// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed 10848cc3a2c32676-ps.txt
// 3DMigoto: 10848cc3a2c32676 |    Unity headers extracted from PF_Standard
//    Shader "PF/Standard" {
//      CustomEditor "PFStandardShaderGUI"
//      SubShader 1/1 {
//        LOD 100
//        Tags { "Reflection"="Opaque" "RenderType"="Opaque" }
//        Pass 2/3 {
//          Name "ForwardAdd"
//          Tags { "LIGHTMODE"="FORWARDADD" "Reflection"="Opaque" "RenderType"="Opaque" "SHADOWSUPPORT"="true" }
//          ZWrite Off
//          Program "fp" {
//            SubProgram "d3d11" {
//            }
//          }
//        }
//      }
//    }
//
// Unity 5.3 headers extracted from PF_Standard:
//   API d3d11
//   Shader model ps_4_0
//   undeciphered1: 201802150 82 8 1
//   undeciphered1a: 8
//   Keywords { "SPOT" "SHADOWS_DEPTH" "SHADOWS_SHADOWMASK" "INSTANCING_ON" "BUMP_ON" "CUTOUT_ON" "SPECULAR_ON" "VERTEX_ANIMATION_SIMPLE_ON" }
//   undeciphered2: 1 9 6 9 0 0
//   undeciphered3: 0 0
//   ConstBuffer "$Globals" 2464
//   Vector 32 [_LightColor0]
//   Matrix 176 [unity_WorldToLight]
//   ConstBuffer "UnityPerCamera" 144
//   Vector 64 [_WorldSpaceCameraPos] 3
//   Vector 96 [_ScreenParams]
//   ConstBuffer "UnityLighting" 768
//   Vector 0 [_WorldSpaceLightPos0]
//   Vector 736 [unity_OcclusionMaskSelector]
//   ConstBuffer "UnityShadows" 416
//   Vector 384 [_LightShadowData]
//   Vector 400 [unity_ShadowFadeCenterAndType]
//   Matrix 128 [unity_WorldToShadow0]
//   Matrix 192 [unity_WorldToShadow1]
//   Matrix 256 [unity_WorldToShadow2]
//   Matrix 320 [unity_WorldToShadow3]
//   ConstBuffer "UnityPerFrame" 368
//   Matrix 144 [unity_MatrixV]
//   ConstBuffer "PFCommonBuffer" 240
//   Vector 48 [_TintColor]
//   Float 64 [_NdotLPower]
//   Float 80 [_Roughness]
//   Float 156 [_AlphaScale]
//   Float 160 [_Cutout]
//   Float 228 [_StencilRef]
//   Float 232 [_ScreenSpaceDecalsGlobalFlag]
//   Float 236 [_UseNormalMapAtlas]
//   SetTexture 0 [_MainTex] 2D 3
//   SetTexture 1 [_ScreenSpaceDecalsTex] 2D 8
//   SetTexture 2 [_Parameters] 2D 7
//   SetTexture 3 [_BumpMap] 2D 4
//   SetTexture 4 [_LightTexture0] 2D 5
//   SetTexture 5 [_LightTextureB0] 2D 6
//   SetTexture 6 [unity_NHxRoughness] 2D 1
//   SetTexture 7 [unity_ShadowMask] 2D 0
//   SetTexture 8 [_ShadowMapTexture] 2D 2
//   BindCB "$Globals" 0
//   BindCB "UnityPerCamera" 1
//   BindCB "UnityLighting" 2
//   BindCB "UnityShadows" 3
//   BindCB "UnityPerFrame" 4
//   BindCB "PFCommonBuffer" 5
//
// Headers extracted with DarkStarSword's extract_unity55_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Sun Aug 23 06:19:40 2020
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// SV_InstanceID            0   x           1     NONE    uint
// TEXCOORD                 0   xyzw        2     NONE   float   xy
// TEXCOORD                 1   xyzw        3     NONE   float
// TEXCOORD                 3   xyzw        4     NONE   float   xyzw
// TEXCOORD                 4   xyzw        5     NONE   float   xyzw
// TEXCOORD                 5   xyzw        6     NONE   float   xyzw
// TEXCOORD                 6   xyz         7     NONE   float
// TEXCOORD                 7   xyzw        8     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer cb0[15], immediateIndexed
dcl_constantbuffer cb1[9], immediateIndexed
dcl_constantbuffer cb2[47], immediateIndexed
dcl_constantbuffer cb3[26], immediateIndexed
dcl_constantbuffer cb4[12], immediateIndexed
dcl_constantbuffer cb5[15], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_comparison
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_sampler s7, mode_default
dcl_sampler s8, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t8
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v2.xy
dcl_input_ps linear v4.xyzw
dcl_input_ps linear v5.xyzw
dcl_input_ps linear v6.xyzw
dcl_input_ps linear v8.xy
dcl_output o0.xyzw
dcl_temps 10
dcl_constantbuffer cb10[4], immediateIndexed

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r8.xyzw, l(0, 0, 0, 0), t125.xyzw


