// asmtool.py -I ../.. --auto-fix-vertex-halo --fix-unusual-halo-with-inconsistent-w-optimisation --fix-unity-reflection --fix-unity-frustum-world --only-autofixed 19389ed5bdd4e806-vs.txt
// 3DMigoto: 19389ed5bdd4e806 | Matched 68 variants of 1 shaders: PF/Particles
//
//                       Unity headers extracted from PF_Particles
//                       Shader "PF/Particles" {
//                         CustomEditor "ParticlesShaderGUI"
//                         SubShader 1/1 {
//                           LOD 100
//                           Tags { "QUEUE"="Transparent+30" "RenderType"="Transparent" }
//                           Pass 1/1 {
//                             Tags { "LIGHTMODE"="FORWARDBASE" "QUEUE"="Transparent+30" "RenderType"="Transparent" "SHADOWSUPPORT"="true" }
//                             ZWrite [_ZWrite]
//                             Program "vp" {
//                               SubProgram "d3d11" {
//                               }
//                             }
//                           }
//                         }
//                       }
//
//                    Unity 5.3 headers extracted from PF_Particles:
//                      API d3d11
//                      Shader model vs_4_0
//                      undeciphered1: 201708220 34 0 0
//                      undeciphered1a: 4
// 80000000000000000:   Keywords { "DIRECTIONAL" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "SOFT_PARTICLES" "TEXTURE1_ON" }
// 40000000000000000:   Keywords { "DIRECTIONAL" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "TEXTURE1_ON" }
// 00000000000000020:   Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "SOFT_PARTICLES" "TEXTURE1_ON" }
// 00000000000000010:   Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "TEXTURE1_ON" }
// 00000000000000200:   Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "SOFT_PARTICLES" "TEXTURE1_ON" }
// 00000000000000100:   Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "TEXTURE1_ON" }
// 00000000000000800:   Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "LIGHTPROBE_SH" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "SOFT_PARTICLES" "TEXTURE1_ON" }
// 00000000000000400:   Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "LIGHTPROBE_SH" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "TEXTURE1_ON" }
// 00000000000020000:   Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "SHADOWS_SHADOWMASK" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "SOFT_PARTICLES" "TEXTURE1_ON" }
// 00000000000010000:   Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "SHADOWS_SHADOWMASK" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "TEXTURE1_ON" }
// 00000000000080000:   Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "SOFT_PARTICLES" "TEXTURE1_ON" }
// 00000000000040000:   Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "TEXTURE1_ON" }
// 00000000000000080:   Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "LIGHTPROBE_SH" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "SOFT_PARTICLES" "TEXTURE1_ON" }
// 00000000000000040:   Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "LIGHTPROBE_SH" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "TEXTURE1_ON" }
// 00000000000002000:   Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "SHADOWS_SHADOWMASK" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "SOFT_PARTICLES" "TEXTURE1_ON" }
// 00000000000001000:   Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "SHADOWS_SHADOWMASK" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "TEXTURE1_ON" }
// 00000000000008000:   Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "SOFT_PARTICLES" "TEXTURE1_ON" }
// 00000000000004000:   Keywords { "DIRECTIONAL" "LIGHTMAP_ON" "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "TEXTURE1_ON" }
// 00000000000000002:   Keywords { "DIRECTIONAL" "LIGHTPROBE_SH" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "SOFT_PARTICLES" "TEXTURE1_ON" }
// 00000000000000001:   Keywords { "DIRECTIONAL" "LIGHTPROBE_SH" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "TEXTURE1_ON" }
// 00002000000000000:   Keywords { "DIRECTIONAL" "LIGHTPROBE_SH" "VERTEXLIGHT_ON" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "SOFT_PARTICLES" "TEXTURE1_ON" }
// 00001000000000000:   Keywords { "DIRECTIONAL" "LIGHTPROBE_SH" "VERTEXLIGHT_ON" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "TEXTURE1_ON" }
// 00000000000200000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "SOFT_PARTICLES" "TEXTURE1_ON" }
// 00000000000100000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "TEXTURE1_ON" }
// 00000000080000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "SOFT_PARTICLES" "TEXTURE1_ON" }
// 00000000040000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "TEXTURE1_ON" }
