//Skipp from RegEx - 1
// ---- Created with 3Dmigoto v1.3.11 on Fri Jan 25 19:28:59 2019
cbuffer cb6 : register(b6)
{
  float4 cb6[3];
}

cbuffer cb5 : register(b5)
{
  float4 cb5[21];
}

cbuffer cb4 : register(b4)
{
  float4 cb4[7];
}

cbuffer cb3 : register(b3)
{
  float4 cb3[6];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[1];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[1];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[7];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : POSITION0,
  float3 v1 : NORMAL0,
  float4 v2 : TEXCOORD0,
  float2 v3 : TEXCOORD3,
  float4 v4 : COLOR0,
  out float4 o0 : SV_POSITION0,
  out float2 o1 : TEXCOORD1)
{
  float4 r0,r1,r2,r3,r4;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.x = dot(cb4[3].xyz, float3(1,1,1));
  r0.y = cb1[0].y + r0.x;
  r1.y = v4.x * cb6[0].x + r0.x;
  r0.x = cb6[2].w * r0.y;
  r0.xyz = float3(1.97500002,0.792999983,0.375) * r0.xxx;
  r0.xyz = frac(r0.xyz);
  r0.xyz = r0.xyz * float3(2,2,2) + float3(-0.5,-0.5,-0.5);
  r0.xyz = frac(r0.xyz);
  r0.xyz = r0.xyz * float3(2,2,2) + float3(-1,-1,-1);
  r2.xyz = abs(r0.xyz) * abs(r0.xyz);
  r0.xyz = -abs(r0.xyz) * float3(2,2,2) + float3(3,3,3);
  r0.xyz = r2.xyz * r0.xyz;
  r0.xyz = cb6[2].xyz * r0.xyz + cb6[2].xyz;
  r2.xyz = cb4[5].xyz * r0.yyy;
  r0.xyw = cb4[4].xyz * r0.xxx + r2.xyz;
  r0.xyz = cb4[6].xyz * r0.zzz + r0.xyw;
  r0.w = v4.y * cb6[0].y + r1.y;
  r1.x = dot(v0.xyz, r0.www);
  r1.xyzw = cb1[0].yyyy + r1.xxyy;
  r1.xyzw = float4(1.97500002,0.792999983,0.375,0.193000004) * r1.xyzw;
  r1.xyzw = frac(r1.xyzw);
  r1.xyzw = r1.xyzw * float4(2,2,2,2) + float4(-0.5,-0.5,-0.5,-0.5);
  r1.xyzw = frac(r1.xyzw);
  r1.xyzw = r1.xyzw * float4(2,2,2,2) + float4(-1,-1,-1,-1);
  r2.xyzw = abs(r1.xyzw) * abs(r1.xyzw);
  r1.xyzw = -abs(r1.xyzw) * float4(2,2,2,2) + float4(3,3,3,3);
  r1.xyzw = r2.xyzw * r1.xyzw;
  r1.xy = r1.xz + r1.yw;
  r2.xyz = r1.yyy * r0.xyz;
  r3.xyz = cb6[0].yzw * v4.ywz;
  r2.xyz = r3.zzz * r2.xyz;
  r4.y = r3.z * r1.y;
  r1.z = 0.300000012;
  r0.w = 0.100000001 * r3.x;
  r4.xz = v1.xz * r0.ww;
  r1.xyz = r1.xzx * r4.xyz + r2.xyz;
  r1.xyz = r1.xyz * cb6[2].www + v0.xyz;
  r0.xyz = r3.yyy * r0.xyz + r1.xyz;
  r1.xyzw = cb4[1].xyzw * r0.yyyy;
  r1.xyzw = cb4[0].xyzw * r0.xxxx + r1.xyzw;
  r0.xyzw = cb4[2].xyzw * r0.zzzz + r1.xyzw;
  r0.xyzw = cb4[3].xyzw * v0.wwww + r0.xyzw;
