// asmtool.py -I ../.. --auto-fix-vertex-halo --fix-unusual-halo-with-inconsistent-w-optimisation --fix-unity-reflection --fix-unity-frustum-world --only-autofixed 3087b43dd1ae2361-vs.txt
// 3DMigoto: 3087b43dd1ae2361 |    Unity headers extracted from Standard
//    Shader "Standard" {
//      CustomEditor "StandardShaderGUI"
//      Fallback "VertexLit"
//      SubShader 1/2 {
//        LOD 300
//        Tags { "PerformanceChecks"="False" "RenderType"="Opaque" }
//        Pass 1/4 {
//          Name "FORWARD"
//          Tags { "LIGHTMODE"="FORWARDBASE" "PerformanceChecks"="False" "RenderType"="Opaque" "SHADOWSUPPORT"="true" }
//          ZWrite [_ZWrite]
//          Program "vp" {
//            SubProgram "d3d11" {
//            }
//          }
//        }
//      }
//    }
//
// Unity 5.3 headers extracted from Standard:
//   API d3d11
//   Shader model vs_4_0
//   undeciphered1: 201802150 29 0 0
//   undeciphered1a: 2
//   Keywords { "DIRECTIONAL" "LIGHTPROBE_SH" }
//   undeciphered2: 1 0 5 0 0 0
//   undeciphered3: 51 4 0 0 1 1 4 5 5 6
//   ConstBuffer "$Globals" 176
//   Vector 96 [_MainTex_ST]
//   Vector 112 [_DetailAlbedoMap_ST]
//   Float 156 [_UVSec]
//   ConstBuffer "UnityPerCamera" 144
//   Vector 64 [_WorldSpaceCameraPos] 3
//   ConstBuffer "UnityLighting" 768
//   Vector 672 [unity_SHBr]
//   Vector 688 [unity_SHBg]
//   Vector 704 [unity_SHBb]
//   Vector 720 [unity_SHC]
//   ConstBuffer "UnityPerDraw" 176
//   Matrix 0 [unity_ObjectToWorld]
//   Matrix 64 [unity_WorldToObject]
//   ConstBuffer "UnityPerFrame" 368
//   Matrix 272 [unity_MatrixVP]
//   BindCB "$Globals" 0
//   BindCB "UnityPerCamera" 1
//   BindCB "UnityLighting" 2
//   BindCB "UnityPerDraw" 3
//   BindCB "UnityPerFrame" 4
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Sun Aug 23 06:27:37 2020
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// NORMAL                   0   xyz         1     NONE   float   xyz
// TEXCOORD                 0   xy          2     NONE   float   xy
// TEXCOORD                 1   xy          3     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 1   xyzw        2     NONE   float   xyzw
// TEXCOORD                 2   xyzw        3     NONE   float   xyzw
// TEXCOORD                 3   xyzw        4     NONE   float   xyzw
// TEXCOORD                 4   xyzw        5     NONE   float   xyzw
// TEXCOORD                 5   xyzw        6     NONE   float   xyzw
// TEXCOORD                 7   xyzw        7     NONE   float   xyzw
//
vs_4_0
dcl_constantbuffer cb0[10], immediateIndexed
dcl_constantbuffer cb1[9], immediateIndexed
dcl_constantbuffer cb2[46], immediateIndexed
dcl_constantbuffer cb3[7], immediateIndexed
dcl_constantbuffer cb4[23], immediateIndexed
dcl_input v0.xyzw
dcl_input v1.xyz
dcl_input v2.xy
dcl_input v3.xy
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyzw
dcl_output o6.xyzw
dcl_output o7.xyzw
dcl_temps 4
dcl_constantbuffer cb10[4], immediateIndexed

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r2.xyzw, l(0, 0, 0, 0), t125.xyzw


// Unity reflection/specular fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --auto-fix-vertex-halo --fix-unusual-halo-with-inconsistent-w-optimisation --fix-unity-reflection --fix-unity-frustum-world --only-autofixed 3087b43dd1ae2361-vs.txt

mul r2.w, -r2.x, r2.y
mad r3.xyz, -r2.wwww, cb10[0].xyzw, cb1[4].xyzw

mul r0.xyzw, v0.yyyy, cb3[1].xyzw
mad r0.xyzw, cb3[0].xyzw, v0.xxxx, r0.xyzw
mad r0.xyzw, cb3[2].xyzw, v0.zzzz, r0.xyzw
add r0.xyzw, r0.xyzw, cb3[3].xyzw
mul r1.xyzw, r0.yyyy, cb4[18].xyzw
mad r1.xyzw, cb4[17].xyzw, r0.xxxx, r1.xyzw
mad r1.xyzw, cb4[19].xyzw, r0.zzzz, r1.xyzw
mad o0.xyzw, cb4[20].xyzw, r0.wwww, r1.xyzw
eq r0.x, cb0[9].w, l(0.000000)
movc r0.xy, r0.xxxx, v2.xyxx, v3.xyxx
mad o1.zw, r0.xxxy, cb0[7].xxxy, cb0[7].zzzw
mad o1.xy, v2.xyxx, cb0[6].xyxx, cb0[6].zwzz
mov o2.w, l(0)
mul r0.xyz, v0.yyyy, cb3[1].xyzx
mad r0.xyz, cb3[0].xyzx, v0.xxxx, r0.xyzx
mad r0.xyz, cb3[2].xyzx, v0.zzzz, r0.xyzx
mad r0.xyz, cb3[3].xyzx, v0.wwww, r0.xyzx
add o2.xyz, r0.xyzx, -r3.xyzx
mov r0.w, l(0)
mov o3.xyzw, r0.wwwx
mov o4.xyzw, r0.wwwy
mov o5.w, r0.z
dp3 r0.x, v1.xyzx, cb3[4].xyzx
dp3 r0.y, v1.xyzx, cb3[5].xyzx
dp3 r0.z, v1.xyzx, cb3[6].xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
mov o5.xyz, r0.xyzx
mul r0.w, r0.y, r0.y
mad r0.w, r0.x, r0.x, -r0.w
mul r1.xyzw, r0.yzzx, r0.xyzz
dp4 r0.x, cb2[42].xyzw, r1.xyzw
dp4 r0.y, cb2[43].xyzw, r1.xyzw
dp4 r0.z, cb2[44].xyzw, r1.xyzw
mad o6.xyz, cb2[45].xyzx, r0.wwww, r0.xyzx
mov o6.w, l(0)
mov o7.xyzw, l(0,0,0,0)
ret
// Approximately 0 instruction slots used