// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed 46826192d65b0004-ps.txt
// 3DMigoto: 46826192d65b0004 | Matched 54 variants of 1 shaders: PF/Water/Water
//
//                    Unity headers extracted from PF_Water_Water
//                    Shader "PF/Water/Water" {
//                      CustomEditor "WaterShaderGUI"
//                      SubShader 1/1 {
//                        LOD 100
//                        Tags { "QUEUE"="AlphaTest+10" "RenderType"="Opaque" }
//                        Pass 2/3 {
//                          Tags { "LIGHTMODE"="FORWARDBASE" "QUEUE"="AlphaTest+10" "RenderType"="Opaque" "SHADOWSUPPORT"="true" }
//                          Program "fp" {
//                            SubProgram "d3d11" {
//                            }
//                          }
//                        }
//                      }
//                    }
//
//                 Unity 5.3 headers extracted from PF_Water_Water:
//                   API d3d11
//                   Shader model ps_4_0
//                   undeciphered1: 201708220 336 8 8
//                   undeciphered1a: 20
// 00000000000400:   Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "SHADOWS_SHADOWMASK" "FOAM_DEPTH" "FOAM_MASK" "SCREEN_SPACE_REFLECTIONS" "WATER_INTERACTION" }
// 00000000000200:   Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "SHADOWS_SHADOWMASK" "FOAM_DEPTH" "SCREEN_SPACE_REFLECTIONS" "WATER_INTERACTION" }
// 00000000002000:   Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" "FOAM_DEPTH" "FOAM_MASK" "SCREEN_SPACE_REFLECTIONS" "WATER_INTERACTION" }
// 00000000001000:   Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" "FOAM_DEPTH" "SCREEN_SPACE_REFLECTIONS" "WATER_INTERACTION" }
// 00000000004000:   Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" "SCREEN_SPACE_REFLECTIONS" "WATER_INTERACTION" }
// 00000000000800:   Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "SHADOWS_SHADOWMASK" "SCREEN_SPACE_REFLECTIONS" "WATER_INTERACTION" }
// 00000000000010:   Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "SHADOWS_SHADOWMASK" "FOAM_DEPTH" "FOAM_MASK" "SCREEN_SPACE_REFLECTIONS" "WATER_INTERACTION" }
// 00000000000008:   Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "SHADOWS_SHADOWMASK" "FOAM_DEPTH" "SCREEN_SPACE_REFLECTIONS" "WATER_INTERACTION" }
// 00000000000080:   Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" "FOAM_DEPTH" "FOAM_MASK" "SCREEN_SPACE_REFLECTIONS" "WATER_INTERACTION" }
// 00000000000040:   Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" "FOAM_DEPTH" "SCREEN_SPACE_REFLECTIONS" "WATER_INTERACTION" }
// 00000000000100:   Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" "SCREEN_SPACE_REFLECTIONS" "WATER_INTERACTION" }
// 00000000000020:   Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "SHADOWS_SHADOWMASK" "SCREEN_SPACE_REFLECTIONS" "WATER_INTERACTION" }
// 00000000010000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "FOAM_DEPTH" "FOAM_MASK" "SCREEN_SPACE_REFLECTIONS" "WATER_INTERACTION" }
// 00000000008000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "FOAM_DEPTH" "SCREEN_SPACE_REFLECTIONS" "WATER_INTERACTION" }
// 00000080000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "FOAM_DEPTH" "FOAM_MASK" "SCREEN_SPACE_REFLECTIONS" "WATER_INTERACTION" }
// 00000040000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "FOAM_DEPTH" "SCREEN_SPACE_REFLECTIONS" "WATER_INTERACTION" }
// 00002000000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "FOAM_DEPTH" "FOAM_MASK" "SCREEN_SPACE_REFLECTIONS" "WATER_INTERACTION" }