// 00000000800000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "SOFT_PARTICLES" "TEXTURE1_ON" }
// 00000000400000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "TEXTURE1_ON" }
// 00000002000000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "LIGHTPROBE_SH" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "SOFT_PARTICLES" "TEXTURE1_ON" }
// 00000001000000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "LIGHTPROBE_SH" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "TEXTURE1_ON" }
// 00000080000000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "SHADOWS_SHADOWMASK" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "SOFT_PARTICLES" "TEXTURE1_ON" }
// 00000040000000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "SHADOWS_SHADOWMASK" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "TEXTURE1_ON" }
// 00000200000000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "SOFT_PARTICLES" "TEXTURE1_ON" }
// 00000100000000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTMAP_SHADOW_MIXING" "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "TEXTURE1_ON" }
// 00000000200000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTPROBE_SH" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "SOFT_PARTICLES" "TEXTURE1_ON" }
// 00000000100000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "LIGHTPROBE_SH" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "TEXTURE1_ON" }
// 00000008000000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "SHADOWS_SHADOWMASK" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "SOFT_PARTICLES" "TEXTURE1_ON" }
// 00000004000000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "SHADOWS_SHADOWMASK" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "TEXTURE1_ON" }
// 00000020000000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "SOFT_PARTICLES" "TEXTURE1_ON" }
// 00000010000000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_ON" "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "TEXTURE1_ON" }
// 00000000002000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_SHADOW_MIXING" "LIGHTPROBE_SH" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "SOFT_PARTICLES" "TEXTURE1_ON" }
// 00000000001000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_SHADOW_MIXING" "LIGHTPROBE_SH" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "TEXTURE1_ON" }
// 00200000000000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_SHADOW_MIXING" "LIGHTPROBE_SH" "VERTEXLIGHT_ON" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "SOFT_PARTICLES" "TEXTURE1_ON" }
// 00100000000000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_SHADOW_MIXING" "LIGHTPROBE_SH" "VERTEXLIGHT_ON" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "TEXTURE1_ON" }
// 00000000020000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_SHADOW_MIXING" "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "SOFT_PARTICLES" "TEXTURE1_ON" }
// 00000000010000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_SHADOW_MIXING" "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "TEXTURE1_ON" }
// 20000000000000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_SHADOW_MIXING" "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" "VERTEXLIGHT_ON" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "SOFT_PARTICLES" "TEXTURE1_ON" }
// 10000000000000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_SHADOW_MIXING" "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" "VERTEXLIGHT_ON" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "TEXTURE1_ON" }
// 08000000000000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_SHADOW_MIXING" "SHADOWS_SHADOWMASK" "VERTEXLIGHT_ON" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "SOFT_PARTICLES" "TEXTURE1_ON" }
// 04000000000000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_SHADOW_MIXING" "SHADOWS_SHADOWMASK" "VERTEXLIGHT_ON" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "TEXTURE1_ON" }
// 00080000000000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_SHADOW_MIXING" "VERTEXLIGHT_ON" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "SOFT_PARTICLES" "TEXTURE1_ON" }
// 00040000000000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTMAP_SHADOW_MIXING" "VERTEXLIGHT_ON" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "TEXTURE1_ON" }
// 00000000000800000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTPROBE_SH" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "SOFT_PARTICLES" "TEXTURE1_ON" }
// 00000000000400000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTPROBE_SH" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "TEXTURE1_ON" }
// 00020000000000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTPROBE_SH" "VERTEXLIGHT_ON" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "SOFT_PARTICLES" "TEXTURE1_ON" }
