// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed 3a29a6d9037022e8-ps.txt
// 3DMigoto: 3a29a6d9037022e8 |    Unity headers extracted from PF_Decals_ScreenSpaceDecal
//    Shader "PF/Decals/ScreenSpaceDecal" {
//      CustomEditor "ScreenSpaceDecalGUI"
//      SubShader 1/1 {
//        LOD 100
//        Tags { "RenderType"="Opaque" }
//        Pass 1/1 {
//          Tags { "RenderType"="Opaque" }
//          ZWrite Off
//          Program "fp" {
//            SubProgram "d3d11" {
//            }
//          }
//        }
//      }
//    }
//
// Unity 5.3 headers extracted from PF_Decals_ScreenSpaceDecal:
//   API d3d11
//   Shader model ps_4_0
//   undeciphered1: 201708220 67 5 2
//   undeciphered1a: 5
//   Keywords { "ALPHAPREMULTIPLY_ON" "TEXTURE1_ON" "NOISE0_ON" "COLOR_ALPHA_RAMP" "SLOPE_FADE_ON" }
//   undeciphered2: 1 6 5 6 0 0
//   undeciphered3: 0 0
//   ConstBuffer "$Globals" 2640
//   Vector 64 [_Color]
//   Vector 96 [_MainTex_ST]
//   Vector 2400 [_UV0Speed] 2
//   Vector 2416 [_MainTex1_ST]
//   Vector 2432 [_UV1Speed] 2
//   Float 2440 [_Tex1MixMode]
//   Float 2444 [_MainTex1Weight]
//   Vector 2448 [_Noise0Tex_ST]
//   Float 2464 [_Noise0Scale]
//   Vector 2468 [_Noise0Speed] 2
//   Vector 2528 [_ColorAlphaRamp_ST]
//   Float 2544 [_RampScrollSpeed]
//   Float 2592 [_SlopeFadeStart]
//   Float 2596 [_SlopeFadePower]
//   Float 2612 [_HdrColorScale]
//   Float 2616 [_RampAlbedoWeight]
//   Float 2620 [_SubstractAlphaFlag]
//   Float 2624 [_WorldUvXz]
//   Float 2628 [_FullScreenDecal]
//   ConstBuffer "UnityPerCamera" 144
//   Vector 0 [_Time]
//   Vector 64 [_WorldSpaceCameraPos] 3
//   Vector 80 [_ProjectionParams]
//   Vector 96 [_ScreenParams]
//   Vector 112 [_ZBufferParams]
//   ConstBuffer "UnityPerCameraRare" 352
//   Matrix 288 [unity_CameraToWorld]
//   ConstBuffer "UnityPerDraw" 160
//   Matrix 64 [unity_WorldToObject]
//   ConstBuffer "PFCommonBuffer" 240
//   Float 156 [_AlphaScale]
//   Float 160 [_Cutout]
//   SetTexture 0 [_CameraDepthTexture] 2D 30
//   SetTexture 1 [_Noise0Tex] 2D 20
//   SetTexture 2 [_MainTex] 2D 00
//   SetTexture 3 [_MainTex1] 2D 10
//   SetTexture 4 [_ColorAlphaRamp] 2D 50
//   SetTexture 5 [_CameraNormalsTex] 2D 40
//   BindCB "$Globals" 0
//   BindCB "UnityPerCamera" 1
//   BindCB "UnityPerCameraRare" 2
//   BindCB "UnityPerDraw" 3
//   BindCB "PFCommonBuffer" 4
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.2 on Mon Jan 14 18:05:09 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// TEXCOORD                 0   xy          1     NONE   float   xy
// TEXCOORD                 2   xyz         2     NONE   float   xyz
// TEXCOORD                 3   xyz         3     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer cb0[165], immediateIndexed
dcl_constantbuffer cb1[9], immediateIndexed
dcl_constantbuffer cb2[22], immediateIndexed
dcl_constantbuffer cb3[8], immediateIndexed
dcl_constantbuffer cb4[11], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyz
dcl_input_ps linear v3.xyz
dcl_output o0.xyzw
dcl_temps 7
dcl_constantbuffer cb10[4], immediateIndexed

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r5.xyzw, l(0, 0, 0, 0), t125.xyzw


