// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed 2279952ca09c1629-ps.txt
// 3DMigoto: 2279952ca09c1629 |    Unity headers extracted from PF_Standard
//    Shader "PF/Standard" {
//      CustomEditor "PFStandardShaderGUI"
//      SubShader 1/1 {
//        LOD 100
//        Tags { "Reflection"="Opaque" "RenderType"="Opaque" }
//        Pass 2/4 {
//          Name "FORWARDADD"
//          Tags { "LIGHTMODE"="FORWARDADD" "Reflection"="Opaque" "RenderType"="Opaque" "SHADOWSUPPORT"="true" }
//          ZWrite Off
//          Program "fp" {
//            SubProgram "d3d11" {
//            }
//          }
//        }
//      }
//    }
//
// Unity 5.3 headers extracted from PF_Standard:
//   API d3d11
//   Shader model ps_4_0
//   undeciphered1: 201708220 78 7 1
//   undeciphered1a: 10
//   Keywords { "SPOT" "SHADOWS_DEPTH" "SHADOWS_SHADOWMASK" "INSTANCING_ON" "CUTOUT_ON" "SPECULAR_ON" "METALLNESS_ON" "VERTEX_ANIMATION_SIMPLE_ON" }
//   undeciphered2: 1 8 6 8 0 0
//   undeciphered3: 0 0
//   ConstBuffer "$Globals" 2464
//   Vector 32 [_LightColor0]
//   Float 136 [_Metallic]
//   Matrix 176 [unity_WorldToLight]
//   ConstBuffer "UnityPerCamera" 144
//   Vector 64 [_WorldSpaceCameraPos] 3
//   Vector 96 [_ScreenParams]
//   ConstBuffer "UnityLighting" 768
//   Vector 0 [_WorldSpaceLightPos0]
//   Vector 736 [unity_OcclusionMaskSelector]
//   ConstBuffer "UnityShadows" 416
//   Vector 384 [_LightShadowData]
//   Vector 400 [unity_ShadowFadeCenterAndType]
//   Matrix 128 [unity_WorldToShadow0]
//   Matrix 192 [unity_WorldToShadow1]
//   Matrix 256 [unity_WorldToShadow2]
//   Matrix 320 [unity_WorldToShadow3]
//   ConstBuffer "UnityPerFrame" 368
//   Matrix 144 [unity_MatrixV]
//   ConstBuffer "PFCommonBuffer" 240
//   Vector 48 [_TintColor]
//   Float 64 [_NdotLPower]
//   Float 80 [_Roughness]
//   Float 156 [_AlphaScale]
//   Float 160 [_Cutout]
//   Float 228 [_StencilRef]
//   Float 232 [_ScreenSpaceDecalsGlobalFlag]
//   SetTexture 0 [_MainTex] 2D 30
//   SetTexture 1 [_ScreenSpaceDecalsTex] 2D 70
//   SetTexture 2 [_Parameters] 2D 60
//   SetTexture 3 [_LightTexture0] 2D 40
//   SetTexture 4 [_LightTextureB0] 2D 50
//   SetTexture 5 [unity_NHxRoughness] 2D 10
//   SetTexture 6 [unity_ShadowMask] 2D 00
//   SetTexture 7 [_ShadowMapTexture] 2D 20
//   BindCB "$Globals" 0
//   BindCB "UnityPerCamera" 1
//   BindCB "UnityLighting" 2
//   BindCB "UnityShadows" 3
//   BindCB "UnityPerFrame" 4
//   BindCB "PFCommonBuffer" 5
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.2 on Mon Jan 14 17:50:40 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// SV_InstanceID            0   x           1     NONE    uint
// TEXCOORD                 0   xyzw        2     NONE   float   xy
// TEXCOORD                 1   xyzw        3     NONE   float
// TEXCOORD                 3   xyzw        4     NONE   float      w
// TEXCOORD                 4   xyzw        5     NONE   float      w
// TEXCOORD                 5   xyzw        6     NONE   float   xyzw
// TEXCOORD                 6   xyz         7     NONE   float
// TEXCOORD                 7   xyzw        8     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer cb0[15], immediateIndexed
dcl_constantbuffer cb1[9], immediateIndexed
dcl_constantbuffer cb2[47], immediateIndexed
dcl_constantbuffer cb3[26], immediateIndexed
dcl_constantbuffer cb4[12], immediateIndexed
dcl_constantbuffer cb5[15], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_comparison
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_sampler s7, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v4.w
dcl_input_ps linear v5.w
dcl_input_ps linear v6.xyzw
dcl_input_ps linear v8.xy
dcl_output o0.xyzw
dcl_temps 12
dcl_constantbuffer cb10[4], immediateIndexed

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r10.xyzw, l(0, 0, 0, 0), t125.xyzw


