// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed 406fa168ecab5334-ps.txt
// 3DMigoto: 406fa168ecab5334 |    Unity headers extracted from PF_Standard
//    Shader "PF/Standard" {
//      CustomEditor "PFStandardShaderGUI"
//      SubShader 1/1 {
//        LOD 100
//        Tags { "Reflection"="Opaque" "RenderType"="Opaque" }
//        Pass 2/4 {
//          Name "FORWARDADD"
//          Tags { "LIGHTMODE"="FORWARDADD" "Reflection"="Opaque" "RenderType"="Opaque" "SHADOWSUPPORT"="true" }
//          ZWrite Off
//          Program "fp" {
//            SubProgram "d3d11" {
//            }
//          }
//        }
//      }
//    }
//
// Unity 5.3 headers extracted from PF_Standard:
//   API d3d11
//   Shader model ps_4_0
//   undeciphered1: 201708220 64 5 1
//   undeciphered1a: 5
//   Keywords { "DIRECTIONAL" "FOG_LINEAR" "BUMP_ON" "CUTOUT_ON" "SPECULAR_ON" "VERTEX_ANIMATION_ON" "VERTEX_ANIMATION_SIMPLE_ON" "VERTEX_INTERACTION_ON" }
//   undeciphered2: 1 5 5 5 0 0
//   undeciphered3: 0 0
//   ConstBuffer "$Globals" 2400
//   Vector 32 [_LightColor0]
//   ConstBuffer "UnityPerCamera" 144
//   Vector 64 [_WorldSpaceCameraPos] 3
//   Vector 80 [_ProjectionParams]
//   Vector 96 [_ScreenParams]
//   ConstBuffer "UnityLighting" 768
//   Vector 0 [_WorldSpaceLightPos0]
//   ConstBuffer "UnityFog" 32
//   Vector 16 [unity_FogParams]
//   ConstBuffer "PFCommonBuffer" 240
//   Vector 48 [_TintColor]
//   Float 64 [_NdotLPower]
//   Float 68 [_FogInfluence]
//   Float 80 [_Roughness]
//   Float 156 [_AlphaScale]
//   Float 160 [_Cutout]
//   Float 224 [_GroundColorPower]
//   Float 228 [_StencilRef]
//   Float 232 [_ScreenSpaceDecalsGlobalFlag]
//   Float 236 [_UseNormalMapAtlas]
//   SetTexture 0 [_MainTex] 2D 10
//   SetTexture 1 [_ScreenSpaceDecalsTex] 2D 40
//   SetTexture 2 [_Parameters] 2D 30
//   SetTexture 3 [_BumpMap] 2D 20
//   SetTexture 4 [unity_NHxRoughness] 2D 00
//   BindCB "$Globals" 0
//   BindCB "UnityPerCamera" 1
//   BindCB "UnityLighting" 2
//   BindCB "UnityFog" 3
//   BindCB "PFCommonBuffer" 4
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.2 on Mon Jan 14 18:09:14 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// TEXCOORD                 0   xyzw        1     NONE   float   xy
// TEXCOORD                 1   xyzw        2     NONE   float
// TEXCOORD                 3   xyzw        3     NONE   float   xyzw
// TEXCOORD                 4   xyzw        4     NONE   float   xyzw
// TEXCOORD                 5   xyzw        5     NONE   float   xyzw
// TEXCOORD                 6   xyz         6     NONE   float
// TEXCOORD                 8      w        6     NONE   float      w
// COLOR                    0   xyzw        7     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer cb0[3], immediateIndexed
dcl_constantbuffer cb1[9], immediateIndexed
dcl_constantbuffer cb2[1], immediateIndexed
dcl_constantbuffer cb3[2], immediateIndexed
dcl_constantbuffer cb4[15], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v1.xy
dcl_input_ps linear v3.xyzw
dcl_input_ps linear v4.xyzw
dcl_input_ps linear v5.xyzw
dcl_input_ps linear v6.w
dcl_input_ps linear v7.xyzw
dcl_output o0.xyzw
dcl_temps 7
dcl_constantbuffer cb10[4], immediateIndexed

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r5.xyzw, l(0, 0, 0, 0), t125.xyzw