// 00001000000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "FOAM_DEPTH" "SCREEN_SPACE_REFLECTIONS" "WATER_INTERACTION" }
// 00010000000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "LIGHTPROBE_SH" "FOAM_DEPTH" "FOAM_MASK" "SCREEN_SPACE_REFLECTIONS" "WATER_INTERACTION" }
// 00008000000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "LIGHTPROBE_SH" "FOAM_DEPTH" "SCREEN_SPACE_REFLECTIONS" "WATER_INTERACTION" }
// 00020000000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "LIGHTPROBE_SH" "SCREEN_SPACE_REFLECTIONS" "WATER_INTERACTION" }
// 00004000000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "SCREEN_SPACE_REFLECTIONS" "WATER_INTERACTION" }
// 02000000000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "SHADOWS_SHADOWMASK" "FOAM_DEPTH" "FOAM_MASK" "SCREEN_SPACE_REFLECTIONS" "WATER_INTERACTION" }
// 01000000000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "SHADOWS_SHADOWMASK" "FOAM_DEPTH" "SCREEN_SPACE_REFLECTIONS" "WATER_INTERACTION" }
// 10000000000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" "FOAM_DEPTH" "FOAM_MASK" "SCREEN_SPACE_REFLECTIONS" "WATER_INTERACTION" }
// 08000000000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" "FOAM_DEPTH" "SCREEN_SPACE_REFLECTIONS" "WATER_INTERACTION" }
// 20000000000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" "SCREEN_SPACE_REFLECTIONS" "WATER_INTERACTION" }
// 04000000000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "SHADOWS_SHADOWMASK" "SCREEN_SPACE_REFLECTIONS" "WATER_INTERACTION" }
// 00000400000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTPROBE_SH" "FOAM_DEPTH" "FOAM_MASK" "SCREEN_SPACE_REFLECTIONS" "WATER_INTERACTION" }
// 00000200000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTPROBE_SH" "FOAM_DEPTH" "SCREEN_SPACE_REFLECTIONS" "WATER_INTERACTION" }
// 00000800000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTPROBE_SH" "SCREEN_SPACE_REFLECTIONS" "WATER_INTERACTION" }
// 00000100000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "SCREEN_SPACE_REFLECTIONS" "WATER_INTERACTION" }
// 00080000000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "SHADOWS_SHADOWMASK" "FOAM_DEPTH" "FOAM_MASK" "SCREEN_SPACE_REFLECTIONS" "WATER_INTERACTION" }
// 00040000000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "SHADOWS_SHADOWMASK" "FOAM_DEPTH" "SCREEN_SPACE_REFLECTIONS" "WATER_INTERACTION" }
// 00400000000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" "FOAM_DEPTH" "FOAM_MASK" "SCREEN_SPACE_REFLECTIONS" "WATER_INTERACTION" }
// 00200000000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" "FOAM_DEPTH" "SCREEN_SPACE_REFLECTIONS" "WATER_INTERACTION" }
// 00800000000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" "SCREEN_SPACE_REFLECTIONS" "WATER_INTERACTION" }
// 00100000000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "SHADOWS_SHADOWMASK" "SCREEN_SPACE_REFLECTIONS" "WATER_INTERACTION" }
// 00000000400000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_SHADOW_MIXING" "LIGHTPROBE_SH" "FOAM_DEPTH" "FOAM_MASK" "SCREEN_SPACE_REFLECTIONS" "WATER_INTERACTION" }
// 00000000200000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_SHADOW_MIXING" "LIGHTPROBE_SH" "FOAM_DEPTH" "SCREEN_SPACE_REFLECTIONS" "WATER_INTERACTION" }
// 00000000800000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_SHADOW_MIXING" "LIGHTPROBE_SH" "SCREEN_SPACE_REFLECTIONS" "WATER_INTERACTION" }
// 00000010000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_SHADOW_MIXING" "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" "FOAM_DEPTH" "FOAM_MASK" "SCREEN_SPACE_REFLECTIONS" "WATER_INTERACTION" }
