// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed 2c95d0d4243c2542-ps.txt
// 3DMigoto: 2c95d0d4243c2542 |    Unity headers extracted from PF_StandardDynamic
//    Shader "PF/StandardDynamic" {
//      CustomEditor "PFStandardDynamicShaderGUI"
//      SubShader 1/1 {
//        LOD 100
//        Tags { "Reflection"="Opaque" "RenderType"="Opaque" }
//        Pass 2/3 {
//          Name "ForwardAdd"
//          Tags { "LIGHTMODE"="FORWARDADD" "Reflection"="Opaque" "RenderType"="Opaque" "SHADOWSUPPORT"="true" }
//          ZWrite Off
//          Program "fp" {
//            SubProgram "d3d11" {
//            }
//          }
//        }
//      }
//    }
//
// Unity 5.3 headers extracted from PF_StandardDynamic:
//   API d3d11
//   Shader model ps_4_0
//   undeciphered1: 201802150 94 6 3
//   undeciphered1a: 9
//   Keywords { "POINT" "SHADOWS_CUBE" "SHADOWS_SOFT" "FOG_LINEAR" "SPECULAR_ON" "DISSOLVE_ON" }
//   undeciphered2: 1 7 7 7 0 0
//   undeciphered3: 0 0
//   ConstBuffer "$Globals" 2464
//   Vector 32 [_LightColor0]
//   Matrix 176 [unity_WorldToLight]
//   ConstBuffer "UnityPerCamera" 144
//   Vector 64 [_WorldSpaceCameraPos] 3
//   Vector 80 [_ProjectionParams]
//   Vector 96 [_ScreenParams]
//   ConstBuffer "UnityLighting" 768
//   Vector 0 [_WorldSpaceLightPos0]
//   Vector 16 [_LightPositionRange]
//   Vector 32 [_LightProjectionParams]
//   ConstBuffer "UnityShadows" 416
//   Vector 384 [_LightShadowData]
//   Vector 400 [unity_ShadowFadeCenterAndType]
//   ConstBuffer "UnityPerFrame" 368
//   Matrix 144 [unity_MatrixV]
//   ConstBuffer "UnityFog" 32
//   Vector 16 [unity_FogParams]
//   ConstBuffer "PFCommonBuffer" 240
//   Vector 48 [_TintColor]
//   Float 64 [_NdotLPower]
//   Float 68 [_FogInfluence]
//   Float 80 [_Roughness]
//   Float 88 [_Dissolve]
//   Float 92 [_DissolveWidth]
//   Vector 96 [_DissolveColor]
//   Float 112 [_DissolveColorScale]
//   Float 116 [_DissolveCutout]
//   Float 120 [_DissolveEmission]
//   Float 156 [_AlphaScale]
//   Float 228 [_StencilRef]
//   Float 232 [_ScreenSpaceDecalsGlobalFlag]
//   SetTexture 0 [_MainTex] 2D 2
//   SetTexture 1 [_ScreenSpaceDecalsTex] 2D 6
//   SetTexture 2 [_Parameters] 2D 4
//   SetTexture 3 [_DissolveTex] 2D 5
//   SetTexture 4 [_LightTexture0] 2D 3
//   SetTexture 5 [unity_NHxRoughness] 2D 0
//   SetTexture 6 [_ShadowMapTexture] CUBE 1
//   BindCB "$Globals" 0
//   BindCB "UnityPerCamera" 1
//   BindCB "UnityLighting" 2
//   BindCB "UnityShadows" 3
//   BindCB "UnityPerFrame" 4
//   BindCB "UnityFog" 5
//   BindCB "PFCommonBuffer" 6
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Sun Aug 23 06:26:39 2020