// Unity reflection/specular fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed 2279952ca09c1629-ps.txt

mul r10.w, -r10.x, r10.y
mad r11.xyz, -r10.wwww, cb10[0].xyzw, cb1[4].xyzw

sample r0.xyzw, v2.xyxx, t0.xyzw, s3
add r0.xyz, r0.xyzx, -cb5[3].xyzx
mad r0.xyz, cb5[3].wwww, r0.xyzx, cb5[3].xyzx
ne r1.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb5[14].z
if_nz r1.x
  ftoi r1.x, cb5[14].y
  ine r1.x, r1.x, l(4)
  and r1.x, r1.x, l(0x3f800000)
  div r1.yz, v0.xxyx, cb1[6].xxyx
  sample r2.xyzw, r1.yzyy, t1.xyzw, s7
  mul_sat r1.xyzw, r1.xxxx, r2.xyzw
  add r1.xyz, -r0.xyzx, r1.xyzx
  mad r0.xyz, r1.wwww, r1.xyzx, r0.xyzx
endif
sample r1.xyzw, v2.xyxx, t2.xyzw, s6
mul_sat r0.w, r0.w, cb5[9].w
add r1.y, r0.w, -cb5[10].x
lt r1.y, r1.y, l(0.000000)
discard_nz r1.y
mul r1.x, r1.x, cb5[5].x
max r1.x, r1.x, l(0.000100)
mul r1.y, r1.z, cb0[8].z
add r2.xyz, r0.xyzx, l(-0.220916301, -0.220916301, -0.220916301, 0.000000)
mad r2.xyz, r1.yyyy, r2.xyzx, l(0.220916301, 0.220916301, 0.220916301, 0.000000)
mad r1.y, -r1.y, l(0.779083729), l(0.779083729)
sqrt r1.x, r1.x
add r1.x, -r1.x, l(1.000000)
dp3 r1.z, v6.xyzx, v6.xyzx
rsq r1.z, r1.z
mul r3.xyz, r1.zzzz, v6.xyzx
mov r4.x, v4.w
mov r4.y, v5.w
mov r4.z, v6.w
add r5.xyz, r4.xyzx, -r11.xyzx
dp3 r1.z, r5.xyzx, r5.xyzx
rsq r1.z, r1.z
mul r5.xyz, r1.zzzz, r5.xyzx
mad r6.xyz, cb2[0].wwww, -r4.xyzx, cb2[0].xyzx
dp3 r1.z, r6.xyzx, r6.xyzx
rsq r1.z, r1.z
mul r6.xyz, r1.zzzz, r6.xyzx
mul r7.xyzw, v5.wwww, cb0[12].xyzw
mad r7.xyzw, cb0[11].xyzw, v4.wwww, r7.xyzw
mad r7.xyzw, cb0[13].xyzw, v6.wwww, r7.xyzw
add r7.xyzw, r7.xyzw, cb0[14].xyzw
add r8.xyz, -r4.xyzx, r11.xyzx
mov r9.x, cb4[9].z
mov r9.y, cb4[10].z
mov r9.z, cb4[11].z
dp3 r1.z, r8.xyzx, r9.xyzx
add r4.xyz, r4.xyzx, -cb3[25].xyzx
dp3 r1.w, r4.xyzx, r4.xyzx
sqrt r1.w, r1.w
add r1.w, -r1.z, r1.w
mad r1.z, cb3[25].w, r1.w, r1.z
mad_sat r1.z, r1.z, cb3[24].z, cb3[24].w
sample r4.xyzw, v8.xyxx, t6.xyzw, s0
dp4_sat r1.w, r4.xyzw, cb2[46].xyzw
mul r4.xyzw, v5.wwww, cb3[9].xyzw
mad r4.xyzw, cb3[8].xyzw, v4.wwww, r4.xyzw
mad r4.xyzw, cb3[10].xyzw, v6.wwww, r4.xyzw
add r4.xyzw, r4.xyzw, cb3[11].xyzw
div r4.xyz, r4.xyzx, r4.wwww
sample_c_lz r2.w, r4.xyxx, t7.xxxx, s2, r4.z
add r3.w, -cb3[24].x, l(1.000000)
mad r2.w, r2.w, r3.w, cb3[24].x
add r1.w, r1.w, -r2.w
mad r1.z, r1.z, r1.w, r2.w
lt r1.w, l(0.000000), r7.z
and r1.w, r1.w, l(0x3f800000)
div r4.xy, r7.xyxx, r7.wwww
add r4.xy, r4.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
sample r4.xyzw, r4.xyxx, t3.xyzw, s4
mul r1.w, r1.w, r4.w
dp3 r2.w, r7.xyzx, r7.xyzx
sample r4.xyzw, r2.wwww, t4.xyzw, s5
mul r1.w, r1.w, r4.x
mul r1.z, r1.z, r1.w
dp3_sat r1.w, r3.xyzx, r6.xyzx
dp3 r2.w, r5.xyzx, r3.xyzx
add r2.w, r2.w, r2.w
mad r3.xyz, r3.xyzx, -r2.wwww, r5.xyzx
dp3 r2.w, r3.xyzx, r6.xyzx
max r2.w, r2.w, l(0.000000)
mul r3.xyz, r1.zzzz, cb0[2].xyzx
log r1.z, r1.w
mul r1.z, r1.z, cb5[4].x
exp r1.z, r1.z
mul r3.xyz, r1.zzzz, r3.xyzx
mul r1.z, r2.w, r2.w
mul r4.x, r1.z, r1.z
add r4.y, -r1.x, l(1.000000)
sample r4.xyzw, r4.xyxx, t5.xyzw, s1
mul r1.x, r4.x, l(16.000000)
mul r1.xzw, r2.xxyz, r1.xxxx
mad r0.xyz, r0.xyzx, r1.yyyy, r1.xzwx
mul o0.xyz, r3.xyzx, r0.xyzx
mov o0.w, r0.w
ret
// Approximately 0 instruction slots used