// 00000008000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_SHADOW_MIXING" "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" "FOAM_DEPTH" "SCREEN_SPACE_REFLECTIONS" "WATER_INTERACTION" }
// 00000020000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_SHADOW_MIXING" "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" "SCREEN_SPACE_REFLECTIONS" "WATER_INTERACTION" }
// 00000000080000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTPROBE_SH" "FOAM_DEPTH" "FOAM_MASK" "SCREEN_SPACE_REFLECTIONS" "WATER_INTERACTION" }
// 00000000040000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTPROBE_SH" "FOAM_DEPTH" "SCREEN_SPACE_REFLECTIONS" "WATER_INTERACTION" }
// 00000000100000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTPROBE_SH" "SCREEN_SPACE_REFLECTIONS" "WATER_INTERACTION" }
// 00000000020000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "SCREEN_SPACE_REFLECTIONS" "WATER_INTERACTION" }
// 00000002000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" "FOAM_DEPTH" "FOAM_MASK" "SCREEN_SPACE_REFLECTIONS" "WATER_INTERACTION" }
// 00000001000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" "FOAM_DEPTH" "SCREEN_SPACE_REFLECTIONS" "WATER_INTERACTION" }
// 00000004000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" "SCREEN_SPACE_REFLECTIONS" "WATER_INTERACTION" }
// 00000000000002:   Keywords { "DIRECTIONAL" "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" "FOAM_DEPTH" "FOAM_MASK" "SCREEN_SPACE_REFLECTIONS" "WATER_INTERACTION" }
// 00000000000001:   Keywords { "DIRECTIONAL" "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" "FOAM_DEPTH" "SCREEN_SPACE_REFLECTIONS" "WATER_INTERACTION" }
// 00000000000004:   Keywords { "DIRECTIONAL" "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" "SCREEN_SPACE_REFLECTIONS" "WATER_INTERACTION" }
//                   undeciphered2: 1 7 7 6 0 0
//                   undeciphered3: 0 0
//                   ConstBuffer "$Globals" 2608
//                   Vector 32 [_LightColor0]
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//                   Float 240 [_FogOfWarGlobalFlag]
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//                   Vector 0 [_Time]
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//                   ConstBuffer "ClustersDraw" 9216
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//                   Vector 1776 [_LightColorAndAtten47]
//                   Vector 1792 [_LightColorAndAtten48]
//                   Vector 1808 [_LightColorAndAtten49]
//                   Vector 1824 [_LightColorAndAtten50]
//                   Vector 1840 [_LightColorAndAtten51]
//                   Vector 1856 [_LightColorAndAtten52]
//                   Vector 1872 [_LightColorAndAtten53]
//                   Vector 1888 [_LightColorAndAtten54]
//                   Vector 1904 [_LightColorAndAtten55]
//                   Vector 1920 [_LightColorAndAtten56]
//                   Vector 1936 [_LightColorAndAtten57]
//                   Vector 1952 [_LightColorAndAtten58]
//                   Vector 1968 [_LightColorAndAtten59]
//                   Vector 1984 [_LightColorAndAtten60]
//                   Vector 2000 [_LightColorAndAtten61]
//                   Vector 2016 [_LightColorAndAtten62]
//                   Vector 2032 [_LightColorAndAtten63]
//                   Vector 2048 [_Clusters] 3
//                   Float 2060 [_GlobalClusterLightingEnabled]
//                   ConstBuffer "WaterBuffer" 256
//                   Vector 0 [_BumpMap1_ST]
//                   Vector 16 [_BumpMap_ST]
//                   Float 84 [_FlowSpeed]