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 1   xyzw        2     NONE   float
// TEXCOORD                 3   xyzw        3     NONE   float      w
// TEXCOORD                 4   xyzw        4     NONE   float      w
// TEXCOORD                 5   xyzw        5     NONE   float   xyzw
// TEXCOORD                 6   xyz         6     NONE   float
// TEXCOORD                 8      w        6     NONE   float      w
// TEXCOORD                 7   xyzw        7     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer cb0[15], immediateIndexed
dcl_constantbuffer cb1[9], immediateIndexed
dcl_constantbuffer cb2[3], immediateIndexed
dcl_constantbuffer cb3[26], immediateIndexed
dcl_constantbuffer cb4[12], immediateIndexed
dcl_constantbuffer cb5[2], immediateIndexed
dcl_constantbuffer cb6[15], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_comparison
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texturecube (float,float,float,float) t6
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v1.xyzw
dcl_input_ps linear v3.w
dcl_input_ps linear v4.w
dcl_input_ps linear v5.xyzw
dcl_input_ps linear v6.w
dcl_output o0.xyzw
dcl_temps 11
dcl_constantbuffer cb10[4], immediateIndexed

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r9.xyzw, l(0, 0, 0, 0), t125.xyzw


// Unity reflection/specular fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed 2c95d0d4243c2542-ps.txt

mul r9.w, -r9.x, r9.y
mad r10.xyz, -r9.wwww, cb10[0].xyzw, cb1[4].xyzw

sample r0.xyzw, v1.xyxx, t0.xyzw, s2
add r0.xyz, r0.xyzx, -cb6[3].xyzx
mad r0.xyz, cb6[3].wwww, r0.xyzx, cb6[3].xyzx
ne r1.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb6[14].z
if_nz r1.x
  ftoi r1.x, cb6[14].y
  ine r1.x, r1.x, l(4)
  and r1.x, r1.x, l(0x3f800000)
  div r1.yz, v0.xxyx, cb1[6].xxyx
  sample r2.xyzw, r1.yzyy, t1.xyzw, s6
  mul_sat r1.xyzw, r1.xxxx, r2.xyzw
  add r1.xyz, -r0.xyzx, r1.xyzx
  mad r0.xyz, r1.wwww, r1.xyzx, r0.xyzx
endif
sample r1.xyzw, v1.xyxx, t2.xyzw, s4
mul_sat r2.w, r0.w, cb6[9].w
sample r3.xyzw, v1.zwzz, t3.xyzw, s5
lt r0.w, cb6[5].z, r3.x
and r0.w, r0.w, l(0x3f800000)
mad r1.y, -cb6[5].z, cb6[7].y, r3.x
lt r1.y, r1.y, l(0.000000)
discard_nz r1.y
add r1.y, r3.x, -cb6[5].z
div_sat r1.y, r1.y, cb6[5].w
mul r0.w, r0.w, r1.y
lt r1.y, r0.w, l(0.001000)
movc r0.w, r1.y, l(1.000000), r0.w
mul r1.yzw, cb6[6].xxyz, cb6[7].xxxx
add r3.x, -cb6[7].z, l(1.000000)
mul r3.yzw, r1.yyzw, r3.xxxx
mad r0.xyz, -r1.yzwy, r3.xxxx, r0.xyzx
mad r0.xyz, r0.wwww, r0.xyzx, r3.yzwy
mul r0.w, r1.x, cb6[5].x
max r0.w, r0.w, l(0.000100)
sqrt r0.w, r0.w
add r0.w, -r0.w, l(1.000000)
dp3 r1.x, v5.xyzx, v5.xyzx
rsq r1.x, r1.x
mul r1.xyz, r1.xxxx, v5.xyzx