  r1.xyz = -r0.xyz * cb2[0].www + cb2[0].xyz;
  r1.w = dot(r1.xyz, r1.xyz);
  r1.w = rsqrt(r1.w);
  r1.xyz = r1.xyz * r1.www;
  r2.x = dot(v1.xyz, cb4[4].xyz);
  r2.y = dot(v1.xyz, cb4[5].xyz);
  r2.z = dot(v1.xyz, cb4[6].xyz);
  r1.w = dot(r2.xyz, r2.xyz);
  r1.w = rsqrt(r1.w);
  r2.xyz = r2.xyz * r1.www;
  r1.x = dot(r2.xyz, r1.xyz);
  r1.x = -r1.x * r1.x + 1;
  r1.x = sqrt(r1.x);
  r1.x = cb3[5].z * r1.x;
  r1.xyz = -r2.xyz * r1.xxx + r0.xyz;
  r1.w = cmp(cb3[5].z != 0.000000);
  r0.xyz = r1.www ? r1.xyz : r0.xyz;
  r1.xyzw = cb5[18].xyzw * r0.yyyy;
  r1.xyzw = cb5[17].xyzw * r0.xxxx + r1.xyzw;
  r1.xyzw = cb5[19].xyzw * r0.zzzz + r1.xyzw;
  r0.xyzw = cb5[20].xyzw * r0.wwww + r1.xyzw;
  r1.x = cb3[5].x / r0.w;
  r1.x = min(0, r1.x);
  r1.x = max(-1, r1.x);
  r0.z = r1.x + r0.z;
  r1.x = min(r0.z, r0.w);
  o0.xyw = r0.xyw;
  r0.x = r1.x + -r0.z;
  o0.z = cb3[5].y * r0.x + r0.z;
  o1.xy = v2.xy * cb0[6].xy + cb0[6].zw;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.11 on Fri Jan 25 19:28:59 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// NORMAL                   0   xyz         1     NONE   float   xyz
// TEXCOORD                 0   xyzw        2     NONE   float   xy
// TEXCOORD                 3   xy          3     NONE   float
// COLOR                    0   xyzw        4     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 1   xy          1     NONE   float   xy
//
vs_4_0
dcl_constantbuffer cb0[7], immediateIndexed
dcl_constantbuffer cb1[1], immediateIndexed
dcl_constantbuffer cb2[1], immediateIndexed
dcl_constantbuffer cb3[6], immediateIndexed
dcl_constantbuffer cb4[7], immediateIndexed
dcl_constantbuffer cb5[21], immediateIndexed
dcl_constantbuffer cb6[3], immediateIndexed
dcl_input v0.xyzw
dcl_input v1.xyz
dcl_input v2.xy
dcl_input v4.xyzw
dcl_output_siv o0.xyzw, position
dcl_output o1.xy
dcl_temps 5
dp3 r0.x, cb4[3].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
add r0.y, r0.x, cb1[0].y
mad r1.y, v4.x, cb6[0].x, r0.x
mul r0.x, r0.y, cb6[2].w
mul r0.xyz, r0.xxxx, l(1.975000, 0.793000, 0.375000, 0.000000)
frc r0.xyz, r0.xyzx
mad r0.xyz, r0.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-0.500000, -0.500000, -0.500000, 0.000000)
frc r0.xyz, r0.xyzx
mad r0.xyz, r0.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
mul r2.xyz, |r0.xyzx|, |r0.xyzx|
