIndexed
dcl_constantbuffer cb1[9], immediateIndexed
dcl_constantbuffer cb2[47], immediateIndexed
dcl_constantbuffer cb3[2], immediateIndexed
dcl_constantbuffer cb4[15], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v4.xyzw
dcl_input_ps linear v5.xyzw
dcl_input_ps linear v6.xyzw
dcl_input_ps linear v7.w
dcl_input_ps linear v8.xy
dcl_output o0.xyzw
dcl_temps 9
dcl_constantbuffer cb10[4], immediateIndexed

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r7.xyzw, l(0, 0, 0, 0), t125.xyzw


// Unity reflection/specular fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed 4737b72fb1e318b9-ps.txt

mul r7.w, -r7.x, r7.y
mad r8.xyz, -r7.wwww, cb10[0].xyzw, cb1[4].xyzw

sample r0.xyzw, v2.xyxx, t0.xyzw, s2
add r0.xyz, r0.xyzx, -cb4[3].xyzx
mad r0.xyz, cb4[3].wwww, r0.xyzx, cb4[3].xyzx
ne r1.xy, l(0.000000, 0.000000, 0.000000, 0.000000), cb4[14].zwzz
if_nz r1.x
  ftoi r1.x, cb4[14].y
  ine r1.x, r1.x, l(4)
  and r1.x, r1.x, l(0x3f800000)
  div r1.zw, v0.xxxy, cb1[6].xxxy
  sample r2.xyzw, r1.zwzz, t1.xyzw, s5
  mul_sat r2.xyzw, r1.xxxx, r2.xyzw
  add r1.xzw, -r0.xxyz, r2.xxyz
  mad r0.xyz, r2.wwww, r1.xzwx, r0.xyzx
endif
sample r2.xyzw, v2.xyxx, t2.xyzw, s4
mul_sat r3.w, r0.w, cb4[9].w
mul r0.w, r2.x, cb4[5].x
max r0.w, r0.w, l(0.000100)
mul r1.x, r2.z, cb0[8].z
add r2.xyz, r0.xyzx, l(-0.220916301, -0.220916301, -0.220916301, 0.000000)
mad r2.xyz, r1.xxxx, r2.xyzx, l(0.220916301, 0.220916301, 0.220916301, 0.000000)
mad r1.x, -r1.x, l(0.779083729), l(0.779083729)
sqrt r0.w, r0.w
add r0.w, -r0.w, l(1.000000)
sample r4.xyzw, v2.xyxx, t3.xyzw, s3
mad r5.xyz, r4.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
mul r4.x, r4.w, r4.x
mad r4.xy, r4.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r1.z, r4.xyxx, r4.xyxx
min r1.z, r1.z, l(1.000000)
add r1.z, -r1.z, l(1.000000)
sqrt r4.z, r1.z
movc r1.yzw, r1.yyyy, r5.xxyz, r4.xxyz
mul r4.xyz, r1.zzzz, v5.xyzx
mad r4.xyz, v4.xyzx, r1.yyyy, r4.xyzx
mad r1.yzw, v6.xxyz, r1.wwww, r4.xxyz
dp3 r2.w, r1.yzwy, r1.yzwy
rsq r2.w, r2.w
mul r1.yzw, r1.yyzw, r2.wwww
mov r4.x, v4.w
mov r4.y, v5.w
mov r4.z, v6.w
add r5.xyz, r4.xyzx, -r8.xyzx
dp3 r2.w, r5.xyzx, r5.xyzx
rsq r2.w, r2.w
mul r5.xyz, r2.wwww, r5.xyzx
mad r4.xyz, cb2[0].wwww, -r4.xyzx, cb2[0].xyzx
dp3 r2.w, r4.xyzx, r4.xyzx
rsq r2.w, r2.w
mul r4.xyz, r2.wwww, r4.xyzx
sample r6.xyzw, v8.xyxx, t5.xyzw, s0
dp4_sat r2.w, r6.xyzw, cb2[46].xyzw
dp3_sat r4.w, r1.yzwy, r4.xyzx
dp3 r5.w, r5.xyzx, r1.yzwy
add r5.w, r5.w, r5.w
mad r1.yzw, r1.yyzw, -r5.wwww, r5.xxyz
dp3 r1.y, r1.yzwy, r4.xyzx
max r1.y, r1.y, l(0.000000)
mul r4.xyz, r2.wwww, cb0[2].xyzx
log r1.z, r4.w
mul r1.z, r1.z, cb4[4].x
exp r1.z, r1.z
mul r4.xyz, r1.zzzz, r4.xyzx
mul r1.y, r1.y, r1.y
mul r5.x, r1.y, r1.y
add r5.y, -r0.w, l(1.000000)
sample r5.xyzw, r5.xyxx, t4.xyzw, s1
mul r0.w, r5.x, l(16.000000)
mul r1.yzw, r2.xxyz, r0.wwww
mad r0.xyz, r0.xyzx, r1.xxxx, r1.yzwy
mul r3.xyz, r4.xyzx, r0.xyzx
div r0.x, v7.w, cb1[5].y
add r0.x, -r0.x, l(1.000000)
mul r0.x, r0.x, cb1[5].z
max r0.x, r0.x, l(0.000000)
mad_sat r0.x, r0.x, cb3[1].z, cb3[1].w
mad r0.xyz, r0.xxxx, r3.xyzx, -r3.xyzx
mov r0.w, l(0)
mad o0.xyzw, cb4[4].yyyy, r0.xyzw, r3.xyzw
ret
// Approximately 0 instruction slots used