// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed 1836afdb3d8d3045-ps.txt
// 3DMigoto: 1836afdb3d8d3045 |    Unity headers extracted from PF_StandardDynamic
//    Shader "PF/StandardDynamic" {
//      CustomEditor "PFStandardDynamicShaderGUI"
//      SubShader 1/1 {
//        LOD 100
//        Tags { "Reflection"="Opaque" "RenderType"="Opaque" }
//        Pass 2/3 {
//          Name "ForwardAdd"
//          Tags { "LIGHTMODE"="FORWARDADD" "Reflection"="Opaque" "RenderType"="Opaque" "SHADOWSUPPORT"="true" }
//          ZWrite Off
//          Program "fp" {
//            SubProgram "d3d11" {
//            }
//          }
//        }
//      }
//    }
//
// Unity 5.3 headers extracted from PF_StandardDynamic:
//   API d3d11
//   Shader model ps_4_0
//   undeciphered1: 201802150 114 8 3
//   undeciphered1a: 9
//   Keywords { "POINT" "SHADOWS_CUBE" "SHADOWS_SOFT" "FOG_LINEAR" "BUMP_ON" "SPECULAR_ON" "DISSOLVE_ON" "PETRIFICATION_ON" }
//   undeciphered2: 1 9 7 9 0 0
//   undeciphered3: 0 0
//   ConstBuffer "$Globals" 2464
//   Vector 32 [_LightColor0]
//   Matrix 176 [unity_WorldToLight]
//   ConstBuffer "UnityPerCamera" 144
//   Vector 64 [_WorldSpaceCameraPos] 3
//   Vector 80 [_ProjectionParams]
//   Vector 96 [_ScreenParams]
//   ConstBuffer "UnityLighting" 768
//   Vector 0 [_WorldSpaceLightPos0]
//   Vector 16 [_LightPositionRange]
//   Vector 32 [_LightProjectionParams]
//   ConstBuffer "UnityShadows" 416
//   Vector 384 [_LightShadowData]
//   Vector 400 [unity_ShadowFadeCenterAndType]
//   ConstBuffer "UnityPerFrame" 368
//   Matrix 144 [unity_MatrixV]
//   ConstBuffer "UnityFog" 32
//   Vector 16 [unity_FogParams]
//   ConstBuffer "PFCommonBuffer" 240
//   Vector 48 [_TintColor]
//   Float 64 [_NdotLPower]
//   Float 68 [_FogInfluence]
//   Float 80 [_Roughness]
//   Float 88 [_Dissolve]
//   Float 92 [_DissolveWidth]
//   Vector 96 [_DissolveColor]
//   Float 112 [_DissolveColorScale]
//   Float 116 [_DissolveCutout]
//   Float 120 [_DissolveEmission]
//   Float 124 [_Petrification]
//   Vector 128 [_PetrificationColor]
//   Float 144 [_PetrificationColorScale]
//   Float 148 [_PetrificationColorClamp]
//   Float 152 [_PetrificationAlphaScale]
//   Float 156 [_AlphaScale]
//   Float 228 [_StencilRef]
//   Float 232 [_ScreenSpaceDecalsGlobalFlag]
//   Float 236 [_UseNormalMapAtlas]
//   SetTexture 0 [_MainTex] 2D 2
//   SetTexture 1 [_ScreenSpaceDecalsTex] 2D 8
//   SetTexture 2 [_Parameters] 2D 5
//   SetTexture 3 [_PetrificationTex] 2D 7
//   SetTexture 4 [_DissolveTex] 2D 6
//   SetTexture 5 [_BumpMap] 2D 3
//   SetTexture 6 [_LightTexture0] 2D 4
//   SetTexture 7 [unity_NHxRoughness] 2D 0
//   SetTexture 8 [_ShadowMapTexture] CUBE 1
//   BindCB "$Globals" 0
//   BindCB "UnityPerCamera" 1
//   BindCB "UnityLighting" 2
//   BindCB "UnityShadows" 3
//   BindCB "UnityPerFrame" 4
//   BindCB "UnityFog" 5
//   BindCB "PFCommonBuffer" 6
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Sun Aug 23 06:21:49 2020
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 1   xyzw        2     NONE   float
// TEXCOORD                 3   xyzw        3     NONE   float   xyzw