mov r3.x, v3.w
mov r3.y, v4.w
mov r3.z, v5.w
add r4.xyz, r3.xyzx, -r10.xyzx
dp3 r1.w, r4.xyzx, r4.xyzx
rsq r1.w, r1.w
mul r4.xyz, r1.wwww, r4.xyzx
mad r5.xyz, cb2[0].wwww, -r3.xyzx, cb2[0].xyzx
dp3 r1.w, r5.xyzx, r5.xyzx
rsq r1.w, r1.w
mul r5.xyz, r1.wwww, r5.xyzx
mul r6.xyz, v4.wwww, cb0[12].xyzx
mad r6.xyz, cb0[11].xyzx, v3.wwww, r6.xyzx
mad r6.xyz, cb0[13].xyzx, v5.wwww, r6.xyzx
add r6.xyz, r6.xyzx, cb0[14].xyzx
add r7.xyz, -r3.xyzx, r10.xyzx
mov r8.x, cb4[9].z
mov r8.y, cb4[10].z
mov r8.z, cb4[11].z
dp3 r1.w, r7.xyzx, r8.xyzx
add r7.xyz, r3.xyzx, -cb3[25].xyzx
dp3 r3.w, r7.xyzx, r7.xyzx
sqrt r3.w, r3.w
add r3.w, -r1.w, r3.w
mad r1.w, cb3[25].w, r3.w, r1.w
mad_sat r1.w, r1.w, cb3[24].z, cb3[24].w
lt r3.w, r1.w, l(0.990000)
if_nz r3.w
  add r3.xyz, r3.xyzx, -cb2[1].xyzx
  max r3.w, |r3.y|, |r3.x|
  max r3.w, |r3.z|, r3.w
  add r3.w, r3.w, -cb2[2].z
  max r3.w, r3.w, l(0.000010)
  mul r3.w, r3.w, cb2[2].w
  div r3.w, cb2[2].y, r3.w
  add r3.w, r3.w, -cb2[2].x
  add r3.w, -r3.w, l(1.000000)
  add r7.xyz, r3.xyzx, l(0.00781250000, 0.00781250000, 0.00781250000, 0.000000)
  sample_c_lz r7.x, r7.xyzx, t6.xxxx, s1, r3.w
  add r8.xyz, r3.xyzx, l(-0.00781250000, -0.00781250000, 0.00781250000, 0.000000)
  sample_c_lz r7.y, r8.xyzx, t6.xxxx, s1, r3.w
  add r8.xyz, r3.xyzx, l(-0.00781250000, 0.00781250000, -0.00781250000, 0.000000)
  sample_c_lz r7.z, r8.xyzx, t6.xxxx, s1, r3.w
  add r3.xyz, r3.xyzx, l(0.00781250000, -0.00781250000, -0.00781250000, 0.000000)
  sample_c_lz r7.w, r3.xyzx, t6.xxxx, s1, r3.w
  dp4 r3.x, r7.xyzw, l(0.250000, 0.250000, 0.250000, 0.250000)
  add r3.y, -cb3[24].x, l(1.000000)
  mad r3.x, r3.x, r3.y, cb3[24].x
else
  mov r3.x, l(1.000000)
endif
add r3.y, -r3.x, l(1.000000)
mad r1.w, r1.w, r3.y, r3.x
dp3 r3.x, r6.xyzx, r6.xyzx
sample r3.xyzw, r3.xxxx, t4.xyzw, s3
mul r1.w, r1.w, r3.x
dp3_sat r3.x, r1.xyzx, r5.xyzx
dp3 r3.y, r4.xyzx, r1.xyzx
add r3.y, r3.y, r3.y
mad r1.xyz, r1.xyzx, -r3.yyyy, r4.xyzx
dp3 r1.x, r1.xyzx, r5.xyzx
max r1.x, r1.x, l(0.000000)
mul r1.yzw, r1.wwww, cb0[2].xxyz
log r3.x, r3.x
mul r3.x, r3.x, cb6[4].x
exp r3.x, r3.x
mul r1.yzw, r1.yyzw, r3.xxxx
mul r1.x, r1.x, r1.x
mul r3.x, r1.x, r1.x
add r3.y, -r0.w, l(1.000000)
sample r3.xyzw, r3.xyxx, t5.xyzw, s0
mul r0.w, r3.x, l(3.53466082)
mad r0.xyz, r0.xyzx, l(0.779083729, 0.779083729, 0.779083729, 0.000000), r0.wwww
mul r2.xyz, r1.yzwy, r0.xyzx
div r0.x, v6.w, cb1[5].y
add r0.x, -r0.x, l(1.000000)
mul r0.x, r0.x, cb1[5].z
max r0.x, r0.x, l(0.000000)
mad_sat r0.x, r0.x, cb5[1].z, cb5[1].w
mad r0.xyz, r0.xxxx, r2.xyzx, -r2.xyzx
mov r0.w, l(0)
mad o0.xyzw, cb6[4].yyyy, r0.xyzw, r2.xyzw
ret
// Approximately 0 instruction slots used