// Unity reflection/specular fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed 3a29a6d9037022e8-ps.txt

mul r5.w, -r5.x, r5.y
mad r6.xyz, -r5.wwww, cb10[0].xyzw, cb1[4].xyzw

lt r0.xy, l(0.000000, 0.000000, 0.000000, 0.000000), cb0[164].yxyy
if_nz r0.x
  sample r1.xyzw, v1.xyxx, t0.xyzw, s3
  mad r0.z, cb1[7].z, r1.x, cb1[7].w
  div r0.z, l(1.000000, 1.000000, 1.000000, 1.000000), r0.z
  mad r1.xyz, v2.xzyx, r0.zzzz, r6.xzyx
  mov r2.xy, r1.xyxx
  mov r0.zw, v1.xxxy
else
  div r1.w, cb1[5].z, v2.z
  mul r3.xyz, r1.wwww, v2.xyzx
  div r0.zw, v0.xxxy, cb1[6].xxxy
  sample r4.xyzw, r0.zwzz, t0.xyzw, s3
  mad r1.w, cb1[7].x, r4.x, cb1[7].y
  div r1.w, l(1.000000, 1.000000, 1.000000, 1.000000), r1.w
  mul r3.xyz, r1.wwww, r3.xyzx
  mul r4.xyz, r3.yyyy, cb2[19].xyzx
  mad r3.xyw, cb2[18].xyxz, r3.xxxx, r4.xyxz
  mad r3.xyz, cb2[20].xyzx, r3.zzzz, r3.xywx
  add r2.xyz, r3.xzyx, cb2[21].xzyx
  mul r3.xyz, r2.zzzz, cb3[5].xyzx
  mad r3.xyz, cb3[4].xyzx, r2.xxxx, r3.xyzx
  mad r3.xyz, cb3[6].xyzx, r2.yyyy, r3.xyzx
  add r1.xyz, r3.xzyx, cb3[7].xzyx
endif
lt r1.w, cb0[164].y, l(1.000000)
add r3.xyz, -|r1.xzyx|, l(0.500000, 0.500000, 0.500000, 0.000000)
lt r3.xyz, r3.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
or r1.z, r3.y, r3.x
or r1.z, r3.z, r1.z
and r1.z, r1.w, r1.z
discard_nz r1.z
add r1.xy, r1.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
or r0.x, r0.x, r0.y
movc r0.xy, r0.xxxx, r2.xyxx, r1.xyxx
mad r1.zw, r0.xxxy, cb0[153].xxxy, cb0[153].zzzw
mad r1.zw, cb0[154].yyyz, cb1[0].yyyy, r1.zzzw
sample_l r2.xyzw, r1.zwzz, t1.xyzw, s2, l(0.000000)
mad r1.zw, r2.xxxy, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -1.000000, -1.000000)
mad r0.xy, r0.xyxx, cb0[6].xyxx, cb0[6].zwzz
mad r0.xy, cb0[150].xyxx, cb1[0].yyyy, r0.xyxx
mad r0.xy, r1.zwzz, cb0[154].xxxx, r0.xyxx
sample_l r2.xyzw, r0.xyxx, t2.xyzw, s0, l(0.000000)
mad r0.xy, r1.xyxx, cb0[151].xyxx, cb0[151].zwzz
mad r0.xy, cb0[152].xyxx, cb1[0].yyyy, r0.xyxx
mad r0.xy, r1.zwzz, cb0[154].xxxx, r0.xyxx
sample r1.xyzw, r0.xyxx, t3.xyzw, s1
ge r0.x, l(1.000000), cb0[152].z
add r3.xyzw, -r2.xyzw, r1.xyzw
mad r3.xyzw, cb0[152].wwww, r3.xyzw, r2.xyzw
mul r1.w, r1.w, r2.w
mov r1.xyz, r3.xyzx
movc r1.xyzw, r0.xxxx, r3.xyzw, r1.xyzw
mad r0.x, r1.w, cb0[158].x, cb0[158].z
mad r0.x, cb0[159].x, cb1[0].y, r0.x
mov r0.y, l(0.500000)
sample r2.xyzw, r0.xyxx, t4.xyzw, s5
mad r1.xyz, r2.xyzx, r1.xyzx, -r2.xyzx
mad r1.xyz, cb0[163].zzzz, r1.xyzx, r2.xyzx
mul r2.xyz, cb0[4].xyzx, cb0[163].yyyy
mul_sat r1.xyz, r1.xyzx, r2.xyzx
sample r0.xyzw, r0.zwzz, t5.xyzw, s4
mad r0.xyz, r0.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
dp3 r0.x, r0.xyzx, v3.xyzx
add r0.x, r0.x, -cb0[162].x
add r0.x, r0.x, l(1.000000)
add_sat r0.x, -r0.x, l(1.000000)
log r0.x, r0.x
mul r0.x, r0.x, cb0[162].y
exp r0.x, r0.x
lt r0.y, l(0.000000), cb0[163].w
add r0.z, -cb0[4].w, l(1.000000)
add_sat r0.z, -r0.z, r1.w
mul r0.w, r1.w, cb0[4].w
movc r0.y, r0.y, r0.z, r0.w
mul_sat r0.y, r0.y, cb4[9].w
mul r0.z, r0.x, r0.y
lt r0.w, l(0.000000), cb4[10].x
mad r0.x, r0.y, r0.x, -cb4[10].x
lt r0.x, r0.x, l(0.000000)
and r0.x, r0.w, r0.x
discard_nz r0.x
mul o0.xyz, r0.zzzz, r1.xyzx
mov o0.w, r0.z
ret
// Approximately 0 instruction slots used