// Unity reflection/specular fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed 406fa168ecab5334-ps.txt

mul r5.w, -r5.x, r5.y
mad r6.xyz, -r5.wwww, cb10[0].xyzw, cb1[4].xyzw

sample r0.xyzw, v1.xyxx, t0.xyzw, s1
mov_sat r1.x, v7.w
log r1.x, r1.x
mul r1.x, r1.x, cb4[14].x
exp r1.x, r1.x
add r0.xyz, r0.xyzx, -v7.xyzx
mad r0.xyz, r1.xxxx, r0.xyzx, v7.xyzx
add r0.xyz, r0.xyzx, -cb4[3].xyzx
mad r0.xyz, cb4[3].wwww, r0.xyzx, cb4[3].xyzx
ne r1.xy, l(0.000000, 0.000000, 0.000000, 0.000000), cb4[14].zwzz
if_nz r1.x
  ftoi r1.x, cb4[14].y
  ine r1.x, r1.x, l(4)
  and r1.x, r1.x, l(0x3f800000)
  div r1.zw, v0.xxxy, cb1[6].xxxy
  sample r2.xyzw, r1.zwzz, t1.xyzw, s4
  mul_sat r2.xyzw, r1.xxxx, r2.xyzw
  add r1.xzw, -r0.xxyz, r2.xxyz
  mad r0.xyz, r2.wwww, r1.xzwx, r0.xyzx
endif
sample r2.xyzw, v1.xyxx, t2.xyzw, s3
mul_sat r3.w, r0.w, cb4[9].w
add r0.w, r3.w, -cb4[10].x
lt r0.w, r0.w, l(0.000000)
discard_nz r0.w
mul r0.w, r2.x, cb4[5].x
max r0.w, r0.w, l(0.000100)
sqrt r0.w, r0.w
add r0.w, -r0.w, l(1.000000)
sample r2.xyzw, v1.xyxx, t3.xyzw, s2
mad r1.xzw, r2.xxyz, l(2.000000, 0.000000, 2.000000, 2.000000), l(-1.000000, 0.000000, -1.000000, -1.000000)
mul r2.x, r2.w, r2.x
mad r2.xy, r2.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r2.w, r2.xyxx, r2.xyxx
min r2.w, r2.w, l(1.000000)
add r2.w, -r2.w, l(1.000000)
sqrt r2.z, r2.w
movc r1.xyz, r1.yyyy, r1.xzwx, r2.xyzx
mul r2.xyz, r1.yyyy, v4.xyzx
mad r1.xyw, v3.xyxz, r1.xxxx, r2.xyxz
mad r1.xyz, v5.xyzx, r1.zzzz, r1.xywx
dp3 r1.w, r1.xyzx, r1.xyzx
rsq r1.w, r1.w
mul r1.xyz, r1.wwww, r1.xyzx
mov r2.x, v3.w
mov r2.y, v4.w
mov r2.z, v5.w
add r4.xyz, r2.xyzx, -r6.xyzx
dp3 r1.w, r4.xyzx, r4.xyzx
rsq r1.w, r1.w
mul r4.xyz, r1.wwww, r4.xyzx
mad r2.xyz, cb2[0].wwww, -r2.xyzx, cb2[0].xyzx
dp3 r1.w, r2.xyzx, r2.xyzx
rsq r1.w, r1.w
mul r2.xyz, r1.wwww, r2.xyzx
dp3_sat r1.w, r1.xyzx, r2.xyzx
dp3 r2.w, r4.xyzx, r1.xyzx
add r2.w, r2.w, r2.w
mad r1.xyz, r1.xyzx, -r2.wwww, r4.xyzx
dp3 r1.x, r1.xyzx, r2.xyzx
max r1.x, r1.x, l(0.000000)
log r1.y, r1.w
mul r1.y, r1.y, cb4[4].x
exp r1.y, r1.y
mul r1.yzw, r1.yyyy, cb0[2].xxyz
mul r1.x, r1.x, r1.x
mul r2.x, r1.x, r1.x
add r2.y, -r0.w, l(1.000000)
sample r2.xyzw, r2.xyxx, t4.xyzw, s0
mul r0.w, r2.x, l(3.53466082)
mad r0.xyz, r0.xyzx, l(0.779083729, 0.779083729, 0.779083729, 0.000000), r0.wwww
mul r3.xyz, r1.yzwy, r0.xyzx
div r0.x, v6.w, cb1[5].y
add r0.x, -r0.x, l(1.000000)
mul r0.x, r0.x, cb1[5].z
max r0.x, r0.x, l(0.000000)
mad_sat r0.x, r0.x, cb3[1].z, cb3[1].w
mad r0.xyz, r0.xxxx, r3.xyzx, -r3.xyzx
mov r0.w, l(0)
mad o0.xyzw, cb4[4].yyyy, r0.xyzw, r3.xyzw
ret
// Approximately 0 instruction slots used