// 00010000000000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "LIGHTPROBE_SH" "VERTEXLIGHT_ON" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "TEXTURE1_ON" }
// 00000000008000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "SOFT_PARTICLES" "TEXTURE1_ON" }
// 00000000004000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "TEXTURE1_ON" }
// 02000000000000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" "VERTEXLIGHT_ON" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "SOFT_PARTICLES" "TEXTURE1_ON" }
// 01000000000000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" "VERTEXLIGHT_ON" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "TEXTURE1_ON" }
// 00800000000000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "SHADOWS_SHADOWMASK" "VERTEXLIGHT_ON" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "SOFT_PARTICLES" "TEXTURE1_ON" }
// 00400000000000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "SHADOWS_SHADOWMASK" "VERTEXLIGHT_ON" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "TEXTURE1_ON" }
// 00008000000000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "VERTEXLIGHT_ON" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "SOFT_PARTICLES" "TEXTURE1_ON" }
// 00004000000000000:   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "VERTEXLIGHT_ON" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "TEXTURE1_ON" }
// 00000000000000008:   Keywords { "DIRECTIONAL" "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "SOFT_PARTICLES" "TEXTURE1_ON" }
// 00000000000000004:   Keywords { "DIRECTIONAL" "SHADOWS_SHADOWMASK" "LIGHTPROBE_SH" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "TEXTURE1_ON" }
// 00000800000000000:   Keywords { "DIRECTIONAL" "VERTEXLIGHT_ON" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "SOFT_PARTICLES" "TEXTURE1_ON" }
// 00000400000000000:   Keywords { "DIRECTIONAL" "VERTEXLIGHT_ON" "ALPHAPREMULTIPLY_ON" "BUMP_ON" "DISTORTION_ON" "TEXTURE1_ON" }
//                      undeciphered2: 1 0 5 0 0 0
//                      undeciphered3: 27 3 0 0 3 3 4 5
//                      ConstBuffer "$Globals" 2768
//                      Vector 96 [_MainTex_ST]
//                      Vector 192 [_FogOfWarMask_ST]
//                      Vector 2400 [_UV0Speed] 2
//                      Vector 2416 [_MainTex1_ST]
//                      Vector 2432 [_UV1Speed] 2
//                      Float 2448 [_ApplyTexSheetUvTex1]
//                      Float 2452 [_HDRColorScale]
//                      Vector 2464 [_BumpMap_ST]
//                      Vector 2480 [_UVBumpSpeed] 2
//                      Float 2488 [_ApplyTexSheetUvBump]
//                      Float 2600 [_TexSheetEnabled]
//                      Float 2656 [_TimeEditor]
//                      Float 2660 [_VirtualOffset]
//                      ConstBuffer "UnityPerCamera" 144
//                      Vector 0 [_Time]
//                      Vector 80 [_ProjectionParams]
//                      ConstBuffer "UnityPerDraw" 160
//                      Matrix 0 [unity_ObjectToWorld]
//                      ConstBuffer "UnityPerFrame" 368
//                      Matrix 80 [glstate_matrix_projection]
//                      Matrix 144 [unity_MatrixV]
//                      Matrix 272 [unity_MatrixVP]
//                      ConstBuffer "PFCommonBuffer" 240
//                      Vector 48 [_TintColor]
//                      BindCB "$Globals" 0
//                      BindCB "UnityPerCamera" 1
//                      BindCB "UnityPerDraw" 2
//                      BindCB "UnityPerFrame" 3
//                      BindCB "PFCommonBuffer" 4
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.2 on Mon Jan 14 17:45:21 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// NORMAL                   0   xyz         1     NONE   float
// COLOR                    0   xyzw        2     NONE   float   xyzw
// TEXCOORD                 0   xyzw        3     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// COLOR                    0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 0   xyzw        2     NONE   float   xyzw
// TEXCOORD                 1   xyzw        3     NONE   float   xyzw
// TEXCOORD                 3   xyzw        4     NONE   float   xyzw
// TEXCOORD                 4   xyzw        5     NONE   float   xyzw
//
vs_4_0
dcl_constantbuffer cb0[167], immediateIndexed
dcl_constantbuffer cb1[6], immediateIndexed
dcl_constantbuffer cb2[4], immediateIndexed
dcl_constantbuffer cb3[21], immediateIndexed
dcl_constantbuffer cb4[4], immediateIndexed
dcl_input v0.xyzw
dcl_input v2.xyzw
dcl_input v3.xyzw
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyzw
dcl_temps 5