//                   Vector 96 [_FlowDirections]
//                   Vector 128 [_BaseColor]
//                   Vector 144 [_AmbientColor]
//                   Float 160 [_Density]
//                   Float 164 [_Distortion]
//                   Float 168 [_ShorePower]
//                   Float 172 [_WaterLocalMapFlag]
//                   Float 176 [_FresnelPower]
//                   SetTexture 0 [_BumpMap] 2D 00
//                   SetTexture 1 [_BumpMap1] 2D 40
//                   SetTexture 2 [_WaterMask] 2D 50
//                   SetTexture 3 [_CameraDepthTexture] 2D 20
//                   SetTexture 4 [_RefractionTexWater] 2D 30
//                   SetTexture 5 [_FogOfWarMask] 2D 10
//                   SetTexture 6 [_ClustersRT] 2D_ARRAY -10
//                   BindCB "$Globals" 0
//                   BindCB "UnityPerCamera" 1
//                   BindCB "UnityLighting" 2
//                   BindCB "ClustersDraw" 3
//                   BindCB "PFCommonBuffer" 4
//                   BindCB "ClusteredBuffer" 5
//                   BindCB "WaterBuffer" 6
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.2 on Mon Jan 14 18:12:21 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyz
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 1   xyzw        2     NONE   float
// TEXCOORD                 3   xyzw        3     NONE   float   xyzw
// TEXCOORD                 4   xyzw        4     NONE   float   xyzw
// TEXCOORD                 5   xyzw        5     NONE   float   xyzw
// TEXCOORD                 6   xyz         6     NONE   float     z
// TEXCOORD                 7   xyzw        7     NONE   float
// TEXCOORD                 9   xyzw        8     NONE   float   xy
// TEXCOORD                11   xyzw        9     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer cb0[163], immediateIndexed
dcl_constantbuffer cb1[9], immediateIndexed
dcl_constantbuffer cb2[1], immediateIndexed
dcl_constantbuffer cb3[384], dynamicIndexed
dcl_constantbuffer cb4[15], immediateIndexed
dcl_constantbuffer cb5[129], dynamicIndexed
dcl_constantbuffer cb6[12], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2darray (float,float,float,float) t6
dcl_input_ps_siv linear noperspective v0.xyz, position
dcl_input_ps linear v1.xyzw
dcl_input_ps linear v3.xyzw
dcl_input_ps linear v4.xyzw
dcl_input_ps linear v5.xyzw
dcl_input_ps linear v6.z
dcl_input_ps linear v8.xy
dcl_input_ps linear v9.xyzw
dcl_output o0.xyzw
dcl_temps 22
dcl_indexableTemp x0[4], 4
dcl_indexableTemp x1[4], 4
dcl_constantbuffer cb10[4], immediateIndexed

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r20.xyzw, l(0, 0, 0, 0), t125.xyzw


// Unity reflection/specular fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed 46826192d65b0004-ps.txt

mul r20.w, -r20.x, r20.y
mad r21.xyz, -r20.wwww, cb10[0].xyzw, cb1[4].xyzw

dp2 r0.x, cb6[6].xyxx, cb6[6].xyxx
rsq r0.x, r0.x
mul r0.xy, r0.xxxx, cb6[6].xyxx
dp2 r1.x, cb6[6].zwzz, cb6[6].zwzz
rsq r1.x, r1.x
mul r0.zw, r1.xxxx, cb6[6].zzzw
mul r0.xyzw, r0.xyzw, cb6[5].yyyy
mul r0.xyzw, r0.xyzw, cb1[0].yyyy
mul r0.xyzw, r0.xyzw, l(0.500000, 0.500000, 0.500000, 0.500000)
mad r0.xy, v1.xyxx, cb6[1].xyxx, r0.xyxx
sample r1.xyzw, r0.xyxx, t0.xyzw, s0
ne r0.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb4[14].w
mad r2.xyz, r1.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
mul r1.x, r1.w, r1.x
mad r1.xy, r1.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r0.y, r1.xyxx, r1.xyxx
min r0.y, r0.y, l(1.000000)
add r0.y, -r0.y, l(1.000000)
sqrt r1.z, r0.y
movc r1.xyz, r0.xxxx, r2.xyzx, r1.xyzx
mul r2.xyz, r1.yyyy, v4.xyzx
