//
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.14 on Wed Dec 16 19:47:22 2020
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyz
// NORMAL                   0   xyz         1     NONE   float
// TANGENT                  0   xyzw        2     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xy          1     NONE   float   xy
// TEXCOORD                 3     z         1     NONE   float     z
// TEXCOORD                 1   xyzw        2     NONE   float   xyzw
// TEXCOORD                 2   xyz         3     NONE   float   xyz
// TEXCOORD                 4   xyz         4     NONE   float   xyz
//
vs_4_0
dcl_constantbuffer cb0[6], immediateIndexed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb2[21], immediateIndexed
dcl_constantbuffer cb12[4], immediateIndexed
dcl_input v0.xyz
dcl_output_siv o0.xyzw, position
dcl_output o1.xy
dcl_output o1.z
dcl_output o2.xyzw
dcl_output o3.xyz
dcl_output o4.xyz
dcl_temps 36
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r33.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.xyzw, v0.yyyy, cb1[1].xyzw
mad r0.xyzw, cb1[0].xyzw, v0.xxxx, r0.xyzw
mad r0.xyzw, cb1[2].xyzw, v0.zzzz, r0.xyzw
add r0.xyzw, r0.xyzw, cb1[3].xyzw
mul r1.xyzw, r0.yyyy, cb2[18].xyzw
mad r1.xyzw, cb2[17].xyzw, r0.xxxx, r1.xyzw
mad r1.xyzw, cb2[19].xyzw, r0.zzzz, r1.xyzw
mad r1.xyzw, cb2[20].xyzw, r0.wwww, r1.xyzw


//common stereo correcton in view space
add r33.w, r1.w, -r33.y
mul r33.w, r33.w, r33.x
mul r33.w, r33.w, l(1.0)
add r1.x, r1.x, r33.w
//common stereo correcton in view space

mov o0.xyzw, r1.xyzw
dp3 r2.x, cb1[0].xyzx, cb1[0].xyzx
sqrt o1.z, r2.x
add o1.xy, v0.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
mul r1.y, r1.y, cb0[5].x
mul r2.xzw, r1.xxwy, l(0.500000, 0.000000, 0.500000, 0.500000)
mov o2.zw, r1.zzzw
add o2.xy, r2.zzzz, r2.xwxx
mul r1.xyz, r0.yyyy, cb2[10].xyzx
mad r1.xyz, cb2[9].xyzx, r0.xxxx, r1.xyzx
mad r0.xyz, cb2[11].xyzx, r0.zzzz, r1.xyzx
mad r0.xyz, cb2[12].xyzx, r0.wwww, r0.xyzx
mul o3.xyz, r0.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
dp3 r0.x, -cb1[1].xyzx, -cb1[1].xyzx
rsq r0.x, r0.x
mul o4.xyz, r0.xxxx, -cb1[1].xyzx
ret
// Approximately 0 instruction slots used