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r4.xyzw, l(0, 0, 0, 0), t125.xyzw

mul r0.xyzw, v0.yyyy, cb2[1].xyzw
mad r0.xyzw, cb2[0].xyzw, v0.xxxx, r0.xyzw
mad r0.xyzw, cb2[2].xyzw, v0.zzzz, r0.xyzw
add r1.xyzw, r0.xyzw, cb2[3].xyzw
mad r0.xy, cb2[3].xzxx, v0.wwww, r0.xzxx
mad o4.xy, r0.xyxx, cb0[12].xyxx, cb0[12].zwzz
mul r0.xyzw, r1.yyyy, cb3[18].xyzw
mad r0.xyzw, cb3[17].xyzw, r1.xxxx, r0.xyzw
mad r0.xyzw, cb3[19].xyzw, r1.zzzz, r0.xyzw
mad r0.xyzw, cb3[20].xyzw, r1.wwww, r0.xyzw

// Relocated to here with asmtool.py
mov o0.xyw, r0.xyxw

// Automatic vertex shader halo fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --auto-fix-vertex-halo --fix-unusual-halo-with-inconsistent-w-optimisation --fix-unity-reflection --fix-unity-frustum-world --only-autofixed 19389ed5bdd4e806-vs.txt
ne r4.w, r0.w, l(1.0)
if_nz r4.w
  add r4.w, r0.w, -r4.y
  mad r0.x, r4.w, r4.x, r0.x
endif

mad r2.xy, cb3[7].zwzz, cb0[166].yyyy, r0.zwzz
div r0.z, r2.x, r2.y
mul o0.z, r0.w, r0.z

// mov o0.xyw, r0.xyxw // Relocated from here with asmtool.py

mov o5.w, r0.w
mul r2.xyzw, v2.xyzw, cb4[3].xyzw
mov r3.x, cb0[153].y
mov r3.w, l(1.000000)
mul o1.xyzw, r2.xyzw, r3.xxxw
lt r0.z, l(0.000000), cb0[162].z
movc o2.zw, r0.zzzz, v3.zzzw, v3.xxxy
mad r2.xy, v3.xyxx, cb0[6].xyxx, cb0[6].zwzz
add r0.z, cb0[166].x, cb1[0].y
mad o2.xy, cb0[150].xyxx, r0.zzzz, r2.xyxx
lt r2.x, l(0.000000), cb0[153].x
movc r2.xy, r2.xxxx, v3.xyxx, v3.zwzz
mad r2.xy, r2.xyxx, cb0[151].xyxx, cb0[151].zwzz
mad o3.xy, cb0[152].xyxx, r0.zzzz, r2.xyxx
lt r2.x, l(0.000000), cb0[155].z
movc r2.xy, r2.xxxx, v3.xyxx, v3.zwzz
mad r2.xy, r2.xyxx, cb0[154].xyxx, cb0[154].zwzz
mad o3.zw, cb0[155].xxxy, r0.zzzz, r2.xxxy
mov o4.zw, l(0,0,0,0)
mul r0.z, r1.y, cb3[10].z
mad r0.z, cb3[9].z, r1.x, r0.z
mad r0.z, cb3[11].z, r1.z, r0.z
mad r0.z, cb3[12].z, r1.w, r0.z
mov o5.z, -r0.z
mul r0.y, r0.y, cb1[5].x
mul r0.xz, r0.xxwx, l(0.500000, 0.000000, 0.500000, 0.000000)
mul r0.w, r0.y, l(0.500000)
add o5.xy, r0.zzzz, r0.xwxx
ret
// Approximately 0 instruction slots used