mad r1.xyw, v3.xyxz, r1.xxxx, r2.xyxz
mad r1.xyz, v5.xyzx, r1.zzzz, r1.xywx
dp3 r0.y, r1.xyzx, r1.xyzx
rsq r0.y, r0.y
mul r1.xyz, r0.yyyy, r1.xyzx
mad r0.yz, v1.xxyx, cb6[0].xxyx, r0.zzwz
sample r2.xyzw, r0.yzyy, t1.xyzw, s4
mad r0.yzw, r2.xxyz, l(0.000000, 2.000000, 2.000000, 2.000000), l(0.000000, -1.000000, -1.000000, -1.000000)
mul r2.x, r2.w, r2.x
mad r2.xy, r2.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r1.w, r2.xyxx, r2.xyxx
min r1.w, r1.w, l(1.000000)
add r1.w, -r1.w, l(1.000000)
sqrt r2.z, r1.w
movc r0.xyz, r0.xxxx, r0.yzwy, r2.xyzx
mul r2.xyz, r0.yyyy, v4.xyzx
mad r0.xyw, v3.xyxz, r0.xxxx, r2.xyxz
mad r0.xyz, v5.xyzx, r0.zzzz, r0.xywx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mad r0.xyz, r0.xyzx, r0.wwww, -r1.xyzx
mad r0.xyz, r0.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), r1.xyzx
add r0.xyz, r0.xyzx, -v5.xyzx
mad r0.xyz, cb6[10].yyyy, r0.xyzx, v5.xyzx
mov r1.x, v3.w
mov r1.y, v4.w
mov r1.z, v5.w
add r1.xyz, r1.xyzx, -r21.xyzx
dp3 r1.w, r1.xyzx, r1.xyzx
rsq r1.w, r1.w
sample r2.xyzw, v1.zwzz, t2.xyzw, s5
mov r0.w, l(-1.000000)
mad r0.xyw, r2.xyxz, l(2.000000, 2.000000, 0.000000, 2.000000), r0.xyxw
add r2.xy, r0.xyxx, l(-1.000000, -1.000000, 0.000000, 0.000000)
mul r2.z, r0.w, r0.z
dp3 r0.x, r2.xyzx, r2.xyzx
rsq r0.x, r0.x
mul r0.xyz, r0.xxxx, r2.xyzx
div r2.xyz, v9.xyzx, v9.wwww
sample r3.xyzw, r2.xyxx, t3.xyzw, s2
lt r0.w, l(0.000000), cb1[8].w
add r2.w, -cb1[5].y, cb1[5].z
mad r4.x, r3.x, r2.w, cb1[5].y
mad r4.y, v9.z, r2.w, cb1[5].y
mad r3.x, cb1[7].z, r3.x, cb1[7].w
div r3.x, l(1.000000, 1.000000, 1.000000, 1.000000), r3.x
mov r3.y, v9.w
movc r3.xy, r0.wwww, r4.xyxx, r3.xyxx
add r0.w, -r3.y, r3.x
mul r3.xz, r0.wwww, -cb6[10].xxzx
mul r3.xz, r3.xxzx, l(1.442695, 0.000000, 14.426950, 0.000000)
exp r3.xz, r3.xxzx
add r3.xz, -r3.xxzx, l(1.000000, 0.000000, 1.000000, 0.000000)
max r4.xy, r3.xzxx, l(0.000000, 0.000000, 0.000000, 0.000000)
mad r3.xzw, -r1.xxyz, r1.wwww, cb2[0].xxyz
dp3 r0.w, r3.xzwx, r3.xzwx
rsq r0.w, r0.w
mul r3.xzw, r0.wwww, r3.xxzw
dp3 r0.w, r0.xyzx, r3.xzwx
mul r3.x, cb4[4].z, l(1024.000000)
mad r3.z, -r3.x, r0.w, r3.x
add r3.z, r0.w, r3.z
div r0.w, r0.w, r3.z
mul r5.xyz, r0.wwww, cb0[2].xyzx
dp3 r0.w, r0.xyzx, cb2[0].xyzx
max r0.w, r0.w, l(0.000000)
mul r6.xyz, cb0[2].xyzx, cb6[8].xyzx
mad r6.xyz, r6.xyzx, r0.wwww, cb6[9].xyzx
mad r5.xyz, r5.xyzx, cb4[4].wwww, r6.xyzx
lt r0.w, l(0.000000), cb5[128].w
if_nz r0.w
  lt r0.w, cb1[8].w, l(1.000000)
  add r3.z, -v6.z, -cb1[5].y
  div r2.w, r3.z, r2.w
  add r3.z, -v0.z, l(1.000000)
  movc r0.w, r0.w, r2.w, r3.z
  div r6.xy, v0.xyxx, cb1[6].xyxx
  mul r0.w, r0.w, cb5[128].z
  add r6.z, -r6.y, l(1.000000)
  mul r3.zw, r6.xxxz, cb5[128].xxxy
  ftoi r6.xy, r3.zwzz
  ftoi r6.z, r0.w
  mov r6.w, l(0)
  ld r6.xyzw, r6.xyzw, t6.xyzw
  mov x0[0].xyzw, l(0,0,0,0)
  mov x1[0].xyzw, l(0,0,0,0)
  mov x0[1].xyzw, l(0,0,0,0)
  mov x1[1].xyzw, l(0,0,0,0)
  mov x0[2].xyzw, l(0,0,0,0)
  mov x1[2].xyzw, l(0,0,0,0)
  mov x0[3].xyzw, l(0,0,0,0)
  mov x1[3].xyzw, l(0,0,0,0)
  ftou r0.w, r0.w
  mov r2.w, r6.x
  mov r3.z, l(0)
  loop
    ine r3.w, r2.w, l(0)
    ilt r4.w, r3.z, l(4)
    and r3.w, r3.w, r4.w
    breakc_z r3.w
    ishl r3.w, r2.w, l(16)
    movc r4.w, r3.w, r3.w, r2.w
    ishl r6.y, r4.w, l(8)
    movc r4.w, r6.y, r6.y, r4.w
    movc r6.zw, r3.wwww, l(0,0,15,7), l(0,0,31,23)
    movc r3.w, r6.y, r6.w, r6.z
    ishl r6.y, r4.w, l(4)
    movc r4.w, r6.y, r6.y, r4.w
    iadd r6.z, r3.w, l(-4)
    movc r3.w, r6.y, r6.z, r3.w
    ishl r6.y, r4.w, l(2)
    movc r4.w, r6.y, r6.y, r4.w
    iadd r6.z, r3.w, l(-2)
    movc r3.w, r6.y, r6.z, r3.w
    ishl r4.w, r4.w, l(1)
