// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed 11792ac74cc424aa-ps.txt
// 3DMigoto: 11792ac74cc424aa |    Unity headers extracted from 2DxFX_AL_Cartoon
//    Shader "2DxFX/AL/Cartoon" {
//      Fallback "Transparent/VertexLit"
//      SubShader 1/1 {
//        Tags { "CanUseSpriteAtlas"="true" "IGNOREPROJECTOR"="true" "PreviewType"="Plane" "RenderType"="TransparentCutout" }
//        Pass 2/7 {
//          Name "FORWARD"
//          Tags { "CanUseSpriteAtlas"="true" "IGNOREPROJECTOR"="true" "LIGHTMODE"="FORWARDADD" "PreviewType"="Plane" "RenderType"="TransparentCutout" "SHADOWSUPPORT"="true" }
//          ZWrite Off
//          Program "fp" {
//            SubProgram "d3d11" {
//            }
//          }
//        }
//      }
//    }
//
// Unity 5.3 headers extracted from 2DxFX_AL_Cartoon:
//   API d3d11
//   Shader model ps_4_0
//   undeciphered1: 201708220 106 24 2
//   undeciphered1a: 14
//   Keywords { "DIRECTIONAL" "SHADOWS_SCREEN" "SHADOWS_SHADOWMASK" }
//   undeciphered2: 1 4 6 4 0 0
//   undeciphered3: 0 0
//   ConstBuffer "$Globals" 112
//   Vector 32 [_LightColor0]
//   Float 80 [_ColorLevel]
//   Float 84 [_EdgeSize]
//   Float 92 [_Alpha]
//   ConstBuffer "UnityPerCamera" 144
//   Vector 64 [_WorldSpaceCameraPos] 3
//   ConstBuffer "UnityLighting" 768
//   Vector 0 [_WorldSpaceLightPos0]
//   Vector 736 [unity_OcclusionMaskSelector]
//   ConstBuffer "UnityShadows" 416
//   Vector 384 [_LightShadowData]
//   Vector 400 [unity_ShadowFadeCenterAndType]
//   ConstBuffer "UnityPerFrame" 368
//   Matrix 144 [unity_MatrixV]
//   ConstBuffer "UnityProbeVolume" 112
//   Vector 0 [unity_ProbeVolumeParams]
//   Vector 80 [unity_ProbeVolumeSizeInv] 3
//   Vector 96 [unity_ProbeVolumeMin] 3
//   Matrix 16 [unity_ProbeVolumeWorldToObject]
//   SetTexture 0 [_MainTex] 2D 30
//   SetTexture 1 [_ShadowMapTexture] 2D 20
//   SetTexture 2 [unity_ShadowMask] 2D 00
//   SetTexture 3 [unity_ProbeVolumeSH] 3D 10
//   BindCB "$Globals" 0
//   BindCB "UnityPerCamera" 1
//   BindCB "UnityLighting" 2
//   BindCB "UnityShadows" 3
//   BindCB "UnityPerFrame" 4
//   BindCB "UnityProbeVolume" 5
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.2 on Mon Jan 14 17:40:51 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float      w
// TEXCOORD                 0   xy          1     NONE   float   xy
// TEXCOORD                 1   xyz         2     NONE   float   xyz
// TEXCOORD                 2   xyz         3     NONE   float   xyz
// TEXCOORD                 3   xyzw        4     NONE   float   xyz
// TEXCOORD                 5   xyzw        5     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer cb0[6], immediateIndexed
dcl_constantbuffer cb1[9], immediateIndexed
dcl_constantbuffer cb2[47], immediateIndexed
dcl_constantbuffer cb3[26], immediateIndexed
dcl_constantbuffer cb4[12], immediateIndexed
dcl_constantbuffer cb5[7], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture3d (float,float,float,float) t3
dcl_input_ps_siv linear noperspective v0.w, position
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyz
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyzw
dcl_output o0.xyzw
dcl_temps 16
dcl_constantbuffer cb10[4], immediateIndexed