// TEXCOORD                 4   xyzw        4     NONE   float   xyzw
// TEXCOORD                 5   xyzw        5     NONE   float   xyzw
// TEXCOORD                 6   xyz         6     NONE   float
// TEXCOORD                 8      w        6     NONE   float      w
// TEXCOORD                 7   xyzw        7     NONE   float
// TEXCOORD                 9   xyzw        8     NONE   float     zw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer cb0[15], immediateIndexed
dcl_constantbuffer cb1[9], immediateIndexed
dcl_constantbuffer cb2[3], immediateIndexed
dcl_constantbuffer cb3[26], immediateIndexed
dcl_constantbuffer cb4[12], immediateIndexed
dcl_constantbuffer cb5[2], immediateIndexed
dcl_constantbuffer cb6[15], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_comparison
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_sampler s7, mode_default
dcl_sampler s8, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texturecube (float,float,float,float) t8
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v1.xyzw
dcl_input_ps linear v3.xyzw
dcl_input_ps linear v4.xyzw
dcl_input_ps linear v5.xyzw
dcl_input_ps linear v6.w
dcl_input_ps linear v8.zw
dcl_output o0.xyzw
dcl_temps 11
dcl_constantbuffer cb10[4], immediateIndexed

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r9.xyzw, l(0, 0, 0, 0), t125.xyzw


// Unity reflection/specular fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed 1836afdb3d8d3045-ps.txt

mul r9.w, -r9.x, r9.y
mad r10.xyz, -r9.wwww, cb10[0].xyzw, cb1[4].xyzw

sample r0.xyzw, v1.xyxx, t0.xyzw, s2
add r0.xyz, r0.xyzx, -cb6[3].xyzx
mad r0.xyz, cb6[3].wwww, r0.xyzx, cb6[3].xyzx
ne r1.xy, l(0.000000, 0.000000, 0.000000, 0.000000), cb6[14].zwzz
if_nz r1.x
  ftoi r1.x, cb6[14].y
  ine r1.x, r1.x, l(4)
  and r1.x, r1.x, l(0x3f800000)
  div r1.zw, v0.xxxy, cb1[6].xxxy
  sample r2.xyzw, r1.zwzz, t1.xyzw, s8
  mul_sat r2.xyzw, r1.xxxx, r2.xyzw
  add r1.xzw, -r0.xxyz, r2.xxyz
  mad r0.xyz, r2.wwww, r1.xzwx, r0.xyzx
endif
sample r2.xyzw, v1.xyxx, t2.xyzw, s5
mul_sat r3.w, r0.w, cb6[9].w
sample r4.xyzw, v8.zwzz, t3.xyzw, s7
dp3 r0.w, r0.xyzx, l(0.299000, 0.587000, 0.114000, 0.000000)
add r1.xz, -cb6[7].wwzw, l(1.000000, 0.000000, 1.000000, 0.000000)
add r1.x, -r1.x, r4.w
mul_sat r1.x, r1.x, cb6[9].z
mul r2.yzw, r4.xxyz, r0.wwww
mul r2.yzw, r2.yyzw, cb6[8].xxyz
mul r2.yzw, r2.yyzw, cb6[9].xxxx
max r2.yzw, r2.yyzw, l(0.000000, 0.000000, 0.000000, 0.000000)
min r2.yzw, r2.yyzw, cb6[9].yyyy
add r2.yzw, -r0.xxyz, r2.yyzw
mad r0.xyz, r1.xxxx, r2.yzwy, r0.xyzx
sample r4.xyzw, v1.zwzz, t4.xyzw, s6
lt r0.w, cb6[5].z, r4.x
and r0.w, r0.w, l(0x3f800000)
mad r1.x, -cb6[5].z, cb6[7].y, r4.x
lt r1.x, r1.x, l(0.000000)
discard_nz r1.x
add r1.x, r4.x, -cb6[5].z
div_sat r1.x, r1.x, cb6[5].w
mul r0.w, r0.w, r1.x
lt r1.x, r0.w, l(0.001000)
movc r0.w, r1.x, l(1.000000), r0.w
mul r2.yzw, cb6[6].xxyz, cb6[7].xxxx
mul r4.xyz, r1.zzzz, r2.yzwy
mad r0.xyz, -r2.yzwy, r1.zzzz, r0.xyzx
mad r0.xyz, r0.wwww, r0.xyzx, r4.xyzx
mul r0.w, r2.x, cb6[5].x
max r0.w, r0.w, l(0.000100)
sqrt r0.w, r0.w
add r0.w, -r0.w, l(1.000000)
sample r2.xyzw, v1.xyxx, t5.xyzw, s3