    iadd r6.y, r3.w, l(-1)
    movc r3.w, r4.w, r6.y, r3.w
    movc r3.w, r2.w, r3.w, l(-1)
    ishl r4.w, l(1), r3.w
    not r4.w, r4.w
    and r2.w, r2.w, r4.w
    iadd r3.w, r3.w, cb3[r0.w + 320].x
    mov r3.w, cb3[r3.w + 0].x
    mov x0[r3.z + 0].xyzw, cb5[r3.w + 0].xyzw
    mov x1[r3.z + 0].xyzw, cb5[r3.w + 64].xyzw
    iadd r3.z, r3.z, l(1)
  endloop
  mov r6.x, x0[0].x
  mov r6.y, x0[1].x
  mov r6.z, x0[2].x
  mov r6.w, x0[3].x
  mov r7.x, x0[0].y
  mov r7.y, x0[1].y
  mov r7.z, x0[2].y
  mov r7.w, x0[3].y
  mov r8.x, x0[0].z
  mov r8.y, x0[1].z
  mov r8.z, x0[2].z
  mov r8.w, x0[3].z
  mov r9.xyz, x1[0].xyzx
  mov r10.xyz, x1[1].xyzx
  mov r11.xyz, x1[2].xyzx
  mov r12.xyz, x1[3].xyzx
  mov r13.x, x1[0].w
  mov r13.y, x1[1].w
  mov r13.z, x1[2].w
  mov r13.w, x1[3].w
  mov r14.x, x0[0].w
  mov r14.y, x0[1].w
  mov r14.z, x0[2].w
  mov r14.w, x0[3].w
  add r6.xyzw, r6.xyzw, -v3.wwww
  add r7.xyzw, r7.xyzw, -v4.wwww
  add r8.xyzw, r8.xyzw, -v5.wwww
  mul r15.xyzw, r7.xyzw, r7.xyzw
  mad r15.xyzw, r6.xyzw, r6.xyzw, r15.xyzw
  mad r15.xyzw, r8.xyzw, r8.xyzw, r15.xyzw
  max r15.xyzw, r15.xyzw, l(0.000001, 0.000001, 0.000001, 0.000001)
  mul r16.xyzw, r0.yyyy, r7.xyzw
  mad r16.xyzw, r6.xyzw, r0.xxxx, r16.xyzw
  mad r16.xyzw, r8.xyzw, r0.zzzz, r16.xyzw
  sqrt r17.xyzw, r15.xyzw
  div r16.xyzw, r16.xyzw, r17.xyzw
  max r16.xyzw, r16.xyzw, l(0.000000, 0.000000, 0.000000, 0.000000)
  mad r13.xyzw, r15.xyzw, r13.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
  div r13.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000), r13.xyzw
  mul r18.xyzw, r14.xyzw, r15.xyzw
  lt r19.xyzw, l(0.640000, 0.640000, 0.640000, 0.640000), r18.xyzw
  and r19.xyzw, r19.xyzw, l(0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000)
  mad r14.xyzw, r15.xyzw, r14.xyzw, l(-0.640000, -0.640000, -0.640000, -0.640000)
  mul r14.xyzw, r14.xyzw, l(2.77777767, 2.77777767, 2.77777767, 2.77777767)
  mad r14.xyzw, r19.xyzw, -r14.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
  mul r13.xyzw, r13.xyzw, r14.xyzw
  lt r14.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000), r18.xyzw
  movc r14.xyzw, r14.xyzw, l(0,0,0,0), l(1.000000,1.000000,1.000000,1.000000)
  mul r13.xyzw, r13.xyzw, r14.xyzw
  mul r14.xyzw, r4.yyyy, r16.xyzw
  div r6.xyzw, r6.xyzw, r17.xyzw
  mad r6.xyzw, -r1.xxxx, r1.wwww, r6.xyzw
  div r7.xyzw, r7.xyzw, r17.xyzw
  mad r7.xyzw, -r1.yyyy, r1.wwww, r7.xyzw
  div r8.xyzw, r8.xyzw, r17.xyzw
  mad r1.xyzw, -r1.zzzz, r1.wwww, r8.xyzw
  mov r8.x, r6.x
  mov r8.y, r7.x
  mov r8.z, r1.x
  dp3 r0.w, r8.xyzx, r8.xyzx
  rsq r0.w, r0.w
  mul r8.xyz, r0.wwww, r8.xyzx
  mov r15.x, r6.y
  mov r15.y, r7.y
  mov r15.z, r1.y
  dp3 r0.w, r15.xyzx, r15.xyzx
  rsq r0.w, r0.w
  mul r15.xyz, r0.wwww, r15.xyzx
  mov r1.x, r6.z
  mov r1.y, r7.z
  dp3 r0.w, r1.xyzx, r1.xyzx
  rsq r0.w, r0.w
  mul r6.xyz, r0.wwww, r1.xyzx
  mov r1.x, r6.w
  mov r1.y, r7.w
  dp3 r0.w, r1.xywx, r1.xywx
  rsq r0.w, r0.w
  mul r1.xyz, r0.wwww, r1.xywx
  dp3 r7.x, r0.xyzx, r8.xyzx
  dp3 r7.y, r0.xyzx, r15.xyzx
  dp3 r7.z, r0.xyzx, r6.xyzx
  dp3 r7.w, r0.xyzx, r1.xyzx
  mad r1.xyzw, -r3.xxxx, r7.xyzw, r3.xxxx
  add r1.xyzw, r7.xyzw, r1.xyzw
  div r1.xyzw, r7.xyzw, r1.xyzw
  mul r1.xyzw, r1.xyzw, cb4[4].wwww
  mad r3.xzw, cb6[8].xxyz, r14.xxxx, r1.xxxx
  mul r3.xzw, r9.xxyz, r3.xxzw
  mad r6.xyz, cb6[8].xyzx, r14.yyyy, r1.yyyy
  mul r6.xyz, r10.xyzx, r6.xyzx
  mul r6.xyz, r13.yyyy, r6.xyzx
  mad r3.xzw, r3.xxzw, r13.xxxx, r6.xxyz
  mad r1.xyz, cb6[8].xyzx, r14.zzzz, r1.zzzz
  mul r1.xyz, r11.xyzx, r1.xyzx
  mad r1.xyz, r1.xyzx, r13.zzzz, r3.xzwx
  mad r3.xzw, cb6[8].xxyz, r14.wwww, r1.wwww