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r14.xyzw, l(0, 0, 0, 0), t125.xyzw


// Unity reflection/specular fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed 11792ac74cc424aa-ps.txt

mul r14.w, -r14.x, r14.y
mad r15.xyz, -r14.wwww, cb10[0].xyzw, cb1[4].xyzw

sample r0.xyzw, v1.xyxx, t0.xyzw, s3
mad r1.xyzw, v1.xyxy, l(256.000000, 256.000000, 256.000000, 256.000000), l(1.000000, 1.000000, 0.000000, 1.000000)
mul r1.xyzw, r1.xyzw, l(0.00390625000, 0.00390625000, 0.00390625000, 0.00390625000)
sample r2.xyzw, r1.xyxx, t0.xyzw, s3
sample r1.xyzw, r1.zwzz, t0.xyzw, s3
add r3.xyz, r1.xyzx, r2.xyzx
mad r4.xyzw, v1.xyxy, l(256.000000, 256.000000, 256.000000, 256.000000), l(-1.000000, 1.000000, 1.000000, 0.000000)
mul r4.xyzw, r4.xyzw, l(0.00390625000, 0.00390625000, 0.00390625000, 0.00390625000)
sample r5.xyzw, r4.xyxx, t0.xyzw, s3
add r3.xyz, r3.xyzx, r5.xyzx
sample r4.xyzw, r4.zwzz, t0.xyzw, s3
add r3.xyz, r3.xyzx, r4.xyzx
add r3.xyz, r0.xyzx, r3.xyzx
mad r6.xyzw, v1.xyxy, l(256.000000, 256.000000, 256.000000, 256.000000), l(-1.000000, 0.000000, 1.000000, -1.000000)
mul r6.xyzw, r6.xyzw, l(0.00390625000, 0.00390625000, 0.00390625000, 0.00390625000)
sample r7.xyzw, r6.xyxx, t0.xyzw, s3
add r3.xyz, r3.xyzx, r7.xyzx
sample r6.xyzw, r6.zwzz, t0.xyzw, s3
add r3.xyz, r3.xyzx, r6.xyzx
mad r8.xyzw, v1.xyxy, l(256.000000, 256.000000, 256.000000, 256.000000), l(0.000000, -1.000000, -1.000000, -1.000000)
mul r8.xyzw, r8.xyzw, l(0.00390625000, 0.00390625000, 0.00390625000, 0.00390625000)
sample r9.xyzw, r8.xyxx, t0.xyzw, s3
add r3.xyz, r3.xyzx, r9.xyzx
sample r8.xyzw, r8.zwzz, t0.xyzw, s3
add r3.xyz, r3.xyzx, r8.xyzx
mul r3.xyz, r3.xyzx, v4.xyzx
mul r3.xyz, r3.xyzx, l(0.777777791, 0.777777791, 0.777777791, 0.000000)
round_ni r3.xyz, r3.xyzx
div r3.xyz, r3.xyzx, cb0[5].xxxx
mad r10.xyzw, v1.xyxy, l(256.000000, 256.000000, 256.000000, 256.000000), l(1.000000, 2.000000, 0.000000, 2.000000)
mul r10.xyzw, r10.xyzw, l(0.00390625000, 0.00390625000, 0.00390625000, 0.00390625000)
sample r11.xyzw, r10.xyxx, t0.xyzw, s3
sample r10.xyzw, r10.zwzz, t0.xyzw, s3
add r10.xyzw, r10.xyzw, r11.xyzw
mad r11.xyzw, v1.xyxy, l(256.000000, 256.000000, 256.000000, 256.000000), l(-1.000000, 2.000000, 1.000000, -2.000000)
mul r11.xyzw, r11.xyzw, l(0.00390625000, 0.00390625000, 0.00390625000, 0.00390625000)
sample r12.xyzw, r11.xyxx, t0.xyzw, s3
add r10.xyzw, r10.xyzw, r12.xyzw
add r10.xyzw, r2.xyzw, r10.xyzw
add r10.xyzw, r1.xyzw, r10.xyzw
add r10.xyzw, r5.xyzw, r10.xyzw
add r10.xyzw, r4.xyzw, r10.xyzw
add r10.xyzw, r0.xyzw, r10.xyzw
add r10.xyzw, r7.xyzw, r10.xyzw
add r12.xyzw, r0.xyzw, r4.xyzw
add r12.xyzw, r7.xyzw, r12.xyzw
add r12.xyzw, r6.xyzw, r12.xyzw
add r12.xyzw, r9.xyzw, r12.xyzw
add r12.xyzw, r8.xyzw, r12.xyzw
sample r11.xyzw, r11.zwzz, t0.xyzw, s3
add r11.xyzw, r11.xyzw, r12.xyzw
mad r12.xyzw, v1.xyxy, l(256.000000, 256.000000, 256.000000, 256.000000), l(0.000000, -2.000000, -1.000000, -2.000000)
mul r12.xyzw, r12.xyzw, l(0.00390625000, 0.00390625000, 0.00390625000, 0.00390625000)
sample r13.xyzw, r12.xyxx, t0.xyzw, s3
add r11.xyzw, r11.xyzw, r13.xyzw
sample r12.xyzw, r12.zwzz, t0.xyzw, s3
add r11.xyzw, r11.xyzw, r12.xyzw