mad r0.xyz, -|r0.xyzx|, l(2.000000, 2.000000, 2.000000, 0.000000), l(3.000000, 3.000000, 3.000000, 0.000000)
mul r0.xyz, r0.xyzx, r2.xyzx
mad r0.xyz, cb6[2].xyzx, r0.xyzx, cb6[2].xyzx
mul r2.xyz, r0.yyyy, cb4[5].xyzx
mad r0.xyw, cb4[4].xyxz, r0.xxxx, r2.xyxz
mad r0.xyz, cb4[6].xyzx, r0.zzzz, r0.xywx
mad r0.w, v4.y, cb6[0].y, r1.y
dp3 r1.x, v0.xyzx, r0.wwww
add r1.xyzw, r1.xxyy, cb1[0].yyyy
mul r1.xyzw, r1.xyzw, l(1.975000, 0.793000, 0.375000, 0.193000)
frc r1.xyzw, r1.xyzw
mad r1.xyzw, r1.xyzw, l(2.000000, 2.000000, 2.000000, 2.000000), l(-0.500000, -0.500000, -0.500000, -0.500000)
frc r1.xyzw, r1.xyzw
mad r1.xyzw, r1.xyzw, l(2.000000, 2.000000, 2.000000, 2.000000), l(-1.000000, -1.000000, -1.000000, -1.000000)
mul r2.xyzw, |r1.xyzw|, |r1.xyzw|
mad r1.xyzw, -|r1.xyzw|, l(2.000000, 2.000000, 2.000000, 2.000000), l(3.000000, 3.000000, 3.000000, 3.000000)
mul r1.xyzw, r1.xyzw, r2.xyzw
add r1.xy, r1.ywyy, r1.xzxx
mul r2.xyz, r0.xyzx, r1.yyyy
mul r3.xyz, v4.ywzy, cb6[0].yzwy
mul r2.xyz, r2.xyzx, r3.zzzz
mul r4.y, r1.y, r3.z
mov r1.z, l(0.300000)
mul r0.w, r3.x, l(0.100000)
mul r4.xz, r0.wwww, v1.xxzx
mad r1.xyz, r1.xzxx, r4.xyzx, r2.xyzx
mad r1.xyz, r1.xyzx, cb6[2].wwww, v0.xyzx
mad r0.xyz, r3.yyyy, r0.xyzx, r1.xyzx
mul r1.xyzw, r0.yyyy, cb4[1].xyzw
mad r1.xyzw, cb4[0].xyzw, r0.xxxx, r1.xyzw
mad r0.xyzw, cb4[2].xyzw, r0.zzzz, r1.xyzw
mad r0.xyzw, cb4[3].xyzw, v0.wwww, r0.xyzw
mad r1.xyz, -r0.xyzx, cb2[0].wwww, cb2[0].xyzx
dp3 r1.w, r1.xyzx, r1.xyzx
rsq r1.w, r1.w
mul r1.xyz, r1.wwww, r1.xyzx
dp3 r2.x, v1.xyzx, cb4[4].xyzx
dp3 r2.y, v1.xyzx, cb4[5].xyzx
dp3 r2.z, v1.xyzx, cb4[6].xyzx
dp3 r1.w, r2.xyzx, r2.xyzx
rsq r1.w, r1.w
mul r2.xyz, r1.wwww, r2.xyzx
dp3 r1.x, r2.xyzx, r1.xyzx
mad r1.x, -r1.x, r1.x, l(1.000000)
sqrt r1.x, r1.x
mul r1.x, r1.x, cb3[5].z
mad r1.xyz, -r2.xyzx, r1.xxxx, r0.xyzx
ne r1.w, cb3[5].z, l(0.000000)
movc r0.xyz, r1.wwww, r1.xyzx, r0.xyzx
mul r1.xyzw, r0.yyyy, cb5[18].xyzw
mad r1.xyzw, cb5[17].xyzw, r0.xxxx, r1.xyzw
mad r1.xyzw, cb5[19].xyzw, r0.zzzz, r1.xyzw
mad r0.xyzw, cb5[20].xyzw, r0.wwww, r1.xyzw
div r1.x, cb3[5].x, r0.w
min r1.x, r1.x, l(0.000000)
max r1.x, r1.x, l(-1.000000)
add r0.z, r0.z, r1.x
min r1.x, r0.w, r0.z
mov o0.xyw, r0.xyxw
add r0.x, -r0.z, r1.x
mad o0.z, cb3[5].y, r0.x, r0.z
mad o1.xy, v2.xyxx, cb0[6].xyxx, cb0[6].zwzz
ret
// Approximately 0 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