  mul r3.xzw, r12.xxyz, r3.xxzw
  mad r1.xyz, r3.xzwx, r13.wwww, r1.xyzx
  add r5.xyz, r1.xyzx, r5.xyzx
endif
mul r1.xy, r0.xzxx, cb6[10].yyyy
mul r6.xy, r1.xyxx, l(0.100000, 0.100000, 0.000000, 0.000000)
mad r1.xy, r1.xyxx, l(0.100000, 0.100000, 0.000000, 0.000000), r2.xyxx
sample r1.xyzw, r1.xyxx, t3.xyzw, s2
mad r0.w, cb1[7].z, r1.x, cb1[7].w
div r0.w, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
add r1.x, -r3.y, r0.w
mul r1.x, r1.x, -cb6[10].x
mul r1.x, r1.x, l(1.442695)
exp r1.x, r1.x
add r1.x, -r1.x, l(1.000000)
max r6.z, r1.x, l(0.000000)
lt r0.w, r0.w, r3.y
mov r4.z, l(0)
movc r1.xyz, r0.wwww, r4.zzxz, r6.xyzx
mad r0.w, cb1[7].z, r2.z, cb1[7].w
div r0.w, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
mov r3.z, -r0.w
ge r1.w, r3.z, l(-100.000000)
if_nz r1.w
  mul r2.zw, r2.xxxy, cb0[150].xxxy
  mad r2.zw, r2.zzzw, cb0[151].xxxy, cb0[151].zzzw
  mul r3.xy, r3.zzzz, r2.zwzz
  mul r4.xzw, r0.yyyy, cb0[153].xxyz
  mad r4.xzw, cb0[152].xxyz, r0.xxxx, r4.xxzw
  mad r0.xyz, cb0[154].xyzx, r0.zzzz, r4.xzwx
  dp3 r1.w, r3.xyzx, r3.xyzx
  rsq r1.w, r1.w
  mul r4.xzw, r1.wwww, r3.xxyz
  dp3 r1.w, r0.xyzx, -r4.xzwx
  add r1.w, r1.w, r1.w
  mad r6.xyz, r0.xyzx, r1.wwww, r4.xzwx
  dp3 r1.w, r6.xyzx, r6.xyzx
  rsq r1.w, r1.w
  mul r6.xyz, r1.wwww, r6.xyzx
  eq r1.w, cb0[160].x, l(0.000000)
  lt r2.z, l(0.000000), r6.z
  and r1.w, r1.w, r2.z
  if_z r1.w
    mul r0.w, r0.w, l(0.010000)
    max r0.w, r0.w, l(0.001000)
    mad r0.xyz, r0.xyzx, r0.wwww, r3.xyzx
    div r2.zw, l(1.000000, 1.000000, 1.000000, 1.000000), cb0[150].xxxy
    mad r0.w, r6.z, cb0[160].z, r0.z
    lt r0.w, l(-0.010000), r0.w
    add r1.w, -r0.z, l(-0.010000)
    div r1.w, r1.w, r6.z
    movc r0.w, r0.w, r1.w, cb0[160].z
    mad r7.xyz, r6.xyzx, r0.wwww, r0.xyzx
    mul r8.xyz, r0.yyyy, cb0[157].xywx
    mad r8.xyz, cb0[156].xywx, r0.xxxx, r8.xyzx
    mad r8.xyz, cb0[158].xywx, r0.zzzz, r8.xyzx
    add r8.xyz, r8.xyzx, cb0[159].xywx
    mul r9.xyz, r7.yyyy, cb0[157].xywx
    mad r9.xyz, cb0[156].xywx, r7.xxxx, r9.xyzx
    mad r9.xyz, cb0[158].xywx, r7.zzzz, r9.xyzx
    add r9.xyz, r9.xyzx, cb0[159].xywx
    div r0.w, l(1.000000, 1.000000, 1.000000, 1.000000), r8.z
    div r1.w, l(1.000000, 1.000000, 1.000000, 1.000000), r9.z
    mul r8.zw, r0.wwww, r8.yyyx
    mul r9.zw, r1.wwww, r9.xxxy
    mul r10.xyz, r0.wwww, r0.xyzx
    mul r7.xyz, r1.wwww, r7.xyzx
    add r11.xy, cb0[150].yxyy, l(-0.500000, -0.500000, 0.000000, 0.000000)
    lt r11.zw, r11.xxxy, r9.wwwz
    lt r12.xy, r9.wzww, l(0.500000, 0.500000, 0.000000, 0.000000)
    or r12.xy, r11.zwzz, r12.xyxx
    movc r11.xy, r11.zwzz, -r11.xyxx, l(-0.500000,-0.500000,0,0)
    mad r11.xy, r9.yxyy, r1.wwww, r11.xyxx
    mad r9.xy, r9.yxyy, r1.wwww, -r8.zwzz
    div r9.xy, r11.xyxx, r9.xyxx
    and r3.w, r9.x, r12.x
    max r6.w, r9.y, r3.w
    movc r3.w, r12.y, r6.w, r3.w
    mad r9.xy, r8.xyxx, r0.wwww, -r9.zwzz
    mad r9.xy, r3.wwww, r9.xyxx, r9.zwzz
    add r6.w, r0.w, -r1.w
    mad r1.w, r3.w, r6.w, r1.w
    mad r11.xyz, r0.xyzx, r0.wwww, -r7.xyzx
    mad r7.xyz, r3.wwww, r11.xyzx, r7.xyzx
    mad r9.zw, r8.xxxy, r0.wwww, -r9.xxxy
    dp2 r3.w, r9.zwzz, r9.zwzz
    lt r3.w, r3.w, l(0.000100)
    mad r9.zw, r8.xxxy, r0.wwww, l(0.000000, 0.000000, 0.010000, 0.010000)
    movc r9.xy, r3.wwww, r9.zwzz, r9.xyxx
    mad r9.zw, -r8.xxxy, r0.wwww, r9.xxxy
    lt r3.w, |r9.z|, |r9.w|
    movc r8.xy, r3.wwww, r8.zwzz, r8.wzww
    movc r9.xyz, r3.wwww, r9.ywzy, r9.xzwx
    lt r6.w, l(0.000000), r9.y
    lt r7.w, r9.y, l(0.000000)
    iadd r6.w, -r6.w, r7.w
    itof r11.x, r6.w
    div r6.w, r11.x, r9.y
    mul r11.y, r9.z, r6.w