mul r11.xyzw, r11.xyzw, l(0.111111112, 0.111111112, 0.111111112, 0.111111112)
mad r10.xyzw, r10.xyzw, l(0.111111112, 0.111111112, 0.111111112, 0.111111112), -r11.xyzw
mad r11.xyzw, v1.xyxy, l(256.000000, 256.000000, 256.000000, 256.000000), l(2.000000, 1.000000, 2.000000, 0.000000)
mul r11.xyzw, r11.xyzw, l(0.00390625000, 0.00390625000, 0.00390625000, 0.00390625000)
sample r12.xyzw, r11.xyxx, t0.xyzw, s3
add r2.xyzw, r2.xyzw, r12.xyzw
add r2.xyzw, r1.xyzw, r2.xyzw
sample r11.xyzw, r11.zwzz, t0.xyzw, s3
add r2.xyzw, r2.xyzw, r11.xyzw
add r2.xyzw, r4.xyzw, r2.xyzw
add r2.xyzw, r0.xyzw, r2.xyzw
mad r4.xyzw, v1.xyxy, l(256.000000, 256.000000, 256.000000, 256.000000), l(2.000000, -1.000000, -2.000000, 1.000000)
mul r4.xyzw, r4.xyzw, l(0.00390625000, 0.00390625000, 0.00390625000, 0.00390625000)
sample r11.xyzw, r4.xyxx, t0.xyzw, s3
add r2.xyzw, r2.xyzw, r11.xyzw
add r2.xyzw, r6.xyzw, r2.xyzw
add r2.xyzw, r9.xyzw, r2.xyzw
add r1.xyzw, r1.xyzw, r5.xyzw
sample r4.xyzw, r4.zwzz, t0.xyzw, s3
add r1.xyzw, r1.xyzw, r4.xyzw
add r1.xyzw, r0.xyzw, r1.xyzw
add r1.xyzw, r7.xyzw, r1.xyzw
mad r4.xyzw, v1.xyxy, l(256.000000, 256.000000, 256.000000, 256.000000), l(-2.000000, 0.000000, -2.000000, -1.000000)
mul r4.xyzw, r4.xyzw, l(0.00390625000, 0.00390625000, 0.00390625000, 0.00390625000)
sample r5.xyzw, r4.xyxx, t0.xyzw, s3
add r1.xyzw, r1.xyzw, r5.xyzw
add r1.xyzw, r9.xyzw, r1.xyzw
add r1.xyzw, r8.xyzw, r1.xyzw
sample r4.xyzw, r4.zwzz, t0.xyzw, s3
add r1.xyzw, r1.xyzw, r4.xyzw
mul r1.xyzw, r1.xyzw, l(0.111111112, 0.111111112, 0.111111112, 0.111111112)
mad r1.xyzw, r2.xyzw, l(0.111111112, 0.111111112, 0.111111112, 0.111111112), -r1.xyzw
add r1.xyzw, |r1.xyzw|, |r10.xyzw|
mul r1.xyzw, r1.xyzw, l(0.500000, 0.500000, 0.500000, 0.500000)
add r0.x, cb0[5].y, l(0.050000)
dp4 r0.y, r1.xyzw, r1.xyzw
sqrt r0.y, r0.y
lt r0.x, r0.x, r0.y
movc r0.xyz, r0.xxxx, l(0,0,0,0), r3.xyzx
add r0.w, r0.w, -cb0[5].w
mul r0.xyz, r0.wwww, r0.xyzx
add r1.x, r0.w, l(-0.050000)
lt r1.x, r1.x, l(0.000000)
discard_nz r1.x
add r1.xyz, -v3.xyzx, r15.xyzx
mov r2.x, cb4[9].z
mov r2.y, cb4[10].z
mov r2.z, cb4[11].z
dp3 r1.x, r1.xyzx, r2.xyzx
add r1.yzw, v3.xxyz, -cb3[25].xxyz
dp3 r1.y, r1.yzwy, r1.yzwy
sqrt r1.y, r1.y
add r1.y, -r1.x, r1.y
mad r1.x, cb3[25].w, r1.y, r1.x
mad_sat r1.x, r1.x, cb3[24].z, cb3[24].w
eq r1.y, cb5[0].x, l(1.000000)
if_nz r1.y
  eq r1.y, cb5[0].y, l(1.000000)
  mul r2.xyz, v3.yyyy, cb5[2].xyzx
  mad r2.xyz, cb5[1].xyzx, v3.xxxx, r2.xyzx
  mad r2.xyz, cb5[3].xyzx, v3.zzzz, r2.xyzx
  add r2.xyz, r2.xyzx, cb5[4].xyzx
  movc r1.yzw, r1.yyyy, r2.xxyz, v3.xxyz
  add r1.yzw, r1.yyzw, -cb5[6].xxyz
  mul r2.yzw, r1.yyzw, cb5[5].xxyz
  mad r1.y, r2.y, l(0.250000), l(0.750000)
  mad r1.z, cb5[0].z, l(0.500000), l(0.750000)
  max r2.x, r1.z, r1.y
  sample r2.xyzw, r2.xzwx, t3.xyzw, s1
else
  sample r2.xyzw, v5.xyxx, t2.xyzw, s0
endif
dp4_sat r1.y, r2.xyzw, cb2[46].xyzw
div r1.zw, v5.zzzw, v0.wwww
sample r2.xyzw, r1.zwzz, t1.xyzw, s2
add r1.y, r1.y, -r2.x
mad r1.x, r1.x, r1.y, r2.x
mul r1.xyz, r1.xxxx, cb0[2].xyzx
dp3 r1.w, v2.xyzx, cb2[0].xyzx
max r1.w, r1.w, l(0.000000)
mul r0.xyz, r0.xyzx, r1.xyzx
mul o0.xyz, r1.wwww, r0.xyzx
mov o0.w, r0.w
ret
// Approximately 0 instruction slots used