mad r1.xzw, r2.xxyz, l(2.000000, 0.000000, 2.000000, 2.000000), l(-1.000000, 0.000000, -1.000000, -1.000000)
mul r2.x, r2.w, r2.x
mad r2.xy, r2.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r2.w, r2.xyxx, r2.xyxx
min r2.w, r2.w, l(1.000000)
add r2.w, -r2.w, l(1.000000)
sqrt r2.z, r2.w
movc r1.xyz, r1.yyyy, r1.xzwx, r2.xyzx
mul r2.xyz, r1.yyyy, v4.xyzx
mad r1.xyw, v3.xyxz, r1.xxxx, r2.xyxz
mad r1.xyz, v5.xyzx, r1.zzzz, r1.xywx
dp3 r1.w, r1.xyzx, r1.xyzx
rsq r1.w, r1.w
mul r1.xyz, r1.wwww, r1.xyzx
mov r2.x, v3.w
mov r2.y, v4.w
mov r2.z, v5.w
add r4.xyz, r2.xyzx, -r10.xyzx
dp3 r1.w, r4.xyzx, r4.xyzx
rsq r1.w, r1.w
mul r4.xyz, r1.wwww, r4.xyzx
mad r5.xyz, cb2[0].wwww, -r2.xyzx, cb2[0].xyzx
dp3 r1.w, r5.xyzx, r5.xyzx
rsq r1.w, r1.w
mul r5.xyz, r1.wwww, r5.xyzx
mul r6.xyz, v4.wwww, cb0[12].xyzx
mad r6.xyz, cb0[11].xyzx, v3.wwww, r6.xyzx
mad r6.xyz, cb0[13].xyzx, v5.wwww, r6.xyzx
add r6.xyz, r6.xyzx, cb0[14].xyzx
add r7.xyz, -r2.xyzx, r10.xyzx
mov r8.x, cb4[9].z
mov r8.y, cb4[10].z
mov r8.z, cb4[11].z
dp3 r1.w, r7.xyzx, r8.xyzx
add r7.xyz, r2.xyzx, -cb3[25].xyzx
dp3 r2.w, r7.xyzx, r7.xyzx
sqrt r2.w, r2.w
add r2.w, -r1.w, r2.w
mad r1.w, cb3[25].w, r2.w, r1.w
mad_sat r1.w, r1.w, cb3[24].z, cb3[24].w
lt r2.w, r1.w, l(0.990000)
if_nz r2.w
  add r2.xyz, r2.xyzx, -cb2[1].xyzx
  max r2.w, |r2.y|, |r2.x|
  max r2.w, |r2.z|, r2.w
  add r2.w, r2.w, -cb2[2].z
  max r2.w, r2.w, l(0.000010)
  mul r2.w, r2.w, cb2[2].w
  div r2.w, cb2[2].y, r2.w
  add r2.w, r2.w, -cb2[2].x
  add r2.w, -r2.w, l(1.000000)
  add r7.xyz, r2.xyzx, l(0.00781250000, 0.00781250000, 0.00781250000, 0.000000)
  sample_c_lz r7.x, r7.xyzx, t8.xxxx, s1, r2.w
  add r8.xyz, r2.xyzx, l(-0.00781250000, -0.00781250000, 0.00781250000, 0.000000)
  sample_c_lz r7.y, r8.xyzx, t8.xxxx, s1, r2.w
  add r8.xyz, r2.xyzx, l(-0.00781250000, 0.00781250000, -0.00781250000, 0.000000)
  sample_c_lz r7.z, r8.xyzx, t8.xxxx, s1, r2.w
  add r2.xyz, r2.xyzx, l(0.00781250000, -0.00781250000, -0.00781250000, 0.000000)
  sample_c_lz r7.w, r2.xyzx, t8.xxxx, s1, r2.w
  dp4 r2.x, r7.xyzw, l(0.250000, 0.250000, 0.250000, 0.250000)
  add r2.y, -cb3[24].x, l(1.000000)
  mad r2.x, r2.x, r2.y, cb3[24].x
else
  mov r2.x, l(1.000000)
endif
add r2.y, -r2.x, l(1.000000)
mad r1.w, r1.w, r2.y, r2.x
dp3 r2.x, r6.xyzx, r6.xyzx
sample r2.xyzw, r2.xxxx, t6.xyzw, s4
mul r1.w, r1.w, r2.x
dp3_sat r2.x, r1.xyzx, r5.xyzx
dp3 r2.y, r4.xyzx, r1.xyzx
add r2.y, r2.y, r2.y
mad r1.xyz, r1.xyzx, -r2.yyyy, r4.xyzx
dp3 r1.x, r1.xyzx, r5.xyzx
max r1.x, r1.x, l(0.000000)
mul r1.yzw, r1.wwww, cb0[2].xxyz
log r2.x, r2.x
mul r2.x, r2.x, cb6[4].x
exp r2.x, r2.x
mul r1.yzw, r1.yyzw, r2.xxxx
mul r1.x, r1.x, r1.x
mul r2.x, r1.x, r1.x
add r2.y, -r0.w, l(1.000000)
sample r2.xyzw, r2.xyxx, t7.xyzw, s0
mul r0.w, r2.x, l(3.53466082)
mad r0.xyz, r0.xyzx, l(0.779083729, 0.779083729, 0.779083729, 0.000000), r0.wwww
mul r3.xyz, r1.yzwy, r0.xyzx
div r0.x, v6.w, cb1[5].y
add r0.x, -r0.x, l(1.000000)
mul r0.x, r0.x, cb1[5].z
max r0.x, r0.x, l(0.000000)
mad_sat r0.x, r0.x, cb5[1].z, cb5[1].w
mad r0.xyz, r0.xxxx, r3.xyzx, -r3.xyzx
mov r0.w, l(0)
mad o0.xyzw, cb6[4].yyyy, r0.xyzw, r3.xyzw
ret
// Approximately 0 instruction slots used