    mad r7.xyz, -r0.xyzx, r0.wwww, r7.xyzx
    mul r7.xyz, r6.wwww, r7.xyzx
    add r0.x, -r0.w, r1.w
    mul r0.x, r6.w, r0.x
    round_z r0.y, cb0[161].x
    mul r7.xyw, r0.yyyy, r7.xyxz
    mul r1.w, r0.y, r0.x
    mul r6.w, r9.x, r11.x
    add r8.z, -cb0[160].y, l(100000.000000)
    ge r8.z, r0.z, r8.z
    ge r8.w, l(100000.000000), r0.z
    and r8.z, r8.w, r8.z
    mov r9.x, r10.z
    mov r9.y, r0.w
    mov r9.zw, l(0,0,-1.000000,-1.000000)
    mov r12.xy, r8.xyxx
    mov r8.w, l(0)
    mov r10.w, r8.z
    mov r13.y, r0.z
    mov r11.z, r8.z
    loop
      mul r11.w, r11.x, r12.x
      ge r11.w, r6.w, r11.w
      ilt r12.z, r8.w, cb0[160].w
      and r11.w, r11.w, r12.z
      not r12.z, r11.z
      and r11.w, r11.w, r12.z
      breakc_z r11.w
      mad r11.w, r7.w, l(0.500000), r9.x
      mad r12.z, r1.w, l(0.500000), r9.y
      div r13.x, r11.w, r12.z
      lt r11.w, r13.x, r13.y
      movc r12.zw, r11.wwww, r13.xxxy, r13.yyyx
      movc r9.zw, r3.wwww, r12.yyyx, r12.xxxy
      mul r13.zw, r2.zzzw, r9.zzzw
      sample_l r14.xyzw, r13.zwzz, t3.xyzw, s2, l(0.000000)
      mad r11.w, cb1[7].z, r14.x, cb1[7].w
      div r11.w, l(1.000000, 1.000000, 1.000000, 1.000000), r11.w
      ge r11.z, -r11.w, r12.z
      add r11.w, -r11.w, -cb0[160].y
      ge r11.w, r12.w, r11.w
      and r10.w, r11.w, r11.z
      mad r12.xy, r11.xyxx, r0.yyyy, r12.xyxx
      mad r9.x, r7.z, r0.y, r9.x
      mad r9.y, r0.x, r0.y, r9.y
      iadd r8.w, r8.w, l(1)
      mov r13.y, r13.x
    endloop
    mad r8.z, -r7.z, r0.y, r9.x
    mad r0.x, -r0.x, r0.y, r9.y
    itof r0.y, r8.w
    mad r8.xy, r7.xyxx, r0.yyyy, r10.xyxx
    div r0.x, l(1.000000, 1.000000, 1.000000, 1.000000), r0.x
    div r0.zw, r9.zzzw, cb0[150].xxxy
    mad r3.xyz, r8.xyzx, r0.xxxx, -r3.xyzx
    dp3 r0.x, r3.xyzx, r6.xyzx
    add r0.y, r0.y, r0.y
    itof r1.w, cb0[160].w
    div r0.y, r0.y, r1.w
    add r0.y, r0.y, l(-1.000000)
    max r0.y, r0.y, l(0.000000)
    add r0.y, -r0.y, l(1.000000)
    mul r0.y, r0.y, r0.y
    add r0.x, -r0.x, cb0[160].z
    div_sat r0.x, r0.x, cb0[162].x
    mul r0.x, r0.x, r0.y
    dp3 r0.y, r6.xyzx, r4.xzwx
    log r0.y, |r0.y|
    mul r0.y, r0.y, cb6[11].x
    exp r0.y, r0.y
    add r1.w, -cb0[162].y, l(1.000000)
    add r2.z, -r0.y, l(1.000000)
    mad r0.y, r1.w, r2.z, r0.y
    max r0.y, r0.y, l(0.000000)
    mul r0.x, r0.y, r0.x
    and r0.x, r0.x, r10.w
    add r2.zw, -r0.zzzw, l(0.000000, 0.000000, 1.000000, 1.000000)
    min r0.y, r2.w, r2.z
    min r1.w, r0.z, r0.z
    min r0.y, r0.y, r1.w
    mad r1.w, cb0[162].z, l(0.100000), l(0.001000)
    div_sat r0.y, r0.y, r1.w
    log r0.y, r0.y
    mul r0.y, r0.y, l(0.200000)
    exp r0.y, r0.y
    mul r0.y, r0.y, r0.y
    mul r3.w, r0.x, r0.y
    sample r0.xyzw, r0.zwzz, t4.xyzw, s3
    mul r3.xyz, r3.wwww, r0.xyzx
  else
    mov r3.xyzw, l(0,0,0,0)
  endif
else
  mov r3.xyzw, l(0,0,0,0)
endif
mul r0.x, r4.y, r3.w
min r0.x, r0.x, l(1.000000)
mov r5.w, cb6[8].w
mad r6.xyzw, r3.xyzw, r4.yyyy, -r5.xyzw
mad r0.xyzw, r0.xxxx, r6.xyzw, r5.xyzw
ne r2.zw, l(0.000000, 0.000000, 0.000000, 0.000000), cb0[15].xxxy
and r1.w, r2.w, r2.z
if_nz r1.w
  sample r5.xyzw, v8.xyxx, t5.xyzw, s1
  mul r1.w, r5.y, cb0[14].w
  max r1.w, r1.w, r5.x
  add r2.z, -r5.z, l(1.000000)
  mul_sat r1.w, r1.w, r2.z
  add r3.xyz, r0.xyzx, -cb0[14].xyzx
  mad r0.xyz, r1.wwww, r3.xyzx, cb0[14].xyzx
endif
mad r1.xy, r1.xyxx, r4.yyyy, r2.xyxx
sample r2.xyzw, r1.xyxx, t4.xyzw, s3
add r1.x, r1.z, cb6[10].w
mad_sat r1.x, r3.w, r4.y, r1.x
add r0.xyzw, r0.xyzw, -r2.xyzw
mad o0.xyzw, r1.xxxx, r0.xyzw, r2.xyzw
ret
// Approximately 0 instruction slots used