// Unity reflection/specular fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed 10848cc3a2c32676-ps.txt

mul r8.w, -r8.x, r8.y
mad r9.xyz, -r8.wwww, cb10[0].xyzw, cb1[4].xyzw

sample r0.xyzw, v2.xyxx, t0.xyzw, s3
add r0.xyz, r0.xyzx, -cb5[3].xyzx
mad r0.xyz, cb5[3].wwww, r0.xyzx, cb5[3].xyzx
ne r1.xy, l(0.000000, 0.000000, 0.000000, 0.000000), cb5[14].zwzz
if_nz r1.x
  ftoi r1.x, cb5[14].y
  ine r1.x, r1.x, l(4)
  and r1.x, r1.x, l(0x3f800000)
  div r1.zw, v0.xxxy, cb1[6].xxxy
  sample r2.xyzw, r1.zwzz, t1.xyzw, s8
  mul_sat r2.xyzw, r1.xxxx, r2.xyzw
  add r1.xzw, -r0.xxyz, r2.xxyz
  mad r0.xyz, r2.wwww, r1.xzwx, r0.xyzx
endif
sample r2.xyzw, v2.xyxx, t2.xyzw, s7
mul_sat r0.w, r0.w, cb5[9].w
add r1.x, r0.w, -cb5[10].x
lt r1.x, r1.x, l(0.000000)
discard_nz r1.x
mul r1.x, r2.x, cb5[5].x
max r1.x, r1.x, l(0.000100)
sqrt r1.x, r1.x
sample r2.xyzw, v2.xyxx, t3.xyzw, s4
mad r3.xyz, r2.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
mul r2.x, r2.w, r2.x
mad r2.xy, r2.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r1.z, r2.xyxx, r2.xyxx
min r1.z, r1.z, l(1.000000)
add r1.xz, -r1.xxzx, l(1.000000, 0.000000, 1.000000, 0.000000)
sqrt r2.z, r1.z
movc r1.yzw, r1.yyyy, r3.xxyz, r2.xxyz
mul r2.xyz, r1.zzzz, v5.xyzx
mad r2.xyz, v4.xyzx, r1.yyyy, r2.xyzx
mad r1.yzw, v6.xxyz, r1.wwww, r2.xxyz
dp3 r2.x, r1.yzwy, r1.yzwy
rsq r2.x, r2.x
mul r1.yzw, r1.yyzw, r2.xxxx
mov r2.x, v4.w
mov r2.y, v5.w
mov r2.z, v6.w
add r3.xyz, r2.xyzx, -r9.xyzx
dp3 r2.w, r3.xyzx, r3.xyzx
rsq r2.w, r2.w
mul r3.xyz, r2.wwww, r3.xyzx
mad r4.xyz, cb2[0].wwww, -r2.xyzx, cb2[0].xyzx
dp3 r2.w, r4.xyzx, r4.xyzx
rsq r2.w, r2.w
mul r4.xyz, r2.wwww, r4.xyzx
mul r5.xyzw, v5.wwww, cb0[12].xyzw
mad r5.xyzw, cb0[11].xyzw, v4.wwww, r5.xyzw
mad r5.xyzw, cb0[13].xyzw, v6.wwww, r5.xyzw
add r5.xyzw, r5.xyzw, cb0[14].xyzw
add r6.xyz, -r2.xyzx, r9.xyzx
mov r7.x, cb4[9].z
mov r7.y, cb4[10].z
mov r7.z, cb4[11].z
dp3 r2.w, r6.xyzx, r7.xyzx
add r2.xyz, r2.xyzx, -cb3[25].xyzx
dp3 r2.x, r2.xyzx, r2.xyzx
sqrt r2.x, r2.x
add r2.x, -r2.w, r2.x
mad r2.x, cb3[25].w, r2.x, r2.w
mad_sat r2.x, r2.x, cb3[24].z, cb3[24].w
sample r6.xyzw, v8.xyxx, t7.xyzw, s0
dp4_sat r2.y, r6.xyzw, cb2[46].xyzw
mul r6.xyzw, v5.wwww, cb3[9].xyzw
mad r6.xyzw, cb3[8].xyzw, v4.wwww, r6.xyzw
mad r6.xyzw, cb3[10].xyzw, v6.wwww, r6.xyzw
add r6.xyzw, r6.xyzw, cb3[11].xyzw
div r6.xyz, r6.xyzx, r6.wwww
sample_c_lz r2.z, r6.xyxx, t8.xxxx, s2, r6.z
add r2.w, -cb3[24].x, l(1.000000)
mad r2.z, r2.z, r2.w, cb3[24].x
add r2.y, -r2.z, r2.y
mad r2.x, r2.x, r2.y, r2.z
lt r2.y, l(0.000000), r5.z
and r2.y, r2.y, l(0x3f800000)
div r2.zw, r5.xxxy, r5.wwww
add r2.zw, r2.zzzw, l(0.000000, 0.000000, 0.500000, 0.500000)
sample r6.xyzw, r2.zwzz, t4.xyzw, s5
mul r2.y, r2.y, r6.w
dp3 r2.z, r5.xyzx, r5.xyzx
sample r5.xyzw, r2.zzzz, t5.xyzw, s6
mul r2.y, r2.y, r5.x
mul r2.x, r2.x, r2.y
dp3_sat r2.y, r1.yzwy, r4.xyzx
dp3 r2.z, r3.xyzx, r1.yzwy
add r2.z, r2.z, r2.z
mad r1.yzw, r1.yyzw, -r2.zzzz, r3.xxyz
dp3 r1.y, r1.yzwy, r4.xyzx
max r1.y, r1.y, l(0.000000)
mul r2.xzw, r2.xxxx, cb0[2].xxyz
log r1.z, r2.y
mul r1.z, r1.z, cb5[4].x
exp r1.z, r1.z
mul r2.xyz, r1.zzzz, r2.xzwx
mul r1.y, r1.y, r1.y
mul r3.x, r1.y, r1.y
add r3.y, -r1.x, l(1.000000)
sample r1.xyzw, r3.xyxx, t6.xyzw, s1
mul r1.x, r1.x, l(3.53466082)
mad r0.xyz, r0.xyzx, l(0.779083729, 0.779083729, 0.779083729, 0.000000), r1.xxxx
mul o0.xyz, r2.xyzx, r0.xyzx
mov o0.w, r0.w
ret
// Approximately 0 instruction slots used